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-rw-r--r--src/pathfinder/npf/npf.cpp6
-rw-r--r--src/pathfinder/npf/npf_func.h9
2 files changed, 6 insertions, 9 deletions
diff --git a/src/pathfinder/npf/npf.cpp b/src/pathfinder/npf/npf.cpp
index 76c4fc7ce..7d19d4ef1 100644
--- a/src/pathfinder/npf/npf.cpp
+++ b/src/pathfinder/npf/npf.cpp
@@ -1130,7 +1130,7 @@ FindDepotData NPFRoadVehicleFindNearestDepot(const RoadVehicle *v, int max_penal
return FindDepotData(ftd.node.tile, ftd.best_path_dist);
}
-Trackdir NPFRoadVehicleChooseTrack(const RoadVehicle *v, TileIndex tile, DiagDirection enterdir, TrackdirBits trackdirs, bool &path_found)
+Trackdir NPFRoadVehicleChooseTrack(const RoadVehicle *v, TileIndex tile, DiagDirection enterdir, bool &path_found)
{
NPFFindStationOrTileData fstd;
@@ -1152,7 +1152,7 @@ Trackdir NPFRoadVehicleChooseTrack(const RoadVehicle *v, TileIndex tile, DiagDir
/*** Ships ***/
-Track NPFShipChooseTrack(const Ship *v, TrackBits tracks, bool &path_found)
+Track NPFShipChooseTrack(const Ship *v, bool &path_found)
{
NPFFindStationOrTileData fstd;
Trackdir trackdir = v->GetVehicleTrackdir();
@@ -1255,7 +1255,7 @@ bool NPFTrainCheckReverse(const Train *v)
return ftd.best_bird_dist == 0 && NPFGetFlag(&ftd.node, NPF_FLAG_REVERSE);
}
-Track NPFTrainChooseTrack(const Train *v, TrackBits tracks, bool &path_found, bool reserve_track, struct PBSTileInfo *target)
+Track NPFTrainChooseTrack(const Train *v, bool &path_found, bool reserve_track, struct PBSTileInfo *target)
{
NPFFindStationOrTileData fstd;
NPFFillWithOrderData(&fstd, v, reserve_track);
diff --git a/src/pathfinder/npf/npf_func.h b/src/pathfinder/npf/npf_func.h
index 366727f9c..2429989ab 100644
--- a/src/pathfinder/npf/npf_func.h
+++ b/src/pathfinder/npf/npf_func.h
@@ -32,20 +32,18 @@ FindDepotData NPFRoadVehicleFindNearestDepot(const RoadVehicle *v, int max_penal
* @param v the RV that needs to find a path
* @param tile the tile to find the path from (should be next tile the RV is about to enter)
* @param enterdir diagonal direction which the RV will enter this new tile from
- * @param trackdirs available trackdirs on the new tile (to choose from)
* @param path_found [out] Whether a path has been found (true) or has been guessed (false)
* @return the best trackdir for next turn or INVALID_TRACKDIR if the path could not be found
*/
-Trackdir NPFRoadVehicleChooseTrack(const RoadVehicle *v, TileIndex tile, DiagDirection enterdir, TrackdirBits trackdirs, bool &path_found);
+Trackdir NPFRoadVehicleChooseTrack(const RoadVehicle *v, TileIndex tile, DiagDirection enterdir, bool &path_found);
/**
* Finds the best path for given ship using NPF.
* @param v the ship that needs to find a path
- * @param tracks available tracks on the new tile (to choose from)
* @param path_found [out] Whether a path has been found (true) or has been guessed (false)
* @return the best trackdir for next turn or INVALID_TRACK if the path could not be found
*/
-Track NPFShipChooseTrack(const Ship *v, TrackBits tracks, bool &path_found);
+Track NPFShipChooseTrack(const Ship *v, bool &path_found);
/**
* Returns true if it is better to reverse the ship before leaving depot using NPF.
@@ -85,12 +83,11 @@ bool NPFTrainCheckReverse(const Train *v);
/**
* Finds the best path for given train using NPF.
* @param v the train that needs to find a path
- * @param tracks available trackdirs on the new tile (to choose from)
* @param path_found [out] Whether a path has been found (true) or has been guessed (false)
* @param reserve_track indicates whether YAPF should try to reserve the found path
* @param target [out] the target tile of the reservation, free is set to true if path was reserved
* @return the best track for next turn
*/
-Track NPFTrainChooseTrack(const Train *v, TrackBits tracks, bool &path_found, bool reserve_track, struct PBSTileInfo *target);
+Track NPFTrainChooseTrack(const Train *v, bool &path_found, bool reserve_track, struct PBSTileInfo *target);
#endif /* NPF_FUNC_H */