summaryrefslogtreecommitdiff
path: root/src/pathfinder/npf
diff options
context:
space:
mode:
Diffstat (limited to 'src/pathfinder/npf')
-rw-r--r--src/pathfinder/npf/aystar.cpp2
-rw-r--r--src/pathfinder/npf/aystar.h8
2 files changed, 5 insertions, 5 deletions
diff --git a/src/pathfinder/npf/aystar.cpp b/src/pathfinder/npf/aystar.cpp
index 9ef2bca47..8bd63beb7 100644
--- a/src/pathfinder/npf/aystar.cpp
+++ b/src/pathfinder/npf/aystar.cpp
@@ -156,7 +156,7 @@ void AyStar::CheckTile(AyStarNode *current, OpenListNode *parent)
* his neighbour items. If they are valid, they are added to be checked too.
* @return Possible values:
* - #AYSTAR_EMPTY_OPENLIST : indicates all items are tested, and no path has been found.
- * - #AYSTAR_LIMIT_REACHED : Indicates that the max_nodes limit has been reached.
+ * - #AYSTAR_LIMIT_REACHED : Indicates that the max_search_nodes limit has been reached.
* - #AYSTAR_FOUND_END_NODE : indicates we found the end. Path_found now is true, and in path is the path found.
* - #AYSTAR_STILL_BUSY : indicates we have done this tile, did not found the path yet, and have items left to try.
*/
diff --git a/src/pathfinder/npf/aystar.h b/src/pathfinder/npf/aystar.h
index eaa70bf91..4ee9df332 100644
--- a/src/pathfinder/npf/aystar.h
+++ b/src/pathfinder/npf/aystar.h
@@ -30,7 +30,7 @@ enum AystarStatus {
AYSTAR_EMPTY_OPENLIST, ///< All items are tested, and no path has been found.
AYSTAR_STILL_BUSY, ///< Some checking was done, but no path found yet, and there are still items left to try.
AYSTAR_NO_PATH, ///< No path to the goal was found.
- AYSTAR_LIMIT_REACHED, ///< The #max_nodes limit has been reached, aborting search.
+ AYSTAR_LIMIT_REACHED, ///< The #AyStar::max_search_nodes limit has been reached, aborting search.
AYSTAR_DONE, ///< Not an end-tile, or wrong direction.
};
@@ -93,9 +93,9 @@ typedef int32 AyStar_CalculateG(AyStar *aystar, AyStarNode *current, OpenListNod
typedef int32 AyStar_CalculateH(AyStar *aystar, AyStarNode *current, OpenListNode *parent);
/**
- * This function requests the tiles around the current tile and put them in #tiles_around.
- * #tiles_around is never reset, so if you are not using directions, just leave it alone.
- * \warning Never add more tiles_around than memory allocated for it.
+ * This function requests the tiles around the current tile and put them in #neighbours.
+ * #neighbours is never reset, so if you are not using directions, just leave it alone.
+ * @warning Never add more #neighbours than memory allocated for it.
*/
typedef void AyStar_GetNeighbours(AyStar *aystar, OpenListNode *current);