diff options
Diffstat (limited to 'src/os/macosx/font_osx.cpp')
-rw-r--r-- | src/os/macosx/font_osx.cpp | 279 |
1 files changed, 279 insertions, 0 deletions
diff --git a/src/os/macosx/font_osx.cpp b/src/os/macosx/font_osx.cpp index f9436312b..4ce2b24e0 100644 --- a/src/os/macosx/font_osx.cpp +++ b/src/os/macosx/font_osx.cpp @@ -9,13 +9,21 @@ #include "../../stdafx.h" #include "../../debug.h" +#include "font_osx.h" +#include "../../blitter/factory.hpp" +#include "../../fileio_func.h" #include "../../fontdetection.h" #include "../../string_func.h" #include "../../strings_func.h" +#include "../../zoom_func.h" #include "macos.h" +#include <cmath> + +#include "../../table/control_codes.h" #include "safeguards.h" + #ifdef WITH_FREETYPE #include <ft2build.h> @@ -136,3 +144,274 @@ bool SetFallbackFont(FreeTypeSettings *settings, const char *language_isocode, i callback->FindMissingGlyphs(); return result; } + + +CoreTextFontCache::CoreTextFontCache(FontSize fs, CFAutoRelease<CTFontDescriptorRef> &&font, int pixels) : TrueTypeFontCache(fs, pixels), font_desc(std::move(font)) +{ + this->SetFontSize(pixels); +} + +/** + * Reset cached glyphs. + */ +void CoreTextFontCache::ClearFontCache() +{ + /* GUI scaling might have changed, determine font size anew if it was automatically selected. */ + if (this->font) this->SetFontSize(this->req_size); + + this->TrueTypeFontCache::ClearFontCache(); +} + +void CoreTextFontCache::SetFontSize(int pixels) +{ + if (pixels == 0) { + /* Try to determine a good height based on the height recommended by the font. */ + int scaled_height = ScaleFontTrad(this->GetDefaultFontHeight(this->fs)); + pixels = scaled_height; + + CFAutoRelease<CTFontRef> font(CTFontCreateWithFontDescriptor(this->font_desc.get(), 0.0f, nullptr)); + if (font) { + float min_size = 0.0f; + + /* The 'head' TrueType table contains information about the + * 'smallest readable size in pixels'. Try to read it, if + * that doesn't work, we use the default OS font size instead. + * + * Reference: https://developer.apple.com/fonts/TrueType-Reference-Manual/RM06/Chap6head.html */ + CFAutoRelease<CFDataRef> data(CTFontCopyTable(font.get(), kCTFontTableHead, kCTFontTableOptionNoOptions)); + if (data) { + uint16_t lowestRecPPEM; // At offset 46 of the 'head' TrueType table. + CFDataGetBytes(data.get(), CFRangeMake(46, sizeof(lowestRecPPEM)), (UInt8 *)&lowestRecPPEM); + min_size = CFSwapInt16BigToHost(lowestRecPPEM); // TrueType data is always big-endian. + } else { + CFAutoRelease<CFNumberRef> size((CFNumberRef)CTFontCopyAttribute(font.get(), kCTFontSizeAttribute)); + CFNumberGetValue(size.get(), kCFNumberFloatType, &min_size); + } + + /* Font height is minimum height plus the difference between the default + * height for this font size and the small size. */ + int diff = scaled_height - ScaleFontTrad(this->GetDefaultFontHeight(FS_SMALL)); + pixels = Clamp(std::min<int>(min_size, MAX_FONT_MIN_REC_SIZE) + diff, scaled_height, MAX_FONT_SIZE); + } + } else { + pixels = ScaleFontTrad(pixels); + } + this->used_size = pixels; + + this->font.reset(CTFontCreateWithFontDescriptor(this->font_desc.get(), pixels, nullptr)); + + /* Query the font metrics we needed. We generally round all values up to + * make sure we don't inadvertently cut off a row or column of pixels, + * except when determining glyph to glyph advances. */ + this->units_per_em = CTFontGetUnitsPerEm(this->font.get()); + this->ascender = (int)std::ceil(CTFontGetAscent(this->font.get())); + this->descender = -(int)std::ceil(CTFontGetDescent(this->font.get())); + this->height = this->ascender - this->descender; + + /* Get real font name. */ + char