diff options
Diffstat (limited to 'src/player_gui.cpp')
-rw-r--r-- | src/player_gui.cpp | 937 |
1 files changed, 466 insertions, 471 deletions
diff --git a/src/player_gui.cpp b/src/player_gui.cpp index 77a850ead..cd057a681 100644 --- a/src/player_gui.cpp +++ b/src/player_gui.cpp @@ -1,6 +1,6 @@ /* $Id$ */ -/** @file player_gui.cpp Player related GUIs. */ +/** @file company_gui.cpp Company related GUIs. */ #include "stdafx.h" #include "openttd.h" @@ -37,10 +37,10 @@ enum { FIRST_GUI_CALL = INT_MAX, ///< default value to specify thuis is the first call of the resizable gui }; -static void DoShowPlayerFinances(PlayerID player, bool show_small, bool show_stickied, int top = FIRST_GUI_CALL, int left = FIRST_GUI_CALL); -static void DoSelectPlayerFace(Window *parent, bool show_big, int top = FIRST_GUI_CALL, int left = FIRST_GUI_CALL); +static void DoShowCompanyFinances(CompanyID company, bool show_small, bool show_stickied, int top = FIRST_GUI_CALL, int left = FIRST_GUI_CALL); +static void DoSelectCompanyManagerFace(Window *parent, bool show_big, int top = FIRST_GUI_CALL, int left = FIRST_GUI_CALL); -static void DrawPlayerEconomyStats(const Player *p, bool small) +static void DrawCompanyEconomyStats(const Company *c, bool small) { int x, y, i, j, year; const Money (*tbl)[EXPENSES_END]; @@ -58,9 +58,9 @@ static void DrawPlayerEconomyStats(const Player *p, bool small) year = _cur_year - 2; j = 3; x = 215; - tbl = p->yearly_expenses + 2; + tbl = c->yearly_expenses + 2; do { - if (year >= p->inaugurated_year) { + if (year >= c->inaugurated_year) { SetDParam(0, year); DrawStringRightAlignedUnderline(x, 15, STR_7010, TC_FROMSTRING); sum = 0; @@ -99,30 +99,30 @@ static void DrawPlayerEconomyStats(const Player *p, bool small) } DrawString(2, y, STR_7026_BANK_BALANCE, TC_FROMSTRING); - SetDParam(0, p->player_money); + SetDParam(0, c->money); DrawStringRightAligned(182, y, STR_7028, TC_FROMSTRING); y += 10; DrawString(2, y, STR_7027_LOAN, TC_FROMSTRING); - SetDParam(0, p->current_loan); + SetDParam(0, c->current_loan); DrawStringRightAligned(182, y, STR_7028, TC_FROMSTRING); y += 12; GfxFillRect(182 - 75, y - 2, 182, y - 2, 215); - SetDParam(0, p->player_money - p->current_loan); + SetDParam(0, c->money - c->current_loan); DrawStringRightAligned(182, y, STR_7028, TC_FROMSTRING); } -enum PlayerFinancesWindowWidgets { - PFW_WIDGET_TOGGLE_SIZE = 2, - PFW_WIDGET_INCREASE_LOAN = 6, - PFW_WIDGET_REPAY_LOAN = 7, +enum CompanyFinancesWindowWidgets { + CFW_WIDGET_TOGGLE_SIZE = 2, + CFW_WIDGET_INCREASE_LOAN = 6, + CFW_WIDGET_REPAY_LOAN = 7, }; -static const Widget _player_finances_widgets[] = { +static const Widget _company_finances_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, COLOUR_GREY, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, RESIZE_NONE, COLOUR_GREY, 11, 379, 0, 13, STR_700E_FINANCES, STR_018C_WINDOW_TITLE_DRAG_THIS}, { WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 380, 394, 0, 13, SPR_LARGE_SMALL_WINDOW, STR_7075_TOGGLE_LARGE_SMALL_WINDOW}, @@ -134,7 +134,7 @@ static const Widget _player_finances_widgets[] = { { WIDGETS_END}, }; -static const Widget _player_finances_small_widgets[] = { +static const Widget _company_finances_small_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, COLOUR_GREY, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, RESIZE_NONE, COLOUR_GREY, 11, 253, 0, 13, STR_700E_FINANCES, STR_018C_WINDOW_TITLE_DRAG_THIS}, { WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 254, 267, 0, 13, SPR_LARGE_SMALL_WINDOW, STR_7075_TOGGLE_LARGE_SMALL_WINDOW}, @@ -146,12 +146,12 @@ static const Widget _player_finances_small_widgets[] = { { WIDGETS_END}, }; -struct PlayerFinancesWindow : Window { +struct CompanyFinancesWindow : Window { bool small; - PlayerFinancesWindow(const WindowDesc *desc, PlayerID player, bool show_small, + CompanyFinancesWindow(const WindowDesc *desc, CompanyID company, bool show_small, bool show_stickied, int top, int left) : - Window(desc, player), + Window(desc, company), small(show_small) { this->caption_color = this->window_number; @@ -169,98 +169,98 @@ struct PlayerFinancesWindow : Window { virtual void OnPaint() { - PlayerID player = (PlayerID)this->window_number; - const Player *p = GetPlayer(player); + CompanyID company = (CompanyID)this->window_number; + const Company *c = GetCompany(company); - /* Recheck the size of the window as it might need to be resized due to the local player changing */ - int new_height = ((player != _local_player) ? 0 : 12) + ((this->small != 0) ? 48 : 74 + 10 * EXPENSES_END); + /* Recheck the size of the window as it might need to be resized due to the local company changing */ + int new_height = ((company != _local_company) ? 0 : 12) + ((this->small != 0) ? 48 : 74 + 10 * EXPENSES_END); if (this->height != new_height) { /* Make window dirty before and after resizing */ this->SetDirty(); this->height = new_height; this->SetDirty(); - this->SetWidgetHiddenState(PFW_WIDGET_INCREASE_LOAN, player != _local_player); - this->SetWidgetHiddenState(PFW_WIDGET_REPAY_LOAN, player != _local_player); + this->SetWidgetHiddenState(CFW_WIDGET_INCREASE_LOAN, company != _local_company); + this->SetWidgetHiddenState(CFW_WIDGET_REPAY_LOAN, company != _local_company); } /* Borrow button only shows when there is any more money to loan */ - this->SetWidgetDisabledState(PFW_WIDGET_INCREASE_LOAN, p->current_loan == _economy.max_loan); + this->SetWidgetDisabledState(CFW_WIDGET_INCREASE_LOAN, c->current_loan == _economy.max_loan); /* Repay button only shows when there is any more money to repay */ - this->SetWidgetDisabledState(PFW_WIDGET_REPAY_LOAN, player != _local_player || p->current_loan == 0); + this->SetWidgetDisabledState(CFW_WIDGET_REPAY_LOAN, company != _local_company || c->current_loan == 0); - SetDParam(0, p->index); - SetDParam(1, p->index); + SetDParam(0, c->index); + SetDParam(1, c->index); SetDParam(2, LOAN_INTERVAL); this->DrawWidgets(); - DrawPlayerEconomyStats(p, this->small); + DrawCompanyEconomyStats(c, this->small); } virtual void OnClick(Point pt, int widget) { switch (widget) { - case PFW_WIDGET_TOGGLE_SIZE: {/* toggle size */ + case CFW_WIDGET_TOGGLE_SIZE: {/* toggle size */ bool new_mode = !this->small; bool stickied = !!(this->flags4 & WF_STICKY); int oldtop = this->top; ///< current top position of the window before closing it int oldleft = this->left; ///< current left position of the window before closing it - PlayerID player = (PlayerID)this->window_number; + CompanyID company = (CompanyID)this->window_number; delete this; /* Open up the (toggled size) Finance window at the same position as the previous */ - DoShowPlayerFinances(player, new_mode, stickied, oldtop, oldleft); + DoShowCompanyFinances(company, new_mode, stickied, oldtop, oldleft); } break; - case PFW_WIDGET_INCREASE_LOAN: /* increase loan */ + case CFW_WIDGET_INCREASE_LOAN: /* increase loan */ DoCommandP(0, 0, _ctrl_pressed, NULL, CMD_INCREASE_LOAN | CMD_MSG(STR_702C_CAN_T_BORROW_ANY_MORE_MONEY)); break; - case PFW_WIDGET_REPAY_LOAN: /* repay loan */ + case CFW_WIDGET_REPAY_LOAN: /* repay loan */ DoCommandP(0, 0, _ctrl_pressed, NULL, CMD_DECREASE_LOAN | CMD_MSG(STR_702F_CAN_T_REPAY_LOAN)); break; } } }; -static const WindowDesc _player_finances_desc = { +static const WindowDesc _company_finances_desc = { WDP_AUTO, WDP_AUTO, 407, 86 + 10 * EXPENSES_END, 407, 86 + 10 * EXPENSES_END, WC_FINANCES, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON, - _player_finances_widgets, + _company_finances_widgets, }; -static const WindowDesc _player_finances_small_desc = { +static const WindowDesc _company_finances_small_desc = { WDP_AUTO, WDP_AUTO, 280, 60, 280, 60, WC_FINANCES, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON, - _player_finances_small_widgets, + _company_finances_small_widgets, }; /** - * Open the small/large finance window of the player + * Open the small/large finance window of the company * - * @param player the player who's finances are requested to be seen + * @param company the company who's finances are requested to be seen * @param show_small show large or small version opf the window * @param show_stickied previous "stickyness" of the window * @param top previous top position of the window * @param left previous left position of the window * - * @pre is player a valid player + * @pre is company a valid company */ -static void DoShowPlayerFinances(PlayerID player, bool show_small, bool show_stickied, int top, int left) +static void DoShowCompanyFinances(CompanyID company, bool show_small, bool show_stickied, int top, int left) { - if (!IsValidPlayerID(player)) return; + if (!IsValidCompanyID(company)) return; - if (BringWindowToFrontById(WC_FINANCES, player)) return; - new PlayerFinancesWindow(show_small ? &_player_finances_small_desc : &_player_finances_desc, player, show_small, show_stickied, top, left); + if (BringWindowToFrontById(WC_FINANCES, company)) return; + new CompanyFinancesWindow(show_small ? &_company_finances_small_desc : &_company_finances_desc, company, show_small, show_stickied, top, left); } -void ShowPlayerFinances(PlayerID player) +void ShowCompanyFinances(CompanyID company) { - DoShowPlayerFinances(player, false, false); + DoShowCompanyFinances(company, false, false); } /* List of colours for the livery window */ @@ -321,24 +321,24 @@ public: } }; -struct SelectPlayerLiveryWindow : public Window { +struct SelectCompanyLiveryWindow : public Window { private: uint32 sel; LiveryClass livery_class; - enum PlayerLiveryWindowWidgets { - PLW_WIDGET_CLOSE, - PLW_WIDGET_CAPTION, - PLW_WIDGET_CLASS_GENERAL, - PLW_WIDGET_CLASS_RAIL, - PLW_WIDGET_CLASS_ROAD, - PLW_WIDGET_CLASS_SHIP, - PLW_WIDGET_CLASS_AIRCRAFT, - PLW_WIDGET_SPACER_CLASS, - PLW_WIDGET_SPACER_DROPDOWN, - PLW_WIDGET_PRI_COL_DROPDOWN, - PLW_WIDGET_SEC_COL_DROPDOWN, - PLW_WIDGET_MATRIX, + enum SelectCompanyLiveryWindowWidgets { + SCLW_WIDGET_CLOSE, + SCLW_WIDGET_CAPTION, + SCLW_WIDGET_CLASS_GENERAL, + SCLW_WIDGET_CLASS_RAIL, + SCLW_WIDGET_CLASS_ROAD, + SCLW_WIDGET_CLASS_SHIP, + SCLW_WIDGET_CLASS_AIRCRAFT, + SCLW_WIDGET_SPACER_CLASS, + SCLW_WIDGET_SPACER_DROPDOWN, + SCLW_WIDGET_PRI_COL_DROPDOWN, + SCLW_WIDGET_SEC_COL_DROPDOWN, + SCLW_WIDGET_MATRIX, }; void ShowColourDropDownMenu(uint32 widget) @@ -347,11 +347,11 @@ private: const Livery *livery; LiveryScheme scheme; - /* Disallow other player colours for the primary colour */ - if (HasBit(this->sel, LS_DEFAULT) && widget == PLW_WIDGET_PRI_COL_DROPDOWN) { - const Player *p; - FOR_ALL_PLAYERS(p) { - if (p->index != _local_player) SetBit(used_colours, p->player_color); + /* Disallow other company colours for the primary colour */ + if (HasBit(this->sel, LS_DEFAULT) && widget == SCLW_WIDGET_PRI_COL_DROPDOWN) { + const Company *c; + FOR_ALL_COMPANIES(c) { + if (c->index != _local_company) SetBit(used_colours, c->colour); } } @@ -360,36 +360,36 @@ private: if (HasBit(this->sel, scheme)) break; } if (scheme == LS_END) scheme = LS_DEFAULT; - livery = &GetPlayer((PlayerID)this->window_number)->livery[scheme]; + livery = &GetCompany((CompanyID)this->window_number)->livery[scheme]; DropDownList *list = new DropDownList(); for (uint i = 0; i < lengthof(_colour_dropdown); i++) { list->push_back(new DropDownListColourItem(i, HasBit(used_colours, i))); } - ShowDropDownList(this, list, widget == PLW_WIDGET_PRI_COL_DROPDOWN ? livery->colour1 : livery->colour2, widget); + ShowDropDownList(this, list, widget == SCLW_WIDGET_PRI_COL_DROPDOWN ? livery->colour1 : livery->colour2, widget); } public: - SelectPlayerLiveryWindow(const WindowDesc *desc, PlayerID player) : Window(desc, player) + SelectCompanyLiveryWindow(const WindowDesc *desc, CompanyID company) : Window(desc, company) { - this->caption_color = player; + this->caption_color = company; this->livery_class = LC_OTHER; this->sel = 1; - this->LowerWidget(PLW_WIDGET_CLASS_GENERAL); + this->LowerWidget(SCLW_WIDGET_CLASS_GENERAL); this->OnInvalidateData(_loaded_newgrf_features.has_2CC); this->FindWindowPlacementAndResize(desc); } virtual void OnPaint() { - const Player *p = GetPlayer((PlayerID)this->window_number); + const Company *c = GetCompany((CompanyID)this->window_number); LiveryScheme scheme = LS_DEFAULT; int y = 51; /* Disable dropdown controls if no scheme is selected */ - this->SetWidgetDisabledState(PLW_WIDGET_PRI_COL_DROPDOWN, this->sel == 0); - this->SetWidgetDisabledState(PLW_WIDGET_SEC_COL_DROPDOWN, this->sel == 0); + this->SetWidgetDisabledState(SCLW_WIDGET_PRI_COL_DROPDOWN, this->sel == 0); + this->SetWidgetDisabledState(SCLW_WIDGET_SEC_COL_DROPDOWN, this->sel == 0); if (this->sel != 0) { for (scheme = LS_BEGIN; scheme < LS_END; scheme++) { @@ -398,8 +398,8 @@ public: if (scheme == LS_END) scheme = LS_DEFAULT; } - SetDParam(0, STR_00D1_DARK_BLUE + p->livery[scheme].colour1); - SetDParam(1, STR_00D1_DARK_BLUE + p->livery[scheme].colour2); + SetDParam(0, STR_00D1_DARK_BLUE + c->livery[scheme].colour1); + SetDParam(1, STR_00D1_DARK_BLUE + c->livery[scheme].colour2); this->DrawWidgets(); @@ -408,17 +408,17 @@ public: bool sel = HasBit(this->sel, scheme) != 0; if (scheme != LS_DEFAULT) { - DrawSprite(p->livery[scheme].in_use ? SPR_BOX_CHECKED : SPR_BOX_EMPTY, PAL_NONE, 2, y); + DrawSprite(c->livery[scheme].in_use ? SPR_BOX_CHECKED : SPR_BOX_EMPTY, PAL_NONE, 2, y); } DrawString(15, y, STR_LIVERY_DEFAULT + scheme, sel ? TC_WHITE : TC_BLACK); - DrawSprite(SPR_SQUARE, GENERAL_SPRITE_COLOR(p->livery[scheme].colour1), 152, y); - DrawString(165, y, STR_00D1_DARK_BLUE + p->livery[scheme].colour1, sel ? TC_WHITE : TC_GOLD); + DrawSprite(SPR_SQUARE, GENERAL_SPRITE_COLOR(c->livery[scheme].colour1), 152, y); + DrawString(165, y, STR_00D1_DARK_BLUE + c->livery[scheme].colour1, sel ? TC_WHITE : TC_GOLD); - if (!this->IsWidgetHidden(PLW_WIDGET_SEC_COL_DROPDOWN)) { - DrawSprite(SPR_SQUARE, GENERAL_SPRITE_COLOR(p->livery[scheme].colour2), 277, y); - DrawString(290, y, STR_00D1_DARK_BLUE + p->livery[scheme].colour2, sel ? TC_WHITE : TC_GOLD); + if (!this->IsWidgetHidden(SCLW_WIDGET_SEC_COL_DROPDOWN)) { + DrawSprite(SPR_SQUARE, GENERAL_SPRITE_COLOR(c->livery[scheme].colour2), 277, y); + DrawString(290, y, STR_00D1_DARK_BLUE + c->livery[scheme].colour2, sel ? TC_WHITE : TC_GOLD); } y += 14; @@ -439,17 +439,17 @@ public: switch (widget) { /* Livery Class buttons */ - case PLW_WIDGET_CLASS_GENERAL: - case PLW_WIDGET_CLASS_RAIL: - case PLW_WIDGET_CLASS_ROAD: - case PLW_WIDGET_CLASS_SHIP: - case PLW_WIDGET_CLASS_AIRCRAFT: { + case SCLW_WIDGET_CLASS_GENERAL: + case SCLW_WIDGET_CLASS_RAIL: + case SCLW_WIDGET_CLASS_ROAD: + case SCLW_WIDGET_CLASS_SHIP: + case SCLW_WIDGET_CLASS_AIRCRAFT: { LiveryScheme scheme; - this->RaiseWidget(this->livery_class + PLW_WIDGET_CLASS_GENERAL); - this->livery_class = (LiveryClass)(widget - PLW_WIDGET_CLASS_GENERAL); + this->RaiseWidget(this->livery_class + SCLW_WIDGET_CLASS_GENERAL); + this->livery_class = (LiveryClass)(widget - SCLW_WIDGET_CLASS_GENERAL); this->sel = 0; - this->LowerWidget(this->livery_class + PLW_WIDGET_CLASS_GENERAL); + this->LowerWidget(this->livery_class + SCLW_WIDGET_CLASS_GENERAL); /* Select the first item in the list */ for (scheme = LS_DEFAULT; scheme < LS_END; scheme++) { @@ -459,21 +459,21 @@ public: } } this->height = 49 + livery_height[this->livery_class] * 14; - this->widget[PLW_WIDGET_MATRIX].bottom = this->height - 1; - this->widget[PLW_WIDGET_MATRIX].data = livery_height[this->livery_class] << 8 | 1; + this->widget[SCLW_WIDGET_MATRIX].bottom = this->height - 1; + this->widget[SCLW_WIDGET_MATRIX].data = livery_height[this->livery_class] << 8 | 1; MarkWholeScreenDirty(); break; } - case PLW_WIDGET_PRI_COL_DROPDOWN: /* First colour dropdown */ - ShowColourDropDownMenu(PLW_WIDGET_PRI_COL_DROPDOWN); + case SCLW_WIDGET_PRI_COL_DROPDOWN: /* First colour dropdown */ + ShowColourDropDownMenu(SCLW_WIDGET_PRI_COL_DROPDOWN); break; - case PLW_WIDGET_SEC_COL_DROPDOWN: /* Second colour dropdown */ - ShowColourDropDownMenu(PLW_WIDGET_SEC_COL_DROPDOWN); + case SCLW_WIDGET_SEC_COL_DROPDOWN: /* Second colour dropdown */ + ShowColourDropDownMenu(SCLW_WIDGET_SEC_COL_DROPDOWN); break; - case PLW_WIDGET_MATRIX: { + case SCLW_WIDGET_MATRIX: { LiveryScheme scheme; LiveryScheme j = (LiveryScheme)((pt.y - 48) / 14); @@ -485,7 +485,7 @@ public: /* If clicking on the left edge, toggle using the livery */ if (pt.x < 10) { - DoCommandP(0, j | (2 << 8), !GetPlayer((PlayerID)this->window_number)->livery[j].in_use, NULL, CMD_SET_PLAYER_COLOR); + DoCommandP(0, j | (2 << 8), !GetCompany((CompanyID)this->window_number)->livery[j].in_use, NULL, CMD_SET_COMPANY_COLOR); } if (_ctrl_pressed) { @@ -503,7 +503,7 @@ public: { for (LiveryScheme scheme = LS_DEFAULT; scheme < LS_END; scheme++) { if (HasBit(this->sel, scheme)) { - DoCommandP(0, scheme | (widget == PLW_WIDGET_PRI_COL_DROPDOWN ? 0 : 256), index, NULL, CMD_SET_PLAYER_COLOR); + DoCommandP(0, scheme | (widget == SCLW_WIDGET_PRI_COL_DROPDOWN ? 0 : 256), index, NULL, CMD_SET_COMPANY_COLOR); } } } @@ -516,16 +516,16 @@ public: has2cc = !!data; - int r = this->widget[has2cc ? PLW_WIDGET_SEC_COL_DROPDOWN : PLW_WIDGET_PRI_COL_DROPDOWN].right; - this->SetWidgetHiddenState(PLW_WIDGET_SEC_COL_DROPDOWN, !has2cc); - this->widget[PLW_WIDGET_CAPTION].right = r; - this->widget[PLW_WIDGET_SPACER_CLASS].right = r; - this->widget[PLW_WIDGET_MATRIX].right = r; + int r = this->widget[has2cc ? SCLW_WIDGET_SEC_COL_DROPDOWN : SCLW_WIDGET_PRI_COL_DROPDOWN].right; + this->SetWidgetHiddenState(SCLW_WIDGET_SEC_COL_DROPDOWN, !has2cc); + this->widget[SCLW_WIDGET_CAPTION].right = r; + this->widget[SCLW_WIDGET_SPACER_CLASS].right = r; + this->widget[SCLW_WIDGET_MATRIX].right = r; this->width = r + 1; } }; -static const Widget _select_player_livery_widgets[] = { +static const Widget _select_company_livery_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, COLOUR_GREY, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW }, { WWT_CAPTION, RESIZE_NONE, COLOUR_GREY, 11, 399, 0, 13, STR_7007_NEW_COLOR_SCHEME, STR_018C_WINDOW_TITLE_DRAG_THIS }, { WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 21, 14, 35, SPR_IMG_COMPANY_GENERAL, STR_LIVERY_GENERAL_TIP }, @@ -541,34 +541,34 @@ static const Widget _select_player_livery_widgets[] = { { WIDGETS_END }, }; -static const WindowDesc _select_player_livery_desc = { +static const WindowDesc _select_company_livery_desc = { WDP_AUTO, WDP_AUTO, 400, 49 + 1 * 14, 400, 49 + 1 * 14, - WC_PLAYER_COLOR, WC_NONE, + WC_COMPANY_COLOR, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET, - _select_player_livery_widgets, + _select_company_livery_widgets, }; /** - * Draws the face of a player. - * @param pf the player's face + * Draws the face of a company manager's face. + * @param cmf the company manager's face * @param color the (background) color of the gradient * @param x x-position to draw the face * @param y y-position to draw the face */ -void DrawPlayerFace(PlayerFace pf, int color, int x, int y) +void DrawCompanyManagerFace(CompanyManagerFace cmf, int color, int x, int y) { - GenderEthnicity ge = (GenderEthnicity)GetPlayerFaceBits(pf, PFV_GEN_ETHN, GE_WM); + GenderEthnicity ge = (GenderEthnicity)GetCompanyManagerFaceBits(cmf, CMFV_GEN_ETHN, GE_WM); - bool has_moustache = !HasBit(ge, GENDER_FEMALE) && GetPlayerFaceBits(pf, PFV_HAS_MOUSTACHE, ge) != 0; - bool has_tie_earring = !HasBit(ge, GENDER_FEMALE) || GetPlayerFaceBits(pf, PFV_HAS_TIE_EARRING, ge) != 0; - bool has_glasses = GetPlayerFaceBits(pf, PFV_HAS_GLASSES, ge) != 0; + bool has_moustache = !HasBit(ge, GENDER_FEMALE) && GetCompanyManagerFaceBits(cmf, CMFV_HAS_MOUSTACHE, ge) != 0; + bool has_tie_earring = !HasBit(ge, GENDER_FEMALE) || GetCompanyManagerFaceBits(cmf, CMFV_HAS_TIE_EARRING, ge) != 0; + bool has_glasses = GetCompanyManagerFaceBits(cmf, CMFV_HAS_GLASSES, ge) != 0; SpriteID pal; /* Modify