diff options
Diffstat (limited to 'src/pathfinder/npf/aystar.cpp')
-rw-r--r-- | src/pathfinder/npf/aystar.cpp | 12 |
1 files changed, 5 insertions, 7 deletions
diff --git a/src/pathfinder/npf/aystar.cpp b/src/pathfinder/npf/aystar.cpp index 2910f2c1c..b563a20d2 100644 --- a/src/pathfinder/npf/aystar.cpp +++ b/src/pathfinder/npf/aystar.cpp @@ -231,15 +231,15 @@ void AyStar::Clear() * AYSTAR_NO_PATH : indicates that there was no path found. * AYSTAR_STILL_BUSY : indicates we have done some checked, that we did not found the path yet, and that we still have items left to try. * When the algorithm is done (when the return value is not AYSTAR_STILL_BUSY) - * aystar->clear() is called. Note that when you stop the algorithm halfway, - * you should still call clear() yourself! + * this->Clear() is called. Note that when you stop the algorithm halfway, + * you should still call Clear() yourself! */ -int AyStarMain_Main(AyStar *aystar) +int AyStar::Main() { int r, i = 0; /* Loop through the OpenList * Quit if result is no AYSTAR_STILL_BUSY or is more than loops_per_tick */ - while ((r = aystar->Loop()) == AYSTAR_STILL_BUSY && (aystar->loops_per_tick == 0 || ++i < aystar->loops_per_tick)) { } + while ((r = this->Loop()) == AYSTAR_STILL_BUSY && (this->loops_per_tick == 0 || ++i < this->loops_per_tick)) { } #ifdef AYSTAR_DEBUG switch (r) { case AYSTAR_FOUND_END_NODE: printf("[AyStar] Found path!\n"); break; @@ -250,7 +250,7 @@ int AyStarMain_Main(AyStar *aystar) #endif if (r != AYSTAR_STILL_BUSY) { /* We're done, clean up */ - aystar->Clear(); + this->Clear(); } switch (r) { @@ -288,6 +288,4 @@ void init_AyStar(AyStar *aystar, Hash_HashProc hash, uint num_buckets) * When that one gets full it reserves another one, till this number * That is why it can stay this high */ aystar->OpenListQueue.Init(102400); - - aystar->main = AyStarMain_Main; } |