diff options
Diffstat (limited to 'src/player_base.h')
-rw-r--r-- | src/player_base.h | 36 |
1 files changed, 21 insertions, 15 deletions
diff --git a/src/player_base.h b/src/player_base.h index a5009b490..6e175d127 100644 --- a/src/player_base.h +++ b/src/player_base.h @@ -5,6 +5,8 @@ #ifndef PLAYER_BASE_H #define PLAYER_BASE_H +#include "player_type.h" +#include "oldpool.h" #include "road_type.h" #include "rail_type.h" #include "date_type.h" @@ -22,7 +24,12 @@ struct PlayerEconomyEntry { Money company_value; }; -struct Player { +DECLARE_OLD_POOL(Player, Player, 1, MAX_PLAYERS) + +struct Player : PoolItem<Player, PlayerByte, &_Player_pool> { + Player(uint16 name_1 = 0, bool is_ai = false); + ~Player(); + uint32 name_2; uint16 name_1; char *name; @@ -42,7 +49,6 @@ struct Player { RailTypes avail_railtypes; RoadTypes avail_roadtypes; byte block_preview; - PlayerByte index; uint32 cargo_types; ///< which cargo types were transported the last year @@ -59,7 +65,6 @@ struct Player { int16 bankrupt_timeout; Money bankrupt_value; - bool is_active; bool is_ai; Money yearly_expenses[3][EXPENSES_END]; @@ -71,8 +76,20 @@ struct Player { int16 engine_renew_months; uint32 engine_renew_money; uint16 *num_engines; ///< caches the number of engines of each type the player owns (no need to save this) + + inline bool IsValid() const { return this->name_1 != 0; } }; +inline bool operator < (PlayerID p, uint u) {return (uint)p < u;} + +static inline bool IsValidPlayerID(PlayerID index) +{ + return index < GetPlayerPoolSize() && GetPlayer(index)->IsValid(); +} + +#define FOR_ALL_PLAYERS_FROM(d, start) for (d = GetPlayer(start); d != NULL; d = (d->index + 1U < GetPlayerPoolSize()) ? GetPlayer(d->index + 1U) : NULL) if (d->IsValid()) +#define FOR_ALL_PLAYERS(d) FOR_ALL_PLAYERS_FROM(d, 0) + struct PlayerMoneyBackup { private: Money backup_yearly_expenses[EXPENSES_END]; @@ -85,27 +102,16 @@ public: void Restore(); }; -extern Player _players[MAX_PLAYERS]; -#define FOR_ALL_PLAYERS(p) for (p = _players; p != endof(_players); p++) - static inline byte ActivePlayerCount() { const Player *p; byte count = 0; - FOR_ALL_PLAYERS(p) { - if (p->is_active) count++; - } + FOR_ALL_PLAYERS(p) count++; return count; } -static inline Player *GetPlayer(PlayerID i) -{ - assert(IsInsideBS(i, PLAYER_FIRST, lengthof(_players))); - return &_players[i]; -} - Money CalculateCompanyValue(const Player *p); #endif /* PLAYER_BASE_H */ |