diff options
Diffstat (limited to 'src/players.cpp')
-rw-r--r-- | src/players.cpp | 872 |
1 files changed, 435 insertions, 437 deletions
diff --git a/src/players.cpp b/src/players.cpp index dc3f8ef94..824c47c91 100644 --- a/src/players.cpp +++ b/src/players.cpp @@ -1,6 +1,6 @@ /* $Id$ */ -/** @file players.cpp Handling of players. */ +/** @file company_cmd.cpp Handling of companies. */ #include "stdafx.h" #include "openttd.h" @@ -43,21 +43,21 @@ #include "table/strings.h" #include "table/sprites.h" -PlayerByte _local_player; -PlayerByte _current_player; -/* NOSAVE: can be determined from player structs */ -byte _player_colors[MAX_PLAYERS]; -PlayerFace _player_face; ///< for player face storage in openttd.cfg +CompanyByte _local_company; +CompanyByte _current_company; +/* NOSAVE: can be determined from company structs */ +byte _company_colours[MAX_COMPANIES]; +CompanyManagerFace _company_manager_face; ///< for company manager face storage in openttd.cfg HighScore _highscore_table[5][5]; // 4 difficulty-settings (+ network); top 5 -DEFINE_OLD_POOL_GENERIC(Player, Player) +DEFINE_OLD_POOL_GENERIC(Company, Company) -Player::Player(uint16 name_1, bool is_ai) : name_1(name_1), is_ai(is_ai) +Company::Company(uint16 name_1, bool is_ai) : name_1(name_1), is_ai(is_ai) { - for (uint j = 0; j < 4; j++) this->share_owners[j] = PLAYER_SPECTATOR; + for (uint j = 0; j < 4; j++) this->share_owners[j] = COMPANY_SPECTATOR; } -Player::~Player() +Company::~Company() { free(this->name); free(this->president_name); @@ -65,26 +65,26 @@ Player::~Player() if (CleaningPool()) return; - DeletePlayerWindows(this->index); + DeleteCompanyWindows(this->index); this->name_1 = 0; } /** - * Sets the local player and updates the patch settings that are set on a - * per-company (player) basis to reflect the core's state in the GUI. - * @param new_player the new player - * @pre IsValidPlayerID(new_player) || new_player == PLAYER_SPECTATOR || new_player == OWNER_NONE + * Sets the local company and updates the patch settings that are set on a + * per-company basis to reflect the core's state in the GUI. + * @param new_company the new company + * @pre IsValidCompanyID(new_company) || new_company == COMPANY_SPECTATOR || new_company == OWNER_NONE */ -void SetLocalPlayer(PlayerID new_player) +void SetLocalCompany(CompanyID new_company) { - /* Player could also be PLAYER_SPECTATOR or OWNER_NONE */ - assert(IsValidPlayerID(new_player) || new_player == PLAYER_SPECTATOR || new_player == OWNER_NONE); + /* company could also be COMPANY_SPECTATOR or OWNER_NONE */ + assert(IsValidCompanyID(new_company) || new_company == COMPANY_SPECTATOR || new_company == OWNER_NONE); - _local_player = new_player; + _local_company = new_company; /* Do not update the patches if we are in the intro GUI */ - if (IsValidPlayerID(new_player) && _game_mode != GM_MENU) { - const Player *p = GetPlayer(new_player); + if (IsValidCompanyID(new_company) && _game_mode != GM_MENU) { + const Company *p = GetCompany(new_company); _settings_client.gui.autorenew = p->engine_renew; _settings_client.gui.autorenew_months = p->engine_renew_months; _settings_client.gui.autorenew_money = p->engine_renew_money; @@ -92,27 +92,27 @@ void SetLocalPlayer(PlayerID new_player) } } -bool IsHumanPlayer(PlayerID pi) +bool IsHumanCompany(CompanyID company) { - return !GetPlayer(pi)->is_ai; + return !GetCompany(company)->is_ai; } -uint16 GetDrawStringPlayerColor(PlayerID player) +uint16 GetDrawStringCompanyColor(CompanyID company) { /* Get the color for DrawString-subroutines which matches the color - * of the player */ - if (!IsValidPlayerID(player)) return _colour_gradient[COLOUR_WHITE][4] | IS_PALETTE_COLOR; - return (_colour_gradient[_player_colors[player]][4]) | IS_PALETTE_COLOR; + * of the company */ + if (!IsValidCompanyID(company)) return _colour_gradient[COLOUR_WHITE][4] | IS_PALETTE_COLOR; + return (_colour_gradient[_company_colours[company]][4]) | IS_PALETTE_COLOR; } -void DrawPlayerIcon(PlayerID p, int x, int y) +void DrawCompanyIcon(CompanyID p, int x, int y) { - DrawSprite(SPR_PLAYER_ICON, PLAYER_SPRITE_COLOR(p), x, y); + DrawSprite(SPR_PLAYER_ICON, COMPANY_SPRITE_COLOR(p), x, y); } /** - * Converts an old player face format to the new player face format + * Converts an old company manager's face format to the new company manager's face format * * Meaning of the bits in the old face (some bits are used in several times): * - 4 and 5: chin @@ -129,100 +129,100 @@ void DrawPlayerIcon(PlayerID p, int x, int y) * @param face the face in the old format * @return the face in the new format */ -PlayerFace ConvertFromOldPlayerFace(uint32 face) +CompanyManagerFace ConvertFromOldCompanyManagerFace(uint32 face) { - PlayerFace pf = 0; + CompanyManagerFace cmf = 0; GenderEthnicity ge = GE_WM; if (HasBit(face, 31)) SetBit(ge, GENDER_FEMALE); if (HasBit(face, 27) && (HasBit(face, 26) == HasBit(face, 19))) SetBit(ge, ETHNICITY_BLACK); - SetPlayerFaceBits(pf, PFV_GEN_ETHN, ge, ge); - SetPlayerFaceBits(pf, PFV_HAS_GLASSES, ge, GB(face, 28, 3) <= 1); - SetPlayerFaceBits(pf, PFV_EYE_COLOUR, ge, HasBit(ge, ETHNICITY_BLACK) ? 0 : ClampU(GB(face, 20, 3), 5, 7) - 5); - SetPlayerFaceBits(pf, PFV_CHIN, ge, ScalePlayerFaceValue(PFV_CHIN, ge, GB(face, 4, 2))); - SetPlayerFaceBits(pf, PFV_EYEBROWS, ge, ScalePlayerFaceValue(PFV_EYEBROWS, ge, GB(face, 6, 4))); - SetPlayerFaceBits(pf, PFV_HAIR, ge, ScalePlayerFaceValue(PFV_HAIR, ge, GB(face, 16, 4))); - SetPlayerFaceBits(pf, PFV_JACKET, ge, ScalePlayerFaceValue(PFV_JACKET, ge, GB(face, 20, 2))); - SetPlayerFaceBits(pf, PFV_COLLAR, ge, ScalePlayerFaceValue(PFV_COLLAR, ge, GB(face, 22, 2))); - SetPlayerFaceBits(pf, PFV_GLASSES, ge, GB(face, 28, 1)); + SetCompanyManagerFaceBits(cmf, CMFV_GEN_ETHN, ge, ge); + SetCompanyManagerFaceBits(cmf, CMFV_HAS_GLASSES, ge, GB(face, 28, 3) <= 1); + SetCompanyManagerFaceBits(cmf, CMFV_EYE_COLOUR, ge, HasBit(ge, ETHNICITY_BLACK) ? 