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diff --git a/src/player_base.h b/src/player_base.h
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+/* $Id$ */
+
+/** @file player_base.h Definition of stuff that is very close to a player, like the player struct itself. */
+
+#ifndef PLAYER_BASE_H
+#define PLAYER_BASE_H
+
+#include "road_type.h"
+#include "rail_type.h"
+#include "date_type.h"
+#include "engine.h"
+#include "livery.h"
+#include "autoreplace_type.h"
+#include "economy_type.h"
+#include "tile_type.h"
+
+struct PlayerEconomyEntry {
+ Money income;
+ Money expenses;
+ int32 delivered_cargo;
+ int32 performance_history; ///< player score (scale 0-1000)
+ Money company_value;
+};
+
+struct Player {
+ uint32 name_2;
+ uint16 name_1;
+
+ uint16 president_name_1;
+ uint32 president_name_2;
+
+ PlayerFace face;
+
+ Money player_money;
+ Money current_loan;
+
+ byte player_color;
+ Livery livery[LS_END];
+ byte player_money_fraction;
+ RailTypes avail_railtypes;
+ RoadTypes avail_roadtypes;
+ byte block_preview;
+ PlayerByte index;
+
+ uint16 cargo_types; ///< which cargo types were transported the last year
+
+ TileIndex location_of_house;
+ TileIndex last_build_coordinate;
+
+ PlayerByte share_owners[4];
+
+ Year inaugurated_year;
+ byte num_valid_stat_ent;
+
+ byte quarters_of_bankrupcy;
+ byte bankrupt_asked; ///< which players were asked about buying it?
+ int16 bankrupt_timeout;
+ Money bankrupt_value;
+
+ bool is_active;
+ bool is_ai;
+
+ Money yearly_expenses[3][13];
+ PlayerEconomyEntry cur_economy;
+ PlayerEconomyEntry old_economy[24];
+ EngineRenewList engine_renew_list; ///< Defined later
+ bool engine_renew;
+ bool renew_keep_length;
+ int16 engine_renew_months;
+ uint32 engine_renew_money;
+ uint16 num_engines[TOTAL_NUM_ENGINES]; ///< caches the number of engines of each type the player owns (no need to save this)
+};
+
+extern Player _players[MAX_PLAYERS];
+#define FOR_ALL_PLAYERS(p) for (p = _players; p != endof(_players); p++)
+
+static inline byte ActivePlayerCount()
+{
+ const Player *p;
+ byte count = 0;
+
+ FOR_ALL_PLAYERS(p) {
+ if (p->is_active) count++;
+ }
+
+ return count;
+}
+
+static inline Player *GetPlayer(PlayerID i)
+{
+ assert(IsInsideBS(i, PLAYER_FIRST, lengthof(_players)));
+ return &_players[i];
+}
+
+Money CalculateCompanyValue(const Player *p);
+
+#endif /* PLAYER_BASE_H */