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diff --git a/src/os/windows/font_win32.cpp b/src/os/windows/font_win32.cpp
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+++ b/src/os/windows/font_win32.cpp
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+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/** @file font_win32.cpp Functions related to font handling on Win32. */
+
+#include "../../stdafx.h"
+#include "../../debug.h"
+#include "font_win32.h"
+#include "../../blitter/factory.hpp"
+#include "../../core/alloc_func.hpp"
+#include "../../core/math_func.hpp"
+#include "../../fileio_func.h"
+#include "../../fontdetection.h"
+#include "../../fontcache.h"
+#include "../../string_func.h"
+#include "../../strings_func.h"
+#include "../../zoom_func.h"
+
+#include "../../table/control_codes.h"
+
+#include <windows.h>
+#include <shlobj.h> /* SHGetFolderPath */
+#include "os/windows/win32.h"
+#undef small // Say what, Windows?
+
+#include "safeguards.h"
+
+#ifdef WITH_FREETYPE
+
+#include <ft2build.h>
+#include FT_FREETYPE_H
+
+extern FT_Library _library;
+
+/**
+ * Get the short DOS 8.3 format for paths.
+ * FreeType doesn't support Unicode filenames and Windows' fopen (as used
+ * by FreeType) doesn't support UTF-8 filenames. So we have to convert the
+ * filename into something that isn't UTF-8 but represents the Unicode file
+ * name. This is the short DOS 8.3 format. This does not contain any
+ * characters that fopen doesn't support.
+ * @param long_path the path in system encoding.
+ * @return the short path in ANSI (ASCII).
+ */
+static const char *GetShortPath(const TCHAR *long_path)
+{
+ static char short_path[MAX_PATH];
+#ifdef UNICODE
+ WCHAR short_path_w[MAX_PATH];
+ GetShortPathName(long_path, short_path_w, lengthof(short_path_w));
+ WideCharToMultiByte(CP_ACP, 0, short_path_w, -1, short_path, lengthof(short_path), nullptr, nullptr);
+#else
+ /* Technically not needed, but do it for consistency. */
+ GetShortPathName(long_path, short_path, lengthof(short_path));
+#endif
+ return short_path;
+}
+
+/* Get the font file to be loaded into Freetype by looping the registry
+ * location where windows lists all installed fonts. Not very nice, will
+ * surely break if the registry path changes, but it works. Much better
+ * solution would be to use CreateFont, and extract the font data from it
+ * by GetFontData. The problem with this is that the font file needs to be
+ * kept in memory then until the font is no longer needed. This could mean
+ * an additional memory usage of 30MB (just for fonts!) when using an eastern
+ * font for all font sizes */
+#define FONT_DIR_NT "SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion\\Fonts"
+#define FONT_DIR_9X "SOFTWARE\\Microsoft\\Windows\\CurrentVersion\\Fonts"
+FT_Error GetFontByFaceName(const char *font_name, FT_Face *face)
+{
+ FT_Error err = FT_Err_Cannot_Open_Resource;
+ HKEY hKey;
+ LONG ret;
+ TCHAR vbuffer[MAX_PATH], dbuffer[256];
+ TCHAR *pathbuf;
+ const char *font_path;
+ uint index;
+ size_t path_len;
+
+ /* On windows NT (2000, NT3.5, XP, etc.) the fonts are stored in the
+ * "Windows NT" key, on Windows 9x in the Windows key. To save us having
+ * to retrieve the windows version, we'll just query both */
+ ret = RegOpenKeyEx(HKEY_LOCAL_MACHINE, _T(FONT_DIR_NT), 0, KEY_READ, &hKey);
+ if (ret != ERROR_SUCCESS) ret = RegOpenKeyEx(HKEY_LOCAL_MACHINE, _T(FONT_DIR_9X), 0, KEY_READ, &hKey);
+
+ if (ret != ERROR_SUCCESS) {
+ DEBUG(freetype, 0, "Cannot open registry key HKLM\\SOFTWARE\\Microsoft\\Windows (NT)\\CurrentVersion\\Fonts");
+ return err;
+ }
+
+ /* Convert font name to file system encoding. */
+ TCHAR *font_namep = _tcsdup(OTTD2FS(font_name));
+
+ for (index = 0;; index++) {
+ TCHAR *s;
+ DWORD vbuflen = lengthof(vbuffer);
+ DWORD dbuflen = lengthof(dbuffer);
+
+ ret = RegEnumValue(hKey, index, vbuffer, &vbuflen, nullptr, nullptr, (byte *)dbuffer, &dbuflen);
+ if (ret != ERROR_SUCCESS) goto registry_no_font_found;
+
+ /* The font names in the registry are of the following 3 forms:
+ * - ADMUI3.fon
+ * - Book Antiqua Bold (TrueType)
+ * - Batang & BatangChe & Gungsuh & GungsuhChe (TrueType)
+ * We will strip the font-type '()' if any and work with the font name
+ * itself, which must match exactly; if...