0 : ClampU(GB(face, 20, 3), 5, 7) - 5); + SetCompanyManagerFaceBits(cmf, CMFV_CHIN, ge, ScaleCompanyManagerFaceValue(CMFV_CHIN, ge, GB(face, 4, 2))); + SetCompanyManagerFaceBits(cmf, CMFV_EYEBROWS, ge, ScaleCompanyManagerFaceValue(CMFV_EYEBROWS, ge, GB(face, 6, 4))); + SetCompanyManagerFaceBits(cmf, CMFV_HAIR, ge, ScaleCompanyManagerFaceValue(CMFV_HAIR, ge, GB(face, 16, 4))); + SetCompanyManagerFaceBits(cmf, CMFV_JACKET, ge, ScaleCompanyManagerFaceValue(CMFV_JACKET, ge, GB(face, 20, 2))); + SetCompanyManagerFaceBits(cmf, CMFV_COLLAR, ge, ScaleCompanyManagerFaceValue(CMFV_COLLAR, ge, GB(face, 22, 2))); + SetCompanyManagerFaceBits(cmf, CMFV_GLASSES, ge, GB(face, 28, 1)); uint lips = GB(face, 10, 4); if (!HasBit(ge, GENDER_FEMALE) && lips < 4) { - SetPlayerFaceBits(pf, PFV_HAS_MOUSTACHE, ge, true); - SetPlayerFaceBits(pf, PFV_MOUSTACHE, ge, max(lips, 1U) - 1); + SetCompanyManagerFaceBits(cmf, CMFV_HAS_MOUSTACHE, ge, true); + SetCompanyManagerFaceBits(cmf, CMFV_MOUSTACHE, ge, max(lips, 1U) - 1); } else { if (!HasBit(ge, GENDER_FEMALE)) { lips = lips * 15 / 16; lips -= 3; if (HasBit(ge, ETHNICITY_BLACK) && lips > 8) lips = 0; } else { - lips = ScalePlayerFaceValue(PFV_LIPS, ge, lips); + lips = ScaleCompanyManagerFaceValue(CMFV_LIPS, ge, lips); } - SetPlayerFaceBits(pf, PFV_LIPS, ge, lips); + SetCompanyManagerFaceBits(cmf, CMFV_LIPS, ge, lips); uint nose = GB(face, 13, 3); if (ge == GE_WF) { nose = (nose * 3 >> 3) * 3 >> 2; // There is 'hole' in the nose sprites for females } else { - nose = ScalePlayerFaceValue(PFV_NOSE, ge, nose); + nose = ScaleCompanyManagerFaceValue(CMFV_NOSE, ge, nose); } - SetPlayerFaceBits(pf, PFV_NOSE, ge, nose); + SetCompanyManagerFaceBits(cmf, CMFV_NOSE, ge, nose); } uint tie_earring = GB(face, 24, 4); if (!HasBit(ge, GENDER_FEMALE) || tie_earring < 3) { // Not all females have an earring - if (HasBit(ge, GENDER_FEMALE)) SetPlayerFaceBits(pf, PFV_HAS_TIE_EARRING, ge, true); - SetPlayerFaceBits(pf, PFV_TIE_EARRING, ge, HasBit(ge, GENDER_FEMALE) ? tie_earring : ScalePlayerFaceValue(PFV_TIE_EARRING, ge, tie_earring / 2)); + if (HasBit(ge, GENDER_FEMALE)) SetCompanyManagerFaceBits(cmf, CMFV_HAS_TIE_EARRING, ge, true); + SetCompanyManagerFaceBits(cmf, CMFV_TIE_EARRING, ge, HasBit(ge, GENDER_FEMALE) ? tie_earring : ScaleCompanyManagerFaceValue(CMFV_TIE_EARRING, ge, tie_earring / 2)); } - return pf; + return cmf; } /** - * Checks whether a player's face is a valid encoding. + * Checks whether a company manager's face is a valid encoding. * Unused bits are not enforced to be 0. - * @param pf the fact to check + * @param cmf the fact to check * @return true if and only if the face is valid */ -bool IsValidPlayerIDFace(PlayerFace pf) +bool IsValidCompanyManagerFace(CompanyManagerFace cmf) { - if (!ArePlayerFaceBitsValid(pf, PFV_GEN_ETHN, GE_WM)) return false; - - GenderEthnicity ge = (GenderEthnicity)GetPlayerFaceBits(pf, PFV_GEN_ETHN, GE_WM); - bool has_moustache = !HasBit(ge, GENDER_FEMALE) && GetPlayerFaceBits(pf, PFV_HAS_MOUSTACHE, ge) != 0; - bool has_tie_earring = !HasBit(ge, GENDER_FEMALE) || GetPlayerFaceBits(pf, PFV_HAS_TIE_EARRING, ge) != 0; - bool has_glasses = GetPlayerFaceBits(pf, PFV_HAS_GLASSES, ge) != 0; - - if (!ArePlayerFaceBitsValid(pf, PFV_EYE_COLOUR, ge)) return false; - for (PlayerFaceVariable pfv = PFV_CHEEKS; pfv < PFV_END; pfv++) { - switch (pfv) { - case PFV_MOUSTACHE: if (!has_moustache) continue; break; - case PFV_LIPS: /* FALL THROUGH */ - case PFV_NOSE: if (has_moustache) continue; break; - case PFV_TIE_EARRING: if (!has_tie_earring) continue; break; - case PFV_GLASSES: if (!has_glasses) continue; break; + if (!AreCompanyManagerFaceBitsValid(cmf, CMFV_GEN_ETHN, GE_WM)) return false; + + GenderEthnicity ge = (GenderEthnicity)GetCompanyManagerFaceBits(cmf, CMFV_GEN_ETHN, GE_WM); + bool has_moustache = !HasBit(ge, GENDER_FEMALE) && GetCompanyManagerFaceBits(cmf, CMFV_HAS_MOUSTACHE, ge) != 0; + bool has_tie_earring = !HasBit(ge, GENDER_FEMALE) || GetCompanyManagerFaceBits(cmf, CMFV_HAS_TIE_EARRING, ge) != 0; + bool has_glasses = GetCompanyManagerFaceBits(cmf, CMFV_HAS_GLASSES, ge) != 0; + + if (!AreCompanyManagerFaceBitsValid(cmf, CMFV_EYE_COLOUR, ge)) return false; + for (CompanyManagerFaceVariable cmfv = CMFV_CHEEKS; cmfv < CMFV_END; cmfv++) { + switch (cmfv) { + case CMFV_MOUSTACHE: if (!has_moustache) continue; break; + case CMFV_LIPS: /* FALL THROUGH */ + case CMFV_NOSE: if (has_moustache) continue; break; + case CMFV_TIE_EARRING: if (!has_tie_earring) continue; break; + case CMFV_GLASSES: if (!has_glasses) continue; break; default: break; } - if (!ArePlayerFaceBitsValid(pf, pfv, ge)) return false; + if (!AreCompanyManagerFaceBitsValid(cmf, cmfv, ge)) return false; } return true; } -void InvalidatePlayerWindows(const Player *p) +void InvalidateCompanyWindows(const Company *company) { - PlayerID pid = p->index; + CompanyID cid = company->index; - if (pid == _local_player) InvalidateWindow(WC_STATUS_BAR, 0); - InvalidateWindow(WC_FINANCES, pid); + if (cid == _local_company) InvalidateWindow(WC_STATUS_BAR, 0); + InvalidateWindow(WC_FINANCES, cid); } -bool CheckPlayerHasMoney(CommandCost cost) +bool CheckCompanyHasMoney(CommandCost cost) { if (cost.GetCost() > 0) { - PlayerID pid = _current_player; - if (IsValidPlayerID(pid) && cost.GetCost() > GetPlayer(pid)->player_money) { + CompanyID company = _current_company; + if (IsValidCompanyID(company) && cost.GetCost() > GetCompany(company)->money) { SetDParam(0, cost.GetCost()); _error_message = STR_0003_NOT_ENOUGH_CASH_REQUIRES; return false; @@ -231,48 +231,48 @@ bool CheckPlayerHasMoney(CommandCost cost) return true; } -static void SubtractMoneyFromAnyPlayer(Player *p, CommandCost cost) +static void SubtractMoneyFromAnyCompany(Company *c, CommandCost cost) { if (cost.GetCost() == 0) return; assert(cost.GetExpensesType() != INVALID_EXPENSES); - p->player_money -= cost.GetCost(); - p->yearly_expenses[0][cost.GetExpensesType()] += cost.GetCost(); + c->money -= cost.GetCost(); + c->yearly_expenses[0][cost.GetExpensesType()] += cost.GetCost(); if (HasBit(1 << EXPENSES_TRAIN_INC | 1 << EXPENSES_ROADVEH_INC | 1 << EXPENSES_AIRCRAFT_INC | 1 << EXPENSES_SHIP_INC, cost.GetExpensesType())) { - p->cur_economy.income -= cost.GetCost(); + c->cur_economy.income -= cost.GetCost(); } else if (HasBit(1 << EXPENSES_TRAIN_RUN | 1 << EXPENSES_ROADVEH_RUN | 1 << EXPENSES_AIRCRAFT_RUN | 1 << EXPENSES_SHIP_RUN | 1 << EXPENSES_PROPERTY | 1 << EXPENSES_LOAN_INT, cost.GetExpensesType())) { - p->cur_economy.expenses -= cost.GetCost(); + c->cur_economy.expenses -= cost.GetCost(); } - InvalidatePlayerWindows(p); + InvalidateCompanyWindows(c); } -void SubtractMoneyFromPlayer(CommandCost cost) +void SubtractMoneyFromCompany(CommandCost cost) { - PlayerID pid = _current_player; + CompanyID cid = _current_company; - if (IsValidPlayerID(pid)) SubtractMoneyFromAnyPlayer(GetPlayer(pid), cost); + if (IsValidCompanyID(cid)) SubtractMoneyFromAnyCompany(GetCompany(cid), cost); } -void SubtractMoneyFromPlayerFract(PlayerID player, CommandCost cst) +void SubtractMoneyFromCompanyFract(CompanyID company, CommandCost cst) { - Player *p = GetPlayer(player); - byte m = p->player_money_fraction; + Company *c = GetCompany(company); + byte m = c->money_fraction; Money cost = cst.GetCost(); - p->player_money_fraction = m - (byte)cost; + c->money_fraction = m - (byte)cost; cost >>= 8; - if (p->player_money_fraction > m) cost++; - if (cost != 0) SubtractMoneyFromAnyPlayer(p, CommandCost(cst.GetExpensesType(), cost)); + if (c->money_fraction > m) cost++; + if (cost != 0) SubtractMoneyFromAnyCompany(c, CommandCost(cst.GetExpensesType(), cost)); } void GetNameOfOwner(Owner owner, TileIndex tile) @@ -280,16 +280,14 @@ void GetNameOfOwner(Owner owner, TileIndex