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-rw-r--r--src/pathfinder/npf/npf.cpp8
-rw-r--r--src/pathfinder/npf/npf_func.h12
-rw-r--r--src/pathfinder/pathfinder_type.h2
-rw-r--r--src/pathfinder/yapf/yapf.h10
-rw-r--r--src/pathfinder/yapf/yapf_rail.cpp18
5 files changed, 25 insertions, 25 deletions
diff --git a/src/pathfinder/npf/npf.cpp b/src/pathfinder/npf/npf.cpp
index 1fe5fe07f..1e732a125 100644
--- a/src/pathfinder/npf/npf.cpp
+++ b/src/pathfinder/npf/npf.cpp
@@ -1127,7 +1127,7 @@ static void NPFFillWithOrderData(NPFFindStationOrTileData *fstd, const Vehicle *
/*** Road vehicles ***/
-FindDepotData NPFRoadVehicleFindNearestDepot(const RoadVehicle *v, int max_distance)
+FindDepotData NPFRoadVehicleFindNearestDepot(const RoadVehicle *v, int max_penalty)
{
Trackdir trackdir = v->GetVehicleTrackdir();
@@ -1140,7 +1140,7 @@ FindDepotData NPFRoadVehicleFindNearestDepot(const RoadVehicle *v, int max_dista
* number by this. It might not be completely what we want, but it will
* work for now :-) We can possibly change this when the old pathfinder
* is removed. */
- return FindDepotData(ftd.node.tile, ftd.best_path_dist / NPF_TILE_LENGTH);
+ return FindDepotData(ftd.node.tile, ftd.best_path_dist);
}
Trackdir NPFRoadVehicleChooseTrack(const RoadVehicle *v, TileIndex tile, DiagDirection enterdir, TrackdirBits trackdirs)
@@ -1187,7 +1187,7 @@ Track NPFShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir,
/*** Trains ***/
-FindDepotData NPFTrainFindNearestDepot(const Train *v, int max_distance)
+FindDepotData NPFTrainFindNearestDepot(const Train *v, int max_penalty)
{
const Train *last = v->Last();
Trackdir trackdir = v->GetVehicleTrackdir();
@@ -1202,7 +1202,7 @@ FindDepotData NPFTrainFindNearestDepot(const Train *v, int max_distance)
* number by this. It might not be completely what we want, but it will
* work for now :-) We can possibly change this when the old pathfinder
* is removed. */
- return FindDepotData(ftd.node.tile, ftd.best_path_dist / NPF_TILE_LENGTH, NPFGetFlag(&ftd.node, NPF_FLAG_REVERSE));
+ return FindDepotData(ftd.node.tile, ftd.best_path_dist, NPFGetFlag(&ftd.node, NPF_FLAG_REVERSE));
}
bool NPFTrainFindNearestSafeTile(const Train *v, TileIndex tile, Trackdir trackdir, bool override_railtype)
diff --git a/src/pathfinder/npf/npf_func.h b/src/pathfinder/npf/npf_func.h
index 14c4d2c53..6684d9897 100644
--- a/src/pathfinder/npf/npf_func.h
+++ b/src/pathfinder/npf/npf_func.h
@@ -19,12 +19,12 @@
/**
* Used when user sends road vehicle to the nearest depot or if road vehicle needs servicing using NPF.
* @param v vehicle that needs to go to some depot
- * @param max_distance max distance (number of track tiles) from the current vehicle position
- * (used also as optimization - the pathfinder can stop path finding if max_distance
+ * @param max_penalty max distance (in pathfinder penalty) from the current vehicle position
+ * (used also as optimization - the pathfinder can stop path finding if max_penalty
* was reached and no depot was seen)
* @return the data about the depot
*/
-FindDepotData NPFRoadVehicleFindNearestDepot(const RoadVehicle *v, int max_distance);
+FindDepotData NPFRoadVehicleFindNearestDepot(const RoadVehicle *v, int max_penalty);
/**
* Finds the best path for given road vehicle using NPF.
