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-rw-r--r--src/players.c1339
1 files changed, 0 insertions, 1339 deletions
diff --git a/src/players.c b/src/players.c
deleted file mode 100644
index 4c2d1ed37..000000000
--- a/src/players.c
+++ /dev/null
@@ -1,1339 +0,0 @@
-/* $Id$ */
-
-/** @file players.c
- * @todo Cleanup the messy DrawPlayerFace function asap
- */
-#include "stdafx.h"
-#include "openttd.h"
-#include "engine.h"
-#include "functions.h"
-#include "string.h"
-#include "strings.h"
-#include "table/strings.h"
-#include "table/sprites.h"
-#include "map.h"
-#include "player.h"
-#include "town.h"
-#include "vehicle.h"
-#include "station.h"
-#include "gfx.h"
-#include "news.h"
-#include "saveload.h"
-#include "command.h"
-#include "sound.h"
-#include "network/network.h"
-#include "variables.h"
-#include "engine.h"
-#include "ai/ai.h"
-#include "date.h"
-#include "window.h"
-
-/**
- * Sets the local player and updates the patch settings that are set on a
- * per-company (player) basis to reflect the core's state in the GUI.
- * @param new_player the new player
- * @pre IsValidPlayer(new_player) || new_player == PLAYER_SPECTATOR || new_player == OWNER_NONE
- */
-void SetLocalPlayer(PlayerID new_player)
-{
- /* Player could also be PLAYER_SPECTATOR or OWNER_NONE */
- assert(IsValidPlayer(new_player) || new_player == PLAYER_SPECTATOR || new_player == OWNER_NONE);
-
- _local_player = new_player;
-
- /* Do not update the patches if we are in the intro GUI */
- if (IsValidPlayer(new_player) && _game_mode != GM_MENU) {
- const Player *p = GetPlayer(new_player);
- _patches.autorenew = p->engine_renew;
- _patches.autorenew_months = p->engine_renew_months;
- _patches.autorenew_money = p->engine_renew_money;
- InvalidateWindow(WC_GAME_OPTIONS, 0);
- }
-}
-
-
-uint16 GetDrawStringPlayerColor(PlayerID player)
-{
- /* Get the color for DrawString-subroutines which matches the color
- * of the player */
- if (!IsValidPlayer(player)) return _colour_gradient[COLOUR_WHITE][4] | IS_PALETTE_COLOR;
- return (_colour_gradient[_player_colors[player]][4]) | IS_PALETTE_COLOR;
-}
-
-
-static const SpriteID cheeks_table[4] = {
- 0x325, 0x326,
- 0x390, 0x3B0,
-};
-
-static const SpriteID mouth_table[3] = {
- 0x34C, 0x34D, 0x34F
-};
-
-void DrawPlayerFace(uint32 face, int color, int x, int y)
-{
- byte flag = 0;
-
- if ( (int32)face < 0)
- flag |= 1;
- if ((((((face >> 7) ^ face) >> 7) ^ face) & 0x8080000) == 0x8000000)
- flag |= 2;
-
- /* draw the gradient */
- DrawSprite(GENERAL_SPRITE_COLOR(color) + SPRITE_PALETTE(SPR_GRADIENT), x, y);
-
- /* draw the cheeks */
- DrawSprite(cheeks_table[flag&3], x, y);
-
- /* draw the chin */
- /* FIXME: real code uses -2 in zoomlevel 1 */
- {
- uint val = GB(face, 4, 2);
- if (!(flag & 2)) {
- DrawSprite(0x327 + (flag&1?0:val), x, y);
- } else {
- DrawSprite((flag&1?0x3B1:0x391) + (val>>1), x, y);
- }
- }
- /* draw the eyes */
- {
- uint val1 = GB(face, 6, 4);
- uint val2 = GB(face, 20, 3);
- uint32 high = 0x314 << PALETTE_SPRITE_START;
-
- if (val2 >= 6) {
- high = 0x30F << PALETTE_SPRITE_START;
- if (val2 != 6)
- high = 0x30D << PALETTE_SPRITE_START;
- }
-
- if (!(flag & 2)) {
- if (!(flag & 1)) {
- DrawSprite(high+((val1 * 12 >> 4) + SPRITE_PALETTE(0x32B)), x, y);
- } else {
- DrawSprite(high+(val1 + SPRITE_PALETTE(0x337)), x, y);
- }
- } else {
- if (!(flag & 1)) {
- DrawSprite(high+((val1 * 11 >> 4) + SPRITE_PALETTE(0x39A)), x, y);
- } else {
- DrawSprite(high+(val1 + SPRITE_PALETTE(0x3B8)), x, y);
- }
- }
- }
-
- /* draw the mouth */
- {
- uint val = GB(face, 10, 6);
- uint val2;
-
- if (!(flag&1)) {
- val2 = ((val&0xF) * 15 >> 4);
-
- if (val2 < 3) {
- DrawSprite((flag&2 ? 0x397 : 0x367) + val2, x, y);
- /* skip the rest */
- goto skip_mouth;
- }
-
- val2 -= 3;
- if (flag & 2) {
- if (val2 > 8) val2 = 0;
- val2 += 0x3A5 - 0x35B;
- }
- DrawSprite(val2 + 0x35B, x, y);
- } else if (!(flag&2)) {
- DrawSprite(((val&0xF) * 10 >> 4) + 0x351, x, y);
- } else {
- DrawSprite(((val&0xF) * 9 >> 4) + 0x3C8, x, y);
- }
-
- val >>= 3;
-
- if (!(flag&2)) {
- if (!(flag&1)) {
- DrawSprite(0x349 + val, x, y);
- } else {
- DrawSprite( mouth_table[(val*3>>3)], x, y);
- }
- } else {
- if (!(flag&1)) {
- DrawSprite(0x393 + (val&3), x, y);
- } else {
- DrawSprite(0x3B3 + (val*5>>3), x, y);
- }
- }
-
- skip_mouth:;
- }
-
-
- /* draw the hair */
- {
- uint val = GB(face, 16, 4);
- if (flag & 2) {
- if (flag & 1) {
- DrawSprite(0x3D9 + (val * 5 >> 4), x, y);
- } else {
- DrawSprite(0x3D4 + (val * 5 >> 4), x, y);
- }
- } else {
- if (flag & 1) {
- DrawSprite(0x38B + (val * 5 >> 4), x, y);
- } else {
- DrawSprite(0x382 + (val * 9 >> 4), x, y);
