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+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/** @file queue.h Simple Queue/Hash implementations. */
+
+#ifndef QUEUE_H
+#define QUEUE_H
+
+//#define NOFREE
+//#define QUEUE_DEBUG
+//#define HASH_DEBUG
+//#define HASH_STATS
+
+
+struct Queue;
+typedef bool Queue_PushProc(Queue *q, void *item, int priority);
+typedef void *Queue_PopProc(Queue *q);
+typedef bool Queue_DeleteProc(Queue *q, void *item, int priority);
+typedef void Queue_ClearProc(Queue *q, bool free_values);
+typedef void Queue_FreeProc(Queue *q, bool free_values);
+
+struct InsSortNode {
+ void *item;
+ int priority;
+ InsSortNode *next;
+};
+
+struct BinaryHeapNode {
+ void *item;
+ int priority;
+};
+
+
+struct Queue{
+ /*
+ * Pushes an element into the queue, at the appropriate place for the queue.
+ * Requires the queue pointer to be of an appropriate type, of course.
+ */
+ Queue_PushProc *push;
+ /*
+ * Pops the first element from the queue. What exactly is the first element,
+ * is defined by the exact type of queue.
+ */
+ Queue_PopProc *pop;
+ /*
+ * Deletes the item from the queue. priority should be specified if
+ * known, which speeds up the deleting for some queue's. Should be -1
+ * if not known.
+ */
+ Queue_DeleteProc *del;
+
+ /* Clears the queue, by removing all values from it. It's state is
+ * effectively reset. If free_items is true, each of the items cleared
+ * in this way are free()'d.
+ */
+ Queue_ClearProc *clear;
+ /* Frees the queue, by reclaiming all memory allocated by it. After
+ * this it is no longer usable. If free_items is true, any remaining
+ * items are free()'d too.
+ */
+ Queue_FreeProc *free;
+
+ union {
+ struct {
+ InsSortNode *first;
+ } inssort;
+ struct {
+ uint max_size;
+ uint size;
+ uint blocks; ///< The amount of blocks for which space is reserved in elements
+ BinaryHeapNode **elements;
+ } binaryheap;
+ } data;
+};
+
+
+/**
+ * Insertion Sorter
+ */
+
+/* Initializes a inssort and allocates internal memory. There is no maximum
+ * size */
+void init_InsSort(Queue *q);
+
+
+/*
+ * Binary Heap
+ * For information, see:
+ * http://www.policyalmanac.org/games/binaryHeaps.htm
+ */
+
+/* The amount of elements that will be malloc'd at a time */
+#define BINARY_HEAP_BLOCKSIZE_BITS 10
+
+/** Initializes a binary heap and allocates internal memory for maximum of
+ * max_size elements */
+void init_BinaryHeap(Queue *q, uint max_size);
+
+
+/*
+ * Hash
+ */
+struct HashNode {
+ uint key1;
+ uint key2;
+ void *value;
+ HashNode *next;
+};
+/**
+ * Generates a hash code from the given key pair. You should make sure that
+ * the resulting range is clearly defined.
+ */
+typedef uint Hash_HashProc(uint key1, uint key2);
+struct Hash {
+ /* The hash function used */
+ Hash_HashProc *hash;
+ /* The amount of items in the hash */
+ uint size;
+ /* The number of buckets allocated */
+ uint num_buckets;
+ /* A pointer to an array of num_buckets buckets. */
+ HashNode *buckets;
+ /* A pointer to an array of numbuckets booleans, which will be true if
+ * there are any Nodes in the bucket */
+ bool *buckets_in_use;
+};
+
+/* Call these function to manipulate a hash */
+
+/** Deletes the value with the specified key pair from the hash and returns
+ * that value. Returns NULL when the value was not present. The value returned
+ * is _not_ free()'d! */
+void *Hash_Delete(Hash *h, uint key1, uint key2);
+/** Sets the value associated with the given key pair to the given value.
+ * Returns the old value if the value was replaced, NULL when it was not yet present. */
+void *Hash_Set(Hash *h, uint key1, uint key2, void *value);
+/** Gets the value associated with the given key pair, or NULL when it is not
+ * present. */
+void *Hash_Get(const Hash *h, uint key1, uint key2);
+
+/* Call these function to create/destroy a hash */
+
+/** Builds a new hash in an existing struct. Make sure that hash() always
+ * returns a hash less than num_buckets! Call delete_hash after use */
+void init_Hash(Hash *h, Hash_HashProc *hash, uint num_buckets);
+/**
+ * Deletes the hash and cleans up. Only cleans up memory allocated by new_Hash
+ * & friends. If free is true, it will call free() on all the values that
+ * are left in the hash.
+ */
+void delete_Hash(Hash *h, bool free_values);
+/**
+ * Cleans the hash, but keeps the memory allocated
+ */
+void clear_Hash(Hash *h, bool free_values);
+/**
+ * Gets the current size of the Hash
+ */
+uint Hash_Size(const Hash *h);
+
+#endif /* QUEUE_H */