@@ -49,12 +49,12 @@ Track NPFShipChooseTrack(const Ship *v, TileIndex tile, DiagDirection enterdir,
/**
* Used when user sends train to the nearest depot or if train needs servicing using NPF
* @param v train that needs to go to some depot
- * @param max_distance max distance (number of track tiles) from the current train position
- * (used also as optimization - the pathfinder can stop path finding if max_distance
+ * @param max_penalty max max_penalty (in pathfinder penalty) from the current train position
+ * (used also as optimization - the pathfinder can stop path finding if max_penalty
* was reached and no depot was seen)
* @return the data about the depot
*/
-FindDepotData NPFTrainFindNearestDepot(const Train *v, int max_distance);
+FindDepotData NPFTrainFindNearestDepot(const Train *v, int max_penalty);
/**
* Try to extend the reserved path of a train to the nearest safe tile using NPF.
diff --git a/src/pathfinder/pathfinder_type.h b/src/pathfinder/pathfinder_type.h
index 0bb3f2e5d..5943537c2 100644
--- a/src/pathfinder/pathfinder_type.h
+++ b/src/pathfinder/pathfinder_type.h
@@ -43,7 +43,7 @@ static const int YAPF_INFINITE_PENALTY = 1000 * YAPF_TILE_LENGTH;
*/
struct FindDepotData {
TileIndex tile; ///< The tile of the depot
- uint best_length; ///< The distance towards the depot, or UINT_MAX if not found
+ uint best_length; ///< The distance towards the depot in penalty, or UINT_MAX if not found
bool reverse; ///< True if reversing is necessary for the train to get to this depot
/**
diff --git a/src/pathfinder/yapf/yapf.h b/src/pathfinder/yapf/yapf.h
index 1f7b4a6a5..54e46ce75 100644
--- a/src/pathfinder/yapf/yapf.h
+++ b/src/pathfinder/yapf/yapf.h
@@ -52,18 +52,18 @@ Track YapfTrainChooseTrack(const Train *v, TileIndex tile, DiagDirection enterdi
/**
* Used when user sends road vehicle to the nearest depot or if road vehicle needs servicing using YAPF.
* @param v vehicle that needs to go to some depot
- * @param max_distance max distance (number of track tiles) from the current vehicle position
- * (used also as optimization - the pathfinder can stop path finding if max_distance
+ * @param max_penalty max distance (in pathfinder penalty) from the current vehicle position
+ * (used also as optimization - the pathfinder can stop path finding if max_penalty
* was reached and no depot was seen)
* @return the data about the depot
*/
-FindDepotData YapfRoadVehicleFindNearestDepot(const RoadVehicle *v, int max_distance);
+FindDepotData YapfRoadVehicleFindNearestDepot(const RoadVehicle *v, int max_penalty);
/**
* Used when user sends train to the nearest depot or if train needs servicing using YAPF.
* @param v train that needs to go to some depot
- * @param max_distance max distance (number of track tiles) from the current train position
- * (used also as optimization - the pathfinder can stop path finding if max_distance
+ * @param max_penalty max distance (int pathfinder penalty) from the current train position
+ * (used also as optimization - the pathfinder can stop path finding if max_penalty
* was reached and no depot was seen)
* @return the data about the depot
*/
diff --git a/src/pathfinder/yapf/yapf_rail.cpp b/src/pathfinder/yapf/yapf_rail.cpp
index 5cb4957fd..4365ac50f 100644
--- a/src/pathfinder/yapf/yapf_rail.cpp
+++ b/src/pathfinder/yapf/yapf_rail.cpp
@@ -217,7 +217,7 @@ public:
return 't';
}
- static bool stFindNearestDepotTwoWay(const Train *v, TileIndex t1, Trackdir td1, TileIndex t2, Trackdir td2, int max_distance, int reverse_penalty, TileIndex *depot_tile, bool *reversed)
+ static bool stFindNearestDepotTwoWay(const Train *v, TileIndex t1, Trackdir td1, TileIndex t2, Trackdir td2, int max_penalty, int reverse_penalty, TileIndex *depot_tile, bool *reversed)
{
Tpf pf1;
/*
@@ -229,15 +229,15 @@ public:
* so it will only impact performance when you do not manually set
* depot orders and you do not disable automatic servicing.