+ * TTC files, font files which contain more than one font are separated
+ * by '&'. Our best bet will be to do substr match for the fontname
+ * and then let FreeType figure out which index to load */
+ s = _tcschr(vbuffer, _T('('));
+ if (s != nullptr) s[-1] = '\0';
+
+ if (_tcschr(vbuffer, _T('&')) == nullptr) {
+ if (_tcsicmp(vbuffer, font_namep) == 0) break;
+ } else {
+ if (_tcsstr(vbuffer, font_namep) != nullptr) break;
+ }
+ }
+
+ if (!SUCCEEDED(OTTDSHGetFolderPath(nullptr, CSIDL_FONTS, nullptr, SHGFP_TYPE_CURRENT, vbuffer))) {
+ DEBUG(freetype, 0, "SHGetFolderPath cannot return fonts directory");
+ goto folder_error;
+ }
+
+ /* Some fonts are contained in .ttc files, TrueType Collection fonts. These
+ * contain multiple fonts inside this single file. GetFontData however
+ * returns the whole file, so we need to check each font inside to get the
+ * proper font. */
+ path_len = _tcslen(vbuffer) + _tcslen(dbuffer) + 2; // '\' and terminating nul.
+ pathbuf = AllocaM(TCHAR, path_len);
+ _sntprintf(pathbuf, path_len, _T("%s\\%s"), vbuffer, dbuffer);
+
+ /* Convert the path into something that FreeType understands. */
+ font_path = GetShortPath(pathbuf);
+
+ index = 0;
+ do {
+ err = FT_New_Face(_library, font_path, index, face);
+ if (err != FT_Err_Ok) break;
+
+ if (strncasecmp(font_name, (*face)->family_name, strlen((*face)->family_name)) == 0) break;
+ /* Try english name if font name failed */
+ if (strncasecmp(font_name + strlen(font_name) + 1, (*face)->family_name, strlen((*face)->family_name)) == 0) break;
+ err = FT_Err_Cannot_Open_Resource;
+
+ } while ((FT_Long)++index != (*face)->num_faces);
+
+
+folder_error:
+registry_no_font_found:
+ free(font_namep);
+ RegCloseKey(hKey);
+ return err;
+}
+
+/**
+ * Fonts can have localised names and when the system locale is the same as
+ * one of those localised names Windows will always return that localised name
+ * instead of allowing to get the non-localised (English US) name of the font.
+ * This will later on give problems as freetype uses the non-localised name of
+ * the font and we need to compare based on that name.
+ * Windows furthermore DOES NOT have an API to get the non-localised name nor
+ * can we override the system locale. This means that we have to actually read
+ * the font itself to gather the font name we want.
+ * Based on: http://blogs.msdn.com/michkap/archive/2006/02/13/530814.aspx
+ * @param logfont the font information to get the english name of.
+ * @return the English name (if it could be found).