eye colour palette only if 2 or more valid values exist */ - if (_pf_info[PFV_EYE_COLOUR].valid_values[ge] < 2) { + if (_cmf_info[CMFV_EYE_COLOUR].valid_values[ge] < 2) { pal = PAL_NONE; } else { - switch (GetPlayerFaceBits(pf, PFV_EYE_COLOUR, ge)) { + switch (GetCompanyManagerFaceBits(cmf, CMFV_EYE_COLOUR, ge)) { default: NOT_REACHED(); case 0: pal = PALETTE_TO_BROWN; break; case 1: pal = PALETTE_TO_BLUE; break; @@ -579,90 +579,90 @@ void DrawPlayerFace(PlayerFace pf, int color, int x, int y) /* Draw the gradient (background) */ DrawSprite(SPR_GRADIENT, GENERAL_SPRITE_COLOR(color), x, y); - for (PlayerFaceVariable pfv = PFV_CHEEKS; pfv < PFV_END; pfv++) { - switch (pfv) { - case PFV_MOUSTACHE: if (!has_moustache) continue; break; - case PFV_LIPS: /* FALL THROUGH */ - case PFV_NOSE: if (has_moustache) continue; break; - case PFV_TIE_EARRING: if (!has_tie_earring) continue; break; - case PFV_GLASSES: if (!has_glasses) continue; break; + for (CompanyManagerFaceVariable cmfv = CMFV_CHEEKS; cmfv < CMFV_END; cmfv++) { + switch (cmfv) { + case CMFV_MOUSTACHE: if (!has_moustache) continue; break; + case CMFV_LIPS: /* FALL THROUGH */ + case CMFV_NOSE: if (has_moustache) continue; break; + case CMFV_TIE_EARRING: if (!has_tie_earring) continue; break; + case CMFV_GLASSES: if (!has_glasses) continue; break; default: break; } - DrawSprite(GetPlayerFaceSprite(pf, pfv, ge), (pfv == PFV_EYEBROWS) ? pal : PAL_NONE, x, y); + DrawSprite(GetCompanyManagerFaceSprite(cmf, cmfv, ge), (cmfv == CMFV_EYEBROWS) ? pal : PAL_NONE, x, y); } } -/** Widget description for the normal/simple player face selection dialog */ -static const Widget _select_player_face_widgets[] = { -{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_GREY, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // PFW_WIDGET_CLOSEBOX -{ WWT_CAPTION, RESIZE_NONE, COLOUR_GREY, 11, 174, 0, 13, STR_7043_FACE_SELECTION, STR_018C_WINDOW_TITLE_DRAG_THIS}, // PFW_WIDGET_CAPTION -{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 175, 189, 0, 13, SPR_LARGE_SMALL_WINDOW, STR_FACE_ADVANCED_TIP}, // PFW_WIDGET_TOGGLE_LARGE_SMALL -{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 0, 189, 14, 150, 0x0, STR_NULL}, // PFW_WIDGET_SELECT_FACE -{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 0, 94, 151, 162, STR_012E_CANCEL, STR_7047_CANCEL_NEW_FACE_SELECTION}, // PFW_WIDGET_CANCEL -{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 95, 189, 151, 162, STR_012F_OK, STR_7048_ACCEPT_NEW_FACE_SELECTION}, // PFW_WIDGET_ACCEPT -{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 95, 187, 75, 86, STR_7044_MALE, STR_7049_SELECT_MALE_FACES}, // PFW_WIDGET_MALE -{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 95, 187, 87, 98, STR_7045_FEMALE, STR_704A_SELECT_FEMALE_FACES}, // PFW_WIDGET_FEMALE -{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 93, 137, 148, STR_7046_NEW_FACE, STR_704B_GENERATE_RANDOM_NEW_FACE}, // PFW_WIDGET_RANDOM_NEW_FACE -{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 95, 187, 16, 27, STR_FACE_ADVANCED, STR_FACE_ADVANCED_TIP}, // PFW_WIDGET_TOGGLE_LARGE_SMALL_BUTTON +/** Widget description for the normal/simple company manager face selection dialog */ +static const Widget _select_company_manager_face_widgets[] = { +{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_GREY, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // SCMFW_WIDGET_CLOSEBOX +{ WWT_CAPTION, RESIZE_NONE, COLOUR_GREY, 11, 174, 0, 13, STR_7043_FACE_SELECTION, STR_018C_WINDOW_TITLE_DRAG_THIS}, // SCMFW_WIDGET_CAPTION +{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 175, 189, 0, 13, SPR_LARGE_SMALL_WINDOW, STR_FACE_ADVANCED_TIP}, // SCMFW_WIDGET_TOGGLE_LARGE_SMALL +{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 0, 189, 14, 150, 0x0, STR_NULL}, // SCMFW_WIDGET_SELECT_FACE +{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 0, 94, 151, 162, STR_012E_CANCEL, STR_7047_CANCEL_NEW_FACE_SELECTION}, // SCMFW_WIDGET_CANCEL +{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 95, 189, 151, 162, STR_012F_OK, STR_7048_ACCEPT_NEW_FACE_SELECTION}, // SCMFW_WIDGET_ACCEPT +{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 95, 187, 75, 86, STR_7044_MALE, STR_7049_SELECT_MALE_FACES}, // SCMFW_WIDGET_MALE +{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 95, 187, 87, 98, STR_7045_FEMALE, STR_704A_SELECT_FEMALE_FACES}, // SCMFW_WIDGET_FEMALE +{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 93, 137, 148, STR_7046_NEW_FACE, STR_704B_GENERATE_RANDOM_NEW_FACE}, // SCMFW_WIDGET_RANDOM_NEW_FACE +{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 95, 187, 16, 27, STR_FACE_ADVANCED, STR_FACE_ADVANCED_TIP}, // SCMFW_WIDGET_TOGGLE_LARGE_SMALL_BUTTON { WIDGETS_END}, }; -/** Widget description for the advanced player face selection dialog */ -static const Widget _select_player_face_adv_widgets[] = { -{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_GREY, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // PFW_WIDGET_CLOSEBOX -{ WWT_CAPTION, RESIZE_NONE, COLOUR_GREY, 11, 204, 0, 13, STR_7043_FACE_SELECTION, STR_018C_WINDOW_TITLE_DRAG_THIS}, // PFW_WIDGET_CAPTION -{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 205, 219, 0, 13, SPR_LARGE_SMALL_WINDOW, STR_FACE_SIMPLE_TIP}, // PFW_WIDGET_TOGGLE_LARGE_SMALL -{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 0, 219, 14, 207, 0x0, STR_NULL}, // PFW_WIDGET_SELECT_FACE -{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 0, 94, 208, 219, STR_012E_CANCEL, STR_7047_CANCEL_NEW_FACE_SELECTION}, // PFW_WIDGET_CANCEL -{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 95, 219, 208, 219, STR_012F_OK, STR_7048_ACCEPT_NEW_FACE_SELECTION}, // PFW_WIDGET_ACCEPT -{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 96, 156, 32, 43, STR_7044_MALE, STR_7049_SELECT_MALE_FACES}, // PFW_WIDGET_MALE -{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 157, 217, 32, 43, STR_7045_FEMALE, STR_704A_SELECT_FEMALE_FACES}, // PFW_WIDGET_FEMALE -{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 93, 137, 148, STR_RANDOM, STR_704B_GENERATE_RANDOM_NEW_FACE}, // PFW_WIDGET_RANDOM_NEW_FACE -{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 95, 217, 16, 27, STR_FACE_SIMPLE, STR_FACE_SIMPLE_TIP}, // PFW_WIDGET_TOGGLE_LARGE_SMALL_BUTTON -{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 93, 158, 169, STR_FACE_LOAD, STR_FACE_LOAD_TIP}, // PFW_WIDGET_LOAD -{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 93, 170, 181, STR_FACE_FACECODE, STR_FACE_FACECODE_TIP}, // PFW_WIDGET_FACECODE -{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 93, 182, 193, STR_FACE_SAVE, STR_FACE_SAVE_TIP}, // PFW_WIDGET_SAVE -{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 96, 156, 46, 57, STR_FACE_EUROPEAN, STR_FACE_SELECT_EUROPEAN}, // PFW_WIDGET_ETHNICITY_EUR -{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 157, 217, 46, 57, STR_FACE_AFRICAN, STR_FACE_SELECT_AFRICAN}, // PFW_WIDGET_ETHNICITY_AFR -{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 175, 217, 60, 71, STR_EMPTY, STR_FACE_MOUSTACHE_EARRING_TIP}, // PFW_WIDGET_HAS_MOUSTACHE_EARRING -{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 175, 217, 72, 83, STR_EMPTY, STR_FACE_GLASSES_TIP}, // PFW_WIDGET_HAS_GLASSES -{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 175, 183, 110, 121, SPR_ARROW_LEFT, STR_FACE_EYECOLOUR_TIP}, // PFW_WIDGET_EYECOLOUR_L -{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 184, 208, 110, 121, STR_EMPTY, STR_FACE_EYECOLOUR_TIP}, // PFW_WIDGET_EYECOLOUR -{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 209, 217, 110, 121, SPR_ARROW_RIGHT, STR_FACE_EYECOLOUR_TIP}, // PFW_WIDGET_EYECOLOUR_R -{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 175, 183, 158, 169, SPR_ARROW_LEFT, STR_FACE_CHIN_TIP}, // PFW_WIDGET_CHIN_L -{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 184, 208, 158, 169, STR_EMPTY, STR_FACE_CHIN_TIP}, // PFW_WIDGET_CHIN -{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 209, 217, 158, 169, SPR_ARROW_RIGHT, STR_FACE_CHIN_TIP}, // PFW_WIDGET_CHIN_R -{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 175, 183, 98, 109, SPR_ARROW_LEFT, STR_FACE_EYEBROWS_TIP}, // PFW_WIDGET_EYEBROWS_L -{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 184, 208, 98, 109, STR_EMPTY, STR_FACE_EYEBROWS_TIP}, // PFW_WIDGET_EYEBROWS -{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 209, 217, 98, 109, SPR_ARROW_RIGHT, STR_FACE_EYEBROWS_TIP}, // PFW_WIDGET_EYEBROWS_R -{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 175, 183, 146, 157, SPR_ARROW_LEFT, STR_FACE_LIPS_MOUSTACHE_TIP}, // PFW_WIDGET_LIPS_MOUSTACHE_L -{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 184, 208, 146, 157, STR_EMPTY, STR_FACE_LIPS_MOUSTACHE_TIP}, // PFW_WIDGET_LIPS_MOUSTACHE -{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 209, 217, 146, 157, SPR_ARROW_RIGHT, STR_FACE_LIPS_MOUSTACHE_TIP}, // PFW_WIDGET_LIPS_MOUSTACHE_R -{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 175, 183, 134, 145, SPR_ARROW_LEFT, STR_FACE_NOSE_TIP}, // PFW_WIDGET_NOSE_L -{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 184, 208, 134, 145, STR_EMPTY, STR_FACE_NOSE_TIP}, // PFW_WIDGET_NOSE -{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 209, 217, 134, 145, SPR_ARROW_RIGHT, STR_FACE_NOSE_TIP}, // PFW_WIDGET_NOSE_R -{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 175, 183, 86, 97, SPR_ARROW_LEFT, STR_FACE_HAIR_TIP}, // PFW_WIDGET_HAIR_L -{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 184, 208, 86, 97, STR_EMPTY, STR_FACE_HAIR_TIP}, // PFW_WIDGET_HAIR -{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 209, 217, 86, 97, SPR_ARROW_RIGHT, STR_FACE_HAIR_TIP}, // PFW_WIDGET_HAIR_R -{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 175, 183, 170, 181, SPR_ARROW_LEFT, STR_FACE_JACKET_TIP}, // PFW_WIDGET_JACKET_L -{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 