- }
- }
- }
-
- /* draw the tie */
- {
- uint val = GB(face, 20, 8);
-
- if (!(flag&1)) {
- DrawSprite(0x36B + (GB(val, 0, 2) * 3 >> 2), x, y);
- DrawSprite(0x36E + (GB(val, 2, 2) * 4 >> 2), x, y);
- DrawSprite(0x372 + (GB(val, 4, 4) * 6 >> 4), x, y);
- } else {
- DrawSprite(0x378 + (GB(val, 0, 2) * 3 >> 2), x, y);
- DrawSprite(0x37B + (GB(val, 2, 2) * 4 >> 2), x, y);
-
- val >>= 4;
- if (val < 3) DrawSprite((flag & 2 ? 0x3D1 : 0x37F) + val, x, y);
- }
- }
-
- /* draw the glasses */
- {
- uint val = GB(face, 28, 3);
-
- if (flag & 2) {
- if (val <= 1) DrawSprite(0x3AE + val, x, y);
- } else {
- if (val <= 1) DrawSprite(0x347 + val, x, y);
- }
- }
-}
-
-void InvalidatePlayerWindows(const Player *p)
-{
- PlayerID pid = p->index;
-
- if (pid == _local_player) InvalidateWindow(WC_STATUS_BAR, 0);
- InvalidateWindow(WC_FINANCES, pid);
-}
-
-bool CheckPlayerHasMoney(int32 cost)
-{
- if (cost > 0) {
- PlayerID pid = _current_player;
- if (IsValidPlayer(pid) && cost > GetPlayer(pid)->player_money) {
- SetDParam(0, cost);
- _error_message = STR_0003_NOT_ENOUGH_CASH_REQUIRES;
- return false;
- }
- }
- return true;
-}
-
-static void SubtractMoneyFromAnyPlayer(Player *p, int32 cost)
-{
- p->money64 -= cost;
- UpdatePlayerMoney32(p);
-
- p->yearly_expenses[0][_yearly_expenses_type] += cost;
-
- if (HASBIT(1<<7|1<<8|1<<9|1<<10, _yearly_expenses_type)) {
- p->cur_economy.income -= cost;
- } else if (HASBIT(1<<2|1<<3|1<<4|1<<5|1<<6|1<<11, _yearly_expenses_type)) {
- p->cur_economy.expenses -= cost;
- }
-
- InvalidatePlayerWindows(p);
-}
-
-void SubtractMoneyFromPlayer(int32 cost)
-{
- PlayerID pid = _current_player;
-
- if (IsValidPlayer(pid)) SubtractMoneyFromAnyPlayer(GetPlayer(pid), cost);
-}
-
-void SubtractMoneyFromPlayerFract(PlayerID player, int32 cost)
-{
- Player *p = GetPlayer(player);
- byte m = p->player_money_fraction;
-
- p->player_money_fraction = m - (byte)cost;
- cost >>= 8;
- if (p->player_money_fraction > m) cost++;
- if (cost != 0) SubtractMoneyFromAnyPlayer(p, cost);
-}
-
-// the player_money field is kept as it is, but money64 contains the actual amount of money.
-void UpdatePlayerMoney32(Player *p)
-{
- if (p->money64 < -2000000000) {
- p->player_money = -2000000000;
- } else if (p->money64 > 2000000000) {
- p->player_money = 2000000000;
- } else {
- p->player_money = (int32)p->money64;
- }
-}
-
-void GetNameOfOwner(Owner owner, TileIndex tile)
-{
- SetDParam(2, owner);
-
- if (owner != OWNER_TOWN) {
- if (!IsValidPlayer(owner)) {
- SetDParam(0, STR_0150_SOMEONE);
- } else {
- const Player* p = GetPlayer(owner);
-
- SetDParam(0, p->name_1);
- SetDParam(1, p->name_2);
- }
- } else {
- const Town* t = ClosestTownFromTile(tile, (uint)-1);
-
- SetDParam(0, STR_TOWN);
- SetDParam(1, t->index);
- }
-}
-
-
-bool CheckOwnership(PlayerID owner)
-{
- assert(owner < OWNER_END);
-
- if (owner == _current_player) return true;
- _error_message = STR_013B_OWNED_BY;
- GetNameOfOwner(owner, 0);
- return false;
-}
-
-bool CheckTileOwnership(TileIndex tile)
-{
- Owner owner = GetTileOwner(tile);
-
- assert(owner < OWNER_END);
-
- if (owner == _current_player) return true;
- _error_message = STR_013B_OWNED_BY;
-
- // no need to get the name of the owner unless we're the local player (saves some time)
- if (IsLocalPlayer()) GetNameOfOwner(owner, tile);
- return false;
-}
-
-static void GenerateCompanyName(Player *p)
-{
- TileIndex tile;
- Town *t;
- StringID str;
- Player *pp;
- uint32 strp;
- char buffer[100];
-
- if (p->name_1 != STR_SV_UNNAMED) return;
-
- tile = p->last_build_coordinate;
- if (tile == 0) return;
-
- t = ClosestTownFromTile(tile, (uint)-1);
-
- if (IS_INT_INSIDE(t->townnametype, SPECSTR_TOWNNAME_START, SPECSTR_TOWNNAME_LAST+1)) {
- str = t->townnametype - SPECSTR_TOWNNAME_START + SPECSTR_PLAYERNAME_START;
- strp = t->townnameparts;
-
-verify_name:;
- // No player must have this name already
- FOR_ALL_PLAYERS(pp) {
- if (pp->name_1 == str && pp->name_2 == strp) goto bad_town_name;
- }
-
- GetString(buffer, str, lastof(buffer));
- if (strlen(buffer) >= 32 || GetStringBoundingBox(buffer).width >= 150)
- goto bad_town_name;
-
-set_name:;
- p->name_1 = str;
- p->name_2 = strp;
-
- MarkWholeScreenDirty();
-
- if (!IsHumanPlayer(p->index)) {
- SetDParam(0, t->index);
- AddNewsItem((StringID)(p->index | NB_BNEWCOMPANY), NEWS_FLAGS(NM_CALLBACK, NF_TILE, NT_COMPANY_INFO, DNC_BANKRUPCY), p->last_build_coordinate, 0);
- }
- return;
- }
-bad_town_name:;
-
- if (p->president_name_1 == SPECSTR_PRESIDENT_NAME) {
- str = SPECSTR_ANDCO_NAME;
- strp = p->president_name_2;
- goto set_name;
- } else {
- str = SPECSTR_ANDCO_NAME;
