diff options
Diffstat (limited to 'src/player.h')
-rw-r--r-- | src/player.h | 45 |
1 files changed, 1 insertions, 44 deletions
diff --git a/src/player.h b/src/player.h index b53e21299..2cc7c7485 100644 --- a/src/player.h +++ b/src/player.h @@ -15,6 +15,7 @@ #include "engine.h" #include "livery.h" #include "genworld.h" +#include "autoreplace_type.h" struct PlayerEconomyEntry { Money income; @@ -330,50 +331,6 @@ void LoadFromHighScore(); int8 SaveHighScoreValue(const Player *p); int8 SaveHighScoreValueNetwork(); -/* Engine Replacement Functions */ - -/** - * Remove all engine replacement settings for the given player. - * @param p Player. - */ -static inline void RemoveAllEngineReplacementForPlayer(Player *p) { RemoveAllEngineReplacement(&p->engine_renew_list); } - -/** - * Retrieve the engine replacement for the given player and original engine type. - * @param p Player. - * @param engine Engine type. - * @return The engine type to replace with, or INVALID_ENGINE if no - * replacement is in the list. - */ -static inline EngineID EngineReplacementForPlayer(const Player *p, EngineID engine, GroupID group) { return EngineReplacement(p->engine_renew_list, engine, group); } - -/** - * Check if a player has a replacement set up for the given engine. - * @param p Player. - * @param engine Engine type to be replaced. - * @return true if a replacement was set up, false otherwise. - */ -static inline bool EngineHasReplacementForPlayer(const Player *p, EngineID engine, GroupID group) { return EngineReplacementForPlayer(p, engine, group) != INVALID_ENGINE; } - -/** - * Add an engine replacement for the player. - * @param p Player. - * @param old_engine The original engine type. - * @param new_engine The replacement engine type. - * @param flags The calling command flags. - * @return 0 on success, CMD_ERROR on failure. - */ -static inline CommandCost AddEngineReplacementForPlayer(Player *p, EngineID old_engine, EngineID new_engine, GroupID group, uint32 flags) { return AddEngineReplacement(&p->engine_renew_list, old_engine, new_engine, group, flags); } - -/** - * Remove an engine replacement for the player. - * @param p Player. - * @param engine The original engine type. - * @param flags The calling command flags. - * @return 0 on success, CMD_ERROR on failure. - */ -static inline CommandCost RemoveEngineReplacementForPlayer(Player *p, EngineID engine, GroupID group, uint32 flags) {return RemoveEngineReplacement(&p->engine_renew_list, engine, group, flags); } - /** * Reset the livery schemes to the player's primary colour. * This is used on loading games without livery information and on new player start up. |