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Diffstat (limited to 'src/pathfinder/npf/npf.h')
-rw-r--r-- | src/pathfinder/npf/npf.h | 151 |
1 files changed, 151 insertions, 0 deletions
diff --git a/src/pathfinder/npf/npf.h b/src/pathfinder/npf/npf.h new file mode 100644 index 000000000..3beb09391 --- /dev/null +++ b/src/pathfinder/npf/npf.h @@ -0,0 +1,151 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. + */ + +/** @file npf.h New A* pathfinder. */ + +#ifndef NPF_H +#define NPF_H + +#include "aystar.h" +#include "../../station_type.h" +#include "../../rail_type.h" +#include "../../company_type.h" +#include "../../vehicle_type.h" +#include "../../tile_type.h" +#include "../../track_type.h" +#include "../../core/bitmath_func.hpp" +#include "../../transport_type.h" + +/* mowing grass */ +enum { + NPF_HASH_BITS = 12, ///< The size of the hash used in pathfinding. Just changing this value should be sufficient to change the hash size. Should be an even value. + /* Do no change below values */ + NPF_HASH_SIZE = 1 << NPF_HASH_BITS, + NPF_HASH_HALFBITS = NPF_HASH_BITS / 2, + NPF_HASH_HALFMASK = (1 << NPF_HASH_HALFBITS) - 1 +}; + +/* For new pathfinding. Define here so it is globally available without having + * to include npf.h */ +enum { + NPF_TILE_LENGTH = 100 +}; + +enum { + /** This penalty is the equivalent of "inifite", which means that paths that + * get this penalty will be chosen, but only if there is no other route + * without it. Be careful with not applying this penalty to often, or the + * total path cost might overflow.. + * For now, this is just a Very Big Penalty, we might actually implement + * this in a nicer way :-) + */ + NPF_INFINITE_PENALTY = 1000 * NPF_TILE_LENGTH +}; + +/* Meant to be stored in AyStar.targetdata */ +struct NPFFindStationOrTileData { + TileIndex dest_coords; ///< An indication of where the station is, for heuristic purposes, or the target tile + StationID station_index; ///< station index we're heading for, or INVALID_STATION when we're heading for a tile + bool reserve_path; ///< Indicates whether the found path should be reserved + const Vehicle *v; ///< The vehicle we are pathfinding for +}; + +/* Indices into AyStar.userdata[] */ +enum { + NPF_TYPE = 0, ///< Contains a TransportTypes value + NPF_SUB_TYPE, ///< Contains the sub transport type + NPF_OWNER, ///< Contains an Owner value + NPF_RAILTYPES, ///< Contains a bitmask the compatible RailTypes of the engine when NPF_TYPE == TRANSPORT_RAIL. Unused otherwise. +}; + +/* Indices into AyStarNode.userdata[] */ +enum { + NPF_TRACKDIR_CHOICE = 0, ///< The trackdir chosen to get here + NPF_NODE_FLAGS, +}; + +/* Flags for AyStarNode.userdata[NPF_NODE_FLAGS]. Use NPFGetBit() and NPFGetBit() to use them. */ +enum NPFNodeFlag { + NPF_FLAG_SEEN_SIGNAL, ///< Used to mark that a signal was seen on the way, for rail only + NPF_FLAG_2ND_SIGNAL, ///< Used to mark that two signals were seen, rail only + NPF_FLAG_3RD_SIGNAL, ///< Used to mark that three signals were seen, rail only + NPF_FLAG_REVERSE, ///< Used to mark that this node was reached from the second start node, if applicable + NPF_FLAG_LAST_SIGNAL_RED, ///< Used to mark that the last signal on this path was red + NPF_FLAG_IGNORE_START_TILE, ///< Used to mark that the start tile is invalid, and searching should start from the second tile on + NPF_FLAG_TARGET_RESERVED, ///< Used to mark that the possible reservation target is already reserved + NPF_FLAG_IGNORE_RESERVED, ///< Used to mark that reserved tiles should be considered impassable +}; + +/* Meant