- strp = Random();
- goto verify_name;
- }
-}
-
-#define COLOR_SWAP(i,j) do { byte t=colors[i];colors[i]=colors[j];colors[j]=t; } while(0)
-
-static const byte _color_sort[16] = {2, 2, 3, 2, 3, 2, 3, 2, 3, 2, 2, 2, 3, 1, 1, 1};
-static const byte _color_similar_1[16] = {8, 6, 255, 12, 255, 0, 1, 1, 0, 13, 11, 10, 3, 9, 15, 14};
-static const byte _color_similar_2[16] = {5, 7, 255, 255, 255, 8, 7, 6, 5, 12, 255, 255, 9, 255, 255, 255};
-
-static byte GeneratePlayerColor(void)
-{
- byte colors[16], pcolor, t2;
- int i,j,n;
- uint32 r;
- Player *p;
-
- // Initialize array
- for (i = 0; i != 16; i++) colors[i] = i;
-
- // And randomize it
- n = 100;
- do {
- r = Random();
- COLOR_SWAP(GB(r, 0, 4), GB(r, 4, 4));
- } while (--n);
-
- // Bubble sort it according to the values in table 1
- i = 16;
- do {
- for (j = 0; j != 15; j++) {
- if (_color_sort[colors[j]] < _color_sort[colors[j + 1]]) {
- COLOR_SWAP(j, j + 1);
- }
- }
- } while (--i);
-
- // Move the colors that look similar to each player's color to the side
- FOR_ALL_PLAYERS(p) if (p->is_active) {
- pcolor = p->player_color;
- for (i=0; i!=16; i++) if (colors[i] == pcolor) {
- colors[i] = 0xFF;
-
- t2 = _color_similar_1[pcolor];
- if (t2 == 0xFF) break;
- for (i=0; i!=15; i++) {
- if (colors[i] == t2) {
- do COLOR_SWAP(i,i+1); while (++i != 15);
- break;
- }
- }
-
- t2 = _color_similar_2[pcolor];
- if (t2 == 0xFF) break;
- for (i = 0; i != 15; i++) {
- if (colors[i] == t2) {
- do COLOR_SWAP(i, i + 1); while (++i != 15);
- break;
- }
- }
- break;
- }
- }
-
- // Return the first available color
- for (i = 0;; i++) {
- if (colors[i] != 0xFF) return colors[i];
- }
-}
-
-static void GeneratePresidentName(Player *p)
-{
- Player *pp;
- char buffer[100], buffer2[40];
-
- for (;;) {
-restart:;
-
- p->president_name_2 = Random();
- p->president_name_1 = SPECSTR_PRESIDENT_NAME;
-
- SetDParam(0, p->president_name_2);
- GetString(buffer, p->president_name_1, lastof(buffer));
- if (strlen(buffer) >= 32 || GetStringBoundingBox(buffer).width >= 94)
- continue;
-
- FOR_ALL_PLAYERS(pp) {
- if (pp->is_active && p != pp) {
- SetDParam(0, pp->president_name_2);
- GetString(buffer2, pp->president_name_1, lastof(buffer2));
- if (strcmp(buffer2, buffer) == 0)
- goto restart;
- }
- }
- return;
- }
-}
-
-static Player *AllocatePlayer(void)
-{
- Player *p;
- // Find a free slot
- FOR_ALL_PLAYERS(p) {
- if (!p->is_active) {
- int i = p->index;
- memset(p, 0, sizeof(Player));
- p->index = i;
- return p;
- }
- }
- return NULL;
-}
-
-void ResetPlayerLivery(Player *p)
-{
- LiveryScheme scheme;
-
- for (scheme = 0; scheme < LS_END; scheme++) {
- p->livery[scheme].in_use = false;
- p->livery[scheme].colour1 = p->player_color;
- p->livery[scheme].colour2 = p->player_color;
- }
-}
-
-Player *DoStartupNewPlayer(bool is_ai)
-{
- Player *p;
-
- p = AllocatePlayer();
- if (p == NULL) return NULL;
-
- // Make a color
- p->player_color = GeneratePlayerColor();
- ResetPlayerLivery(p);
- _player_colors[p->index] = p->player_color;
- p->name_1 = STR_SV_UNNAMED;
- p->is_active = true;
-
- p->money64 = p->player_money = p->current_loan = 100000;
-
- p->is_ai = is_ai;
- p->ai.state = 5; /* AIS_WANT_NEW_ROUTE */
- p->share_owners[0] = p->share_owners[1] = p->share_owners[2] = p->share_owners[3] = PLAYER_SPECTATOR;
-
- p->avail_railtypes = GetPlayerRailtypes(p->index);
- p->inaugurated_year = _cur_year;
- p->face = Random();
-
- /* Engine renewal settings */
- p->engine_renew_list = NULL;
- p->renew_keep_length = false;
- p->engine_renew = false;
- p->engine_renew_months = -6;
- p->engine_renew_money = 100000;
-
- GeneratePresidentName(p);
-
- InvalidateWindow(WC_GRAPH_LEGEND, 0);
- InvalidateWindow(WC_TOOLBAR_MENU, 0);
- InvalidateWindow(WC_CLIENT_LIST, 0);
-
- if (is_ai && (!_networking || _network_server) && _ai.enabled)
- AI_StartNewAI(p->index);
-
- memset(p->num_engines, 0, sizeof(p->num_engines));
-
- return p;
-}
-
-void StartupPlayers(void)
-{
- // The AI starts like in the setting with +2 month max
- _next_competitor_start = _opt.diff.competitor_start_time * 90 * DAY_TICKS + RandomRange(60 * DAY_TICKS) + 1;
-}
-
-static void MaybeStartNewPlayer(void)
-{
- uint n;
- Player *p;
-
- // count number of competitors
- n = 0;
- FOR_ALL_PLAYERS(p) {
- if (p->is_active && p->is_ai) n++;
- }
-
- // when there's a lot of computers in game, the probability that a new one starts is lower
- if (n < (uint)_opt.diff.max_no_competitors &&
- n < (_network_server ?
- InteractiveRandomRange(_opt.diff.max_no_competitors + 2) :
- RandomRange(_opt.diff.max_no_competitors + 2)
- )) {
- /* Send a command to all clients to start up a new AI.
