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+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/** @file npf.h New A* pathfinder. */
+
+#ifndef NPF_H
+#define NPF_H
+
+#include "aystar.h"
+#include "../../station_type.h"
+#include "../../rail_type.h"
+#include "../../company_type.h"
+#include "../../vehicle_type.h"
+#include "../../tile_type.h"
+#include "../../track_type.h"
+#include "../../core/bitmath_func.hpp"
+#include "../../transport_type.h"
+
+/* mowing grass */
+enum {
+ NPF_HASH_BITS = 12, ///< The size of the hash used in pathfinding. Just changing this value should be sufficient to change the hash size. Should be an even value.
+ /* Do no change below values */
+ NPF_HASH_SIZE = 1 << NPF_HASH_BITS,
+ NPF_HASH_HALFBITS = NPF_HASH_BITS / 2,
+ NPF_HASH_HALFMASK = (1 << NPF_HASH_HALFBITS) - 1
+};
+
+/* For new pathfinding. Define here so it is globally available without having
+ * to include npf.h */
+enum {
+ NPF_TILE_LENGTH = 100
+};
+
+enum {
+ /** This penalty is the equivalent of "inifite", which means that paths that
+ * get this penalty will be chosen, but only if there is no other route
+ * without it. Be careful with not applying this penalty to often, or the
+ * total path cost might overflow..
+ * For now, this is just a Very Big Penalty, we might actually implement
+ * this in a nicer way :-)
+ */
+ NPF_INFINITE_PENALTY = 1000 * NPF_TILE_LENGTH
+};
+
+/* Meant to be stored in AyStar.targetdata */
+struct NPFFindStationOrTileData {
+ TileIndex dest_coords; ///< An indication of where the station is, for heuristic purposes, or the target tile
+ StationID station_index; ///< station index we're heading for, or INVALID_STATION when we're heading for a tile
+ bool reserve_path; ///< Indicates whether the found path should be reserved
+ const Vehicle *v; ///< The vehicle we are pathfinding for
+};
+
+/* Indices into AyStar.userdata[] */
+enum {
+ NPF_TYPE = 0, ///< Contains a TransportTypes value
+ NPF_SUB_TYPE, ///< Contains the sub transport type
+ NPF_OWNER, ///< Contains an Owner value
+ NPF_RAILTYPES, ///< Contains a bitmask the compatible RailTypes of the engine when NPF_TYPE == TRANSPORT_RAIL. Unused otherwise.
+};
+
+/* Indices into AyStarNode.userdata[] */
+enum {
+ NPF_TRACKDIR_CHOICE = 0, ///< The trackdir chosen to get here
+ NPF_NODE_FLAGS,
+};
+
+/* Flags for AyStarNode.userdata[NPF_NODE_FLAGS]. Use NPFGetBit() and NPFGetBit() to use them. */
+enum NPFNodeFlag {
+ NPF_FLAG_SEEN_SIGNAL, ///< Used to mark that a signal was seen on the way, for rail only
+ NPF_FLAG_2ND_SIGNAL, ///< Used to mark that two signals were seen, rail only
+ NPF_FLAG_3RD_SIGNAL, ///< Used to mark that three signals were seen, rail only
+ NPF_FLAG_REVERSE, ///< Used to mark that this node was reached from the second start node, if applicable
+ NPF_FLAG_LAST_SIGNAL_RED, ///< Used to mark that the last signal on this path was red
+ NPF_FLAG_IGNORE_START_TILE, ///< Used to mark that the start tile is invalid, and searching should start from the second tile on
+ NPF_FLAG_TARGET_RESERVED, ///< Used to mark that the possible reservation target is already reserved
+ NPF_FLAG_IGNORE_RESERVED, ///< Used to mark that reserved tiles should be considered impassable
+};
+
+/* Meant to be stored in AyStar.userpath */
+struct NPFFoundTargetData {
+ uint best_bird_dist; ///< The best heuristic found. Is 0 if the target was found
