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Diffstat (limited to 'src/pathfinder/npf/aystar.cpp')
-rw-r--r--src/pathfinder/npf/aystar.cpp12
1 files changed, 5 insertions, 7 deletions
diff --git a/src/pathfinder/npf/aystar.cpp b/src/pathfinder/npf/aystar.cpp
index 2910f2c1c..b563a20d2 100644
--- a/src/pathfinder/npf/aystar.cpp
+++ b/src/pathfinder/npf/aystar.cpp
@@ -231,15 +231,15 @@ void AyStar::Clear()
* AYSTAR_NO_PATH : indicates that there was no path found.
* AYSTAR_STILL_BUSY : indicates we have done some checked, that we did not found the path yet, and that we still have items left to try.
* When the algorithm is done (when the return value is not AYSTAR_STILL_BUSY)
- * aystar->clear() is called. Note that when you stop the algorithm halfway,
- * you should still call clear() yourself!
+ * this->Clear() is called. Note that when you stop the algorithm halfway,
+ * you should still call Clear() yourself!
*/
-int AyStarMain_Main(AyStar *aystar)
+int AyStar::Main()
{
int r, i = 0;
/* Loop through the OpenList
* Quit if result is no AYSTAR_STILL_BUSY or is more than loops_per_tick */
- while ((r = aystar->Loop()) == AYSTAR_STILL_BUSY && (aystar->loops_per_tick == 0 || ++i < aystar->loops_per_tick)) { }
+ while ((r = this->Loop()) == AYSTAR_STILL_BUSY && (this->loops_per_tick == 0 || ++i < this->loops_per_tick)) { }
#ifdef AYSTAR_DEBUG
switch (r) {
case AYSTAR_FOUND_END_NODE: printf("[AyStar] Found path!\n"); break;
@@ -250,7 +250,7 @@ int AyStarMain_Main(AyStar *aystar)
#endif
if (r != AYSTAR_STILL_BUSY) {
/* We're done, clean up */
- aystar->Clear();
+ this->Clear();
}
switch (r) {
@@ -288,6 +288,4 @@ void init_AyStar(AyStar *aystar, Hash_HashProc hash, uint num_buckets)
* When that one gets full it reserves another one, till this number
* That is why it can stay this high */
aystar->OpenListQueue.Init(102400);
-
- aystar->main = AyStarMain_Main;
}