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-rw-r--r--src/pathfinder/npf/aystar.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/pathfinder/npf/aystar.cpp b/src/pathfinder/npf/aystar.cpp
index b14053b7c..163d7859e 100644
--- a/src/pathfinder/npf/aystar.cpp
+++ b/src/pathfinder/npf/aystar.cpp
@@ -144,14 +144,14 @@ void AyStar::CheckTile(AyStarNode *current, OpenListNode *parent)
/* Re-add it in the openlist_queue. */
this->openlist_queue.Push(check, new_f);
} else {
- /* A new node, add him to the OpenList */
+ /* A new node, add it to the OpenList */
this->OpenListAdd(closedlist_parent, current, new_f, new_g);
}
}
/**
* This function is the core of %AyStar. It handles one item and checks
- * his neighbour items. If they are valid, they are added to be checked too.
+ * its neighbour items. If they are valid, they are added to be checked too.
* @return Possible values:
* - #AYSTAR_EMPTY_OPENLIST : indicates all items are tested, and no path has been found.
* - #AYSTAR_LIMIT_REACHED : Indicates that the max_search_nodes limit has been reached.