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-rw-r--r--src/pathfinder/npf/npf.cpp4
-rw-r--r--src/pathfinder/yapf/yapf_costbase.hpp4
-rw-r--r--src/pathfinder/yapf/yapf_road.cpp4
3 files changed, 6 insertions, 6 deletions
diff --git a/src/pathfinder/npf/npf.cpp b/src/pathfinder/npf/npf.cpp
index 9eca606f0..bfefce215 100644
--- a/src/pathfinder/npf/npf.cpp
+++ b/src/pathfinder/npf/npf.cpp
@@ -237,8 +237,8 @@ static uint NPFSlopeCost(AyStarNode *current)
/* Get the height on both sides of the tile edge.
* Avoid testing the height on the tile-center. This will fail for halftile-foundations.
*/
- int z1 = GetSlopeZ(x1 + dx4, y1 + dy4);
- int z2 = GetSlopeZ(x2 - dx4, y2 - dy4);
+ int z1 = GetSlopePixelZ(x1 + dx4, y1 + dy4);
+ int z2 = GetSlopePixelZ(x2 - dx4, y2 - dy4);
if (z2 - z1 > 1) {
/* Slope up */
diff --git a/src/pathfinder/yapf/yapf_costbase.hpp b/src/pathfinder/yapf/yapf_costbase.hpp
index 057c0ae5b..6f6fed007 100644
--- a/src/pathfinder/yapf/yapf_costbase.hpp
+++ b/src/pathfinder/yapf/yapf_costbase.hpp
@@ -27,13 +27,13 @@ struct CYapfCostBase {
/* it is bridge ramp, check if we are entering the bridge */
if (GetTunnelBridgeDirection(tile) != TrackdirToExitdir(td)) return false; // no, we are leaving it, no penalty
/* we are entering the bridge */
- Slope tile_slope = GetTileSlope(tile, NULL);
+ Slope tile_slope = GetTilePixelSlope(tile, NULL);
Axis axis = DiagDirToAxis(GetTunnelBridgeDirection(tile));
return !HasBridgeFlatRamp(tile_slope, axis);
} else {
/* not bridge ramp */
if (IsTunnelTile(tile)) return false; // tunnel entry/exit doesn't slope
- Slope tile_slope = GetTileSlope(tile, NULL);
+ Slope tile_slope = GetTilePixelSlope(tile, NULL);
return IsUphillTrackdir(tile_slope, td); // slopes uphill => apply penalty
}
}
diff --git a/src/pathfinder/yapf/yapf_road.cpp b/src/pathfinder/yapf/yapf_road.cpp
index c909e7e8a..9a0b40f5b 100644
--- a/src/pathfinder/yapf/yapf_road.cpp
+++ b/src/pathfinder/yapf/yapf_road.cpp
@@ -36,12 +36,12 @@ protected:
/* height of the center of the current tile */
int x1 = TileX(tile) * TILE_SIZE;
int y1 = TileY(tile) * TILE_SIZE;
- int z1 = GetSlopeZ(x1 + TILE_SIZE / 2, y1 + TILE_SIZE / 2);
+ int z1 = GetSlopePixelZ(x1 + TILE_SIZE / 2, y1 + TILE_SIZE / 2);
/* height of the center of the next tile */
int x2 = TileX(next_tile) * TILE_SIZE;
int y2 = TileY(next_tile) * TILE_SIZE;
- int z2 = GetSlopeZ(x2 + TILE_SIZE / 2, y2 + TILE_SIZE / 2);
+ int z2 = GetSlopePixelZ(x2 + TILE_SIZE / 2, y2 + TILE_SIZE / 2);
if (z2 - z1 > 1) {
/* Slope up */