+ */
+static const char *GetEnglishFontName(const ENUMLOGFONTEX *logfont)
+{
+ static char font_name[MAX_PATH];
+ const char *ret_font_name = nullptr;
+ uint pos = 0;
+ HDC dc;
+ HGDIOBJ oldfont;
+ byte *buf;
+ DWORD dw;
+ uint16 format, count, stringOffset, platformId, encodingId, languageId, nameId, length, offset;
+
+ HFONT font = CreateFontIndirect(&logfont->elfLogFont);
+ if (font == nullptr) goto err1;
+
+ dc = GetDC(nullptr);
+ oldfont = SelectObject(dc, font);
+ dw = GetFontData(dc, 'eman', 0, nullptr, 0);
+ if (dw == GDI_ERROR) goto err2;
+
+ buf = MallocT<byte>(dw);
+ dw = GetFontData(dc, 'eman', 0, buf, dw);
+ if (dw == GDI_ERROR) goto err3;
+
+ format = buf[pos++] << 8;
+ format += buf[pos++];
+ assert(format == 0);
+ count = buf[pos++] << 8;
+ count += buf[pos++];
+ stringOffset = buf[pos++] << 8;
+ stringOffset += buf[pos++];
+ for (uint i = 0; i < count; i++) {
+ platformId = buf[pos++] << 8;
+ platformId += buf[pos++];
+ encodingId = buf[pos++] << 8;
+ encodingId += buf[pos++];
+ languageId = buf[pos++] << 8;
+ languageId += buf[pos++];
+ nameId = buf[pos++] << 8;
+ nameId += buf[pos++];
+ if (nameId != 1) {
+ pos += 4; // skip length and offset
+ continue;
+ }
+ length = buf[pos++] << 8;
+ length += buf[pos++];
+ offset = buf[pos++] << 8;
+ offset += buf[pos++];
+
+ /* Don't buffer overflow */
+ length = std::min<uint16>(length, MAX_PATH - 1);
+ for (uint j = 0; j < length; j++) font_name[j] = buf[stringOffset + offset + j];
+ font_name[length] = '\0';
+
+ if ((platformId == 1 && languageId == 0) || // Macintosh English
+ (platformId == 3 && languageId == 0x0409)) { // Microsoft English (US)
+ ret_font_name = font_name;
+ break;
+ }
+ }
+
+err3:
+ free(buf);
+err2:
+ SelectObject(dc, oldfont);
+ ReleaseDC(nullptr, dc);
+ DeleteObject(font);
+err1:
+ return ret_font_name == nullptr ? WIDE_TO_MB((const TCHAR *)logfont->elfFullName) : ret_font_name;
+}
+#endif /* WITH_FREETYPE */
+
+class FontList {
+protected:
+ TCHAR **fonts;
+ uint items;
+ uint capacity;
+
+public:
+ FontList() : fonts(nullptr), items(0), capacity(0) { };
+
+ ~FontList() {
+ if (this->fonts == nullptr) return;
+
+ for (uint i = 0; i < this->items; i++) {
+ free(this->fonts[i]);
+ }
+
+ free(this->fonts);
+ }
+
+ bool Add(const TCHAR *font) {
+ for (uint i = 0; i < this->items; i++) {
+ if (_tcscmp(this->fonts[i], font) == 0) return false;
+ }
+
+ if (this->items == this->capacity) {
+ this->capacity += 10;
+ this->fonts = ReallocT(this->fonts, this->capacity);
+ }
+
+ this->fonts[this->items++] = _tcsdup(font);
+
+ return true;
+ }
+};
+
+struct EFCParam {
+ FreeTypeSettings *settings;
+ LOCALESIGNATURE locale;
+ MissingGlyphSearcher *callback;
+ FontList fonts;
+};
+
+static int CALLBACK EnumFontCallback(const ENUMLOGFONTEX *logfont, const NEWTEXTMETRICEX *metric, DWORD type, LPARAM lParam)
+{
+ EFCParam *info = (EFCParam *)lParam;
+
+ /* Skip duplicates */
+ if (!info->fonts.Add((const TCHAR *)logfont->elfFullName)) return 1;
+ /* Only use TrueType fonts */
+ if (!(type & TRUETYPE_FONTTYPE)) return 1;
+ /* Don't use SYMBOL fonts */
+ if (logfont->elfLogFont.lfCharSet == SYMBOL_CHARSET) return 1;
