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-rw-r--r--src/os/macosx/crashlog_osx.cpp6
-rw-r--r--src/os/unix/crashlog_unix.cpp4
-rw-r--r--src/os/windows/crashlog_win.cpp6
3 files changed, 8 insertions, 8 deletions
diff --git a/src/os/macosx/crashlog_osx.cpp b/src/os/macosx/crashlog_osx.cpp
index 42c30dcd5..109b3e5fe 100644
--- a/src/os/macosx/crashlog_osx.cpp
+++ b/src/os/macosx/crashlog_osx.cpp
@@ -196,7 +196,7 @@ public:
void DisplayCrashDialog() const
{
static const char crash_title[] =
- "A serious fault condition occured in the game. The game will shut down.";
+ "A serious fault condition occurred in the game. The game will shut down.";
char message[1024];
seprintf(message, lastof(message),
@@ -225,14 +225,14 @@ void CDECL HandleCrash(int signum)
}
if (GamelogTestEmergency()) {
- ShowMacDialog("A serious fault condition occured in the game. The game will shut down.",
+ ShowMacDialog("A serious fault condition occurred in the game. The game will shut down.",
"As you loaded an emergency savegame no crash information will be generated.\n",
"Quit");
abort();
}
if (SaveloadCrashWithMissingNewGRFs()) {
- ShowMacDialog("A serious fault condition occured in the game. The game will shut down.",
+ ShowMacDialog("A serious fault condition occurred in the game. The game will shut down.",
"As you loaded an savegame for which you do not have the required NewGRFs no crash information will be generated.\n",
"Quit");
abort();
diff --git a/src/os/unix/crashlog_unix.cpp b/src/os/unix/crashlog_unix.cpp
index 5f17fafdb..0960720d1 100644
--- a/src/os/unix/crashlog_unix.cpp
+++ b/src/os/unix/crashlog_unix.cpp
@@ -156,13 +156,13 @@ static void CDECL HandleCrash(int signum)
}
if (GamelogTestEmergency()) {
- printf("A serious fault condition occured in the game. The game will shut down.\n");
+ printf("A serious fault condition occurred in the game. The game will shut down.\n");
printf("As you loaded an emergency savegame no crash information will be generated.\n");
abort();
}
if (SaveloadCrashWithMissingNewGRFs()) {
- printf("A serious fault condition occured in the game. The game will shut down.\n");
+ printf("A serious fault condition occurred in the game. The game will shut down.\n");
printf("As you loaded an savegame for which you do not have the required NewGRFs\n");
printf("no crash information will be generated.\n");
abort();
diff --git a/src/os/windows/crashlog_win.cpp b/src/os/windows/crashlog_win.cpp
index fb0cbe57c..4bdb984f8 100644
--- a/src/os/windows/crashlog_win.cpp
+++ b/src/os/windows/crashlog_win.cpp
@@ -368,7 +368,7 @@ static LONG WINAPI ExceptionHandler(EXCEPTION_POINTERS *ep)
if (GamelogTestEmergency()) {
static const TCHAR _emergency_crash[] =
- _T("A serious fault condition occured in the game. The game will shut down.\n")
+ _T("A serious fault condition occurred in the game. The game will shut down.\n")
_T("As you loaded an emergency savegame no crash information will be generated.\n");
MessageBox(NULL, _emergency_crash, _T("Fatal Application Failure"), MB_ICONERROR);
ExitProcess(3);
@@ -376,7 +376,7 @@ static LONG WINAPI ExceptionHandler(EXCEPTION_POINTERS *ep)
if (SaveloadCrashWithMissingNewGRFs()) {
static const TCHAR _saveload_crash[] =
- _T("A serious fault condition occured in the game. The game will shut down.\n")
+ _T("A serious fault condition occurred in the game. The game will shut down.\n")
_T("As you loaded an savegame for which you do not have the required NewGRFs\n")
_T("no crash information will be generated.\n");
MessageBox(NULL, _saveload_crash, _T("Fatal Application Failure"), MB_ICONERROR);
@@ -445,7 +445,7 @@ static void CDECL CustomAbort(int signal)
static bool _expanded;
static const TCHAR _crash_desc[] =
- _T("A serious fault condition occured in the game. The game will shut down.\n")
+ _T("A serious fault condition occurred in the game. The game will shut down.\n")
_T("Please send the crash information and the crash.dmp file (if any) to the developers.\n")
_T("This will greatly help debugging. The correct place to do this is http://bugs.openttd.org. ")
_T("The information contained in the report is displayed below.\n")