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-rw-r--r--src/player.h45
1 files changed, 1 insertions, 44 deletions
diff --git a/src/player.h b/src/player.h
index b53e21299..2cc7c7485 100644
--- a/src/player.h
+++ b/src/player.h
@@ -15,6 +15,7 @@
#include "engine.h"
#include "livery.h"
#include "genworld.h"
+#include "autoreplace_type.h"
struct PlayerEconomyEntry {
Money income;
@@ -330,50 +331,6 @@ void LoadFromHighScore();
int8 SaveHighScoreValue(const Player *p);
int8 SaveHighScoreValueNetwork();
-/* Engine Replacement Functions */
-
-/**
- * Remove all engine replacement settings for the given player.
- * @param p Player.
- */
-static inline void RemoveAllEngineReplacementForPlayer(Player *p) { RemoveAllEngineReplacement(&p->engine_renew_list); }
-
-/**
- * Retrieve the engine replacement for the given player and original engine type.
- * @param p Player.
- * @param engine Engine type.
- * @return The engine type to replace with, or INVALID_ENGINE if no
- * replacement is in the list.
- */
-static inline EngineID EngineReplacementForPlayer(const Player *p, EngineID engine, GroupID group) { return EngineReplacement(p->engine_renew_list, engine, group); }
-
-/**
- * Check if a player has a replacement set up for the given engine.
- * @param p Player.
- * @param engine Engine type to be replaced.
- * @return true if a replacement was set up, false otherwise.
- */
-static inline bool EngineHasReplacementForPlayer(const Player *p, EngineID engine, GroupID group) { return EngineReplacementForPlayer(p, engine, group) != INVALID_ENGINE; }
-
-/**
- * Add an engine replacement for the player.
- * @param p Player.
- * @param old_engine The original engine type.
- * @param new_engine The replacement engine type.
- * @param flags The calling command flags.
- * @return 0 on success, CMD_ERROR on failure.
- */
-static inline CommandCost AddEngineReplacementForPlayer(Player *p, EngineID old_engine, EngineID new_engine, GroupID group, uint32 flags) { return AddEngineReplacement(&p->engine_renew_list, old_engine, new_engine, group, flags); }
-
-/**
- * Remove an engine replacement for the player.
- * @param p Player.
- * @param engine The original engine type.
- * @param flags The calling command flags.
- * @return 0 on success, CMD_ERROR on failure.
- */
-static inline CommandCost RemoveEngineReplacementForPlayer(Player *p, EngineID engine, GroupID group, uint32 flags) {return RemoveEngineReplacement(&p->engine_renew_list, engine, group, flags); }
-
/**
* Reset the livery schemes to the player's primary colour.
* This is used on loading games without livery information and on new player start up.