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-rw-r--r--src/os/macosx/macos.h25
1 files changed, 2 insertions, 23 deletions
diff --git a/src/os/macosx/macos.h b/src/os/macosx/macos.h
index f60462481..b30cc8fce 100644
--- a/src/os/macosx/macos.h
+++ b/src/os/macosx/macos.h
@@ -30,29 +30,8 @@
#endif
-/*
- * Functions to show the popup window
- * use ShowMacDialog when you want to control title, message and text on the button
- * ShowMacAssertDialog is used by assert
- * ShowMacErrorDialog should be used when an unrecoverable error shows up. It only contains the title, which will should tell what went wrong
- * the function then adds text that tells the user to update and then report the bug if it's present in the newest version
- * It also quits in a nice way since we call it when we know something happened that will crash OpenTTD (like a needed pointer turns out to be NULL or similar)
- */
-void ShowMacDialog ( const char *title, const char *message, const char *buttonLabel );
-void ShowMacAssertDialog ( const char *function, const char *file, const int line, const char *expression );
-void ShowMacErrorDialog(const char *error);
-
-/* Since MacOS X users will never see an assert unless they started the game from a terminal
- * we're using a custom assert(e) macro. */
-#undef assert
-
-#ifdef NDEBUG
-#define assert(e) ((void)0)
-#else
-
-#define assert(e) \
- (__builtin_expect(!(e), 0) ? ShowMacAssertDialog ( __func__, __FILE__, __LINE__, #e ): (void)0 )
-#endif
+/** Helper function displaying a message the best possible way. */
+void ShowMacDialog(const char *title, const char *message, const char *button_label);
void GetMacOSVersion(int *return_major, int *return_minor, int *return_bugfix);