+ /* Use monospaced fonts when asked for it. */
+ if (info->callback->Monospace() && (logfont->elfLogFont.lfPitchAndFamily & (FF_MODERN | FIXED_PITCH)) != (FF_MODERN | FIXED_PITCH)) return 1;
+
+ /* The font has to have at least one of the supported locales to be usable. */
+ if ((metric->ntmFontSig.fsCsb[0] & info->locale.lsCsbSupported[0]) == 0 && (metric->ntmFontSig.fsCsb[1] & info->locale.lsCsbSupported[1]) == 0) {
+ /* On win9x metric->ntmFontSig seems to contain garbage. */
+ FONTSIGNATURE fs;
+ memset(&fs, 0, sizeof(fs));
+ HFONT font = CreateFontIndirect(&logfont->elfLogFont);
+ if (font != nullptr) {
+ HDC dc = GetDC(nullptr);
+ HGDIOBJ oldfont = SelectObject(dc, font);
+ GetTextCharsetInfo(dc, &fs, 0);
+ SelectObject(dc, oldfont);
+ ReleaseDC(nullptr, dc);
+ DeleteObject(font);
+ }
+ if ((fs.fsCsb[0] & info->locale.lsCsbSupported[0]) == 0 && (fs.fsCsb[1] & info->locale.lsCsbSupported[1]) == 0) return 1;
+ }
+
+ char font_name[MAX_PATH];
+ convert_from_fs((const TCHAR *)logfont->elfFullName, font_name, lengthof(font_name));
+
+#ifdef WITH_FREETYPE
+ /* Add english name after font name */
+ const char *english_name = GetEnglishFontName(logfont);
+ strecpy(font_name + strlen(font_name) + 1, english_name, lastof(font_name));
+
+ /* Check whether we can actually load the font. */
+ bool ft_init = _library != nullptr;
+ bool found = false;
+ FT_Face face;
+ /* Init FreeType if needed. */
+ if ((ft_init || FT_Init_FreeType(&_library) == FT_Err_Ok) && GetFontByFaceName(font_name, &face) == FT_Err_Ok) {
+ FT_Done_Face(face);
+ found = true;
+ }
+ if (!ft_init) {
+ /* Uninit FreeType if we did the init. */
+ FT_Done_FreeType(_library);
+ _library = nullptr;
+ }
+
+ if (!found) return 1;
+#else
+ const char *english_name = font_name;
+#endif /* WITH_FREETYPE */
+
+ info->callback->SetFontNames(info->settings, font_name, &logfont->elfLogFont);
+ if (info->callback->FindMissingGlyphs()) return 1;
+ DEBUG(freetype, 1, "Fallback font: %s (%s)", font_name, english_name);
+ return 0; // stop enumerating
+}
+
+bool SetFallbackFont(FreeTypeSettings *settings, const char *language_isocode, int winlangid, MissingGlyphSearcher *callback)
+{
+ DEBUG(freetype, 1, "Trying fallback fonts");
+ EFCParam langInfo;
+ if (GetLocaleInfo(MAKELCID(winlangid, SORT_DEFAULT), LOCALE_FONTSIGNATURE, (LPTSTR)&langInfo.locale, sizeof(langInfo.locale) / sizeof(TCHAR)) == 0) {
+ /* Invalid langid or some other mysterious error, can't determine fallback font. */
+ DEBUG(freetype, 1, "Can't get locale info for fallback font (langid=0x%x)", winlangid);
+ return false;
+ }
+ langInfo.settings = settings;
+ langInfo.callback = callback;
+
+ LOGFONT font;
+ /* Enumerate all fonts. */
+ font.lfCharSet = DEFAULT_CHARSET;
+ font.lfFaceName[0] = '\0';
+ font.lfPitchAndFamily = 0;
+
+ HDC dc = GetDC(nullptr);
+ int ret = EnumFontFamiliesEx(dc, &font, (FONTENUMPROC)&EnumFontCallback, (LPARAM)&langInfo, 0);
+ ReleaseDC(nullptr, dc);
+ return ret == 0;
+}
+
+
+#ifndef ANTIALIASED_QUALITY
+#define ANTIALIASED_QUALITY 4
+#endif
+
+/**
+ * Create a new Win32FontCache.