tile) SetDParam(2, owner); if (owner != OWNER_TOWN) { - if (!IsValidPlayerID(owner)) { + if (!IsValidCompanyID(owner)) { SetDParam(0, STR_0150_SOMEONE); } else { - const Player* p = GetPlayer(owner); - SetDParam(0, STR_COMPANY_NAME); - SetDParam(1, p->index); + SetDParam(1, owner); } } else { - const Town* t = ClosestTownFromTile(tile, (uint)-1); + const Town *t = ClosestTownFromTile(tile, (uint)-1); SetDParam(0, STR_TOWN); SetDParam(1, t->index); @@ -297,11 +295,11 @@ void GetNameOfOwner(Owner owner, TileIndex tile) } -bool CheckOwnership(PlayerID owner) +bool CheckOwnership(Owner owner) { assert(owner < OWNER_END); - if (owner == _current_player) return true; + if (owner == _current_company) return true; _error_message = STR_013B_OWNED_BY; GetNameOfOwner(owner, 0); return false; @@ -313,26 +311,26 @@ bool CheckTileOwnership(TileIndex tile) assert(owner < OWNER_END); - if (owner == _current_player) return true; + if (owner == _current_company) return true; _error_message = STR_013B_OWNED_BY; - /* no need to get the name of the owner unless we're the local player (saves some time) */ - if (IsLocalPlayer()) GetNameOfOwner(owner, tile); + /* no need to get the name of the owner unless we're the local company (saves some time) */ + if (IsLocalCompany()) GetNameOfOwner(owner, tile); return false; } -static void GenerateCompanyName(Player *p) +static void GenerateCompanyName(Company *c) { TileIndex tile; Town *t; StringID str; - Player *pp; + Company *cc; uint32 strp; char buffer[100]; - if (p->name_1 != STR_SV_UNNAMED) return; + if (c->name_1 != STR_SV_UNNAMED) return; - tile = p->last_build_coordinate; + tile = c->last_build_coordinate; if (tile == 0) return; t = ClosestTownFromTile(tile, (uint)-1); @@ -342,36 +340,36 @@ static void GenerateCompanyName(Player *p) strp = t->townnameparts; verify_name:; - /* No player must have this name already */ - FOR_ALL_PLAYERS(pp) { - if (pp->name_1 == str && pp->name_2 == strp) goto bad_town_name; + /* No companies must have this name already */ + FOR_ALL_COMPANIES(cc) { + if (cc->name_1 == str && cc->name_2 == strp) goto bad_town_name; } GetString(buffer, str, lastof(buffer)); if (strlen(buffer) >= MAX_LENGTH_COMPANY_NAME_BYTES) goto bad_town_name; set_name:; - p->name_1 = str; - p->name_2 = strp; + c->name_1 = str; + c->name_2 = strp; MarkWholeScreenDirty(); - if (!IsHumanPlayer(p->index)) { + if (!IsHumanCompany(c->index)) { CompanyNewsInformation *cni = MallocT<CompanyNewsInformation>(1); - cni->FillData(p); + cni->FillData(c); SetDParam(0, STR_705E_NEW_TRANSPORT_COMPANY_LAUNCHED); SetDParam(1, STR_705F_STARTS_CONSTRUCTION_NEAR); SetDParamStr(2, cni->company_name); SetDParam(3, t->index); - AddNewsItem(STR_02B6, NS_COMPANY_NEW, p->last_build_coordinate, 0, cni); + AddNewsItem(STR_02B6, NS_COMPANY_NEW, c->last_build_coordinate, 0, cni); } return; } bad_town_name:; - if (p->president_name_1 == SPECSTR_PRESIDENT_NAME) { + if (c->president_name_1 == SPECSTR_PRESIDENT_NAME) { str = SPECSTR_ANDCO_NAME; - strp = p->president_name_2; + strp = c->president_name_2; goto set_name; } else { str = SPECSTR_ANDCO_NAME; @@ -400,7 +398,7 @@ static const Colours _similar_colour[COLOUR_END][2] = { { COLOUR_GREY, INVALID_COLOUR }, // COLOUR_WHITE }; -static byte GeneratePlayerColour() +static byte GenerateCompanyColour() { Colours colours[COLOUR_END]; @@ -422,10 +420,10 @@ static byte GeneratePlayerColour() } }; - /* Move the colors that look similar to each player's color to the side */ - Player *p; - FOR_ALL_PLAYERS(p) { - Colours pcolour = (Colours)p->player_color; + /* Move the colors that look similar to each company's color to the side */ + Company *c; + FOR_ALL_COMPANIES(c) { + Colours pcolour = (Colours)c->colour; for (uint i = 0; i < COLOUR_END; i++) { if (colours[i] == pcolour) { @@ -452,25 +450,25 @@ static byte GeneratePlayerColour() NOT_REACHED(); } -static void GeneratePresidentName(Player *p) +static void GeneratePresidentName(Company *c) { - Player *pp; + Company *cc; char buffer[100], buffer2[40]; for (;;) { restart:; - p->president_name_2 = Random(); - p->president_name_1 = SPECSTR_PRESIDENT_NAME; + c->president_name_2 = Random(); + c->president_name_1 = SPECSTR_PRESIDENT_NAME; - SetDParam(0, p->index); + SetDParam(0, c->index); GetString(buffer, STR_PLAYER_NAME, lastof(buffer)); if (strlen(buffer) >= 32 || GetStringBoundingBox(buffer).width >= 94) continue; - FOR_ALL_PLAYERS(pp) { - if (p != pp) { - SetDParam(0, pp->index); + FOR_ALL_COMPANIES(cc) { + if (c != cc) { + SetDParam(0, cc->index); GetString(buffer2, STR_PLAYER_NAME, lastof(buffer2)); if (strcmp(buffer2, buffer) == 0) goto restart; @@ -480,81 +478,81 @@ restart:; } } -void ResetPlayerLivery(Player *p) +void ResetCompanyLivery(Company *c) { for (LiveryScheme scheme = LS_BEGIN; scheme < LS_END; scheme++) { - p->livery[scheme].in_use = false; - p->livery[scheme].colour1 = p->player_color; - p->livery[scheme].colour2 = p->player_color; + c->livery[scheme].in_use = false; + c->livery[scheme].colour1 = c->colour; + c->livery[scheme].colour2 = c->colour; } } /** - * Create a new player and sets all player variables default values + * Create a new company and sets all company variables default values * - * @param is_ai is a ai player? - * @return the player struct + * @param is_ai is a ai company? + * @return the company struct */ -Player *DoStartupNewPlayer(bool is_ai) +Company *DoStartupNewCompany(bool is_ai) { - if (!Player::CanAllocateItem()) return NULL; + if (!Company::CanAllocateItem()) return NULL; - Player *p = new Player(STR_SV_UNNAMED, is_ai); + Company *c = new Company(STR_SV_UNNAMED, is_ai); - memset(&_players_ai[p->index], 0, sizeof(PlayerAI)); - memset(&_players_ainew[p->index], 0, sizeof(PlayerAiNew)); + memset(&_companies_ai[c->index], 0, sizeof(CompanyAI)); + memset(&_companies_ainew[c->index], 0, sizeof(CompanyAiNew)); /* Make a color */ - p->player_color = GeneratePlayerColour(); - ResetPlayerLivery(p); - _player_colors[p->index] = p->player_color; + c->colour = GenerateCompanyColour(); + ResetCompanyLivery(c); + _company_colours[c->index] = c->colour; - p->player_money = p->current_loan = 100000; + c->money = c->current_loan = 100000; - _players_ai[p->index].state = 5; // AIS_WANT_NEW_ROUTE - p->share_owners[0] = p->share_owners[1] = p->share_owners[2] = p->share_owners[3] = PLAYER_SPECTATOR; + _companies_ai[c->index].state = 5; // AIS_WANT_NEW_ROUTE + c->share_owners[0] = c->share_owners[1] = c->share_owners[2] = c->share_owners[3] = INVALID_OWNER; - p->avail_railtypes = GetPlayerRailtypes(p->index); - p->avail_roadtypes = GetPlayerRoadtypes(p->index); - p->inaugurated_year = _cur_year; - RandomPlayerFaceBits(p->face, (GenderEthnicity)Random(), false); // create a random player face + c->avail_railtypes = GetCompanyRailtypes(c->index); + c->avail_roadtypes = GetCompanyRoadtypes(c->index); + c->inaugurated_year = _cur_year; + RandomCompanyManagerFaceBits(c->face, (GenderEthnicity)Random(), false); // create a random company manager face /* Engine renewal settings */ - p->engine_renew_list = NULL; - p->renew_keep_length = false; - p->engine_renew = _settings_client.gui.autorenew; - p->engine_renew_months = _settings_client.gui.autorenew_months; - p->engine_renew_money = _settings_client.gui.autorenew_money; + c->engine_renew_list = NULL; + c->renew_keep_length = false; + c->engine_renew = _settings_client.gui.autorenew; + c->engine_renew_months = _settings_client.gui.autorenew_months; + c->engine_renew_money = _settings_client.gui.autorenew_money; - GeneratePresidentName(p); + GeneratePresidentName(c); InvalidateWindow(WC_GRAPH_LEGEND, 0); InvalidateWindow(WC_TOOLBAR_MENU, 0); InvalidateWindow(WC_CLIENT_LIST, 0); if (is_ai && (!