to be stored in AyStar.userpath */ +struct NPFFoundTargetData { + uint best_bird_dist; ///< The best heuristic found. Is 0 if the target was found + uint best_path_dist; ///< The shortest path. Is UINT_MAX if no path is found + Trackdir best_trackdir; ///< The trackdir that leads to the shortest path/closest birds dist + AyStarNode node; ///< The node within the target the search led us to + bool res_okay; ///< True if a path reservation could be made +}; + +/* These functions below are _not_ re-entrant, in favor of speed! */ + +/* Will search from the given tile and direction, for a route to the given + * station for the given transport type. See the declaration of + * NPFFoundTargetData above for the meaning of the result. */ +NPFFoundTargetData NPFRouteToStationOrTile(TileIndex tile, Trackdir trackdir, bool ignore_start_tile, NPFFindStationOrTileData *target, TransportType type, uint sub_type, Owner owner, RailTypes railtypes); + +/* Will search as above, but with two start nodes, the second being the + * reverse. Look at the NPF_FLAG_REVERSE flag in the result node to see which + * direction was taken (NPFGetBit(result.node, NPF_FLAG_REVERSE)) */ +NPFFoundTargetData NPFRouteToStationOrTileTwoWay(TileIndex tile1, Trackdir trackdir1, bool ignore_start_tile1, TileIndex tile2, Trackdir trackdir2, bool ignore_start_tile2, NPFFindStationOrTileData *target, TransportType type, uint sub_type, Owner owner, RailTypes railtypes); + +/* Will search a route to the closest depot. */ + +/* Search using breadth first. Good for little track choice and inaccurate + * heuristic, such as railway/road.*/ +NPFFoundTargetData NPFRouteToDepotBreadthFirst(TileIndex tile, Trackdir trackdir, bool ignore_start_tile, TransportType type, uint sub_type, Owner owner, RailTypes railtypes); +/* Same as above but with two start nodes, the second being the reverse. Call + * NPFGetBit(result.node, NPF_FLAG_REVERSE) to see from which node the path + * orginated. All pathfs from the second node will have the given + * reverse_penalty applied (NPF_TILE_LENGTH is the equivalent of one full + * tile). + */ +NPFFoundTargetData NPFRouteToDepotBreadthFirstTwoWay(TileIndex tile1, Trackdir trackdir1, bool ignore_start_tile1, TileIndex tile2, Trackdir trackdir2, bool ignore_start_tile2, TransportType type, uint sub_type, Owner owner, RailTypes railtypes, uint reverse_penalty); +/* Search by trying each depot in order of Manhattan Distance. Good for lots + * of choices and accurate heuristics, such as water. */ +NPFFoundTargetData NPFRouteToDepotTrialError(TileIndex tile, Trackdir trackdir, bool ignore_start_tile, TransportType type, uint sub_type, Owner owner, RailTypes railtypes); + +/** + * Search for any safe tile using a breadth first search and try to reserve a path. + */ +NPFFoundTargetData NPFRouteToSafeTile(const struct Train *v, TileIndex tile, Trackdir trackdir, bool override_railtype); + + +void NPFFillWithOrderData(NPFFindStationOrTileData *fstd, Vehicle *v, bool reserve_path = false); + + +/* + * Functions to manipulate the various NPF related flags on an AyStarNode. + */ + +/** + * Returns the current value of the given flag on the given AyStarNode. + */ +static inline bool NPFGetFlag(const AyStarNode *node, NPFNodeFlag flag) +{ + return HasBit(node->user_data[NPF_NODE_FLAGS], flag); +} + +/** + * Sets the given flag on the given AyStarNode to the given value. + */ +static inline void NPFSetFlag(AyStarNode *node, NPFNodeFlag flag, bool value) +{ + SB(node->user_data[NPF_NODE_FLAGS], flag, 1, value); +} + +#endif /* NPF_H */ |