+ * @param fs The font size that is going to be cached.
+ * @param logfont The font that has to be loaded.
+ * @param pixels The number of pixels this font should be high.
+ */
+Win32FontCache::Win32FontCache(FontSize fs, const LOGFONT &logfont, int pixels) : TrueTypeFontCache(fs, pixels), logfont(logfont)
+{
+ this->dc = CreateCompatibleDC(nullptr);
+ this->SetFontSize(fs, pixels);
+}
+
+Win32FontCache::~Win32FontCache()
+{
+ this->ClearFontCache();
+ DeleteDC(this->dc);
+ DeleteObject(this->font);
+}
+
+void Win32FontCache::SetFontSize(FontSize fs, int pixels)
+{
+ if (pixels == 0) {
+ /* Try to determine a good height based on the minimal height recommended by the font. */
+ int scaled_height = ScaleFontTrad(this->GetDefaultFontHeight(this->fs));
+ pixels = scaled_height;
+
+ HFONT temp = CreateFontIndirect(&this->logfont);
+ if (temp != nullptr) {
+ HGDIOBJ old = SelectObject(this->dc, temp);
+
+ UINT size = GetOutlineTextMetrics(this->dc, 0, nullptr);
+ LPOUTLINETEXTMETRIC otm = (LPOUTLINETEXTMETRIC)AllocaM(BYTE, size);
+ GetOutlineTextMetrics(this->dc, size, otm);
+
+ /* Font height is minimum height plus the difference between the default
+ * height for this font size and the small size. */
+ int diff = scaled_height - ScaleFontTrad(this->GetDefaultFontHeight(FS_SMALL));
+ pixels = Clamp(std::min(otm->otmusMinimumPPEM, 20u) + diff, scaled_height, MAX_FONT_SIZE);
+
+ SelectObject(dc, old);
+ DeleteObject(temp);
+ }
+ } else {
+ pixels = ScaleFontTrad(pixels);
+ }
+ this->used_size = pixels;
+
+ /* Create GDI font handle. */
+ this->logfont.lfHeight = -pixels;
+ this->logfont.lfWidth = 0;
+ this->logfont.lfOutPrecision = ANTIALIASED_QUALITY;
+
+ if (this->font != nullptr) {
+ SelectObject(dc, this->old_font);
+ DeleteObject(this->font);
+ }
+ this->font = CreateFontIndirect(&this->logfont);
+ this->old_font = SelectObject(this->dc, this->font);
+
+ /* Query the font metrics we needed. */
+ UINT otmSize = GetOutlineTextMetrics(this->dc, 0, nullptr);
+ POUTLINETEXTMETRIC otm = (POUTLINETEXTMETRIC)AllocaM(BYTE, otmSize);
+ GetOutlineTextMetrics(this->dc, otmSize, otm);
+
+ this->units_per_em = otm->otmEMSquare;
+ this->ascender = otm->otmTextMetrics.tmAscent;
+ this->descender = otm->otmTextMetrics.tmDescent;
+ this->height = this->ascender + this->descender;
+ this->glyph_size.cx = otm->otmTextMetrics.tmMaxCharWidth;
+ this->glyph_size.cy = otm->otmTextMetrics.tmHeight;
+
+ DEBUG(freetype, 2, "Loaded font '%s' with size %d", FS2OTTD((LPTSTR)((BYTE *)otm + (ptrdiff_t)otm->otmpFullName)), pixels);
+}
+
+/**
+ * Reset cached glyphs.