- * Works fine for Multiplayer and Singleplayer */
- DoCommandP(0, 1, 0, NULL, CMD_PLAYER_CTRL);
- }
-
- // The next AI starts like the difficulty setting said, with +2 month max
- _next_competitor_start = _opt.diff.competitor_start_time * 90 * DAY_TICKS + 1;
- _next_competitor_start += _network_server ? InteractiveRandomRange(60 * DAY_TICKS) : RandomRange(60 * DAY_TICKS);
-}
-
-void InitializePlayers(void)
-{
- uint i;
-
- memset(_players, 0, sizeof(_players));
- for (i = 0; i != MAX_PLAYERS; i++) _players[i].index = i;
- _cur_player_tick_index = 0;
-}
-
-void OnTick_Players(void)
-{
- Player *p;
-
- if (_game_mode == GM_EDITOR) return;
-
- p = GetPlayer(_cur_player_tick_index);
- _cur_player_tick_index = (_cur_player_tick_index + 1) % MAX_PLAYERS;
- if (p->name_1 != 0) GenerateCompanyName(p);
-
- if (AI_AllowNewAI() && _game_mode != GM_MENU && !--_next_competitor_start)
- MaybeStartNewPlayer();
-}
-
-// index is the next parameter in _decode_parameters to set up
-StringID GetPlayerNameString(PlayerID player, uint index)
-{
- if (IsHumanPlayer(player) && IsValidPlayer(player)) {
- SetDParam(index, player+1);
- return STR_7002_PLAYER;
- }
- return STR_EMPTY;
-}
-
-extern void ShowPlayerFinances(int player);
-
-void PlayersYearlyLoop(void)
-{
- Player *p;
-
- // Copy statistics
- FOR_ALL_PLAYERS(p) {
- if (p->is_active) {
- memmove(&p->yearly_expenses[1], &p->yearly_expenses[0], sizeof(p->yearly_expenses) - sizeof(p->yearly_expenses[0]));
- memset(&p->yearly_expenses[0], 0, sizeof(p->yearly_expenses[0]));
- InvalidateWindow(WC_FINANCES, p->index);
- }
- }
-
- if (_patches.show_finances && _local_player != PLAYER_SPECTATOR) {
- ShowPlayerFinances(_local_player);
- p = GetPlayer(_local_player);
- if (p->num_valid_stat_ent > 5 && p->old_economy[0].performance_history < p->old_economy[4].performance_history) {
- SndPlayFx(SND_01_BAD_YEAR);
- } else {
- SndPlayFx(SND_00_GOOD_YEAR);
- }
- }
-}
-
-byte GetPlayerRailtypes(PlayerID p)
-{
- byte rt = 0;
- EngineID i;
-
- for (i = 0; i != TOTAL_NUM_ENGINES; i++) {
- const Engine* e = GetEngine(i);
- const EngineInfo *ei = EngInfo(i);
-
- if (e->type == VEH_Train && HASBIT(ei->climates, _opt.landscape) &&
- (HASBIT(e->player_avail, p) || _date >= (e->intro_date + 365)) &&
- !(RailVehInfo(i)->flags & RVI_WAGON)) {
- assert(e->railtype < RAILTYPE_END);
- SETBIT(rt, e->railtype);
- }
- }
-
- return rt;
-}
-
-static void DeletePlayerStuff(PlayerID pi)
-{
- Player *p;
-
- DeletePlayerWindows(pi);
- p = GetPlayer(pi);
- DeleteName(p->name_1);
- DeleteName(p->president_name_1);
- p->name_1 = 0;
- p->president_name_1 = 0;
-}
-
-/** Change engine renewal parameters
- * @param tile unused
- * @param p1 bits 0-3 command
- * - p1 = 0 - change auto renew bool
- * - p1 = 1 - change auto renew months
- * - p1 = 2 - change auto renew money
- * - p1 = 3 - change auto renew array
- * - p1 = 4 - change bool, months & money all together
- * - p1 = 5 - change renew_keep_length
- * @param p2 value to set
- * if p1 = 0, then:
- * - p2 = enable engine renewal
- * if p1 = 1, then:
- * - p2 = months left before engine expires to replace it
- * if p1 = 2, then
- * - p2 = minimum amount of money available
- * if p1 = 3, then:
- * - p2 bits 0-15 = old engine type
- * - p2 bits 16-31 = new engine type
- * if p1 = 4, then:
- * - p1 bit 15 = enable engine renewal
- * - p1 bits 16-31 = months left before engine expires to replace it
- * - p2 bits 0-31 = minimum amount of money available
- * if p1 = 5, then
- * - p2 = enable renew_keep_length
- */
-int32 CmdSetAutoReplace(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
-{
- Player *p;
- if (!IsValidPlayer(_current_player)) return CMD_ERROR;
-
- p = GetPlayer(_current_player);
- switch (GB(p1, 0, 3)) {
- case 0:
- if (p->engine_renew == (bool)GB(p2, 0, 1))
- return CMD_ERROR;
-
- if (flags & DC_EXEC) {
- p->engine_renew = (bool)GB(p2, 0, 1);
- if (IsLocalPlayer()) {
- _patches.autorenew = p->engine_renew;
- InvalidateWindow(WC_GAME_OPTIONS, 0);
- }
- }
- break;
- case 1:
- if (p->engine_renew_months == (int16)p2)
- return CMD_ERROR;
-
- if (flags & DC_EXEC) {
- p->engine_renew_months = (int16)p2;
- if (IsLocalPlayer()) {
- _patches.autorenew_months = p->engine_renew_months;
- InvalidateWindow(WC_GAME_OPTIONS, 0);
- }
- }
- break;
- case 2:
- if (p->engine_renew_money == (uint32)p2)
- return CMD_ERROR;
-
- if (flags & DC_EXEC) {
- p->engine_renew_money = (uint32)p2;
- if (IsLocalPlayer()) {
- _patches.autorenew_money = p->engine_renew_money;
- InvalidateWindow(WC_GAME_OPTIONS, 0);
- }
- }
- break;
- case 3: {
- EngineID old_engine_type = GB(p2, 0, 16);
- EngineID new_engine_type = GB(p2, 16, 16);
- int32 cost;
-
- if (new_engine_type != INVALID_ENGINE) {
- /* First we make sure that it's a valid type the user requested
- * check that it's an engine that is in the engine array */
- if (!IsEngineIndex(new_engine_type))
- return CMD_ERROR;
-
- // check that the new vehicle type is the same as the original one
- if (GetEngine(old_engine_type)->type != GetEngine(new_engine_type)->type)
- return CMD_ERROR;
-
- // make sure that we do not replace a plane with a helicopter or vise versa
- if (GetEngine(new_engine_type)->type == VEH_Aircraft &&
- (AircraftVehInfo(old_engine_type)->subtype & AIR_CTOL) != (AircraftVehInfo(new_engine_type)->subtype & AIR_CTOL))
- return CMD_ERROR;
-
- // make sure that the player can actually buy the new engine
- if (!HASBIT(GetEngine(new_engine_type)->player_avail, _current_player))
- return CMD_ERROR;
-
- cost = AddEngineReplacementForPlayer(p, old_engine_type, new_engine_type, flags);
- } else {
- cost = RemoveEngineReplacementForPlayer(p, old_engine_type, flags);
- }
-
- if (IsLocalPlayer()) InvalidateWindow(WC_REPLACE_VEHICLE, GetEngine(old_engine_type)->type);
-
- return cost;
- }
-
- case 4:
- if (flags & DC_EXEC) {
- p->engine_renew = (bool)GB(p1, 15, 1);
- p->engine_renew_months = (int16)GB(p1, 16, 16);
- p->engine_renew_money = (uint32)p2;
-
- if (IsLocalPlayer()) {
- _patches.autorenew = p->engine_renew;
- _patches.autorenew_months = p->engine_renew_months;
- _patches.autorenew_money = p->engine_renew_money;
- InvalidateWindow(WC_GAME_OPTIONS, 0);
- }
- }
- break;
- case 5:
- if (p->renew_keep_length == (bool)GB(p2, 0, 1))
- return CMD_ERROR;
-
- if (flags & DC_EXEC) {
- p->renew_keep_length = (bool)GB(p2, 0, 1);
- if (IsLocalPlayer()) {
- InvalidateWindow(WC_REPLACE_VEHICLE, VEH_Train);
- }
- }
- break;
-
- }
- return 0;
-}
-
-/** Control the players: add, delete, etc.