_networking || _network_server) && _ai.enabled) - AI_StartNewAI(p->index); + AI_StartNewAI(c->index); - p->num_engines = CallocT<uint16>(GetEnginePoolSize()); + c->num_engines = CallocT<uint16>(GetEnginePoolSize()); - return p; + return c; } -void StartupPlayers() +void StartupCompanies() { /* The AI starts like in the setting with +2 month max */ _next_competitor_start = _settings_game.difficulty.competitor_start_time * 90 * DAY_TICKS + RandomRange(60 * DAY_TICKS) + 1; } -static void MaybeStartNewPlayer() +static void MaybeStartNewCompany() { uint n; - Player *p; + Company *c; /* count number of competitors */ n = 0; - FOR_ALL_PLAYERS(p) { - if (p->is_ai) n++; + FOR_ALL_COMPANIES(c) { + if (c->is_ai) n++; } /* when there's a lot of computers in game, the probability that a new one starts is lower */ @@ -565,7 +563,7 @@ static void MaybeStartNewPlayer() )) { /* Send a command to all clients to start up a new AI. * Works fine for Multiplayer and Singleplayer */ - DoCommandP(0, 1, 0, NULL, CMD_PLAYER_CTRL); + DoCommandP(0, 1, 0, NULL, CMD_COMPANY_CTRL); } /* The next AI starts like the difficulty setting said, with +2 month max */ @@ -573,44 +571,44 @@ static void MaybeStartNewPlayer() _next_competitor_start += _network_server ? InteractiveRandomRange(60 * DAY_TICKS) : RandomRange(60 * DAY_TICKS); } -void InitializePlayers() +void InitializeCompanies() { - _Player_pool.CleanPool(); - _Player_pool.AddBlockToPool(); - _cur_player_tick_index = 0; + _Company_pool.CleanPool(); + _Company_pool.AddBlockToPool(); + _cur_company_tick_index = 0; } -void OnTick_Players() +void OnTick_Companies() { if (_game_mode == GM_EDITOR) return; - if (IsValidPlayerID((PlayerID)_cur_player_tick_index)) { - Player *p = GetPlayer((PlayerID)_cur_player_tick_index); - if (p->name_1 != 0) GenerateCompanyName(p); + if (IsValidCompanyID((CompanyID)_cur_company_tick_index)) { + Company *c = GetCompany((CompanyID)_cur_company_tick_index); + if (c->name_1 != 0) GenerateCompanyName(c); if (AI_AllowNewAI() && _game_mode != GM_MENU && !--_next_competitor_start) { - MaybeStartNewPlayer(); + MaybeStartNewCompany(); } } - _cur_player_tick_index = (_cur_player_tick_index + 1) % MAX_PLAYERS; + _cur_company_tick_index = (_cur_company_tick_index + 1) % MAX_COMPANIES; } -void PlayersYearlyLoop() +void CompaniesYearlyLoop() { - Player *p; + Company *c; /* Copy statistics */ - FOR_ALL_PLAYERS(p) { - memmove(&p->yearly_expenses[1], &p->yearly_expenses[0], sizeof(p->yearly_expenses) - sizeof(p->yearly_expenses[0])); - memset(&p->yearly_expenses[0], 0, sizeof(p->yearly_expenses[0])); - InvalidateWindow(WC_FINANCES, p->index); + FOR_ALL_COMPANIES(c) { + memmove(&c->yearly_expenses[1], &c->yearly_expenses[0], sizeof(c->yearly_expenses) - sizeof(c->yearly_expenses[0])); + memset(&c->yearly_expenses[0], 0, sizeof(c->yearly_expenses[0])); + InvalidateWindow(WC_FINANCES, c->index); } - if (_settings_client.gui.show_finances && _local_player != PLAYER_SPECTATOR) { - ShowPlayerFinances(_local_player); - p = GetPlayer(_local_player); - if (p->num_valid_stat_ent > 5 && p->old_economy[0].performance_history < p->old_economy[4].performance_history) { + if (_settings_client.gui.show_finances && _local_company != COMPANY_SPECTATOR) { + ShowCompanyFinances(_local_company); + c = GetCompany(_local_company); + if (c->num_valid_stat_ent > 5 && c->old_economy[0].performance_history < c->old_economy[4].performance_history) { SndPlayFx(SND_01_BAD_YEAR); } else { SndPlayFx(SND_00_GOOD_YEAR); @@ -648,17 +646,17 @@ void PlayersYearlyLoop() */ CommandCost CmdSetAutoReplace(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { - if (!IsValidPlayerID(_current_player)) return CMD_ERROR; + if (!IsValidCompanyID(_current_company)) return CMD_ERROR; - Player *p = GetPlayer(_current_player); + Company *c = GetCompany(_current_company); switch (GB(p1, 0, 3)) { case 0: - if (p->engine_renew == HasBit(p2, 0)) return CMD_ERROR; + if (c->engine_renew == HasBit(p2, 0)) return CMD_ERROR; if (flags & DC_EXEC) { - p->engine_renew = HasBit(p2, 0); - if (IsLocalPlayer()) { - _settings_client.gui.autorenew = p->engine_renew; + c->engine_renew = HasBit(p2, 0); + if (IsLocalCompany()) { + _settings_client.gui.autorenew = c->engine_renew; InvalidateWindow(WC_GAME_OPTIONS, 0); } } @@ -666,12 +664,12 @@ CommandCost CmdSetAutoReplace(TileIndex tile, uint32 flags, uint32 p1, uint32 p2 case 1: if (Clamp((int16)p2, -12, 12) != (int16)p2) return CMD_ERROR; - if (p->engine_renew_months == (int16)p2) return CMD_ERROR; + if (c->engine_renew_months == (int16)p2) return CMD_ERROR; if (flags & DC_EXEC) { - p->engine_renew_months = (int16)p2; - if (IsLocalPlayer()) { - _settings_client.gui.autorenew_months = p->engine_renew_months; + c->engine_renew_months = (int16)p2; + if (IsLocalCompany()) { + _settings_client.gui.autorenew_months = c->engine_renew_months; InvalidateWindow(WC_GAME_OPTIONS, 0); } } @@ -679,12 +677,12 @@ CommandCost CmdSetAutoReplace(TileIndex tile, uint32 flags, uint32 p1, uint32 p2 case 2: if (ClampU(p2, 0, 2000000) != p2) return CMD_ERROR; - if (p->engine_renew_money == p2) return CMD_ERROR; + if (c->engine_renew_money == p2) return CMD_ERROR; if (flags & DC_EXEC) { - p->engine_renew_money = p2; - if (IsLocalPlayer()) { - _settings_client.gui.autorenew_money = p->engine_renew_money; + c->engine_renew_money = p2; + if (IsLocalCompany()) { + _settings_client.gui.autorenew_money = c->engine_renew_money; InvalidateWindow(WC_GAME_OPTIONS, 0); } } @@ -698,14 +696,14 @@ CommandCost CmdSetAutoReplace(TileIndex tile, uint32 flags, uint32 p1, uint32 p2 if (!IsValidGroupID(id_g) && !IsAllGroupID(id_g) && !IsDefaultGroupID(id_g)) return CMD_ERROR; if (new_engine_type != INVALID_ENGINE) { - if (!CheckAutoreplaceValidity(old_engine_type, new_engine_type, _current_player)) return CMD_ERROR; + if (!CheckAutoreplaceValidity(old_engine_type, new_engine_type, _current_company)) return CMD_ERROR; - cost = AddEngineReplacementForPlayer(p, old_engine_type, new_engine_type, id_g, flags); + cost = AddEngineReplacementForCompany(c, old_engine_type, new_engine_type, id_g, flags); } else { - cost = RemoveEngineReplacementForPlayer(p, old_engine_type, id_g, flags); + cost = RemoveEngineReplacementForCompany(c, old_engine_type, id_g, flags); } - if (IsLocalPlayer()) InvalidateAutoreplaceWindow(old_engine_type, id_g); + if (IsLocalCompany()) InvalidateAutoreplaceWindow(old_engine_type, id_g); return cost; } @@ -715,25 +713,25 @@ CommandCost CmdSetAutoReplace(TileIndex tile, uint32 flags, uint32 p1, uint32 p2 if (ClampU(p2, 0, 2000000) != p2) return CMD_ERROR; if (flags & DC_EXEC) { - p->engine_renew = HasBit(p1, 15); - p->engine_renew_months = (int16)GB(p1, 16, 16); - p->engine_renew_money = p2; - - if (IsLocalPlayer()) { - _settings_client.gui.autorenew = p->engine_renew; - _settings_client.gui.autorenew_months = p->engine_renew_months; - _settings_client.gui.autorenew_money = p->engine_renew_money; + c->engine_renew = HasBit(p1, 15); + c->engine_renew_months = (int16)GB(p1, 16, 16); + c->engine_renew_money = p2; + + if (IsLocalCompany()) { + _settings_client.gui.autorenew = c->engine_renew; + _settings_client.gui.autorenew_months = c->engine_renew_months; + _settings_client.gui.autorenew_money = c->engine_renew_money; InvalidateWindow(WC_GAME_OPTIONS, 0); } } break; case 5: - if (p->renew_keep_length == HasBit(p2, 0)) return CMD_ERROR; + if (c->renew_keep_length == HasBit(p2, 0)) return CMD_ERROR; if (flags & DC_EXEC) { - p->renew_keep_length = HasBit(p2, 0); - if (IsLocalPlayer()) { + c->renew_keep_length = HasBit(p2, 0); + if (IsLocalCompany()) { InvalidateWindow(WC_REPLACE_VEHICLE, VEH_TRAIN); } } @@ -748,9 +746,9 @@ CommandCost CmdSetAutoReplace(TileIndex tile, uint32 flags, uint32 p1, uint32 p2 * @param p the current company. * @param other the other company. */ -void CompanyNewsInformation::FillData(const Player *p, const Player *other) +void CompanyNewsInformation::FillData(const Company *c, const Company *other) { - SetDParam(0, p->index); + SetDParam(0, c->index); GetString(this->company_name, STR_COMPANY_NAME, lastof(this->company_name)); if (other == NULL) { @@ -758,184 +756,184 @@ void CompanyNewsInformation::FillData(const Player *p, const Player *other) } else { SetDParam(0, other->index); GetString(this->other_company_name, STR_COMPANY_NAME, lastof(this->other_company_name)); - p = other; + c = other; } - SetDParam(0, p->index); + SetDParam(0, c->index); GetString(this->president_name, STR_7058_PRESIDENT, lastof(this->president_name)); - this->colour = p->player_color; - this->face = p->face; + this->colour = c->colour; + this->face = c->face; } -/** Control the players: add, delete, etc. +/** Control the companies: add, delete, etc. * @param tile unused * @param flags operation to perform * @param p1 various functionality - * - p1 = 0 - create a new player, Which player (network) it will be is in p2 - * - p1 = 1 - create a new AI player - * - p1 = 2 - delete a player. Player is identified by p2 - * - p1 = 3 - merge two companies together. Player to merge #1 with player #2. Identified by p2 + * - p1 = 0 - create a new company, Which company (network) it will be is in p2 + * - p1 = 1 - create a new AI company + * - p1 = 2 - delete a company. Company is identified by p2 + * - p1 = 3 - merge two companies together. merge #1 with #2. Identified by p2 * @param p2 various functionality, dictated by p1 - * - p1 = 0 - ClientID of the newly created player - * - p1 = 2 - PlayerID of the that is getting deleted - * - p1 = 3 - #1 p2 = (bit 0-15) - player to merge (p2 & 0xFFFF) - * - #2 p2 = (bit 16-31) - player to be merged into ((p2>>16)&0xFFFF) - * @todo In the case of p1=0, create new player, the clientID of the new player is in parameter + * - p1 = 0 - ClientID of the newly created client + * - p1 = 2 - CompanyID of the that is getting deleted + * - p1 = 3 - #1 p2 = (bit 0-15) - company to merge (p2 & 0xFFFF) + * - #2 p2 = (bit 16-31) - company to be merged into ((p2>>16)&0xFFFF) + * @todo In the case of p1=0, create new company, the clientID of the new client is in parameter * p2. This parameter is passed in at function DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND) * on the server itself. First of all this is unbelievably ugly; second of all, well, * it IS ugly! <b>Someone fix this up :)</b> So where to fix?@n * @arg - network_server.c:838 DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)@n * @arg - network_client.c:536 DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP) from where the map has been received */ -CommandCost CmdPlayerCtrl(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) +CommandCost CmdCompanyCtrl(TileIndex tile, uint32 flags, uint32 p1, uint32 p2) { - if (flags & DC_EXEC) _current_player = OWNER_NONE; + if (flags & DC_EXEC) _current_company = OWNER_NONE; InvalidateWindowData(WC_COMPANY_LEAGUE, 0, 0); switch (p1) { - case 0: { /* Create a new player */ - /* This command is only executed in a multiplayer game */ - if (!_networking) return CMD_ERROR; + case 0: { /* Create a new company */ + /* This command is only executed in a multiplayer game */ + if (!_networking) return CMD_ERROR; #ifdef ENABLE_NETWORK - /* Joining Client: - * _local_player: PLAYER_SPECTATOR - * _network_playas/cid = requested company/player - * - * Other client(s)/server: - * _local_player/_network_playas: what they play as - * cid = requested company/player of joining client */ - uint16 cid = p2; // ClientID + /* Joining Client: + * _local_company: COMPANY_SPECTATOR + * _network_playas/cid = requested company/clientid + * + * Other client(s)/server: + * _local_company/_network_playas: what they play as + * cid = requested company/company of joining client */ + uint16 cid = p2; // ClientID + + /* Has the network client a correct ClientID? */ + if (!(flags & DC_EXEC)) return CommandCost(); + if (cid >= MAX_CLIENT_INFO) return CommandCost(); + + /* Delete multiplayer progress bar */ + DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0); + + Company *c = DoStartupNewCompany(false); + + /* A new company could not be created, revert to being a spectator */ + if (c == NULL) { + if (_network_server) { + NetworkClientInfo *ci = &_network_client_info[cid]; + ci->client_playas = COMPANY_SPECTATOR; + NetworkUpdateClientInfo(ci->client_index); + } else if (_local_company == COMPANY_SPECTATOR) { + _network_playas = COMPANY_SPECTATOR; + } + break; + } + + /* This is the joining client who wants a new company */ + if (_local_company != _network_playas && _network_playas == c->index) { + assert(_local_company == COMPANY_SPECTATOR); + SetLocalCompany(c->index); + if (!StrEmpty(_settings_client.network.default_company_pass)) { + char *password = _settings_client.network.default_company_pass; + NetworkChangeCompanyPassword(1, &password); + } - /* Has the network client a correct ClientID? */ - if (!