+ */
+void Win32FontCache::ClearFontCache()
+{
+ /* GUI scaling might have changed, determine font size anew if it was automatically selected. */
+ if (this->font != nullptr) this->SetFontSize(this->fs, this->req_size);
+
+ this->TrueTypeFontCache::ClearFontCache();
+}
+
+/* virtual */ const Sprite *Win32FontCache::InternalGetGlyph(GlyphID key, bool aa)
+{
+ GLYPHMETRICS gm;
+ MAT2 mat = { {0, 1}, {0, 0}, {0, 0}, {0, 1} };
+
+ /* Make a guess for the needed memory size. */
+ DWORD size = this->glyph_size.cy * Align(aa ? this->glyph_size.cx : std::max(this->glyph_size.cx / 8l, 1l), 4); // Bitmap data is DWORD-aligned rows.
+ byte *bmp = AllocaM(byte, size);
+ size = GetGlyphOutline(this->dc, key, GGO_GLYPH_INDEX | (aa ? GGO_GRAY8_BITMAP : GGO_BITMAP), &gm, size, bmp, &mat);
+
+ if (size == GDI_ERROR) {
+ /* No dice with the guess. First query size of needed glyph memory, then allocate the
+ * memory and query again. This dance is necessary as some glyphs will only render with
+ * the exact matching size; e.g. the space glyph has no pixels and must be requested
+ * with size == 0, anything else fails. Unfortunately, a failed call doesn't return any
+ * info about the size and thus the triple GetGlyphOutline()-call. */
+ size = GetGlyphOutline(this->dc, key, GGO_GLYPH_INDEX | (aa ? GGO_GRAY8_BITMAP : GGO_BITMAP), &gm, 0, nullptr, &mat);
+ if (size == GDI_ERROR) usererror("Unable to render font glyph");
+ bmp = AllocaM(byte, size);
+ GetGlyphOutline(this->dc, key, GGO_GLYPH_INDEX | (aa ? GGO_GRAY8_BITMAP : GGO_BITMAP), &gm, size, bmp, &mat);
+ }
+
+ /* Add 1 pixel for the shadow on the medium font. Our sprite must be at least 1x1 pixel. */
+ uint width = std::max(1U, (uint)gm.gmBlackBoxX + (this->fs == FS_NORMAL));
+ uint height = std::max(1U, (uint)gm.gmBlackBoxY + (this->fs == FS_NORMAL));
+
+ /* Limit glyph size to prevent overflows later on. */
+ if (width > 256 || height > 256) usererror("Font glyph is too large");
+
+ /* GDI has rendered the glyph, now we allocate a sprite and copy the image into it. */
+ SpriteLoader::Sprite sprite;
+ sprite.AllocateData(ZOOM_LVL_NORMAL, width * height);
+ sprite.type = ST_FONT;
+ sprite.width = width;
+ sprite.height = height;
+ sprite.x_offs = gm.gmptGlyphOrigin.x;
+ sprite.y_offs = this->ascender - gm.gmptGlyphOrigin.y;
+
+ if (size > 0) {
+ /* All pixel data returned by GDI is in the form of DWORD-aligned rows.
+ * For a non anti-aliased glyph, the returned bitmap has one bit per pixel.