184, 208, 170, 181, STR_EMPTY, STR_FACE_JACKET_TIP}, // PFW_WIDGET_JACKET -{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 209, 217, 170, 181, SPR_ARROW_RIGHT, STR_FACE_JACKET_TIP}, // PFW_WIDGET_JACKET_R -{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 175, 183, 182, 193, SPR_ARROW_LEFT, STR_FACE_COLLAR_TIP}, // PFW_WIDGET_COLLAR_L -{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 184, 208, 182, 193, STR_EMPTY, STR_FACE_COLLAR_TIP}, // PFW_WIDGET_COLLAR -{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 209, 217, 182, 193, SPR_ARROW_RIGHT, STR_FACE_COLLAR_TIP}, // PFW_WIDGET_COLLAR_R -{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 175, 183, 194, 205, SPR_ARROW_LEFT, STR_FACE_TIE_EARRING_TIP}, // PFW_WIDGET_TIE_EARRING_L -{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 184, 208, 194, 205, STR_EMPTY, STR_FACE_TIE_EARRING_TIP}, // PFW_WIDGET_TIE_EARRING -{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 209, 217, 194, 205, SPR_ARROW_RIGHT, STR_FACE_TIE_EARRING_TIP}, // PFW_WIDGET_TIE_EARRING_R -{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 175, 183, 122, 133, SPR_ARROW_LEFT, STR_FACE_GLASSES_TIP_2}, // PFW_WIDGET_GLASSES_L -{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 184, 208, 122, 133, STR_EMPTY, STR_FACE_GLASSES_TIP_2}, // PFW_WIDGET_GLASSES -{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 209, 217, 122, 133, SPR_ARROW_RIGHT, STR_FACE_GLASSES_TIP_2}, // PFW_WIDGET_GLASSES_R +/** Widget description for the advanced company manager face selection dialog */ +static const Widget _select_company_manager_face_adv_widgets[] = { +{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_GREY, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // SCMFW_WIDGET_CLOSEBOX +{ WWT_CAPTION, RESIZE_NONE, COLOUR_GREY, 11, 204, 0, 13, STR_7043_FACE_SELECTION, STR_018C_WINDOW_TITLE_DRAG_THIS}, // SCMFW_WIDGET_CAPTION +{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 205, 219, 0, 13, SPR_LARGE_SMALL_WINDOW, STR_FACE_SIMPLE_TIP}, // SCMFW_WIDGET_TOGGLE_LARGE_SMALL +{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 0, 219, 14, 207, 0x0, STR_NULL}, // SCMFW_WIDGET_SELECT_FACE +{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 0, 94, 208, 219, STR_012E_CANCEL, STR_7047_CANCEL_NEW_FACE_SELECTION}, // SCMFW_WIDGET_CANCEL +{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 95, 219, 208, 219, STR_012F_OK, STR_7048_ACCEPT_NEW_FACE_SELECTION}, // SCMFW_WIDGET_ACCEPT +{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 96, 156, 32, 43, STR_7044_MALE, STR_7049_SELECT_MALE_FACES}, // SCMFW_WIDGET_MALE +{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 157, 217, 32, 43, STR_7045_FEMALE, STR_704A_SELECT_FEMALE_FACES}, // SCMFW_WIDGET_FEMALE +{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 93, 137, 148, STR_RANDOM, STR_704B_GENERATE_RANDOM_NEW_FACE}, // SCMFW_WIDGET_RANDOM_NEW_FACE +{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 95, 217, 16, 27, STR_FACE_SIMPLE, STR_FACE_SIMPLE_TIP}, // SCMFW_WIDGET_TOGGLE_LARGE_SMALL_BUTTON +{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 93, 158, 169, STR_FACE_LOAD, STR_FACE_LOAD_TIP}, // SCMFW_WIDGET_LOAD +{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 93, 170, 181, STR_FACE_FACECODE, STR_FACE_FACECODE_TIP}, // SCMFW_WIDGET_FACECODE +{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 93, 182, 193, STR_FACE_SAVE, STR_FACE_SAVE_TIP}, // SCMFW_WIDGET_SAVE +{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 96, 156, 46, 57, STR_FACE_EUROPEAN, STR_FACE_SELECT_EUROPEAN}, // SCMFW_WIDGET_ETHNICITY_EUR +{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 157, 217, 46, 57, STR_FACE_AFRICAN, STR_FACE_SELECT_AFRICAN}, // SCMFW_WIDGET_ETHNICITY_AFR +{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 175, 217, 60, 71, STR_EMPTY, STR_FACE_MOUSTACHE_EARRING_TIP}, // SCMFW_WIDGET_HAS_MOUSTACHE_EARRING +{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 175, 217, 72, 83, STR_EMPTY, STR_FACE_GLASSES_TIP}, // SCMFW_WIDGET_HAS_GLASSES +{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 175, 183, 110, 121, SPR_ARROW_LEFT, STR_FACE_EYECOLOUR_TIP}, // SCMFW_WIDGET_EYECOLOUR_L +{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 184, 208, 110, 121, STR_EMPTY, STR_FACE_EYECOLOUR_TIP}, // SCMFW_WIDGET_EYECOLOUR +{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 209, 217, 110, 121, SPR_ARROW_RIGHT, STR_FACE_EYECOLOUR_TIP}, // SCMFW_WIDGET_EYECOLOUR_R +{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 175, 183, 158, 169, SPR_ARROW_LEFT, STR_FACE_CHIN_TIP}, // SCMFW_WIDGET_CHIN_L +{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 184, 208, 158, 169, STR_EMPTY, STR_FACE_CHIN_TIP}, // SCMFW_WIDGET_CHIN +{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 209, 217, 158, 169, SPR_ARROW_RIGHT, STR_FACE_CHIN_TIP}, // SCMFW_WIDGET_CHIN_R +{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 175, 183, 98, 109, SPR_ARROW_LEFT, STR_FACE_EYEBROWS_TIP}, // SCMFW_WIDGET_EYEBROWS_L +{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 184, 208, 98, 109, STR_EMPTY, STR_FACE_EYEBROWS_TIP}, // SCMFW_WIDGET_EYEBROWS +{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 209, 217, 98, 109, SPR_ARROW_RIGHT, STR_FACE_EYEBROWS_TIP}, // SCMFW_WIDGET_EYEBROWS_R +{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 175, 183, 146, 157, SPR_ARROW_LEFT, STR_FACE_LIPS_MOUSTACHE_TIP}, // SCMFW_WIDGET_LIPS_MOUSTACHE_L +{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 184, 208, 146, 157, STR_EMPTY, STR_FACE_LIPS_MOUSTACHE_TIP}, // SCMFW_WIDGET_LIPS_MOUSTACHE +{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 209, 217, 146, 157, SPR_ARROW_RIGHT, STR_FACE_LIPS_MOUSTACHE_TIP}, // SCMFW_WIDGET_LIPS_MOUSTACHE_R +{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 175, 183, 134, 145, SPR_ARROW_LEFT, STR_FACE_NOSE_TIP}, // SCMFW_WIDGET_NOSE_L +{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 184, 208, 134, 145, STR_EMPTY, STR_FACE_NOSE_TIP}, // SCMFW_WIDGET_NOSE +{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 209, 217, 134, 145, SPR_ARROW_RIGHT, STR_FACE_NOSE_TIP}, // SCMFW_WIDGET_NOSE_R +{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 175, 183, 86, 97, SPR_ARROW_LEFT, STR_FACE_HAIR_TIP}, // SCMFW_WIDGET_HAIR_L +{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 184, 208, 86, 97, STR_EMPTY, STR_FACE_HAIR_TIP}, // SCMFW_WIDGET_HAIR +{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 209, 217, 86, 97, SPR_ARROW_RIGHT, STR_FACE_HAIR_TIP}, // SCMFW_WIDGET_HAIR_R +{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 175, 183, 170, 181, SPR_ARROW_LEFT, STR_FACE_JACKET_TIP}, // SCMFW_WIDGET_JACKET_L +{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 184, 208, 170, 181, STR_EMPTY, STR_FACE_JACKET_TIP}, // SCMFW_WIDGET_JACKET +{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 209, 217, 170, 181, SPR_ARROW_RIGHT, STR_FACE_JACKET_TIP}, // SCMFW_WIDGET_JACKET_R +{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 175, 183, 182, 193, SPR_ARROW_LEFT, STR_FACE_COLLAR_TIP}, // SCMFW_WIDGET_COLLAR_L +{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 184, 208, 182, 193, STR_EMPTY, STR_FACE_COLLAR_TIP}, // SCMFW_WIDGET_COLLAR +{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 209, 217, 182, 193, SPR_ARROW_RIGHT, STR_FACE_COLLAR_TIP}, // SCMFW_WIDGET_COLLAR_R +{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 175, 183, 194, 205, SPR_ARROW_LEFT, STR_FACE_TIE_EARRING_TIP}, // SCMFW_WIDGET_TIE_EARRING_L +{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 184, 208, 194, 205, STR_EMPTY, STR_FACE_TIE_EARRING_TIP}, // SCMFW_WIDGET_TIE_EARRING +{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 209, 217, 194, 205, SPR_ARROW_RIGHT, STR_FACE_TIE_EARRING_TIP}, // SCMFW_WIDGET_TIE_EARRING_R +{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 175, 183, 122, 133, SPR_ARROW_LEFT, STR_FACE_GLASSES_TIP_2}, // SCMFW_WIDGET_GLASSES_L +{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 184, 208, 122, 133, STR_EMPTY, STR_FACE_GLASSES_TIP_2}, // SCMFW_WIDGET_GLASSES +{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 209, 217, 122, 133, SPR_ARROW_RIGHT, STR_FACE_GLASSES_TIP_2}, // SCMFW_WIDGET_GLASSES_R { WIDGETS_END}, }; -class SelectPlayerFaceWindow : public Window +class SelectCompanyManagerFaceWindow : public Window { - PlayerFace face; // player face bits - bool advanced; // advance player face selection window + CompanyManagerFace face; ///< company manager face bits + bool advanced; ///< advanced company manager face selection window GenderEthnicity ge; bool is_female; @@ -670,58 +670,58 @@ class SelectPlayerFaceWindow : public Window /** * Names of the widgets. Keep them in the same order as in the widget array. - * Do not change the order of the widgets from PFW_WIDGET_HAS_MOUSTACHE_EARRING to PFW_WIDGET_GLASSES_R, + * Do not change the order of the widgets from SCMFW_WIDGET_HAS_MOUSTACHE_EARRING to SCMFW_WIDGET_GLASSES_R, * this order is needed for the WE_CLICK event of DrawFaceStringLabel(). */ - enum PlayerFaceWindowWidgets { - PFW_WIDGET_CLOSEBOX = 0, - PFW_WIDGET_CAPTION, - PFW_WIDGET_TOGGLE_LARGE_SMALL, - PFW_WIDGET_SELECT_FACE, - PFW_WIDGET_CANCEL, - PFW_WIDGET_ACCEPT, - PFW_WIDGET_MALE, - PFW_WIDGET_FEMALE, - PFW_WIDGET_RANDOM_NEW_FACE, - PFW_WIDGET_TOGGLE_LARGE_SMALL_BUTTON, - /* from here is the advanced player face selection window */ - PFW_WIDGET_LOAD, - PFW_WIDGET_FACECODE, - PFW_WIDGET_SAVE, - PFW_WIDGET_ETHNICITY_EUR, - PFW_WIDGET_ETHNICITY_AFR, - PFW_WIDGET_HAS_MOUSTACHE_EARRING, - PFW_WIDGET_HAS_GLASSES, - PFW_WIDGET_EYECOLOUR_L, - PFW_WIDGET_EYECOLOUR, - PFW_WIDGET_EYECOLOUR_R, - PFW_WIDGET_CHIN_L, - PFW_WIDGET_CHIN, - PFW_WIDGET_CHIN_R, - PFW_WIDGET_EYEBROWS_L, - PFW_WIDGET_EYEBROWS, - PFW_WIDGET_EYEBROWS_R, - PFW_WIDGET_LIPS_MOUSTACHE_L, - PFW_WIDGET_LIPS_MOUSTACHE, - PFW_WIDGET_LIPS_MOUSTACHE_R, - PFW_WIDGET_NOSE_L, - PFW_WIDGET_NOSE, - PFW_WIDGET_NOSE_R, - PFW_WIDGET_HAIR_L, - PFW_WIDGET_HAIR, - PFW_WIDGET_HAIR_R, - PFW_WIDGET_JACKET_L, - PFW_WIDGET_JACKET, - PFW_WIDGET_JACKET_R, - PFW_WIDGET_COLLAR_L, - PFW_WIDGET_COLLAR, - PFW_WIDGET_COLLAR_R, - PFW_WIDGET_TIE_EARRING_L, - PFW_WIDGET_TIE_EARRING, - PFW_WIDGET_TIE_EARRING_R, - PFW_WIDGET_GLASSES_L, - PFW_WIDGET_GLASSES, - PFW_WIDGET_GLASSES_R, + enum