(flags & DC_EXEC)) return CommandCost(); - if (cid >= MAX_CLIENT_INFO) return CommandCost(); + _current_company = _local_company; - /* Delete multiplayer progress bar */ - DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0); + /* Now that we have a new company, broadcast our autorenew settings to + * all clients so everything is in sync */ + NetworkSend_Command(0, + (_settings_client.gui.autorenew << 15 ) | (_settings_client.gui.autorenew_months << 16) | 4, + _settings_client.gui.autorenew_money, + CMD_SET_AUTOREPLACE, + NULL + ); - Player *p = DoStartupNewPlayer(false); + MarkWholeScreenDirty(); + } - /* A new player could not be created, revert to being a spectator */ - if (p == NULL) { if (_network_server) { + /* XXX - UGLY! p2 (pid) is mis-used to fetch the client-id, done at + * server-side in network_server.c:838, function + * DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND) */ NetworkClientInfo *ci = &_network_client_info[cid]; - ci->client_playas = PLAYER_SPECTATOR; + ci->client_playas = c->index; NetworkUpdateClientInfo(ci->client_index); - } else if (_local_player == PLAYER_SPECTATOR) { - _network_playas = PLAYER_SPECTATOR; - } - break; - } - - /* This is the joining client who wants a new company */ - if (_local_player != _network_playas && _network_playas == p->index) { - assert(_local_player == PLAYER_SPECTATOR); - SetLocalPlayer(p->index); - if (!StrEmpty(_settings_client.network.default_company_pass)) { - char *password = _settings_client.network.default_company_pass; - NetworkChangeCompanyPassword(1, &password); - } - _current_player = _local_player; - - /* Now that we have a new player, broadcast our autorenew settings to - * all clients so everything is in sync */ - NetworkSend_Command(0, - (_settings_client.gui.autorenew << 15 ) | (_settings_client.gui.autorenew_months << 16) | 4, - _settings_client.gui.autorenew_money, - CMD_SET_AUTOREPLACE, - NULL - ); - - MarkWholeScreenDirty(); - } - - if (_network_server) { - /* XXX - UGLY! p2 (pid) is mis-used to fetch the client-id, done at - * server-side in network_server.c:838, function - * DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND) */ - NetworkClientInfo *ci = &_network_client_info[cid]; - ci->client_playas = p->index; - NetworkUpdateClientInfo(ci->client_index); - - if (IsValidPlayerID(ci->client_playas)) { - PlayerID player_backup = _local_player; - _network_player_info[p->index].months_empty = 0; - - /* XXX - When a client joins, we automatically set its name to the - * player's name (for some reason). As it stands now only the server - * knows the client's name, so it needs to send out a "broadcast" to - * do this. To achieve this we send a network command. However, it - * uses _local_player to execute the command as. To prevent abuse - * (eg. only yourself can change your name/company), we 'cheat' by - * impersonation _local_player as the server. Not the best solution; - * but it works. - * TODO: Perhaps this could be improved by when the client is ready - * with joining to let it send itself the command, and not the server? - * For example in network_client.c:534? */ - _cmd_text = ci->client_name; - _local_player = ci->client_playas; - NetworkSend_Command(0, 0, 0, CMD_RENAME_PRESIDENT, NULL); - _local_player = player_backup; + if (IsValidCompanyID(ci->client_playas)) { + CompanyID company_backup = _local_company; + _network_company_info[c->index].months_empty = 0; + + /* XXX - When a client joins, we automatically set its name to the + * client's name (for some reason). As it stands now only the server + * knows the client's name, so it needs to send out a "broadcast" to + * do this. To achieve this we send a network command. However, it + * uses _local_company to execute the command as. To prevent abuse + * (eg. only yourself can change your name/company), we 'cheat' by + * impersonation _local_company as the server. Not the best solution; + * but it works. + * TODO: Perhaps this could be improved by when the client is ready + * with joining to let it send itself the command, and not the server? + * For example in network_client.c:534? */ + _cmd_text = ci->client_name; + _local_company = ci->client_playas; + NetworkSend_Command(0, 0, 0, CMD_RENAME_PRESIDENT, NULL); + _local_company = company_backup; + } } - } #endif /* ENABLE_NETWORK */ - } break; + } break; - case 1: /* Make a new AI player */ - if (!(flags & DC_EXEC)) return CommandCost(); + case 1: /* Make a new AI company */ + if (!(flags & DC_EXEC)) return CommandCost(); - DoStartupNewPlayer(true); - break; + DoStartupNewCompany(true); + break; - case 2: { /* Delete a player */ - Player *p; + case 2: { /* Delete a company */ + Company *c; - if (!IsValidPlayerID((PlayerID)p2)) return CMD_ERROR; + if (!IsValidCompanyID((CompanyID)p2)) return CMD_ERROR; - if (!(flags & DC_EXEC)) return CommandCost(); + if (!(flags & DC_EXEC)) return CommandCost(); - p = GetPlayer((PlayerID)p2); + c = GetCompany((CompanyID)p2); - /* Only allow removal of HUMAN companies */ - if (IsHumanPlayer(p->index)) { - /* Delete any open window of the company */ - DeletePlayerWindows(p->index); + /* Only allow removal of HUMAN companies */ + if (IsHumanCompany(c->index)) { + /* Delete any open window of the company */ + DeleteCompanyWindows(c->index); - CompanyNewsInformation *cni = MallocT<CompanyNewsInformation>(1); - cni->FillData(p); + CompanyNewsInformation *cni = MallocT<CompanyNewsInformation>(1); + cni->FillData(c); - /* Show the bankrupt news */ - SetDParam(0, STR_705C_BANKRUPT); - SetDParam(1, STR_705D_HAS_BEEN_CLOSED_DOWN_BY); - SetDParamStr(2, cni->company_name); - AddNewsItem(STR_02B6, NS_COMPANY_BANKRUPT, 0, 0, cni); + /* Show the bankrupt news */ + SetDParam(0, STR_705C_BANKRUPT); + SetDParam(1, STR_705D_HAS_BEEN_CLOSED_DOWN_BY); + SetDParamStr(2, cni->company_name); + AddNewsItem(STR_02B6, NS_COMPANY_BANKRUPT, 0, 0, cni); - /* Remove the company */ - ChangeOwnershipOfPlayerItems(p->index, PLAYER_SPECTATOR); + /* Remove the company */ + ChangeOwnershipOfCompanyItems(c->index, INVALID_OWNER); - delete p; - } - } break; + delete c; + } + } break; - case 3: { /* Merge a company (#1) into another company (#2), elimination company #1 */ - PlayerID pid_old = (PlayerID)GB(p2, 0, 16); - PlayerID pid_new = (PlayerID)GB(p2, 16, 16); + case 3: { /* Merge a company (#1) into another company (#2), elimination company #1 */ + CompanyID cid_old = (CompanyID)GB(p2, 0, 16); + CompanyID cid_new = (CompanyID)GB(p2, 16, 16); - if (!IsValidPlayerID(pid_old) || !IsValidPlayerID(pid_new)) return CMD_ERROR; + if (!IsValidCompanyID(cid_old) || !IsValidCompanyID(cid_new)) return CMD_ERROR; - if (!(flags & DC_EXEC)) return CMD_ERROR; + if (!