- * @param tile unused
- * @param p1 various functionality
- * - p1 = 0 - create a new player, Which player (network) it will be is in p2
- * - p1 = 1 - create a new AI player
- * - p1 = 2 - delete a player. Player is identified by p2
- * - p1 = 3 - merge two companies together. Player to merge #1 with player #2. Identified by p2
- * @param p2 various functionality, dictated by p1
- * - p1 = 0 - ClientID of the newly created player
- * - p1 = 2 - PlayerID of the that is getting deleted
- * - p1 = 3 - #1 p2 = (bit 0-15) - player to merge (p2 & 0xFFFF)
- * - #2 p2 = (bit 16-31) - player to be merged into ((p2>>16)&0xFFFF)
- * @todo In the case of p1=0, create new player, the clientID of the new player is in parameter
- * p2. This parameter is passed in at function DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)
- * on the server itself. First of all this is unbelievably ugly; second of all, well,
- * it IS ugly! <b>Someone fix this up :)</b> So where to fix?@n
- * @arg - network_server.c:838 DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND)@n
- * @arg - network_client.c:536 DEF_CLIENT_RECEIVE_COMMAND(PACKET_SERVER_MAP) from where the map has been received
- */
-int32 CmdPlayerCtrl(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
-{
- if (flags & DC_EXEC) _current_player = OWNER_NONE;
-
- switch (p1) {
- case 0: { /* Create a new player */
- /* Joining Client:
- * _local_player: PLAYER_SPECTATOR
- * _network_playas/cid = requested company/player
- *
- * Other client(s)/server:
- * _local_player/_network_playas: what they play as
- * cid = requested company/player of joining client */
- Player *p;
- uint16 cid = p2; // ClientID
-
- /* This command is only executed in a multiplayer game */
- if (!_networking) return CMD_ERROR;
-
- /* Has the network client a correct ClientID? */
- if (!(flags & DC_EXEC)) return 0;
-#ifdef ENABLE_NETWORK
- if (cid >= MAX_CLIENT_INFO) return 0;
-#endif /* ENABLE_NETWORK */
-
- /* Delete multiplayer progress bar */
- DeleteWindowById(WC_NETWORK_STATUS_WINDOW, 0);
-
- p = DoStartupNewPlayer(false);
-
- /* A new player could not be created, revert to being a spectator */
- if (p == NULL) {
-#ifdef ENABLE_NETWORK
- if (_network_server) {
- NetworkClientInfo *ci = &_network_client_info[cid];
- ci->client_playas = PLAYER_SPECTATOR;
- NetworkUpdateClientInfo(ci->client_index);
- } else
-#endif /* ENABLE_NETWORK */
- {
- _network_playas = PLAYER_SPECTATOR;
- SetLocalPlayer(PLAYER_SPECTATOR);
- }
- break;
- }
-
- /* This is the joining client who wants a new company */
- if (_local_player != _network_playas) {
- assert(_local_player == PLAYER_SPECTATOR && _network_playas == p->index);
- SetLocalPlayer(p->index);
- MarkWholeScreenDirty();
- }
-
- /* Now that we have a new player, broadcast its autorenew settings to
- * all clients so everything is in sync */
- DoCommand(0,
- (_patches.autorenew << 15 ) | (_patches.autorenew_months << 16) | 4,
- _patches.autorenew_money,
- DC_EXEC,
- CMD_SET_AUTOREPLACE
- );
-
-#ifdef ENABLE_NETWORK
- if (_network_server) {
- /* XXX - UGLY! p2 (pid) is mis-used to fetch the client-id, done at
- * server-side in network_server.c:838, function
- * DEF_SERVER_RECEIVE_COMMAND(PACKET_CLIENT_COMMAND) */
- NetworkClientInfo *ci = &_network_client_info[cid];
- ci->client_playas = p->index;
- NetworkUpdateClientInfo(ci->client_index);
-
- if (IsValidPlayer(ci->client_playas)) {
- PlayerID player_backup = _local_player;
- _network_player_info[p->index].months_empty = 0;
-
- /* XXX - When a client joins, we automatically set its name to the
- * player's name (for some reason). As it stands now only the server
- * knows the client's name, so it needs to send out a "broadcast" to
- * do this. To achieve this we send a network command. However, it
- * uses _local_player to execute the command as. To prevent abuse
- * (eg. only yourself can change your name/company), we 'cheat' by
- * impersonation _local_player as the server. Not the best solution;
- * but it works.
- * TODO: Perhaps this could be improved by when the client is ready
- * with joining to let it send itself the command, and not the server?
