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-rw-r--r--src/players.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/players.cpp b/src/players.cpp
index ddb17ab2e..dc161ba5a 100644
--- a/src/players.cpp
+++ b/src/players.cpp
@@ -54,17 +54,17 @@ HighScore _highscore_table[5][5]; // 4 difficulty-settings (+ network); top 5
* Sets the local player and updates the patch settings that are set on a
* per-company (player) basis to reflect the core's state in the GUI.
* @param new_player the new player
- * @pre IsValidPlayer(new_player) || new_player == PLAYER_SPECTATOR || new_player == OWNER_NONE
+ * @pre IsValidPlayerID(new_player) || new_player == PLAYER_SPECTATOR || new_player == OWNER_NONE
*/
void SetLocalPlayer(PlayerID new_player)
{
/* Player could also be PLAYER_SPECTATOR or OWNER_NONE */
- assert(IsValidPlayer(new_player) || new_player == PLAYER_SPECTATOR || new_player == OWNER_NONE);
+ assert(IsValidPlayerID(new_player) || new_player == PLAYER_SPECTATOR || new_player == OWNER_NONE);
_local_player = new_player;
/* Do not update the patches if we are in the intro GUI */
- if (IsValidPlayer(new_player) && _game_mode != GM_MENU) {
+ if (IsValidPlayerID(new_player) && _game_mode != GM_MENU) {
const Player *p = GetPlayer(new_player);
_settings_client.gui.autorenew = p->engine_renew;
_settings_client.gui.autorenew_months = p->engine_renew_months;
@@ -83,7 +83,7 @@ uint16 GetDrawStringPlayerColor(PlayerID player)
{
/* Get the color for DrawString-subroutines which matches the color
* of the player */
- if (!IsValidPlayer(player)) return _colour_gradient[COLOUR_WHITE][4] | IS_PALETTE_COLOR;
+ if (!IsValidPlayerID(player)) return _colour_gradient[COLOUR_WHITE][4] | IS_PALETTE_COLOR;
return (_colour_gradient[_player_colors[player]][4]) | IS_PALETTE_COLOR;
}
@@ -166,7 +166,7 @@ PlayerFace ConvertFromOldPlayerFace(uint32 face)
* @param pf the fact to check
* @return true if and only if the face is valid
*/
-bool IsValidPlayerFace(PlayerFace pf)
+bool IsValidPlayerIDFace(PlayerFace pf)
{
if (!ArePlayerFaceBitsValid(pf, PFV_GEN_ETHN, GE_WM)) return false;
@@ -203,7 +203,7 @@ bool CheckPlayerHasMoney(CommandCost cost)
{
if (cost.GetCost() > 0) {
PlayerID pid = _current_player;
- if (IsValidPlayer(pid) && cost.GetCost() > GetPlayer(pid)->player_money) {
+ if (IsValidPlayerID(pid) && cost.GetCost() > GetPlayer(pid)->player_money) {
SetDParam(0, cost.GetCost());
_error_message = STR_0003_NOT_ENOUGH_CASH_REQUIRES;
return false;
@@ -259,7 +259,7 @@ void SubtractMoneyFromPlayer(CommandCost cost)
{
PlayerID pid = _current_player;
- if (IsValidPlayer(pid)) SubtractMoneyFromAnyPlayer(GetPlayer(pid), cost);
+ if (IsValidPlayerID(pid)) SubtractMoneyFromAnyPlayer(GetPlayer(pid), cost);
}
void SubtractMoneyFromPlayerFract(PlayerID player, CommandCost cst)
@@ -279,7 +279,7 @@ void GetNameOfOwner(Owner owner, TileIndex tile)
SetDParam(2, owner);
if (owner != OWNER_TOWN) {
- if (!IsValidPlayer(owner)) {
+ if (!IsValidPlayerID(owner)) {
SetDParam(0, STR_0150_SOMEONE);
} else {
const Player* p = GetPlayer(owner);
@@ -686,7 +686,7 @@ static void DeletePlayerStuff(PlayerID pi)
*/
CommandCost CmdSetAutoReplace(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
{
- if (!IsValidPlayer(_current_player)) return CMD_ERROR;
+ if (!IsValidPlayerID(_current_player)) return CMD_ERROR;
Player *p = GetPlayer(_current_player);
switch (GB(p1, 0, 3)) {
@@ -889,7 +889,7 @@ CommandCost CmdPlayerCtrl(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
ci->client_playas = p->index;
NetworkUpdateClientInfo(ci->client_index);
- if (IsValidPlayer(ci->client_playas)) {
+ if (IsValidPlayerID(ci->client_playas)) {
PlayerID player_backup = _local_player;
_network_player_info[p->index].months_empty = 0;
@@ -922,7 +922,7 @@ CommandCost CmdPlayerCtrl(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
case 2: { /* Delete a player */
Player *p;
- if (!IsValidPlayer((PlayerID)p2)) return CMD_ERROR;
+ if (!IsValidPlayerID((PlayerID)p2)) return CMD_ERROR;
if (!(flags & DC_EXEC)) return CommandCost();
@@ -949,7 +949,7 @@ CommandCost CmdPlayerCtrl(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
PlayerID pid_old = (PlayerID)GB(p2, 0, 16);
PlayerID pid_new = (PlayerID)GB(p2, 16, 16);
- if (!IsValidPlayer(pid_old) || !IsValidPlayer(pid_new)) return CMD_ERROR;
+ if (!IsValidPlayerID(pid_old) || !IsValidPlayerID(pid_new)) return CMD_ERROR;
if (!(flags & DC_EXEC)) return CMD_ERROR;