+ * For anti-aliased rendering, GDI uses the strange value range of 0 to 64,
+ * inclusively. To map this to 0 to 255, we shift left by two and then
+ * subtract one. */
+ uint pitch = Align(aa ? gm.gmBlackBoxX : std::max(gm.gmBlackBoxX / 8u, 1u), 4);
+
+ /* Draw shadow for medium size. */
+ if (this->fs == FS_NORMAL && !aa) {
+ for (uint y = 0; y < gm.gmBlackBoxY; y++) {
+ for (uint x = 0; x < gm.gmBlackBoxX; x++) {
+ if (aa ? (bmp[x + y * pitch] > 0) : HasBit(bmp[(x / 8) + y * pitch], 7 - (x % 8))) {
+ sprite.data[1 + x + (1 + y) * sprite.width].m = SHADOW_COLOUR;
+ sprite.data[1 + x + (1 + y) * sprite.width].a = aa ? (bmp[x + y * pitch] << 2) - 1 : 0xFF;
+ }
+ }
+ }
+ }
+
+ for (uint y = 0; y < gm.gmBlackBoxY; y++) {
+ for (uint x = 0; x < gm.gmBlackBoxX; x++) {
+ if (aa ? (bmp[x + y * pitch] > 0) : HasBit(bmp[(x / 8) + y * pitch], 7 - (x % 8))) {
+ sprite.data[x + y * sprite.width].m = FACE_COLOUR;
+ sprite.data[x + y * sprite.width].a = aa ? (bmp[x + y * pitch] << 2) - 1 : 0xFF;
+ }
+ }
+ }
+ }
+
+ GlyphEntry new_glyph;
+ new_glyph.sprite = BlitterFactory::GetCurrentBlitter()->Encode(&sprite, AllocateFont);
+ new_glyph.width = gm.gmCellIncX;
+
+ this->SetGlyphPtr(key, &new_glyph);
+
+ return new_glyph.sprite;
+}
+
+/* virtual */ GlyphID Win32FontCache::MapCharToGlyph(WChar key)
+{
+ assert(IsPrintable(key));
+
+ if (key >= SCC_SPRITE_START && key <= SCC_SPRITE_END) {
+ return this->parent->MapCharToGlyph(key);
+ }
+
+ /* Convert characters outside of the BMP into surrogate pairs. */
+ WCHAR chars[2];
+ if (key >= 0x010000U) {
+ chars[0] = (WCHAR)(((key - 0x010000U) >> 10) + 0xD800);
+ chars[1] = (WCHAR)(((key - 0x010000U) & 0x3FF) + 0xDC00);
+ } else {
+ chars[0] = (WCHAR)(key & 0xFFFF);
+ }
+
+ WORD glyphs[2] = { 0, 0 };
+ GetGlyphIndicesW(this->dc, chars, key >= 0x010000U ? 2 : 1, glyphs, GGI_MARK_NONEXISTING_GLYPHS);
+
+ return glyphs[0] != 0xFFFF ? glyphs[0] : 0;
+}
+
+/* virtual */ const void *Win32FontCache::InternalGetFontTable(uint32 tag, size_t &length)
+{
+ DWORD len = GetFontData(this->dc, tag, 0, nullptr, 0);
+
+ void *result = nullptr;
+ if (len != GDI_ERROR && len > 0) {
+ result = MallocT<BYTE>(len);
+ GetFontData(this->dc, tag, 0, result, len);
+ }
+
+ length = len;
+ return result;
+}
+
+
+/**
+ * Loads the GDI font.
+ * If a GDI font description is present, e.g. from the automatic font
+ * fallback search, use it. Otherwise, try to resolve it by font name.
+ * @param fs The font size to load.
