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-rw-r--r--src/pathfinder/npf/queue.cpp20
1 files changed, 12 insertions, 8 deletions
diff --git a/src/pathfinder/npf/queue.cpp b/src/pathfinder/npf/queue.cpp
index 0c8573e36..5b0e9a0ec 100644
--- a/src/pathfinder/npf/queue.cpp
+++ b/src/pathfinder/npf/queue.cpp
@@ -263,19 +263,23 @@ void init_Hash(Hash *h, Hash_HashProc *hash, uint num_buckets)
for (i = 0; i < num_buckets; i++) h->buckets_in_use[i] = false;
}
-
-void delete_Hash(Hash *h, bool free_values)
+/**
+ * Deletes the hash and cleans up. Only cleans up memory allocated by new_Hash
+ * & friends. If free is true, it will call free() on all the values that
+ * are left in the hash.
+ */
+void Hash::Delete(bool free_values)
{
uint i;
/* Iterate all buckets */
- for (i = 0; i < h->num_buckets; i++) {
- if (h->buckets_in_use[i]) {
+ for (i = 0; i < this->num_buckets; i++) {
+ if (this->buckets_in_use[i]) {
HashNode *node;
/* Free the first value */
- if (free_values) free(h->buckets[i].value);
- node = h->buckets[i].next;
+ if (free_values) free(this->buckets[i].value);
+ node = this->buckets[i].next;
while (node != NULL) {
HashNode *prev = node;
@@ -287,11 +291,11 @@ void delete_Hash(Hash *h, bool free_values)
}
}
}
- free(h->buckets);
+ free(this->buckets);
/* No need to free buckets_in_use, it is always allocated in one
* malloc with buckets */
#ifdef HASH_DEBUG
- debug("Freeing Hash: %p", h);
+ debug("Freeing Hash: %p", this);
#endif
}