- * For example in network_client.c:534? */
- _cmd_text = ci->client_name;
- _local_player = ci->client_playas;
- NetworkSend_Command(0, 0, 0, CMD_CHANGE_PRESIDENT_NAME, NULL);
- _local_player = player_backup;
- }
- }
-#endif /* ENABLE_NETWORK */
- } break;
-
- case 1: /* Make a new AI player */
- if (!(flags & DC_EXEC)) return 0;
-
- DoStartupNewPlayer(true);
- break;
-
- case 2: { /* Delete a player */
- Player *p;
-
- if (!IsValidPlayer(p2)) return CMD_ERROR;
-
- if (!(flags & DC_EXEC)) return 0;
-
- p = GetPlayer(p2);
-
- /* Only allow removal of HUMAN companies */
- if (IsHumanPlayer(p->index)) {
- /* Delete any open window of the company */
- DeletePlayerWindows(p->index);
-
- /* Show the bankrupt news */
- SetDParam(0, p->name_1);
- SetDParam(1, p->name_2);
- AddNewsItem( (StringID)(p->index | NB_BBANKRUPT), NEWS_FLAGS(NM_CALLBACK, 0, NT_COMPANY_INFO, DNC_BANKRUPCY),0,0);
-
- /* Remove the company */
- ChangeOwnershipOfPlayerItems(p->index, PLAYER_SPECTATOR);
- p->is_active = false;
- }
- RemoveAllEngineReplacementForPlayer(p);
-
- } break;
-
- case 3: { /* Merge a company (#1) into another company (#2), elimination company #1 */
- PlayerID pid_old = GB(p2, 0, 16);
- PlayerID pid_new = GB(p2, 16, 16);
-
- if (!IsValidPlayer(pid_old) || !IsValidPlayer(pid_new)) return CMD_ERROR;
-
- if (!(flags & DC_EXEC)) return CMD_ERROR;
-
- ChangeOwnershipOfPlayerItems(pid_old, pid_new);
- DeletePlayerStuff(pid_old);
- } break;
-
- default: return CMD_ERROR;
- }
-
- return 0;
-}
-
-static const StringID _endgame_perf_titles[] = {
- STR_0213_BUSINESSMAN,
- STR_0213_BUSINESSMAN,
- STR_0213_BUSINESSMAN,
- STR_0213_BUSINESSMAN,
- STR_0213_BUSINESSMAN,
- STR_0214_ENTREPRENEUR,
- STR_0214_ENTREPRENEUR,
- STR_0215_INDUSTRIALIST,
- STR_0215_INDUSTRIALIST,
- STR_0216_CAPITALIST,
- STR_0216_CAPITALIST,
- STR_0217_MAGNATE,
- STR_0217_MAGNATE,
- STR_0218_MOGUL,
- STR_0218_MOGUL,
- STR_0219_TYCOON_OF_THE_CENTURY
-};
-
-StringID EndGameGetPerformanceTitleFromValue(uint value)
-{
- value = minu(value / 64, lengthof(_endgame_perf_titles) - 1);
-
- return _endgame_perf_titles[value];
-}
-
-/* Return true if any cheat has been used, false otherwise */
-static bool CheatHasBeenUsed(void)
-{
- const Cheat* cht = (Cheat*)&_cheats;
- const Cheat* cht_last = &cht[sizeof(_cheats) / sizeof(Cheat)];
-
- for (; cht != cht_last; cht++) {
- if (cht->been_used) return true;
- }
-
- return false;
-}
-
-/* Save the highscore for the player */
-int8 SaveHighScoreValue(const Player *p)
-{
- HighScore *hs = _highscore_table[_opt.diff_level];
- uint i;
- uint16 score = p->old_economy[0].performance_history;
-
- /* Exclude cheaters from the honour of being in the highscore table */
- if (CheatHasBeenUsed()) return -1;
-
- for (i = 0; i < lengthof(_highscore_table[0]); i++) {
- /* You are in the TOP5. Move all values one down and save us there */
- if (hs[i].score <= score) {
- // move all elements one down starting from the replaced one
- memmove(&hs[i + 1], &hs[i], sizeof(HighScore) * (lengthof(_highscore_table[0]) - i - 1));
- SetDParam(0, p->president_name_1);
- SetDParam(1, p->president_name_2);
- SetDParam(2, p->name_1);
- SetDParam(3, p->name_2);
- GetString(hs[i].company, STR_HIGHSCORE_NAME, lastof(hs[i].company)); // get manager/company name string
- hs[i].score = score;
- hs[i].title = EndGameGetPerformanceTitleFromValue(score);
- return i;
- }
- }
-
- return -1; // too bad; we did not make it into the top5
-}
-
-/* Sort all players given their performance */
-static int CDECL HighScoreSorter(const void *a, const void *b)
-{
- const Player *pa = *(const Player* const*)a;
- const Player *pb = *(const Player* const*)b;
-
- return pb->old_economy[0].performance_history - pa->old_economy[0].performance_history;
-}
-
-/* Save the highscores in a network game when it has ended */
-#define LAST_HS_ITEM lengthof(_highscore_table) - 1
-int8 SaveHighScoreValueNetwork(void)
-{
- const Player* p;
- const Player* pl[MAX_PLAYERS];
- size_t count = 0;
- int8 player = -1;
-
- /* Sort all active players with the highest score first */
- FOR_ALL_PLAYERS(p) if (p->is_active) pl[count++] = p;
- qsort((Player*)pl, count, sizeof(pl[0]), HighScoreSorter);
-
- {
- uint i;
-
- memset(_highscore_table[LAST_HS_ITEM], 0, sizeof(_highscore_table[0]));
-
- /* Copy over Top5 companies */
- for (i = 0; i < lengthof(_highscore_table[LAST_HS_ITEM]) && i < count; i++) {
- HighScore* hs = &_highscore_table[LAST_HS_ITEM][i];
-
- SetDParam(0, pl[i]->president_name_1);
- SetDParam(1, pl[i]->president_name_2);
- SetDParam(2, pl[i]->name_1);
- SetDParam(3, pl[i]->name_2);
- GetString(hs->company, STR_HIGHSCORE_NAME, lastof(hs->company)); // get manager/company name string