*/
- if (max_distance != 0) pf1.DisableCache(true);
- bool result1 = pf1.FindNearestDepotTwoWay(v, t1, td1, t2, td2, max_distance, reverse_penalty, depot_tile, reversed);
+ if (max_penalty != 0) pf1.DisableCache(true);
+ bool result1 = pf1.FindNearestDepotTwoWay(v, t1, td1, t2, td2, max_penalty, reverse_penalty, depot_tile, reversed);
#if DEBUG_YAPF_CACHE
Tpf pf2;
TileIndex depot_tile2 = INVALID_TILE;
bool reversed2 = false;
pf2.DisableCache(true);
- bool result2 = pf2.FindNearestDepotTwoWay(v, t1, td1, t2, td2, max_distance, reverse_penalty, &depot_tile2, &reversed2);
+ bool result2 = pf2.FindNearestDepotTwoWay(v, t1, td1, t2, td2, max_penalty, reverse_penalty, &depot_tile2, &reversed2);
if (result1 != result2 || (result1 && (*depot_tile != depot_tile2 || *reversed != reversed2))) {
DEBUG(yapf, 0, "CACHE ERROR: FindNearestDepotTwoWay() = [%s, %s]", result1 ? "T" : "F", result2 ? "T" : "F");
DumpState(pf1, pf2);
@@ -247,12 +247,12 @@ public:
return result1;
}
- FORCEINLINE bool FindNearestDepotTwoWay(const Train *v, TileIndex t1, Trackdir td1, TileIndex t2, Trackdir td2, int max_distance, int reverse_penalty, TileIndex *depot_tile, bool *reversed)
+ FORCEINLINE bool FindNearestDepotTwoWay(const Train *v, TileIndex t1, Trackdir td1, TileIndex t2, Trackdir td2, int max_penalty, int reverse_penalty, TileIndex *depot_tile, bool *reversed)
{
/* set origin and destination nodes */
Yapf().SetOrigin(t1, td1, t2, td2, reverse_penalty, true);
Yapf().SetDestination(v);
- Yapf().SetMaxCost(YAPF_TILE_LENGTH * max_distance);
+ Yapf().SetMaxCost(max_penalty);
/* find the best path */
bool bFound = Yapf().FindPath(v);
@@ -600,7 +600,7 @@ bool YapfTrainCheckReverse(const Train *v)
return reverse;
}
-FindDepotData YapfTrainFindNearestDepot(const Train *v, int max_distance)
+FindDepotData YapfTrainFindNearestDepot(const Train *v, int max_penalty)
{
FindDepotData fdd;
@@ -618,8 +618,8 @@ FindDepotData YapfTrainFindNearestDepot(const Train *v, int max_distance)
pfnFindNearestDepotTwoWay = &CYapfAnyDepotRail2::stFindNearestDepotTwoWay; // Trackdir, forbid 90-deg
}
- bool ret = pfnFindNearestDepotTwoWay(v, origin.tile, origin.trackdir, last_tile, td_rev, max_distance, YAPF_INFINITE_PENALTY, &fdd.tile, &fdd.reverse);
- fdd.best_length = ret ? max_distance / 2 : UINT_MAX; // some fake distance or NOT_FOUND
+ bool ret = pfnFindNearestDepotTwoWay(v, origin.tile, origin.trackdir, last_tile, td_rev, max_penalty, YAPF_INFINITE_PENALTY, &fdd.tile, &fdd.reverse);
+ fdd.best_length = ret ? max_penalty / 2 : UINT_MAX; // some fake distance or NOT_FOUND
return fdd;
}