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-rw-r--r--src/pathfinder/npf/npf.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/pathfinder/npf/npf.cpp b/src/pathfinder/npf/npf.cpp
index f10e4cd9e..1c39a30a0 100644
--- a/src/pathfinder/npf/npf.cpp
+++ b/src/pathfinder/npf/npf.cpp
@@ -998,7 +998,7 @@ static void NPFFollowTrack(AyStar *aystar, OpenListNode *current)
* When we are looking for one specific target (optionally multiple tiles), we
* should use a good heuristic to perform aystar search. When we search for
* multiple targets that are spread around, we should perform a breadth first
- * search by specifiying CalcZero as our heuristic.
+ * search by specifying CalcZero as our heuristic.
*/
static NPFFoundTargetData NPFRouteInternal(AyStarNode *start1, bool ignore_start_tile1, AyStarNode *start2, bool ignore_start_tile2, NPFFindStationOrTileData *target, AyStar_EndNodeCheck target_proc, AyStar_CalculateH heuristic_proc, AyStarUserData *user, uint reverse_penalty, bool ignore_reserved = false, int max_penalty = 0)
{