- hs->score = pl[i]->old_economy[0].performance_history;
- hs->title = EndGameGetPerformanceTitleFromValue(hs->score);
-
- // get the ranking of the local player
- if (pl[i]->index == _local_player) player = i;
- }
- }
-
- /* Add top5 players to highscore table */
- return player;
-}
-
-/* Save HighScore table to file */
-void SaveToHighScore(void)
-{
- FILE *fp = fopen(_highscore_file, "wb");
-
- if (fp != NULL) {
- uint i;
- HighScore *hs;
-
- for (i = 0; i < LAST_HS_ITEM; i++) { // don't save network highscores
- for (hs = _highscore_table[i]; hs != endof(_highscore_table[i]); hs++) {
- /* First character is a command character, so strlen will fail on that */
- byte length = min(sizeof(hs->company), (hs->company[0] == '\0') ? 0 : (int)strlen(&hs->company[1]) + 1);
-
- fwrite(&length, sizeof(length), 1, fp); // write away string length
- fwrite(hs->company, length, 1, fp);
- fwrite(&hs->score, sizeof(hs->score), 1, fp);
- fwrite("", 2, 1, fp); /* XXX - placeholder for hs->title, not saved anymore; compatibility */
- }
- }
- fclose(fp);
- }
-}
-
-/* Initialize the highscore table to 0 and if any file exists, load in values */
-void LoadFromHighScore(void)
-{
- FILE *fp = fopen(_highscore_file, "rb");
-
- memset(_highscore_table, 0, sizeof(_highscore_table));
-
- if (fp != NULL) {
- uint i;
- HighScore *hs;
-
- for (i = 0; i < LAST_HS_ITEM; i++) { // don't load network highscores
- for (hs = _highscore_table[i]; hs != endof(_highscore_table[i]); hs++) {
- byte length;
- fread(&length, sizeof(length), 1, fp);
-
- fread(hs->company, 1, length, fp);
- fread(&hs->score, sizeof(hs->score), 1, fp);
- fseek(fp, 2, SEEK_CUR); /* XXX - placeholder for hs->title, not saved anymore; compatibility */
- hs->title = EndGameGetPerformanceTitleFromValue(hs->score);
- }
- }
- fclose(fp);
- }
-
- /* Initialize end of game variable (when to show highscore chart) */
- _patches.ending_year = 2051;
-}
-
-// Save/load of players
-static const SaveLoad _player_desc[] = {
- SLE_VAR(Player, name_2, SLE_UINT32),
- SLE_VAR(Player, name_1, SLE_STRINGID),
-
- SLE_VAR(Player, president_name_1,SLE_UINT16),
- SLE_VAR(Player, president_name_2,SLE_UINT32),
-
- SLE_VAR(Player, face, SLE_UINT32),
-
- // money was changed to a 64 bit field in savegame version 1.
- SLE_CONDVAR(Player, money64, SLE_VAR_I64 | SLE_FILE_I32, 0, 0),
- SLE_CONDVAR(Player, money64, SLE_INT64, 1, SL_MAX_VERSION),
-
- SLE_VAR(Player, current_loan, SLE_INT32),
-
- SLE_VAR(Player, player_color, SLE_UINT8),
- SLE_VAR(Player, player_money_fraction, SLE_UINT8),
- SLE_VAR(Player, avail_railtypes, SLE_UINT8),
- SLE_VAR(Player, block_preview, SLE_UINT8),
-
- SLE_VAR(Player, cargo_types, SLE_UINT16),
- SLE_CONDVAR(Player, location_of_house, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
- SLE_CONDVAR(Player, location_of_house, SLE_UINT32, 6, SL_MAX_VERSION),
- SLE_CONDVAR(Player, last_build_coordinate, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
- SLE_CONDVAR(Player, last_build_coordinate, SLE_UINT32, 6, SL_MAX_VERSION),
- SLE_CONDVAR(Player, inaugurated_year, SLE_FILE_U8 | SLE_VAR_I32, 0, 30),
- SLE_CONDVAR(Player, inaugurated_year, SLE_INT32, 31, SL_MAX_VERSION),
-
- SLE_ARR(Player, share_owners, SLE_UINT8, 4),
-
- SLE_VAR(Player, num_valid_stat_ent, SLE_UINT8),
-
- SLE_VAR(Player, quarters_of_bankrupcy, SLE_UINT8),
- SLE_VAR(Player, bankrupt_asked, SLE_UINT8),
- SLE_VAR(Player, bankrupt_timeout, SLE_INT16),
- SLE_VAR(Player, bankrupt_value, SLE_INT32),
-
- // yearly expenses was changed to 64-bit in savegame version 2.
- SLE_CONDARR(Player, yearly_expenses, SLE_FILE_I32 | SLE_VAR_I64, 3 * 13, 0, 1),
- SLE_CONDARR(Player, yearly_expenses, SLE_INT64, 3 * 13, 2, SL_MAX_VERSION),
-
- SLE_CONDVAR(Player, is_ai, SLE_BOOL, 2, SL_MAX_VERSION),
- SLE_CONDVAR(Player, is_active, SLE_BOOL, 4, SL_MAX_VERSION),
-
- // Engine renewal settings
- SLE_CONDNULL(512, 16, 18),
- SLE_CONDREF(Player, engine_renew_list, REF_ENGINE_RENEWS, 19, SL_MAX_VERSION),
- SLE_CONDVAR(Player, engine_renew, SLE_BOOL, 16, SL_MAX_VERSION),
- SLE_CONDVAR(Player, engine_renew_months, SLE_INT16, 16, SL_MAX_VERSION),
- SLE_CONDVAR(Player, engine_renew_money, SLE_UINT32, 16, SL_MAX_VERSION),
- SLE_CONDVAR(Player, renew_keep_length, SLE_BOOL, 2, SL_MAX_VERSION), // added with 16.1, but was blank since 2
-
- // reserve extra space in savegame here. (currently 63 bytes)
- SLE_CONDNULL(63, 2, SL_MAX_VERSION),
-
- SLE_END()
-};
-
-static const SaveLoad _player_economy_desc[] = {
- // these were changed to 64-bit in savegame format 2
- SLE_CONDVAR(PlayerEconomyEntry, income, SLE_INT32, 0, 1),
- SLE_CONDVAR(PlayerEconomyEntry, expenses, SLE_INT32, 0, 1),