+ */
+void LoadWin32Font(FontSize fs)
+{
+ static const char *SIZE_TO_NAME[] = { "medium", "small", "large", "mono" };
+
+ FreeTypeSubSetting *settings = nullptr;
+ switch (fs) {
+ case FS_SMALL: settings = &_freetype.small; break;
+ case FS_NORMAL: settings = &_freetype.medium; break;
+ case FS_LARGE: settings = &_freetype.large; break;
+ case FS_MONO: settings = &_freetype.mono; break;
+ default: NOT_REACHED();
+ }
+
+ if (StrEmpty(settings->font)) return;
+
+ LOGFONT logfont;
+ MemSetT(&logfont, 0);
+ logfont.lfPitchAndFamily = fs == FS_MONO ? FIXED_PITCH : VARIABLE_PITCH;
+ logfont.lfCharSet = DEFAULT_CHARSET;
+ logfont.lfOutPrecision = OUT_OUTLINE_PRECIS;
+ logfont.lfClipPrecision = CLIP_DEFAULT_PRECIS;
+
+ if (settings->os_handle != nullptr) {
+ logfont = *(const LOGFONT *)settings->os_handle;
+ } else if (strchr(settings->font, '.') != nullptr) {
+ /* Might be a font file name, try load it. */
+
+ TCHAR fontPath[MAX_PATH] = {};
+
+ /* See if this is an absolute path. */
+ if (FileExists(settings->font)) {
+ convert_to_fs(settings->font, fontPath, lengthof(fontPath), false);
+ } else {
+ /* Scan the search-paths to see if it can be found. */
+ std::string full_font = FioFindFullPath(BASE_DIR, settings->font);
+ if (!full_font.empty()) {
+ convert_to_fs(full_font.c_str(), fontPath, lengthof(fontPath), false);
+ }
+ }
+
+ if (fontPath[0] != 0) {
+ if (AddFontResourceEx(fontPath, FR_PRIVATE, 0) != 0) {
+ /* Try a nice little undocumented function first for getting the internal font name.
+ * Some documentation is found at: http://www.undocprint.org/winspool/getfontresourceinfo */
+ typedef BOOL(WINAPI *PFNGETFONTRESOURCEINFO)(LPCTSTR, LPDWORD, LPVOID, DWORD);
+#ifdef UNICODE
+ static PFNGETFONTRESOURCEINFO GetFontResourceInfo = (PFNGETFONTRESOURCEINFO)GetProcAddress(GetModuleHandle(_T("Gdi32")), "GetFontResourceInfoW");
+#else
+ static PFNGETFONTRESOURCEINFO GetFontResourceInfo = (PFNGETFONTRESOURCEINFO)GetProcAddress(GetModuleHandle(_T("Gdi32")), "GetFontResourceInfoA");
+#endif
+
+ if (GetFontResourceInfo != nullptr) {
+ /* Try to query an array of LOGFONTs that describe the file. */
+ DWORD len = 0;
+ if (GetFontResourceInfo(fontPath, &len, nullptr, 2) && len >= sizeof(LOGFONT)) {
+ LOGFONT *buf = (LOGFONT *)AllocaM(byte, len);
+ if (GetFontResourceInfo(fontPath, &len, buf, 2)) {
+ logfont = *buf; // Just use first entry.
+ }
+ }
+ }
+
+ /* No dice yet. Use the file name as the font face name, hoping it matches. */
+ if (logfont.lfFaceName[0] == 0) {
+ TCHAR fname[_MAX_FNAME];
+ _tsplitpath(fontPath, nullptr, nullptr, fname, nullptr);
+
+ _tcsncpy_s(logfont.lfFaceName, lengthof(logfont.lfFaceName), fname, _TRUNCATE);
+ logfont.lfWeight = strcasestr(settings->font, " bold") != nullptr || strcasestr(settings->font, "-bold") != nullptr ? FW_BOLD : FW_NORMAL; // Poor man's way to allow selecting bold fonts.
+ }
+ } else {
+ ShowInfoF("Unable to load file '%s' for %s font, using default windows font selection instead", settings->font, SIZE_TO_NAME[fs]);
+ }
+ }
+ }
+
+ if (logfont.lfFaceName[0] == 0) {
+ logfont.lfWeight = strcasestr(settings->font, " bold") != nullptr ? FW_BOLD : FW_NORMAL; // Poor man's way to allow selecting bold fonts.
+ convert_to_fs(settings->font, logfont.lfFaceName, lengthof(logfont.lfFaceName), false);
+ }
+
+ HFONT font = CreateFontIndirect(&logfont);
+ if (font == nullptr) {
+ ShowInfoF("Unable to use '%s' for %s font, Win32 reported error 0x%lX, using sprite font instead", settings->font, SIZE_TO_NAME[fs], GetLastError());
+ return;
+ }
+ DeleteObject(font);
+
+ new Win32FontCache(fs, logfont, settings->size);
+}