+ uint best_path_dist; ///< The shortest path. Is UINT_MAX if no path is found
+ Trackdir best_trackdir; ///< The trackdir that leads to the shortest path/closest birds dist
+ AyStarNode node; ///< The node within the target the search led us to
+ bool res_okay; ///< True if a path reservation could be made
+};
+
+/* These functions below are _not_ re-entrant, in favor of speed! */
+
+/* Will search from the given tile and direction, for a route to the given
+ * station for the given transport type. See the declaration of
+ * NPFFoundTargetData above for the meaning of the result. */
+NPFFoundTargetData NPFRouteToStationOrTile(TileIndex tile, Trackdir trackdir, bool ignore_start_tile, NPFFindStationOrTileData *target, TransportType type, uint sub_type, Owner owner, RailTypes railtypes);
+
+/* Will search as above, but with two start nodes, the second being the
+ * reverse. Look at the NPF_FLAG_REVERSE flag in the result node to see which
+ * direction was taken (NPFGetBit(result.node, NPF_FLAG_REVERSE)) */
+NPFFoundTargetData NPFRouteToStationOrTileTwoWay(TileIndex tile1, Trackdir trackdir1, bool ignore_start_tile1, TileIndex tile2, Trackdir trackdir2, bool ignore_start_tile2, NPFFindStationOrTileData *target, TransportType type, uint sub_type, Owner owner, RailTypes railtypes);
+
+/* Will search a route to the closest depot. */
+
+/* Search using breadth first. Good for little track choice and inaccurate
+ * heuristic, such as railway/road.*/
+NPFFoundTargetData NPFRouteToDepotBreadthFirst(TileIndex tile, Trackdir trackdir, bool ignore_start_tile, TransportType type, uint sub_type, Owner owner, RailTypes railtypes);
+/* Same as above but with two start nodes, the second being the reverse. Call
+ * NPFGetBit(result.node, NPF_FLAG_REVERSE) to see from which node the path
+ * orginated. All pathfs from the second node will have the given
+ * reverse_penalty applied (NPF_TILE_LENGTH is the equivalent of one full
+ * tile).
+ */
+NPFFoundTargetData NPFRouteToDepotBreadthFirstTwoWay(TileIndex tile1, Trackdir trackdir1, bool ignore_start_tile1, TileIndex tile2, Trackdir trackdir2, bool ignore_start_tile2, TransportType type, uint sub_type, Owner owner, RailTypes railtypes, uint reverse_penalty);
+/* Search by trying each depot in order of Manhattan Distance. Good for lots
+ * of choices and accurate heuristics, such as water. */
+NPFFoundTargetData NPFRouteToDepotTrialError(TileIndex tile, Trackdir trackdir, bool ignore_start_tile, TransportType type, uint sub_type, Owner owner, RailTypes railtypes);
+
+/**
+ * Search for any safe tile using a breadth first search and try to reserve a path.
+ */
+NPFFoundTargetData NPFRouteToSafeTile(const struct Train *v, TileIndex tile, Trackdir trackdir, bool override_railtype);
+
+
+void NPFFillWithOrderData(NPFFindStationOrTileData *fstd, Vehicle *v, bool reserve_path = false);
+
+
+/*
+ * Functions to manipulate the various NPF related flags on an AyStarNode.
+ */
+
+/**
+ * Returns the current value of the given flag on the given AyStarNode.
+ */
+static inline bool NPFGetFlag(const AyStarNode *node, NPFNodeFlag flag)
+{
+ return HasBit(node->user_data[NPF_NODE_FLAGS], flag);
+}
+
+/**
+ * Sets the given flag on the given AyStarNode to the given value.
+ */
+static inline void NPFSetFlag(AyStarNode *node, NPFNodeFlag flag, bool value)
+{
+ SB(node->user_data[NPF_NODE_FLAGS], flag, 1, value);
+}
+
+#endif /* NPF_H */