SelectCompanyManagerFaceWidgets { + SCMFW_WIDGET_CLOSEBOX = 0, + SCMFW_WIDGET_CAPTION, + SCMFW_WIDGET_TOGGLE_LARGE_SMALL, + SCMFW_WIDGET_SELECT_FACE, + SCMFW_WIDGET_CANCEL, + SCMFW_WIDGET_ACCEPT, + SCMFW_WIDGET_MALE, + SCMFW_WIDGET_FEMALE, + SCMFW_WIDGET_RANDOM_NEW_FACE, + SCMFW_WIDGET_TOGGLE_LARGE_SMALL_BUTTON, + /* from here is the advanced company manager face selection window */ + SCMFW_WIDGET_LOAD, + SCMFW_WIDGET_FACECODE, + SCMFW_WIDGET_SAVE, + SCMFW_WIDGET_ETHNICITY_EUR, + SCMFW_WIDGET_ETHNICITY_AFR, + SCMFW_WIDGET_HAS_MOUSTACHE_EARRING, + SCMFW_WIDGET_HAS_GLASSES, + SCMFW_WIDGET_EYECOLOUR_L, + SCMFW_WIDGET_EYECOLOUR, + SCMFW_WIDGET_EYECOLOUR_R, + SCMFW_WIDGET_CHIN_L, + SCMFW_WIDGET_CHIN, + SCMFW_WIDGET_CHIN_R, + SCMFW_WIDGET_EYEBROWS_L, + SCMFW_WIDGET_EYEBROWS, + SCMFW_WIDGET_EYEBROWS_R, + SCMFW_WIDGET_LIPS_MOUSTACHE_L, + SCMFW_WIDGET_LIPS_MOUSTACHE, + SCMFW_WIDGET_LIPS_MOUSTACHE_R, + SCMFW_WIDGET_NOSE_L, + SCMFW_WIDGET_NOSE, + SCMFW_WIDGET_NOSE_R, + SCMFW_WIDGET_HAIR_L, + SCMFW_WIDGET_HAIR, + SCMFW_WIDGET_HAIR_R, + SCMFW_WIDGET_JACKET_L, + SCMFW_WIDGET_JACKET, + SCMFW_WIDGET_JACKET_R, + SCMFW_WIDGET_COLLAR_L, + SCMFW_WIDGET_COLLAR, + SCMFW_WIDGET_COLLAR_R, + SCMFW_WIDGET_TIE_EARRING_L, + SCMFW_WIDGET_TIE_EARRING, + SCMFW_WIDGET_TIE_EARRING_R, + SCMFW_WIDGET_GLASSES_L, + SCMFW_WIDGET_GLASSES, + SCMFW_WIDGET_GLASSES_R, }; /** * Draw dynamic a label to the left of the button and a value in the button @@ -754,17 +754,17 @@ class SelectPlayerFaceWindow : public Window void UpdateData() { - this->ge = (GenderEthnicity)GB(this->face, _pf_info[PFV_GEN_ETHN].offset, _pf_info[PFV_GEN_ETHN].length); // get the gender and ethnicity + this->ge = (GenderEthnicity)GB(this->face, _cmf_info[CMFV_GEN_ETHN].offset, _cmf_info[CMFV_GEN_ETHN].length); // get the gender and ethnicity this->is_female = HasBit(this->ge, GENDER_FEMALE); // get the gender: 0 == male and 1 == female - this->is_moust_male = !is_female && GetPlayerFaceBits(this->face, PFV_HAS_MOUSTACHE, this->ge) != 0; // is a male face with moustache + this->is_moust_male = !is_female && GetCompanyManagerFaceBits(this->face, CMFV_HAS_MOUSTACHE, this->ge) != 0; // is a male face with moustache } public: - SelectPlayerFaceWindow(const WindowDesc *desc, Window *parent, bool advanced, int top, int left) : Window(desc, parent->window_number) + SelectCompanyManagerFaceWindow(const WindowDesc *desc, Window *parent, bool advanced, int top, int left) : Window(desc, parent->window_number) { this->parent = parent; this->caption_color = this->window_number; - this->face = GetPlayer((PlayerID)this->window_number)->face; + this->face = GetCompany((CompanyID)this->window_number)->face; this->advanced = advanced; this->UpdateData(); @@ -781,105 +781,105 @@ public: virtual void OnPaint() { /* lower the non-selected gender button */ - this->SetWidgetLoweredState(PFW_WIDGET_MALE, !this->is_female); - this->SetWidgetLoweredState(PFW_WIDGET_FEMALE, this->is_female); + this->SetWidgetLoweredState(SCMFW_WIDGET_MALE, !this->is_female); + this->SetWidgetLoweredState(SCMFW_WIDGET_FEMALE, this->is_female); - /* advanced player face selection window */ + /* advanced company manager face selection window */ if (this->advanced) { /* lower the non-selected ethnicity button */ - this->SetWidgetLoweredState(PFW_WIDGET_ETHNICITY_EUR, !HasBit(this->ge, ETHNICITY_BLACK)); - this->SetWidgetLoweredState(PFW_WIDGET_ETHNICITY_AFR, HasBit(this->ge, ETHNICITY_BLACK)); + this->SetWidgetLoweredState(SCMFW_WIDGET_ETHNICITY_EUR, !HasBit(this->ge, ETHNICITY_BLACK)); + this->SetWidgetLoweredState(SCMFW_WIDGET_ETHNICITY_AFR, HasBit(this->ge, ETHNICITY_BLACK)); - /* Disable dynamically the widgets which PlayerFaceVariable has less than 2 options + /* Disable dynamically the widgets which CompanyManagerFaceVariable has less than 2 options * (or in other words you haven't any choice). * If the widgets depend on a HAS-variable and this is false the widgets will be disabled, too. */ /* Eye colour buttons */ - this->SetWidgetsDisabledState(_pf_info[PFV_EYE_COLOUR].valid_values[this->ge] < 2, - PFW_WIDGET_EYECOLOUR, PFW_WIDGET_EYECOLOUR_L, PFW_WIDGET_EYECOLOUR_R, WIDGET_LIST_END); + this->SetWidgetsDisabledState(_cmf_info[CMFV_EYE_COLOUR].valid_values[this->ge] < 2, + SCMFW_WIDGET_EYECOLOUR, SCMFW_WIDGET_EYECOLOUR_L, SCMFW_WIDGET_EYECOLOUR_R, WIDGET_LIST_END); /* Chin buttons */ - this->SetWidgetsDisabledState(_pf_info[PFV_CHIN].valid_values[this->ge] < 2, - PFW_WIDGET_CHIN, PFW_WIDGET_CHIN_L, PFW_WIDGET_CHIN_R, WIDGET_LIST_END); + this->SetWidgetsDisabledState(_cmf_info[CMFV_CHIN].valid_values[this->ge] < 2, + SCMFW_WIDGET_CHIN, SCMFW_WIDGET_CHIN_L, SCMFW_WIDGET_CHIN_R, WIDGET_LIST_END); /* Eyebrows buttons */ - this->SetWidgetsDisabledState(_pf_info[PFV_EYEBROWS].valid_values[this->ge] < 2, - PFW_WIDGET_EYEBROWS, PFW_WIDGET_EYEBROWS_L, PFW_WIDGET_EYEBROWS_R, WIDGET_LIST_END); + this->SetWidgetsDisabledState(_cmf_info[CMFV_EYEBROWS].valid_values[this->ge] < 2, + SCMFW_WIDGET_EYEBROWS, SCMFW_WIDGET_EYEBROWS_L, SCMFW_WIDGET_EYEBROWS_R, WIDGET_LIST_END); /* Lips or (if it a male face with a moustache) moustache buttons */ - this->SetWidgetsDisabledState(_pf_info[this->is_moust_male ? PFV_MOUSTACHE : PFV_LIPS].valid_values[this->ge] < 2, - PFW_WIDGET_LIPS_MOUSTACHE, PFW_WIDGET_LIPS_MOUSTACHE_L, PFW_WIDGET_LIPS_MOUSTACHE_R, WIDGET_LIST_END); + this->SetWidgetsDisabledState(_cmf_info[this->is_moust_male ? CMFV_MOUSTACHE : CMFV_LIPS].valid_values[this->ge] < 2, + SCMFW_WIDGET_LIPS_MOUSTACHE, SCMFW_WIDGET_LIPS_MOUSTACHE_L, SCMFW_WIDGET_LIPS_MOUSTACHE_R, WIDGET_LIST_END); /* Nose buttons | male faces with moustache haven't any nose options */ - this->SetWidgetsDisabledState(_pf_info[PFV_NOSE].valid_values[this->ge] < 2 || this->is_moust_male, - PFW_WIDGET_NOSE, PFW_WIDGET_NOSE_L, PFW_WIDGET_NOSE_R, WIDGET_LIST_END); + this->SetWidgetsDisabledState(_cmf_info[CMFV_NOSE].valid_values[this->ge] < 2 || this->is_moust_male, + SCMFW_WIDGET_NOSE, SCMFW_WIDGET_NOSE_L, SCMFW_WIDGET_NOSE_R, WIDGET_LIST_END); /* Hair buttons */ - this->SetWidgetsDisabledState(_pf_info[PFV_HAIR].valid_values[this->ge] < 2, - PFW_WIDGET_HAIR, PFW_WIDGET_HAIR_L, PFW_WIDGET_HAIR_R, WIDGET_LIST_END); + this->SetWidgetsDisabledState(_cmf_info[CMFV_HAIR].valid_values[this->ge] < 2, + SCMFW_WIDGET_HAIR, SCMFW_WIDGET_HAIR_L, SCMFW_WIDGET_HAIR_R, WIDGET_LIST_END); /* Jacket buttons */ - this->SetWidgetsDisabledState(_pf_info[PFV_JACKET].valid_values[this->ge] < 2, - PFW_WIDGET_JACKET, PFW_WIDGET_JACKET_L, PFW_WIDGET_JACKET_R, WIDGET_LIST_END); + this->SetWidgetsDisabledState(_cmf_info[CMFV_JACKET].valid_values[this->ge] < 2, + SCMFW_WIDGET_JACKET, SCMFW_WIDGET_JACKET_L, SCMFW_WIDGET_JACKET_R, WIDGET_LIST_END); /* Collar buttons */ - this->SetWidgetsDisabledState(_pf_info[PFV_COLLAR].valid_values[this->ge] < 2, - PFW_WIDGET_COLLAR, PFW_WIDGET_COLLAR_L, PFW_WIDGET_COLLAR_R, WIDGET_LIST_END); + this->SetWidgetsDisabledState(_cmf_info[CMFV_COLLAR].valid_values[this->ge] < 2, + SCMFW_WIDGET_COLLAR, SCMFW_WIDGET_COLLAR_L, SCMFW_WIDGET_COLLAR_R, WIDGET_LIST_END); /* Tie/earring buttons | female faces without earring haven't any earring options */ - this->SetWidgetsDisabledState(_pf_info[PFV_TIE_EARRING].valid_values[this->ge] < 2 || - (this->is_female && GetPlayerFaceBits(this->face, PFV_HAS_TIE_EARRING, this->ge) == 0), - PFW_WIDGET_TIE_EARRING, PFW_WIDGET_TIE_EARRING_L, PFW_WIDGET_TIE_EARRING_R, WIDGET_LIST_END); + this->SetWidgetsDisabledState(_cmf_info[CMFV_TIE_EARRING].valid_values[this->ge] < 2 || + (this->is_female && GetCompanyManagerFaceBits(this->face, CMFV_HAS_TIE_EARRING, this->ge) == 0), + SCMFW_WIDGET_TIE_EARRING, SCMFW_WIDGET_TIE_EARRING_L, SCMFW_WIDGET_TIE_EARRING_R, WIDGET_LIST_END); /* Glasses buttons | faces without glasses haven't any glasses options */ - this->SetWidgetsDisabledState(_pf_info[PFV_GLASSES].valid_values[this->ge] < 2 || GetPlayerFaceBits(this->face, PFV_HAS_GLASSES, this->ge) == 0, - PFW_WIDGET_GLASSES, PFW_WIDGET_GLASSES_L, PFW_WIDGET_GLASSES_R, WIDGET_LIST_END); + this->SetWidgetsDisabledState(_cmf_info[CMFV_GLASSES].valid_values[this->ge] < 2 || GetCompanyManagerFaceBits(this->face, CMFV_HAS_GLASSES, this->ge) == 0, + SCMFW_WIDGET_GLASSES, SCMFW_WIDGET_GLASSES_L, SCMFW_WIDGET_GLASSES_R, WIDGET_LIST_END); } this->DrawWidgets(); - /* Draw dynamic button value and labels for the advanced player face selection window */ + /* Draw dynamic button value and labels for the advanced company manager face selection window */ if (this->advanced) { if (this->is_female) { /* Only for female faces */ - this->DrawFaceStringLabel(PFW_WIDGET_HAS_MOUSTACHE_EARRING, STR_FACE_EARRING, GetPlayerFaceBits(this->face, PFV_HAS_TIE_EARRING, this->ge), true ); - this->DrawFaceStringLabel(PFW_WIDGET_TIE_EARRING, STR_FACE_EARRING, GetPlayerFaceBits(this->face, PFV_TIE_EARRING, this->ge), false); + this->DrawFaceStringLabel(SCMFW_WIDGET_HAS_MOUSTACHE_EARRING, STR_FACE_EARRING, GetCompanyManagerFaceBits(this->face, CMFV_HAS_TIE_EARRING, this->ge), true ); + this->DrawFaceStringLabel(SCMFW_WIDGET_TIE_EARRING, STR_FACE_EARRING, GetCompanyManagerFaceBits(this->face, CMFV_TIE_EARRING, this->ge), false); } else { /* Only for male faces */ - this->DrawFaceStringLabel(PFW_WIDGET_HAS_MOUSTACHE_EARRING, STR_FACE_MOUSTACHE, GetPlayerFaceBits(this->face, PFV_HAS_MOUSTACHE, this->ge), true ); - this->DrawFaceStringLabel(PFW_WIDGET_TIE_EARRING, STR_FACE_TIE, GetPlayerFaceBits(this->face, PFV_TIE_EARRING, this->ge), false); + this->DrawFaceStringLabel(SCMFW_WIDGET_HAS_MOUSTACHE_EARRING, STR_FACE_MOUSTACHE, GetCompanyManagerFaceBits(this->face, CMFV_HAS_MOUSTACHE, this->ge), true ); + this->DrawFaceStringLabel(SCMFW_WIDGET_TIE_EARRING, STR_FACE_TIE, GetCompanyManagerFaceBits(this->face, CMFV_TIE_EARRING, this->ge), false); } if (this->is_moust_male) { /* Only for male faces with moustache */ - this->DrawFaceStringLabel(PFW_WIDGET_LIPS_MOUSTACHE, STR_FACE_MOUSTACHE, GetPlayerFaceBits(this->face, PFV_MOUSTACHE, this->ge), false); + this->DrawFaceStringLabel(SCMFW_WIDGET_LIPS_MOUSTACHE, STR_FACE_MOUSTACHE, GetCompanyManagerFaceBits(this->face, CMFV_MOUSTACHE, this->ge), false); } else { /* Only for female faces or male faces without moustache */ - this->DrawFaceStringLabel(PFW_WIDGET_LIPS_MOUSTACHE, STR_FACE_LIPS, GetPlayerFaceBits(this->face, PFV_LIPS, this->ge), false); + this->DrawFaceStringLabel(SCMFW_WIDGET_LIPS_MOUSTACHE, STR_FACE_LIPS, GetCompanyManagerFaceBits(this->face, CMFV_LIPS, this->ge), false); } /* For all faces */ - this->DrawFaceStringLabel(PFW_WIDGET_HAS_GLASSES, STR_FACE_GLASSES, GetPlayerFaceBits(this->face, PFV_HAS_GLASSES, this->ge), true ); - this->DrawFaceStringLabel(PFW_WIDGET_HAIR, STR_FACE_HAIR, GetPlayerFaceBits(this->face, PFV_HAIR, this->ge), false); - this->DrawFaceStringLabel(PFW_WIDGET_EYEBROWS, STR_FACE_EYEBROWS, GetPlayerFaceBits(this->face, PFV_EYEBROWS, this->ge), false); - this->DrawFaceStringLabel(PFW_WIDGET_EYECOLOUR, STR_FACE_EYECOLOUR, GetPlayerFaceBits(this->face, PFV_EYE_COLOUR, this->ge), false); - this->DrawFaceStringLabel(PFW_WIDGET_GLASSES, STR_FACE_GLASSES, GetPlayerFaceBits(this->face, PFV_GLASSES, this->ge), false); - this->DrawFaceStringLabel(PFW_WIDGET_NOSE, STR_FACE_NOSE, GetPlayerFaceBits(this->face, PFV_NOSE, this->ge), false); - this->DrawFaceStringLabel(PFW_WIDGET_CHIN, STR_FACE_CHIN, GetPlayerFaceBits(this->face, PFV_CHIN, this->ge), false); - this->DrawFaceStringLabel(PFW_WIDGET_JACKET, STR_FACE_JACKET, GetPlayerFaceBits(this->face, PFV_JACKET, this->ge), false); - this->DrawFaceStringLabel(PFW_WIDGET_COLLAR, STR_FACE_COLLAR, GetPlayerFaceBits(this->face, PFV_COLLAR, this->ge), false); + this->DrawFaceStringLabel(SCMFW_WIDGET_HAS_GLASSES, STR_FACE_GLASSES, GetCompanyManagerFaceBits(this->face, CMFV_HAS_GLASSES, this->ge), true ); + this->DrawFaceStringLabel(SCMFW_WIDGET_HAIR, STR_FACE_HAIR, GetCompanyManagerFaceBits(this->face, CMFV_HAIR, this->ge), false); + this->DrawFaceStringLabel(SCMFW_WIDGET_EYEBROWS, STR_FACE_EYEBROWS, GetCompanyManagerFaceBits(this->face, CMFV_EYEBROWS, this->ge), false); + this->DrawFaceStringLabel(SCMFW_WIDGET_EYECOLOUR, STR_FACE_EYECOLOUR, GetCompanyManagerFaceBits(this->face, CMFV_EYE_COLOUR, this->ge), false); + this->DrawFaceStringLabel(SCMFW_WIDGET_GLASSES, STR_FACE_GLASSES, GetCompanyManagerFaceBits(this->face, CMFV_GLASSES, this->ge), false); + this->DrawFaceStringLabel(SCMFW_WIDGET_NOSE, STR_FACE_NOSE, GetCompanyManagerFaceBits(this->face, CMFV_NOSE, this->ge), false); + this->DrawFaceStringLabel(SCMFW_WIDGET_CHIN, STR_FACE_CHIN, GetCompanyManagerFaceBits(this->face, CMFV_CHIN, this->ge), false); + this->DrawFaceStringLabel(SCMFW_WIDGET_JACKET, STR_FACE_JACKET, GetCompanyManagerFaceBits(this->face, CMFV_JACKET, this->ge), false); + this->DrawFaceStringLabel(SCMFW_WIDGET_COLLAR, STR_FACE_COLLAR, GetCompanyManagerFaceBits(this->face, CMFV_COLLAR, this->ge), false); } - /* Draw the player face picture */ - DrawPlayerFace(this->face, GetPlayer((PlayerID)this->window_number)->player_color, 2, 16); + /* Draw the company manager face picture */ + DrawCompanyManagerFace(this->face, GetCompany((CompanyID)this->window_number)->colour, 2, 16); } virtual void OnClick(Point pt, int widget) { switch (widget) { /* Toggle size, advanced/simple face selection */ - case PFW_WIDGET_TOGGLE_LARGE_SMALL: - case PFW_WIDGET_TOGGLE_LARGE_SMALL_BUTTON: { - DoCommandP(0, 0, this->face, NULL, CMD_SET_PLAYER_FACE); + case SCMFW_WIDGET_TOGGLE_LARGE_SMALL: + case SCMFW_WIDGET_TOGGLE_LARGE_SMALL_BUTTON: { + DoCommandP(0, 0, this->face, NULL, CMD_SET_COMPANY_MANAGER_FACE); /* Backup some data before deletion */ int oldtop = this->top; ///< current top position of the window before closing it @@ -890,99 +890,99 @@ public: delete this; /* Open up the (toggled size) Face selection window at the same position as the previous */ - DoSelectPlayerFace(parent, adv, oldtop, oldleft); + DoSelectCompanyManagerFace(parent, adv, oldtop, oldleft); } break; /* OK button */ - case PFW_WIDGET_ACCEPT: - DoCommandP(0, 0, this->face, NULL, CMD_SET_PLAYER_FACE); + case SCMFW_WIDGET_ACCEPT: + DoCommandP(0, 0, this->face, NULL, CMD_SET_COMPANY_MANAGER_FACE); /* Fall-Through */ /* Cancel button */ - case PFW_WIDGET_CANCEL: + case SCMFW_WIDGET_CANCEL: delete this; break; /* Load button */ - case PFW_WIDGET_LOAD: - this->face = _player_face; - ScaleAllPlayerFaceBits(this->face); + case SCMFW_WIDGET_LOAD: + this->face = _company_manager_face; + ScaleAllCompanyManagerFaceBits(this->face); ShowErrorMessage(INVALID_STRING_ID, STR_FACE_LOAD_DONE, 0, 0); this->UpdateData(); this->SetDirty(); break; - /* 'Player face number' button, view and/or set player face number */ - case PFW_WIDGET_FACECODE: + /* 'Company manager face number' button, view and/or set company manager face number */ + case SCMFW_WIDGET_FACECODE: SetDParam(0, this->face); ShowQueryString(STR_JUST_INT, STR_FACE_FACECODE_CAPTION, 10 + 1, 0, this, CS_NUMERAL, QSF_NONE); break; /* Save button */ - case PFW_WIDGET_SAVE: - _player_face = this->face; + case SCMFW_WIDGET_SAVE: + _company_manager_face = this->face; ShowErrorMessage(INVALID_STRING_ID, STR_FACE_SAVE_DONE, 0, 0); break; /* Toggle gender (male/female) button */ - case PFW_WIDGET_MALE: - case PFW_WIDGET_FEMALE: - SetPlayerFaceBits(this->face, PFV_GENDER, this->ge, widget - PFW_WIDGET_MALE); - ScaleAllPlayerFaceBits(this->face); + case SCMFW_WIDGET_MALE: + case SCMFW_WIDGET_FEMALE: + SetCompanyManagerFaceBits(this->face, CMFV_GENDER, this->ge, widget - SCMFW_WIDGET_MALE); + ScaleAllCompanyManagerFaceBits(this->face); this->UpdateData(); this->SetDirty(); break; /* Randomize face button */ - case PFW_WIDGET_RANDOM_NEW_FACE: - RandomPlayerFaceBits(this->face, this->ge, this->advanced); + case SCMFW_WIDGET_RANDOM_NEW_FACE: + RandomCompanyManagerFaceBits(this->face, this->ge, this->advanced); this->UpdateData(); this->SetDirty(); break; /* Toggle ethnicity (european/african) button */ - case PFW_WIDGET_ETHNICITY_EUR: - case PFW_WIDGET_ETHNICITY_AFR: - SetPlayerFaceBits(this->face, PFV_ETHNICITY, this->ge, widget - PFW_WIDGET_ETHNICITY_EUR); - ScaleAllPlayerFaceBits(this->face); + case SCMFW_WIDGET_ETHNICITY_EUR: + case SCMFW_WIDGET_ETHNICITY_AFR: + SetCompanyManagerFaceBits(this->face, CMFV_ETHNICITY, this->ge, widget - SCMFW_WIDGET_ETHNICITY_EUR); + ScaleAllCompanyManagerFaceBits(this->face); this->UpdateData(); this->SetDirty(); break; default: - /* For all buttons from PFW_WIDGET_HAS_MOUSTACHE_EARRING to PFW_WIDGET_GLASSES_R is the same function. + /* For all buttons from SCMFW_WIDGET_HAS_MOUSTACHE_EARRING to SCMFW_WIDGET_GLASSES_R is the same function. * Therefor is this combined function. - * First it checks which PlayerFaceVariable will be change and then + * First it checks which CompanyManagerFaceVariable will be change and then * a: invert the value for boolean variables - * or b: it checks inside of IncreasePlayerFaceBits() if a left (_L) butten is pressed and then decrease else increase the variable */ - if (this->advanced && widget >= PFW_WIDGET_HAS_MOUSTACHE_EARRING && widget <= PFW_WIDGET_GLASSES_R) { - PlayerFaceVariable pfv; // which PlayerFaceVariable shall be edited + * or b: it checks inside of IncreaseCompanyManagerFaceBits() if a left (_L) butten is pressed and then decrease else increase the variable */ + if (this->advanced && widget >= SCMFW_WIDGET_HAS_MOUSTACHE_EARRING && widget <= SCMFW_WIDGET_GLASSES_R) { + CompanyManagerFaceVariable cmfv; // which CompanyManagerFaceVariable shall be edited - if (widget < PFW_WIDGET_EYECOLOUR_L) { // Bool buttons - switch (widget - PFW_WIDGET_HAS_MOUSTACHE_EARRING) { + if (widget < SCMFW_WIDGET_EYECOLOUR_L) { // Bool buttons + switch (widget - SCMFW_WIDGET_HAS_MOUSTACHE_EARRING) { default: NOT_REACHED(); - case 0: pfv = this->is_female ? PFV_HAS_TIE_EARRING : PFV_HAS_MOUSTACHE; break; // Has earring/moustache button - case 1: pfv = PFV_HAS_GLASSES; break; // Has glasses button + case 0: cmfv = this->is_female ? CMFV_HAS_TIE_EARRING : CMFV_HAS_MOUSTACHE; break; // Has earring/moustache button + case 1: cmfv = CMFV_HAS_GLASSES; break; // Has glasses button } - SetPlayerFaceBits(this->face, pfv, this->ge, !GetPlayerFaceBits(this->face, pfv, this->ge)); - ScaleAllPlayerFaceBits(this->face); + SetCompanyManagerFaceBits(this->face, cmfv, this->ge, !GetCompanyManagerFaceBits(this->face, cmfv, this->ge)); + ScaleAllCompanyManagerFaceBits(this->face); } else { // Value buttons - switch ((widget - PFW_WIDGET_EYECOLOUR_L) / 3) { + switch ((widget - SCMFW_WIDGET_EYECOLOUR_L) / 3) { default: NOT_REACHED(); - case 0: pfv = PFV_EYE_COLOUR; break; // Eye colour buttons - case 1: pfv = PFV_CHIN; break; // Chin buttons - case 2: pfv = PFV_EYEBROWS; break; // Eyebrows buttons - case 3: pfv = this->is_moust_male ? PFV_MOUSTACHE : PFV_LIPS; break; // Moustache or lips buttons - case 4: pfv = PFV_NOSE; break; // Nose buttons - case 5: pfv = PFV_HAIR; break; // Hair buttons - case 6: pfv = PFV_JACKET; break; // Jacket buttons - case 7: pfv = PFV_COLLAR; break; // Collar buttons - case 8: pfv = PFV_TIE_EARRING; break; // Tie/earring buttons - case 9: pfv = PFV_GLASSES; break; // Glasses buttons + case 0: cmfv = CMFV_EYE_COLOUR; break; // Eye colour buttons + case 1: cmfv = CMFV_CHIN; break; // Chin buttons + case 2: cmfv = CMFV_EYEBROWS; break; // Eyebrows buttons + case 3: cmfv = this->is_moust_male ? CMFV_MOUSTACHE : CMFV_LIPS; break; // Moustache or lips buttons + case 4: cmfv = CMFV_NOSE; break; // Nose buttons + case 5: cmfv = CMFV_HAIR; break; // Hair buttons + case 6: cmfv = CMFV_JACKET; break; // Jacket buttons + case 7: cmfv = CMFV_COLLAR; break; // Collar buttons + case 8: cmfv = CMFV_TIE_EARRING; break; // Tie/earring buttons + case 9: cmfv = CMFV_GLASSES; break; // Glasses buttons } /* 0 == left (_L), 1 == middle or 2 == right (_R) - button click */ - IncreasePlayerFaceBits(this->face, pfv, this->ge, (((widget - PFW_WIDGET_EYECOLOUR_L) % 3) != 0) ? 