- SLE_CONDVAR(PlayerEconomyEntry, company_value, SLE_FILE_I32 | SLE_VAR_I64, 0, 1),
- SLE_CONDVAR(PlayerEconomyEntry, income, SLE_FILE_I64 | SLE_VAR_I32, 2, SL_MAX_VERSION),
- SLE_CONDVAR(PlayerEconomyEntry, expenses, SLE_FILE_I64 | SLE_VAR_I32, 2, SL_MAX_VERSION),
- SLE_CONDVAR(PlayerEconomyEntry, company_value, SLE_INT64, 2, SL_MAX_VERSION),
-
- SLE_VAR(PlayerEconomyEntry, delivered_cargo, SLE_INT32),
- SLE_VAR(PlayerEconomyEntry, performance_history, SLE_INT32),
-
- SLE_END()
-};
-
-static const SaveLoad _player_ai_desc[] = {
- SLE_VAR(PlayerAI, state, SLE_UINT8),
- SLE_VAR(PlayerAI, tick, SLE_UINT8),
- SLE_CONDVAR(PlayerAI, state_counter, SLE_FILE_U16 | SLE_VAR_U32, 0, 12),
- SLE_CONDVAR(PlayerAI, state_counter, SLE_UINT32, 13, SL_MAX_VERSION),
- SLE_VAR(PlayerAI, timeout_counter, SLE_UINT16),
-
- SLE_VAR(PlayerAI, state_mode, SLE_UINT8),
- SLE_VAR(PlayerAI, banned_tile_count, SLE_UINT8),
- SLE_VAR(PlayerAI, railtype_to_use, SLE_UINT8),
-
- SLE_VAR(PlayerAI, cargo_type, SLE_UINT8),
- SLE_VAR(PlayerAI, num_wagons, SLE_UINT8),
- SLE_VAR(PlayerAI, build_kind, SLE_UINT8),
- SLE_VAR(PlayerAI, num_build_rec, SLE_UINT8),
- SLE_VAR(PlayerAI, num_loco_to_build, SLE_UINT8),
- SLE_VAR(PlayerAI, num_want_fullload, SLE_UINT8),
-
- SLE_VAR(PlayerAI, route_type_mask, SLE_UINT8),
-
- SLE_CONDVAR(PlayerAI, start_tile_a, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
- SLE_CONDVAR(PlayerAI, start_tile_a, SLE_UINT32, 6, SL_MAX_VERSION),
- SLE_CONDVAR(PlayerAI, cur_tile_a, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
- SLE_CONDVAR(PlayerAI, cur_tile_a, SLE_UINT32, 6, SL_MAX_VERSION),
- SLE_VAR(PlayerAI, start_dir_a, SLE_UINT8),
- SLE_VAR(PlayerAI, cur_dir_a, SLE_UINT8),
-
- SLE_CONDVAR(PlayerAI, start_tile_b, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
- SLE_CONDVAR(PlayerAI, start_tile_b, SLE_UINT32, 6, SL_MAX_VERSION),
- SLE_CONDVAR(PlayerAI, cur_tile_b, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
- SLE_CONDVAR(PlayerAI, cur_tile_b, SLE_UINT32, 6, SL_MAX_VERSION),
- SLE_VAR(PlayerAI, start_dir_b, SLE_UINT8),
- SLE_VAR(PlayerAI, cur_dir_b, SLE_UINT8),
-
- SLE_REF(PlayerAI, cur_veh, REF_VEHICLE),
-
- SLE_ARR(PlayerAI, wagon_list, SLE_UINT16, 9),
- SLE_ARR(PlayerAI, order_list_blocks, SLE_UINT8, 20),
- SLE_ARR(PlayerAI, banned_tiles, SLE_UINT16, 16),
-
- SLE_CONDNULL(64, 2, SL_MAX_VERSION),
- SLE_END()
-};
-
-static const SaveLoad _player_ai_build_rec_desc[] = {
- SLE_CONDVAR(AiBuildRec, spec_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
- SLE_CONDVAR(AiBuildRec, spec_tile, SLE_UINT32, 6, SL_MAX_VERSION),
- SLE_CONDVAR(AiBuildRec, use_tile, SLE_FILE_U16 | SLE_VAR_U32, 0, 5),
- SLE_CONDVAR(AiBuildRec, use_tile, SLE_UINT32, 6, SL_MAX_VERSION),
- SLE_VAR(AiBuildRec, rand_rng, SLE_UINT8),
- SLE_VAR(AiBuildRec, cur_building_rule, SLE_UINT8),
- SLE_VAR(AiBuildRec, unk6, SLE_UINT8),
- SLE_VAR(AiBuildRec, unk7, SLE_UINT8),
- SLE_VAR(AiBuildRec, buildcmd_a, SLE_UINT8),
- SLE_VAR(AiBuildRec, buildcmd_b, SLE_UINT8),
- SLE_VAR(AiBuildRec, direction, SLE_UINT8),
- SLE_VAR(AiBuildRec, cargo, SLE_UINT8),
- SLE_END()
-};
-
-static const SaveLoad _player_livery_desc[] = {
- SLE_CONDVAR(Livery, in_use, SLE_BOOL, 34, SL_MAX_VERSION),
- SLE_CONDVAR(Livery, colour1, SLE_UINT8, 34, SL_MAX_VERSION),
- SLE_CONDVAR(Livery, colour2, SLE_UINT8, 34, SL_MAX_VERSION),
- SLE_END()
-};
-
-static void SaveLoad_PLYR(Player* p)
-{
- int i;
-
- SlObject(p, _player_desc);
-
- // Write AI?
- if (!IsHumanPlayer(p->index)) {
- SlObject(&p->ai, _player_ai_desc);
- for (i = 0; i != p->ai.num_build_rec; i++) {
- SlObject(&p->ai.src + i, _player_ai_build_rec_desc);
- }
- }
-
- // Write economy
- SlObject(&p->cur_economy, _player_economy_desc);
-
- // Write old economy entries.
- for (i = 0; i < p->num_valid_stat_ent; i++) {
- SlObject(&p->old_economy[i], _player_economy_desc);
- }
-
- // Write each livery entry.
- for (i = 0; i < LS_END; i++) {
- SlObject(&p->livery[i], _player_livery_desc);
- }
-}
-
-static void Save_PLYR(void)
-{
- Player *p;
- FOR_ALL_PLAYERS(p) {
- if (p->is_active) {
- SlSetArrayIndex(p->index);
- SlAutolength((AutolengthProc*)SaveLoad_PLYR, p);
- }
- }
-}
-
-static void Load_PLYR(void)
-{
- int index;
- while ((index = SlIterateArray()) != -1) {
- Player *p = GetPlayer(index);
- SaveLoad_PLYR(p);
- _player_colors[index] = p->player_color;
- UpdatePlayerMoney32(p);
-
- /* This is needed so an AI is attached to a loaded AI */
- if (p->is_ai && (!_networking || _network_server) && _ai.enabled)
- AI_StartNewAI(p->index);
- }
-}
-
-const ChunkHandler _player_chunk_handlers[] = {
- { 'PLYR', Save_PLYR, Load_PLYR, CH_ARRAY | CH_LAST},
-};