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-rw-r--r--src/pathfinder/npf/aystar.cpp11
-rw-r--r--src/pathfinder/npf/aystar.h4
-rw-r--r--src/pathfinder/npf/npf.cpp2
3 files changed, 7 insertions, 10 deletions
diff --git a/src/pathfinder/npf/aystar.cpp b/src/pathfinder/npf/aystar.cpp
index 0facc358f..770fc3499 100644
--- a/src/pathfinder/npf/aystar.cpp
+++ b/src/pathfinder/npf/aystar.cpp
@@ -214,14 +214,14 @@ void AyStar::Free()
* This function make the memory go back to zero
* This function should be called when you are using the same instance again.
*/
-void AyStarMain_Clear(AyStar *aystar)
+void AyStar::Clear()
{
/* Clean the Queue, but not the elements within. That will be done by
* the hash. */
- aystar->OpenListQueue.Clear(false);
+ this->OpenListQueue.Clear(false);
/* Clean the hashes */
- clear_Hash(&aystar->OpenListHash, true);
- clear_Hash(&aystar->ClosedListHash, true);
+ clear_Hash(&this->OpenListHash, true);
+ clear_Hash(&this->ClosedListHash, true);
#ifdef AYSTAR_DEBUG
printf("[AyStar] Cleared AyStar\n");
@@ -254,7 +254,7 @@ int AyStarMain_Main(AyStar *aystar)
#endif
if (r != AYSTAR_STILL_BUSY) {
/* We're done, clean up */
- aystar->clear(aystar);
+ aystar->Clear();
}
switch (r) {
@@ -295,6 +295,5 @@ void init_AyStar(AyStar *aystar, Hash_HashProc hash, uint num_buckets)
aystar->addstart = AyStarMain_AddStartNode;
aystar->main = AyStarMain_Main;
- aystar->clear = AyStarMain_Clear;
aystar->checktile = AyStarMain_CheckTile;
}
diff --git a/src/pathfinder/npf/aystar.h b/src/pathfinder/npf/aystar.h
index 8088ba7fe..b37758092 100644
--- a/src/pathfinder/npf/aystar.h
+++ b/src/pathfinder/npf/aystar.h
@@ -107,7 +107,6 @@ typedef void AyStar_FoundEndNode(AyStar *aystar, OpenListNode *current);
typedef void AyStar_AddStartNode(AyStar *aystar, AyStarNode *start_node, uint g);
typedef int AyStar_Main(AyStar *aystar);
typedef int AyStar_CheckTile(AyStar *aystar, AyStarNode *current, OpenListNode *parent);
-typedef void AyStar_Clear(AyStar *aystar);
struct AyStar {
/* These fields should be filled before initting the AyStar, but not changed
@@ -151,7 +150,7 @@ struct AyStar {
AyStar_Main *main;
int Loop();
void Free();
- AyStar_Clear *clear;
+ void Clear();
AyStar_CheckTile *checktile;
/* These will contain the open and closed lists */
@@ -167,7 +166,6 @@ struct AyStar {
int AyStarMain_Main(AyStar *aystar);
-void AyStarMain_Clear(AyStar *aystar);
/* Initialize an AyStar. You should fill all appropriate fields before
* callling init_AyStar (see the declaration of AyStar for which fields are
diff --git a/src/pathfinder/npf/npf.cpp b/src/pathfinder/npf/npf.cpp
index 42a09a3f2..a8b471c73 100644
--- a/src/pathfinder/npf/npf.cpp
+++ b/src/pathfinder/npf/npf.cpp
@@ -1083,7 +1083,7 @@ void InitializeNPF()
first_init = false;
init_AyStar(&_npf_aystar, NPFHash, NPF_HASH_SIZE);
} else {
- AyStarMain_Clear(&_npf_aystar);
+ _npf_aystar.Clear();
}
_npf_aystar.loops_per_tick = 0;
_npf_aystar.max_path_cost = 0;