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-rw-r--r--src/os/macosx/G5_detector.cpp2
-rw-r--r--src/os/macosx/macos.h4
-rw-r--r--src/os/macosx/osx_stdafx.h2
3 files changed, 4 insertions, 4 deletions
diff --git a/src/os/macosx/G5_detector.cpp b/src/os/macosx/G5_detector.cpp
index 00c46e859..01dcd8c20 100644
--- a/src/os/macosx/G5_detector.cpp
+++ b/src/os/macosx/G5_detector.cpp
@@ -13,7 +13,7 @@
#define CPU_SUBTYPE_POWERPC_970 ((cpu_subtype_t) 100)
#endif
-// this function is a lightly modified version of some code from Apple's developer homepage to detect G5 CPUs at runtime
+/* this function is a lightly modified version of some code from Apple's developer homepage to detect G5 CPUs at runtime */
main()
{
host_basic_info_data_t hostInfo;
diff --git a/src/os/macosx/macos.h b/src/os/macosx/macos.h
index 7b579e728..82f1db4c9 100644
--- a/src/os/macosx/macos.h
+++ b/src/os/macosx/macos.h
@@ -31,8 +31,8 @@ void ShowMacDialog ( const char *title, const char *message, const char *buttonL
void ShowMacAssertDialog ( const char *function, const char *file, const int line, const char *expression );
void ShowMacErrorDialog(const char *error);
-// Since MacOS X users will never see an assert unless they started the game from a terminal
-// we're using a custom assert(e) macro.
+/* Since MacOS X users will never see an assert unless they started the game from a terminal
+ * we're using a custom assert(e) macro. */
#undef assert
#ifdef NDEBUG
diff --git a/src/os/macosx/osx_stdafx.h b/src/os/macosx/osx_stdafx.h
index ef33b3c9d..e8589b61f 100644
--- a/src/os/macosx/osx_stdafx.h
+++ b/src/os/macosx/osx_stdafx.h
@@ -6,7 +6,7 @@
#define MACOS_STDAFX_H
#include <CoreServices/CoreServices.h>
-// remove the variables that CoreServices defines, but we define ourselves too
+/* remove the variables that CoreServices defines, but we define ourselves too */
#undef bool
#undef false
#undef true