(flags & DC_EXEC)) return CMD_ERROR; - ChangeOwnershipOfPlayerItems(pid_old, pid_new); - delete GetPlayer(pid_old); - } break; + ChangeOwnershipOfCompanyItems(cid_old, cid_new); + delete GetCompany(cid_old); + } break; - default: return CMD_ERROR; + default: return CMD_ERROR; } return CommandCost(); @@ -967,12 +965,12 @@ StringID EndGameGetPerformanceTitleFromValue(uint value) return _endgame_perf_titles[value]; } -/** Save the highscore for the player */ -int8 SaveHighScoreValue(const Player *p) +/** Save the highscore for the company */ +int8 SaveHighScoreValue(const Company *c) { HighScore *hs = _highscore_table[_settings_game.difficulty.diff_level]; uint i; - uint16 score = p->old_economy[0].performance_history; + uint16 score = c->old_economy[0].performance_history; /* Exclude cheaters from the honour of being in the highscore table */ if (CheatHasBeenUsed()) return -1; @@ -982,8 +980,8 @@ int8 SaveHighScoreValue(const Player *p) if (hs[i].score <= score) { /* move all elements one down starting from the replaced one */ memmove(&hs[i + 1], &hs[i], sizeof(HighScore) * (lengthof(_highscore_table[0]) - i - 1)); - SetDParam(0, p->index); - SetDParam(1, p->index); + SetDParam(0, c->index); + SetDParam(1, c->index); GetString(hs[i].company, STR_HIGHSCORE_NAME, lastof(hs[i].company)); // get manager/company name string hs[i].score = score; hs[i].title = EndGameGetPerformanceTitleFromValue(score); @@ -994,8 +992,8 @@ int8 SaveHighScoreValue(const Player *p) return -1; // too bad; we did not make it into the top5 } -/** Sort all players given their performance */ -static int CDECL HighScoreSorter(const Player* const *a, const Player* const *b) +/** Sort all companies given their performance */ +static int CDECL HighScoreSorter(const Company* const *a, const Company* const *b) { return (*b)->old_economy[0].performance_history - (*a)->old_economy[0].performance_history; } @@ -1004,15 +1002,15 @@ static int CDECL HighScoreSorter(const Player* const *a, const Player* const *b) #define LAST_HS_ITEM lengthof(_highscore_table) - 1 int8 SaveHighScoreValueNetwork() { - const Player* p; - const Player* pl[MAX_PLAYERS]; + const Company *c; + const Company *cl[MAX_COMPANIES]; uint count = 0; - int8 player = -1; + int8 company = -1; - /* Sort all active players with the highest score first */ - FOR_ALL_PLAYERS(p) pl[count++] = p; + /* Sort all active companies with the highest score first */ + FOR_ALL_COMPANIES(c) cl[count++] = c; - GSortT(pl, count, &HighScoreSorter); + GSortT(cl, count, &HighScoreSorter); { uint i; @@ -1023,19 +1021,19 @@ int8 SaveHighScoreValueNetwork() for (i = 0; i < lengthof(_highscore_table[LAST_HS_ITEM]) && i < count; i++) { HighScore* hs = &_highscore_table[LAST_HS_ITEM][i]; - SetDParam(0, pl[i]->index); - SetDParam(1, pl[i]->index); + SetDParam(0, cl[i]->index); + SetDParam(1, cl[i]->index); GetString(hs->company, STR_HIGHSCORE_NAME, lastof(hs->company)); // get manager/company name string - hs->score = pl[i]->old_economy[0].performance_history; + hs->score = cl[i]->old_economy[0].performance_history; hs->title = EndGameGetPerformanceTitleFromValue(hs->score); - /* get the ranking of the local player */ - if (pl[i]->index == _local_player) player = i; + /* get the ranking of the local company */ + if (cl[i]->index == _local_company) company = i; } } - /* Add top5 players to highscore table */ - return player; + /* Add top5 companys to highscore table */ + return company; } /** Save HighScore table to file */ @@ -1099,63 +1097,63 @@ void LoadFromHighScore() _settings_client.gui.ending_year = 2051; } -/* Save/load of players */ -static const SaveLoad _player_desc[] = { - SLE_VAR(Player, name_2, SLE_UINT32), - SLE_VAR(Player, name_1, SLE_STRINGID), - SLE_CONDSTR(Player, name, SLE_STR, 0, 84, SL_MAX_VERSION), +/* Save/load of companies */ +static const SaveLoad _company_desc[] = { + SLE_VAR(Company, name_2, SLE_UINT32), + SLE_VAR(Company, name_1, SLE_STRINGID), + SLE_CONDSTR(Company, name, SLE_STR, 0, 84, SL_MAX_VERSION), - SLE_VAR(Player, president_name_1, SLE_UINT16), - SLE_VAR(Player, president_name_2, SLE_UINT32), - SLE_CONDSTR(Player, president_name, SLE_STR, 0, 84, SL_MAX_VERSION), + SLE_VAR(Company, president_name_1, SLE_UINT16), + SLE_VAR(Company, president_name_2, SLE_UINT32), + SLE_CONDSTR(Company, president_name, SLE_STR, 0, 84, SL_MAX_VERSION), - SLE_VAR(Player, face, SLE_UINT32), + SLE_VAR(Company, face, SLE_UINT32), /* money was changed to a 64 bit field in savegame version 1. */ - SLE_CONDVAR(Player, player_money, SLE_VAR_I64 | SLE_FILE_I32, 0, 0), - SLE_CONDVAR(Player, player_money, SLE_INT64, 1, SL_MAX_VERSION), + SLE_CONDVAR(Company, money, SLE_VAR_I64 | SLE_FILE_I32, 0, 0), + SLE_CONDVAR(Company, money, SLE_INT64, 1, SL_MAX_VERSION), - SLE_CONDVAR(Player, current_loan, SLE_VAR_I64 | SLE_FILE_I32, 0, 64), - SLE_CONDVAR(Player, current_loan, SLE_INT64, 65, SL_MAX_VERSION), + SLE_CONDVAR(Company, current_loan, SLE_VAR_I64 | SLE_FILE_I32, 0, 64), + SLE_CONDVAR(Company, current_loan, SLE_INT64, 65, SL_MAX_VERSION), - SLE_VAR(Player, player_color, SLE_UINT8), - SLE_VAR(Player, player_money_fraction, SLE_UINT8), - SLE_CONDVAR(Player, avail_railtypes, SLE_UINT8, 0, 57), - SLE_VAR(Player, block_preview, SLE_UINT8), + SLE_VAR(Company, colour, SLE_UINT8), + SLE_VAR(Company, money_fraction, SLE_UINT8), + SLE_CONDVAR(Company, avail_railtypes, SLE_UINT8, 0, 57), + SLE_VAR(Company, block_preview, SLE_UINT8), - SLE_CONDVAR(Player, cargo_types, SLE_FILE_U16 | SLE_VAR_U32, 0, 93), - SLE_CONDVAR(Player, cargo_types, SLE_UINT32, 94, SL_MAX_VERSION), - SLE_CONDVAR(Player, location_of_HQ, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), - SLE_CONDVAR(Player, location_of_HQ, SLE_UINT32, 6, SL_MAX_VERSION), - SLE_CONDVAR(Player, last_build_coordinate, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), - SLE_CONDVAR(Player, last_build_coordinate, SLE_UINT32, 6, SL_MAX_VERSION), - SLE_CONDVAR(Player, inaugurated_year, SLE_FILE_U8 | SLE_VAR_I32, 0, 30), - SLE_CONDVAR(Player, inaugurated_year, SLE_INT32, 31, SL_MAX_VERSION), + SLE_CONDVAR(Company, cargo_types, SLE_FILE_U16 | SLE_VAR_U32, 0, 93), + SLE_CONDVAR(Company, cargo_types, SLE_UINT32, 94, SL_MAX_VERSION), + SLE_CONDVAR(Company, location_of_HQ, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), + SLE_CONDVAR(Company, location_of_HQ, SLE_UINT32, 6, SL_MAX_VERSION), + SLE_CONDVAR(Company, last_build_coordinate, SLE_FILE_U16 | SLE_VAR_U32, 0, 5), + SLE_CONDVAR(Company, last_build_coordinate, SLE_UINT32, 6, SL_MAX_VERSION), + SLE_CONDVAR(Company, inaugurated_year, SLE_FILE_U8 | SLE_VAR_I32, 0, 30), + SLE_CONDVAR(Company, inaugurated_year, SLE_INT32, 31, SL_MAX_VERSION), - SLE_ARR(Player, share_owners, SLE_UINT8, 4), + SLE_ARR(Company, share_owners, SLE_UINT8, 4), - SLE_VAR(Player, num_valid_stat_ent, SLE_UINT8), + SLE_VAR(Company, num_valid_stat_ent, SLE_UINT8), - SLE_VAR(Player, quarters_of_bankrupcy, SLE_UINT8), - SLE_VAR(Player, bankrupt_asked, SLE_UINT8), - SLE_VAR(Player, bankrupt_timeout, SLE_INT16), - SLE_CONDVAR(Player, bankrupt_value, SLE_VAR_I64 | SLE_FILE_I32, 0, 64), - SLE_CONDVAR(Player, bankrupt_value, SLE_INT64, 65, SL_MAX_VERSION), + SLE_VAR(Company, quarters_of_bankrupcy, SLE_UINT8), + SLE_VAR(Company, bankrupt_asked, SLE_UINT8), + SLE_VAR(Company, bankrupt_timeout, SLE_INT16), + SLE_CONDVAR(Company, bankrupt_value, SLE_VAR_I64 | SLE_FILE_I32, 0, 64), + SLE_CONDVAR(Company, bankrupt_value, SLE_INT64, 65, SL_MAX_VERSION), /* yearly expenses was changed to 64-bit in savegame version 2. */ - SLE_CONDARR(Player, yearly_expenses, SLE_FILE_I32 | SLE_VAR_I64, 3 * 13, 0, 1), - SLE_CONDARR(Player, yearly_expenses, SLE_INT64, 3 * 13, 2, SL_MAX_VERSION), + SLE_CONDARR(Company, yearly_expenses, SLE_FILE_I32 | SLE_VAR_I64, 3 * 13, 0, 1), + SLE_CONDARR(Company, yearly_expenses, SLE_INT64, 3 * 13, 2, SL_MAX_VERSION), - SLE_CONDVAR(Player, is_ai, SLE_BOOL, 2, SL_MAX_VERSION), + SLE_CONDVAR(Company, is_ai, SLE_BOOL, 2, SL_MAX_VERSION), SLE_CONDNULL(1, 4, 99), /* Engine renewal settings */ SLE_CONDNULL(512, 16, 18), - SLE_CONDREF(Player, engine_renew_list, REF_ENGINE_RENEWS, 19, SL_MAX_VERSION), - SLE_CONDVAR(Player, engine_renew, SLE_BOOL, 16, SL_MAX_VERSION), - SLE_CONDVAR(Player, engine_renew_months, SLE_INT16, 16, SL_MAX_VERSION), - SLE_CONDVAR(Player, engine_renew_money, SLE_UINT32, 16, SL_MAX_VERSION), - SLE_CONDVAR(Player, renew_keep_length, SLE_BOOL, 2, SL_MAX_VERSION), // added with 16.1, but was blank since 2 + SLE_CONDREF(Company, engine_renew_list, REF_ENGINE_RENEWS, 19, SL_MAX_VERSION), + SLE_CONDVAR(Company, engine_renew, SLE_BOOL, 16, SL_MAX_VERSION), + SLE_CONDVAR(Company, engine_renew_months, SLE_INT16, 16, SL_MAX_VERSION), + SLE_CONDVAR(Company, engine_renew_money, SLE_UINT32, 16, SL_MAX_VERSION), + SLE_CONDVAR(Company, renew_keep_length, SLE_BOOL, 2, SL_MAX_VERSION), // added with 16.1, but was blank since 2 /* reserve extra space in savegame here. (currently 63 bytes) */ SLE_CONDNULL(63, 2, SL_MAX_VERSION), @@ -1163,73 +1161,73 @@ static const SaveLoad _player_desc[] = { SLE_END() }; -static const SaveLoad _player_economy_desc[] = { +static const SaveLoad _company_economy_desc[] = { /* these were changed to 64-bit in savegame format 2 */ - SLE_CONDVAR(PlayerEconomyEntry, income, SLE_FILE_I32 | SLE_VAR_I64, 0, 1), - SLE_CONDVAR(PlayerEconomyEntry, income, SLE_INT64, 2, SL_MAX_VERSION), - SLE_CONDVAR(PlayerEconomyEntry, expenses, SLE_FILE_I32 | SLE_VAR_I64, 0, 1), - SLE_CONDVAR(PlayerEconomyEntry, expenses, SLE_INT64, 2, SL_MAX_VERSION), - SLE_CONDVAR(PlayerEconomyEntry, company_value, SLE_FILE_I32 | SLE_VAR_I64, 0, 1), - SLE_CONDVAR(PlayerEconomyEntry, company_value, SLE_INT64, 2, SL_MAX_VERSION), + SLE_CONDVAR(CompanyEconomyEntry, income, SLE_FILE_I32 | SLE_VAR_I64, 0, 1), + SLE_CONDVAR(CompanyEconomyEntry, income, SLE_INT64, 2, SL_MAX_VERSION), + SLE_CONDVAR(CompanyEconomyEntry, expenses, SLE_FILE_I32 | SLE_VAR_I64, 0, 1), + SLE_CONDVAR(CompanyEconomyEntry, expenses, SLE_INT64, 2, SL_MAX_VERSION), + SLE_CONDVAR(CompanyEconomyEntry, company_value, SLE_FILE_I32 | SLE_VAR_I64, 0, 1), + SLE_CONDVAR(CompanyEconomyEntry, company_value, SLE_INT64, 2, SL_MAX_VERSION), - SLE_VAR(PlayerEconomyEntry, delivered_cargo, SLE_INT32), - SLE_VAR(PlayerEconomyEntry, performance_history, SLE_INT32), + SLE_VAR(CompanyEconomyEntry, delivered_cargo, SLE_INT32), + SLE_VAR(CompanyEconomyEntry, performance_history, SLE_INT32), SLE_END() }; -static const SaveLoad _player_livery_desc[] = { +static const SaveLoad _company_livery_desc[] = { SLE_CONDVAR(Livery, in_use, SLE_BOOL, 34, SL_MAX_VERSION), SLE_CONDVAR(Livery, colour1, SLE_UINT8, 34, SL_MAX_VERSION), SLE_CONDVAR(Livery, colour2, SLE_UINT8, 34, SL_MAX_VERSION), SLE_END() }; -static void SaveLoad_PLYR(Player* p) +static void SaveLoad_PLYR(Company *c) { int i; - SlObject(p, _player_desc); + SlObject(c, _company_desc); /* Write AI? */ - if (!IsHumanPlayer(p->index)) { - SaveLoad_AI(p->index); + if (!IsHumanCompany(c->index)) { + SaveLoad_AI(c->index); } /* Write economy */ - SlObject(&p->cur_economy, _player_economy_desc); + SlObject(&c->cur_economy, _company_economy_desc); /* Write old economy entries. */ - for (i = 0; i < p->num_valid_stat_ent; i++) { - SlObject(&p->old_economy[i], _player_economy_desc); + for (i = 0; i < c->num_valid_stat_ent; i++) { + SlObject(&c->old_economy[i], _company_economy_desc); } /* Write each livery entry. */ int num_liveries = CheckSavegameVersion(63) ? LS_END - 4 : (CheckSavegameVersion(85) ? LS_END - 2: LS_END); for (i = 0; i < num_liveries; i++) { - SlObject(&p->livery[i], _player_livery_desc); + SlObject(&c->livery[i], _company_livery_desc); } if (num_liveries < LS_END) { /* We want to insert some liveries somewhere in between. This means some have to be moved. */ - memmove(&p->livery[LS_FREIGHT_WAGON], &p->livery[LS_PASSENGER_WAGON_MONORAIL], (LS_END - LS_FREIGHT_WAGON) * sizeof(p->livery[0])); - p->livery[LS_PASSENGER_WAGON_MONORAIL] = p->livery[LS_MONORAIL]; - p->livery[LS_PASSENGER_WAGON_MAGLEV] = p->livery[LS_MAGLEV]; + memmove(&c->livery[LS_FREIGHT_WAGON], &c->livery[LS_PASSENGER_WAGON_MONORAIL], (LS_END - LS_FREIGHT_WAGON) * sizeof(c->livery[0])); + c->livery[LS_PASSENGER_WAGON_MONORAIL] = c->livery[LS_MONORAIL]; + c->livery[LS_PASSENGER_WAGON_MAGLEV] = c->livery[LS_MAGLEV]; } if (num_liveries == LS_END - 4) { /* Copy bus/truck liveries over to trams */ - p->livery[LS_PASSENGER_TRAM] = p->livery[LS_BUS]; - p->livery[LS_FREIGHT_TRAM] = p->livery[LS_TRUCK]; + c->livery[LS_PASSENGER_TRAM] = c->livery[LS_BUS]; + c->livery[LS_FREIGHT_TRAM] = c->livery[LS_TRUCK]; } } static void Save_PLYR() { - Player *p; - FOR_ALL_PLAYERS(p) { - SlSetArrayIndex(p->index); - SlAutolength((AutolengthProc*)SaveLoad_PLYR, p); + Company *c; + FOR_ALL_COMPANIES(c) { + SlSetArrayIndex(c->index); + SlAutolength((AutolengthProc*)SaveLoad_PLYR, c); } } @@ -1237,19 +1235,19 @@ static void Load_PLYR() { int index; while ((index = SlIterateArray()) != -1) { - Player *p = new (index) Player(); - SaveLoad_PLYR(p); - _player_colors[index] = p->player_color; + Company *c = new (index) Company(); + SaveLoad_PLYR(c); + _company_colours[index] = c->colour; /* This is needed so an AI is attached to a loaded AI */ - if (p->is_ai && (!_networking || _network_server) && _ai.enabled) { + if (c->is_ai && (!_networking || _network_server) && _ai.enabled) { /* Clear the memory of the new AI, otherwise we might be doing wrong things. */ - memset(&_players_ainew[index], 0, sizeof(PlayerAiNew)); - AI_StartNewAI(p->index); + memset(&_companies_ainew[index], 0, sizeof(CompanyAiNew)); + AI_StartNewAI(c->index); } } } -extern const ChunkHandler _player_chunk_handlers[] = { +extern const ChunkHandler _company_chunk_handlers[] = { { 'PLYR', Save_PLYR, Load_PLYR, CH_ARRAY | CH_LAST}, }; |