1 : -1); + IncreaseCompanyManagerFaceBits(this->face, cmfv, this->ge, (((widget - SCMFW_WIDGET_EYECOLOUR_L) % 3) != 0) ? 1 : -1); } this->UpdateData(); this->SetDirty(); @@ -994,10 +994,10 @@ public: virtual void OnQueryTextFinished(char *str) { if (str == NULL) return; - /* Set a new player face number */ + /* Set a new company manager face number */ if (!StrEmpty(str)) { this->face = strtoul(str, NULL, 10); - ScaleAllPlayerFaceBits(this->face); + ScaleAllCompanyManagerFaceBits(this->face); ShowErrorMessage(INVALID_STRING_ID, STR_FACE_FACECODE_SET, 0, 0); this->UpdateData(); this->SetDirty(); @@ -1007,58 +1007,56 @@ public: } }; -/** normal/simple player face selection window description */ -static const WindowDesc _select_player_face_desc = { +/** normal/simple company manager face selection window description */ +static const WindowDesc _select_company_manager_face_desc = { WDP_AUTO, WDP_AUTO, 190, 163, 190, 163, - WC_PLAYER_FACE, WC_NONE, + WC_COMPANY_MANAGER_FACE, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, - _select_player_face_widgets, + _select_company_manager_face_widgets, }; -/** advanced player face selection window description */ -static const WindowDesc _select_player_face_adv_desc = { +/** advanced company manager face selection window description */ +static const WindowDesc _select_company_manager_face_adv_desc = { WDP_AUTO, WDP_AUTO, 220, 220, 220, 220, - WC_PLAYER_FACE, WC_NONE, + WC_COMPANY_MANAGER_FACE, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, - _select_player_face_adv_widgets, + _select_company_manager_face_adv_widgets, }; /** - * Open the simple/advanced player face selection window + * Open the simple/advanced company manager face selection window * - * @param player the player which face shall be edited - * @param adv simple or advanced player face selection window + * @param parent the parent company window + * @param adv simple or advanced face selection window * @param top previous top position of the window * @param left previous left position of the window - * - * @pre is player a valid player */ -static void DoSelectPlayerFace(Window *parent, bool adv, int top, int left) +static void DoSelectCompanyManagerFace(Window *parent, bool adv, int top, int left) { - if (!IsValidPlayerID((PlayerID)parent->window_number)) return; + if (!IsValidCompanyID((CompanyID)parent->window_number)) return; - if (BringWindowToFrontById(WC_PLAYER_FACE, parent->window_number)) return; - new SelectPlayerFaceWindow(adv ? &_select_player_face_adv_desc : &_select_player_face_desc, parent, adv, top, left); // simple or advanced window + if (BringWindowToFrontById(WC_COMPANY_MANAGER_FACE, parent->window_number)) return; + new SelectCompanyManagerFaceWindow(adv ? &_select_company_manager_face_adv_desc : &_select_company_manager_face_desc, parent, adv, top, left); // simple or advanced window } /* Names of the widgets. Keep them in the same order as in the widget array */ -enum PlayerCompanyWindowWidgets { - PCW_WIDGET_CLOSEBOX = 0, - PCW_WIDGET_CAPTION, - PCW_WIDGET_FACE, - PCW_WIDGET_NEW_FACE, - PCW_WIDGET_COLOR_SCHEME, - PCW_WIDGET_PRESIDENT_NAME, - PCW_WIDGET_COMPANY_NAME, - PCW_WIDGET_BUILD_VIEW_HQ, - PCW_WIDGET_RELOCATE_HQ, - PCW_WIDGET_BUY_SHARE, - PCW_WIDGET_SELL_SHARE, - PCW_WIDGET_COMPANY_PASSWORD, +enum CompanyWindowWidgets { + CW_WIDGET_CLOSEBOX = 0, + CW_WIDGET_CAPTION, + CW_WIDGET_FACE, + CW_WIDGET_NEW_FACE, + CW_WIDGET_COLOR_SCHEME, + CW_WIDGET_PRESIDENT_NAME, + CW_WIDGET_COMPANY_NAME, + CW_WIDGET_BUILD_VIEW_HQ, + CW_WIDGET_RELOCATE_HQ, + CW_WIDGET_BUY_SHARE, + CW_WIDGET_SELL_SHARE, + CW_WIDGET_COMPANY_PASSWORD, }; -static const Widget _player_company_widgets[] = { +static const Widget _company_widgets[] = { { WWT_CLOSEBOX, RESIZE_NONE, COLOUR_GREY, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, { WWT_CAPTION, RESIZE_NONE, COLOUR_GREY, 11, 359, 0, 13, STR_7001, STR_018C_WINDOW_TITLE_DRAG_THIS}, { WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 0, 359, 14, 157, 0x0, STR_NULL}, @@ -1077,9 +1075,9 @@ static const Widget _player_company_widgets[] = { /** * Draws text "Vehicles:" and number of all vehicle types, or "(none)" - * @param player ID of player to print statistics of + * @param company ID of company to print statistics of */ -static void DrawPlayerVehiclesAmount(PlayerID player) +static void DrawCompanyVehiclesAmount(CompanyID company) { const int x = 110; int y = 63; @@ -1092,7 +1090,7 @@ static void DrawPlayerVehiclesAmount(PlayerID player) DrawString(x, y, STR_7039_VEHICLES, TC_FROMSTRING); FOR_ALL_VEHICLES(v) { - if (v->owner == player) { + if (v->owner == company) { switch (v->type) { case VEH_TRAIN: if (IsFrontEngine(v)) train++; break; case VEH_ROAD: if (IsRoadVehFront(v)) road++; break; @@ -1131,29 +1129,29 @@ static void DrawPlayerVehiclesAmount(PlayerID player) } } -int GetAmountOwnedBy(const Player *p, PlayerID owner) +int GetAmountOwnedBy(const Company *c, Owner owner) { - return (p->share_owners[0] == owner) + - (p->share_owners[1] == owner) + - (p->share_owners[2] == owner) + - (p->share_owners[3] == owner); + return (c->share_owners[0] == owner) + + (c->share_owners[1] == owner) + + (c->share_owners[2] == owner) + + (c->share_owners[3] == owner); } /** * Draws list of all companies with shares - * @param p pointer to the Player structure + * @param c pointer to the Company structure */ -static void DrawCompanyOwnerText(const Player *p) +static void DrawCompanyOwnerText(const Company *c) { - const Player *p2; + const Company *c2; uint num = 0; const byte height = GetCharacterHeight(FS_NORMAL); - FOR_ALL_PLAYERS(p2) { - uint amt = GetAmountOwnedBy(p, p2->index); + FOR_ALL_COMPANIES(c2) { + uint amt = GetAmountOwnedBy(c, c2->index); if (amt != 0) { SetDParam(0, amt * 25); - SetDParam(1, p2->index); + SetDParam(1, c2->index); DrawString(120, (num++) * height + 116, STR_707D_OWNED_BY, TC_FROMSTRING); } @@ -1161,16 +1159,13 @@ static void DrawCompanyOwnerText(const Player *p) } /** - * Player company window event definition - * - * @param w window pointer - * @param e event been triggered + * Window with general information about a company */ -struct PlayerCompanyWindow : Window +struct CompanyWindow : Window { - PlayerCompanyWindowWidgets query_widget; + CompanyWindowWidgets query_widget; - PlayerCompanyWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number) + CompanyWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number) { this->caption_color = this->window_number; this->FindWindowPlacementAndResize(desc); @@ -1178,102 +1173,102 @@ struct PlayerCompanyWindow : Window virtual void OnPaint() { - const Player *p = GetPlayer((PlayerID)this->window_number); - bool local = this->window_number == _local_player; - - this->SetWidgetHiddenState(PCW_WIDGET_NEW_FACE, !local); - this->SetWidgetHiddenState(PCW_WIDGET_COLOR_SCHEME, !local); - this->SetWidgetHiddenState(PCW_WIDGET_PRESIDENT_NAME, !local); - this->SetWidgetHiddenState(PCW_WIDGET_COMPANY_NAME, !local); - this->widget[PCW_WIDGET_BUILD_VIEW_HQ].data = (local && p->location_of_HQ == 0) ? STR_706F_BUILD_HQ : STR_7072_VIEW_HQ; - if (local && p->location_of_HQ != 0) this->widget[PCW_WIDGET_BUILD_VIEW_HQ].type = WWT_PUSHTXTBTN; //HQ is already built. - this->SetWidgetDisabledState(PCW_WIDGET_BUILD_VIEW_HQ, !local && p->location_of_HQ == 0); - this->SetWidgetHiddenState(PCW_WIDGET_RELOCATE_HQ, !local || p->location_of_HQ == 0); - this->SetWidgetHiddenState(PCW_WIDGET_BUY_SHARE, local); - this->SetWidgetHiddenState(PCW_WIDGET_SELL_SHARE, local); - this->SetWidgetHiddenState(PCW_WIDGET_COMPANY_PASSWORD, !local || !_networking); + const Company *c = GetCompany((CompanyID)this->window_number); + bool local = this->window_number == _local_company; + + this->SetWidgetHiddenState(CW_WIDGET_NEW_FACE, !local); + this->SetWidgetHiddenState(CW_WIDGET_COLOR_SCHEME, !local); + this->SetWidgetHiddenState(CW_WIDGET_PRESIDENT_NAME, !local); + this->SetWidgetHiddenState(CW_WIDGET_COMPANY_NAME, !local); + this->widget[CW_WIDGET_BUILD_VIEW_HQ].data = (local && c->location_of_HQ == 0) ? STR_706F_BUILD_HQ : STR_7072_VIEW_HQ; + if (local && c->location_of_HQ != 0) this->widget[CW_WIDGET_BUILD_VIEW_HQ].type = WWT_PUSHTXTBTN; //HQ is already built. + this->SetWidgetDisabledState(CW_WIDGET_BUILD_VIEW_HQ, !local && c->location_of_HQ == 0); + this->SetWidgetHiddenState(CW_WIDGET_RELOCATE_HQ, !local || c->location_of_HQ == 0); + this->SetWidgetHiddenState(CW_WIDGET_BUY_SHARE, local); + this->SetWidgetHiddenState(CW_WIDGET_SELL_SHARE, local); + this->SetWidgetHiddenState(CW_WIDGET_COMPANY_PASSWORD, !local || !_networking); if (!local) { if (_settings_game.economy.allow_shares) { // Shares are allowed /* If all shares are owned by someone (none by nobody), disable buy button */ - this->SetWidgetDisabledState(PCW_WIDGET_BUY_SHARE, GetAmountOwnedBy(p, PLAYER_SPECTATOR) == 0 || - /* Only 25% left to buy. If the player is human, disable buying it up.. TODO issues! */ - (GetAmountOwnedBy(p, PLAYER_SPECTATOR) == 1 && !p->is_ai) || + this->SetWidgetDisabledState(CW_WIDGET_BUY_SHARE, GetAmountOwnedBy(c, INVALID_OWNER) == 0 || + /* Only 25% left to buy. If the company is human, disable buying it up.. TODO issues! */ + (GetAmountOwnedBy(c, INVALID_OWNER) == 1 && !c->is_ai) || /* Spectators cannot do anything of course */ - _local_player == PLAYER_SPECTATOR); + _local_company == COMPANY_SPECTATOR); - /* If the player doesn't own any shares, disable sell button */ - this->SetWidgetDisabledState(PCW_WIDGET_SELL_SHARE, (GetAmountOwnedBy(p, _local_player) == 0) || + /* If the company doesn't own any shares, disable sell button */ + this->SetWidgetDisabledState(CW_WIDGET_SELL_SHARE, (GetAmountOwnedBy(c, _local_company) == 0) || /* Spectators cannot do anything of course */ - _local_player == PLAYER_SPECTATOR); + _local_company == COMPANY_SPECTATOR); } else { // Shares are not allowed, disable buy/sell buttons - this->DisableWidget(PCW_WIDGET_BUY_SHARE); - this->DisableWidget(PCW_WIDGET_SELL_SHARE); + this->DisableWidget(CW_WIDGET_BUY_SHARE); + this->DisableWidget(CW_WIDGET_SELL_SHARE); } } - SetDParam(0, p->index); - SetDParam(1, p->index); + SetDParam(0, c->index); + SetDParam(1, c->index); this->DrawWidgets(); - /* Player face */ - DrawPlayerFace(p->face, p->player_color, 2, 16); + /* Company manager's face */ + DrawCompanyManagerFace(c->face, c->colour, 2, 16); /* "xxx (Manager)" */ - SetDParam(0, p->index); + SetDParam(0, c->index); DrawStringMultiCenter(48, 141, STR_7037_PRESIDENT, MAX_LENGTH_PRESIDENT_NAME_PIXELS); /* "Inaugurated:" */ - SetDParam(0, p->inaugurated_year); + SetDParam(0, c->inaugurated_year); DrawString(110, 23, STR_7038_INAUGURATED, TC_FROMSTRING); /* "Colour scheme:" */ DrawString(110, 43, STR_7006_COLOR_SCHEME, TC_FROMSTRING); /* Draw company-colour bus */ - DrawSprite(SPR_VEH_BUS_SW_VIEW, PLAYER_SPRITE_COLOR(p->index), 215, 44); + DrawSprite(SPR_VEH_BUS_SW_VIEW, COMPANY_SPRITE_COLOR(c->index), 215, 44); /* "Vehicles:" */ - DrawPlayerVehiclesAmount((PlayerID)this->window_number); + DrawCompanyVehiclesAmount((CompanyID)this->window_number); /* "Company value:" */ - SetDParam(0, CalculateCompanyValue(p)); + SetDParam(0, CalculateCompanyValue(c)); DrawString(110, 106, STR_7076_COMPANY_VALUE, TC_FROMSTRING); /* Shares list */ - DrawCompanyOwnerText(p); + DrawCompanyOwnerText(c); } virtual void OnClick(Point pt, int widget) { switch (widget) { - case PCW_WIDGET_NEW_FACE: DoSelectPlayerFace(this, false); break; + case CW_WIDGET_NEW_FACE: DoSelectCompanyManagerFace(this, false); break; - case PCW_WIDGET_COLOR_SCHEME: - if (BringWindowToFrontById(WC_PLAYER_COLOR, this->window_number)) break; - new SelectPlayerLiveryWindow(&_select_player_livery_desc, (PlayerID)this->window_number); + case CW_WIDGET_COLOR_SCHEME: + if (BringWindowToFrontById(WC_COMPANY_COLOR, this->window_number)) break; + new SelectCompanyLiveryWindow(&_select_company_livery_desc, (CompanyID)this->window_number); break; - case PCW_WIDGET_PRESIDENT_NAME: - this->query_widget = PCW_WIDGET_PRESIDENT_NAME; + case CW_WIDGET_PRESIDENT_NAME: + this->query_widget = CW_WIDGET_PRESIDENT_NAME; SetDParam(0, this->window_number); ShowQueryString(STR_PLAYER_NAME, STR_700B_PRESIDENT_S_NAME, MAX_LENGTH_PRESIDENT_NAME_BYTES, MAX_LENGTH_PRESIDENT_NAME_PIXELS, this, CS_ALPHANUMERAL, QSF_ENABLE_DEFAULT); break; - case PCW_WIDGET_COMPANY_NAME: - this->query_widget = PCW_WIDGET_COMPANY_NAME; + case CW_WIDGET_COMPANY_NAME: + this->query_widget = CW_WIDGET_COMPANY_NAME; SetDParam(0, this->window_number); ShowQueryString(STR_COMPANY_NAME, STR_700A_COMPANY_NAME, MAX_LENGTH_COMPANY_NAME_BYTES, MAX_LENGTH_COMPANY_NAME_PIXELS, this, CS_ALPHANUMERAL, QSF_ENABLE_DEFAULT); break; - case PCW_WIDGET_BUILD_VIEW_HQ: { - TileIndex tile = GetPlayer((PlayerID)this->window_number)->location_of_HQ; + case CW_WIDGET_BUILD_VIEW_HQ: { + TileIndex tile = GetCompany((CompanyID)this->window_number)->location_of_HQ; if (tile == 0) { - if ((byte)this->window_number != _local_player) return; + if ((byte)this->window_number != _local_company) return; SetObjectToPlaceWnd(SPR_CURSOR_HQ, PAL_NONE, VHM_RECT, this); SetTileSelectSize(2, 2); - this->LowerWidget(PCW_WIDGET_BUILD_VIEW_HQ); - this->InvalidateWidget(PCW_WIDGET_BUILD_VIEW_HQ); + this->LowerWidget(CW_WIDGET_BUILD_VIEW_HQ); + this->InvalidateWidget(CW_WIDGET_BUILD_VIEW_HQ); } else { if (_ctrl_pressed) { ShowExtraViewPortWindow(tile); @@ -1284,24 +1279,24 @@ struct PlayerCompanyWindow : Window break; } - case PCW_WIDGET_RELOCATE_HQ: + case CW_WIDGET_RELOCATE_HQ: SetObjectToPlaceWnd(SPR_CURSOR_HQ, PAL_NONE, VHM_RECT, this); SetTileSelectSize(2, 2); - this->LowerWidget(PCW_WIDGET_RELOCATE_HQ); - this->InvalidateWidget(PCW_WIDGET_RELOCATE_HQ); + this->LowerWidget(CW_WIDGET_RELOCATE_HQ); + this->InvalidateWidget(CW_WIDGET_RELOCATE_HQ); break; - case PCW_WIDGET_BUY_SHARE: + case CW_WIDGET_BUY_SHARE: DoCommandP(0, this->window_number, 0, NULL, CMD_BUY_SHARE_IN_COMPANY | CMD_MSG(STR_707B_CAN_T_BUY_25_SHARE_IN_THIS)); break; - case PCW_WIDGET_SELL_SHARE: + case CW_WIDGET_SELL_SHARE: DoCommandP(0, this->window_number, 0, NULL, CMD_SELL_SHARE_IN_COMPANY | CMD_MSG(STR_707C_CAN_T_SELL_25_SHARE_IN)); break; #ifdef ENABLE_NETWORK - case PCW_WIDGET_COMPANY_PASSWORD: - if (this->window_number == _local_player) ShowNetworkCompanyPasswordWindow(this); + case CW_WIDGET_COMPANY_PASSWORD: + if (this->window_number == _local_company) ShowNetworkCompanyPasswordWindow(this); break; #endif /* ENABLE_NETWORK */ } @@ -1317,7 +1312,7 @@ struct PlayerCompanyWindow : Window { if (DoCommandP(tile, 0, 0, NULL, CMD_BUILD_COMPANY_HQ | CMD_NO_WATER | CMD_MSG(STR_7071_CAN_T_BUILD_COMPANY_HEADQUARTERS))) ResetObjectToPlace(); - this->widget[PCW_WIDGET_BUILD_VIEW_HQ].type = WWT_PUSHTXTBTN; // this button can now behave as a normal push button + this->widget[CW_WIDGET_BUILD_VIEW_HQ].type = WWT_PUSHTXTBTN; // this button can now behave as a normal push button this->RaiseButtons(); } @@ -1334,29 +1329,29 @@ struct PlayerCompanyWindow : Window switch (this->query_widget) { default: NOT_REACHED(); - case PCW_WIDGET_PRESIDENT_NAME: + case CW_WIDGET_PRESIDENT_NAME: DoCommandP(0, 0, 0, NULL, CMD_RENAME_PRESIDENT | CMD_MSG(STR_700D_CAN_T_CHANGE_PRESIDENT)); break; - case PCW_WIDGET_COMPANY_NAME: + case CW_WIDGET_COMPANY_NAME: DoCommandP(0, 0, 0, NULL, CMD_RENAME_COMPANY | CMD_MSG(STR_700C_CAN_T_CHANGE_COMPANY_NAME)); break; } } }; -static const WindowDesc _player_company_desc = { +static const WindowDesc _company_desc = { WDP_AUTO, WDP_AUTO, 360, 170, 360, 170, WC_COMPANY, WC_NONE, WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS, - _player_company_widgets, + _company_widgets, }; -void ShowPlayerCompany(PlayerID player) +void ShowCompany(CompanyID company) { - if (!IsValidPlayerID(player)) return; + if (!IsValidCompanyID(company)) return; - AllocateWindowDescFront<PlayerCompanyWindow>(&_player_company_desc, player); + AllocateWindowDescFront<CompanyWindow>(&_company_desc, company); } @@ -1369,15 +1364,15 @@ struct BuyCompanyWindow : Window { virtual void OnPaint() { - Player *p = GetPlayer((PlayerID)this->window_number); + Company *c = GetCompany((CompanyID)this->window_number); SetDParam(0, STR_COMPANY_NAME); - SetDParam(1, p->index); + SetDParam(1, c->index); this->DrawWidgets(); - DrawPlayerFace(p->face, p->player_color, 2, 16); + DrawCompanyManagerFace(c->face, c->colour, 2, 16); - SetDParam(0, p->index); - SetDParam(1, p->bankrupt_value); + SetDParam(0, c->index); + SetDParam(1, c->bankrupt_value); DrawStringMultiCenter(214, 65, STR_705B_WE_ARE_LOOKING_FOR_A_TRANSPORT, 238); } @@ -1412,9 +1407,9 @@ static const WindowDesc _buy_company_desc = { }; -void ShowBuyCompanyDialog(uint player) +void ShowBuyCompanyDialog(CompanyID company) { - AllocateWindowDescFront<BuyCompanyWindow>(&_buy_company_desc, player); + AllocateWindowDescFront<BuyCompanyWindow>(&_buy_company_desc, company); } /********** HIGHSCORE and ENDGAME windows */ @@ -1465,9 +1460,9 @@ struct EndGameWindow : EndGameHighScoreBaseWindow { this->background_img = SPR_TYCOON_IMG1_BEGIN; - if (_local_player != PLAYER_SPECTATOR) { - const Player *p = GetPlayer(_local_player); - if (p->old_economy[0].performance_history == SCORE_MAX) { + if (_local_company != COMPANY_SPECTATOR) { + const Company *c = GetCompany(_local_company); + if (c->old_economy[0].performance_history == SCORE_MAX) { this->background_img = SPR_TYCOON_IMG2_BEGIN; } } @@ -1478,10 +1473,10 @@ struct EndGameWindow : EndGameHighScoreBaseWindow { this->window_number = lengthof(_highscore_table) - 1; this->rank = SaveHighScoreValueNetwork(); } else { - /* in single player _local player is always valid */ - const Player *p = GetPlayer(_local_player); + /* in single player _local company is always valid */ + const Company *c = GetCompany(_local_company); this->window_number = _settings_game.difficulty.diff_level; - this->rank = SaveHighScoreValue(p); + this->rank = SaveHighScoreValue(c); } MarkWholeScreenDirty(); @@ -1495,24 +1490,24 @@ struct EndGameWindow : EndGameHighScoreBaseWindow { virtual void OnPaint() { - const Player *p; + const Company *c; uint x, y; this->SetupHighScoreEndWindow(&x, &y); - if (!IsValidPlayerID(_local_player)) return; + if (!IsValidCompanyID(_local_company)) return; - p = GetPlayer(_local_player); + c = GetCompany(_local_company); /* We need to get performance from last year because the image is shown * at the start of the new year when these things have already been copied */ if (this->background_img == SPR_TYCOON_IMG2_BEGIN) { // Tycoon of the century \o/ - SetDParam(0, p->index); - SetDParam(1, p->index); - SetDParam(2, EndGameGetPerformanceTitleFromValue(p->old_economy[0].performance_history)); + SetDParam(0, c->index); + SetDParam(1, c->index); + SetDParam(2, EndGameGetPerformanceTitleFromValue(c->old_economy[0].performance_history)); DrawStringMultiCenter(x + (640 / 2), y + 107, STR_021C_OF_ACHIEVES_STATUS, 640); } else { - SetDParam(0, p->index); - SetDParam(1, EndGameGetPerformanceTitleFromValue(p->old_economy[0].performance_history)); + SetDParam(0, c->index); + SetDParam(1, EndGameGetPerformanceTitleFromValue(c->old_economy[0].performance_history)); DrawStringMultiCenter(x + (640 / 2), y + 157, STR_021B_ACHIEVES_STATUS, 640); } } |