name[128]; + CFAutoRelease<CFStringRef> font_name((CFStringRef)CTFontCopyAttribute(this->font.get(), kCTFontDisplayNameAttribute)); + CFStringGetCString(font_name.get(), name, lengthof(name), kCFStringEncodingUTF8); + this->font_name = name; + + DEBUG(freetype, 2, "Loaded font '%s' with size %d", this->font_name.c_str(), pixels); +} + +GlyphID CoreTextFontCache::MapCharToGlyph(WChar key) +{ + assert(IsPrintable(key)); + + if (key >= SCC_SPRITE_START && key <= SCC_SPRITE_END) { + return this->parent->MapCharToGlyph(key); + } + + /* Convert characters outside of the Basic Multilingual Plane into surrogate pairs. */ + UniChar chars[2]; + if (key >= 0x010000U) { + chars[0] = (UniChar)(((key - 0x010000U) >> 10) + 0xD800); + chars[1] = (UniChar)(((key - 0x010000U) & 0x3FF) + 0xDC00); + } else { + chars[0] = (UniChar)(key & 0xFFFF); + } + + CGGlyph glyph[2] = {0, 0}; + if (CTFontGetGlyphsForCharacters(this->font.get(), chars, glyph, key >= 0x010000U ? 2 : 1)) { + return glyph[0]; + } + + return 0; +} + +const void *CoreTextFontCache::InternalGetFontTable(uint32 tag, size_t &length) +{ + CFAutoRelease<CFDataRef> data(CTFontCopyTable(this->font.get(), (CTFontTableTag)tag, kCTFontTableOptionNoOptions)); + if (!data) return nullptr; + + length = CFDataGetLength(data.get()); + auto buf = MallocT<UInt8>(length); + + CFDataGetBytes(data.get(), CFRangeMake(0, (CFIndex)length), buf); + return buf; +} + +const Sprite *CoreTextFontCache::InternalGetGlyph(GlyphID key, bool use_aa) +{ + /* Get glyph size. */ + CGGlyph glyph = (CGGlyph)key; + CGRect bounds = CGRectNull; + if (MacOSVersionIsAtLeast(10, 8, 0)) { + bounds = CTFontGetOpticalBoundsForGlyphs(this->font.get(), &glyph, nullptr, 1, 0); + } else { + bounds = CTFontGetBoundingRectsForGlyphs(this->font.get(), kCTFontOrientationDefault, &glyph, nullptr, 1); + } + if (CGRectIsNull(bounds)) usererror("Unable to render font glyph"); + + uint bb_width = (uint)std::ceil(bounds.size.width) + 1; // Sometimes the glyph bounds are too tight and cut of the last pixel after rounding. + uint bb_height = (uint)std::ceil(bounds.size.height); + + /* Add 1 pixel for the shadow on the medium font. Our sprite must be at least 1x1 pixel. */ + uint width = std::max(1U, bb_width + (this->fs == FS_NORMAL ? 1 : 0)); + uint height = std::max(1U, bb_height + (this->fs == FS_NORMAL ? 1 : 0)); + + /* Limit glyph size to prevent overflows later on. */ + if (width > MAX_GLYPH_DIM || height > MAX_GLYPH_DIM) usererror("Font glyph is too large"); + + SpriteLoader::Sprite sprite; + sprite.AllocateData(ZOOM_LVL_NORMAL, width * height); + sprite.type = ST_FONT; + sprite.width = width; + sprite.height = height; + sprite.x_offs = (int16)std::round(CGRectGetMinX(bounds)); + sprite.y_offs = this->ascender - (int16)std::ceil(CGRectGetMaxY(bounds)); + + if (bounds.size.width > 0) { + /* Glyph is not a white-space glyph. Render it to a bitmap context. */ + + /* We only need the alpha channel, as we apply our own colour constants to the sprite. */ + int pitch = Align(bb_width, 16); + byte *bmp = CallocT<byte>(bb_height * pitch); + CFAutoRelease<CGContextRef> context(CGBitmapContextCreate(bmp, bb_width, bb_height, 8, pitch, nullptr, kCGImageAlphaOnly)); + /* Set antialias according to requirements. */ + CGContextSetAllowsAntialiasing(context.get(), use_aa); + CGContextSetAllowsFontSubpixelPositioning(context.get(), use_aa); + CGContextSetAllowsFontSubpixelQuantization(context.get(), !use_aa); + CGContextSetShouldSmoothFonts(context.get(), false); + + float offset = 0.5f; // CoreText uses 0.5 as pixel centers. We want pixel alignment. + CGPoint pos{offset - bounds.origin.x, offset - bounds.origin.y}; + CTFontDrawGlyphs(this->font.get(), &glyph, &pos, 1, context.get()); + + /* Draw shadow for medium size. */ + if (this->fs == FS_NORMAL && !use_aa) { + for (uint y = 0; y < bb_height; y++) { + for (uint x = 0; x < bb_width; x++) { + if (bmp[y * pitch + x] > 0) { + sprite.data[1 + x + (1 + y) * sprite.width].m = SHADOW_COLOUR; + sprite.data[1 + x + (1 + y) * sprite.width].a = use_aa ? bmp[x + y * pitch] : 0xFF; + } + } + } + } + + /* Extract pixel data. */ + for (uint y = 0; y < bb_height; y++) { + for (uint x = 0; x < bb_width; x++) { + if (bmp[y * pitch + x] > 0) { + sprite.data[x + y * sprite.width].m = FACE_COLOUR; + sprite.data[x + y * sprite.width].a = use_aa ? bmp[x + y * pitch] : 0xFF; + } + } + } + } + + GlyphEntry new_glyph; + new_glyph.sprite = BlitterFactory::GetCurrentBlitter()->Encode(&sprite, AllocateFont); + new_glyph.width = (byte)std::round(CTFontGetAdvancesForGlyphs(this->font.get(), kCTFontOrientationDefault, &glyph, nullptr, 1)); + this->SetGlyphPtr(key, &new_glyph); + + return new_glyph.sprite; +} + +/** + * Loads the TrueType font. + * If a CoreText font description is present, e.g. from the automatic font + * fallback search, use it. Otherwise, try to resolve it by font name. + * @param fs The font size to load. + */ +void LoadCoreTextFont(FontSize fs) +{ + static const char *SIZE_TO_NAME[] = { "medium", "small", "large", "mono" }; + + FreeTypeSubSetting *settings = nullptr; + switch (fs) { + default: NOT_REACHED(); + case FS_SMALL: settings = &_freetype.small; break; + case FS_NORMAL: settings = &_freetype.medium; break; + case FS_LARGE: settings = &_freetype.large; break; + case FS_MONO: settings = &_freetype.mono; break; + } + + if (StrEmpty(settings->font)) return; + + CFAutoRelease<CTFontDescriptorRef> font_ref; + + if (settings->os_handle != nullptr) { + font_ref.reset(static_cast<CTFontDescriptorRef>(const_cast<void *>(settings->os_handle))); + CFRetain(font_ref.get()); // Increase ref count to match a later release. + } + + if (!font_ref && MacOSVersionIsAtLeast(10, 6, 0)) { + /* Might be a font file name, try load it. Direct font loading is + * only supported starting on OSX 10.6. */ + CFAutoRelease<CFStringRef> path; + + /* See if this is an absolute path. */ + if (FileExists(settings->font)) { + path.reset(CFStringCreateWithCString(kCFAllocatorDefault, settings->font, kCFStringEncodingUTF8)); + } else { + /* Scan the search-paths to see if it can be found. */ + std::string full_font = FioFindFullPath(BASE_DIR, settings->font); + if (!full_font.empty()) { + path.reset(CFStringCreateWithCString(kCFAllocatorDefault, full_font.c_str(), kCFStringEncodingUTF8)); + } + } + + if (path) { + /* Try getting a font descriptor to see if the system can use it. */ + CFAutoRelease<CFURLRef> url(CFURLCreateWithFileSystemPath(kCFAllocatorDefault, path.get(), kCFURLPOSIXPathStyle, false)); + CFAutoRelease<CFArrayRef> descs(CTFontManagerCreateFontDescriptorsFromURL(url.get())); + + if (descs && CFArrayGetCount(descs.get()) > 0) { + font_ref.reset((CTFontDescriptorRef)CFArrayGetValueAtIndex(descs.get(), 0)); + CFRetain(font_ref.get()); + } else { + ShowInfoF("Unable to load file '%s' for %s font, using default OS font selection instead", settings->font, SIZE_TO_NAME[fs]); + } + } + } + + if (!font_ref) { + CFAutoRelease<CFStringRef> name(CFStringCreateWithCString(kCFAllocatorDefault, settings->font, kCFStringEncodingUTF8)); + + /* Simply creating the font using CTFontCreateWithNameAndSize will *always* return + * something, no matter the name. As such, we can't use it to check for existence. + * We instead query the list of all font descriptors that match the given name which + * does not do this stupid name fallback. */ + CFAutoRelease<CTFontDescriptorRef> name_desc(CTFontDescriptorCreateWithNameAndSize(name.get(), 0.0)); + CFAutoRelease<CFSetRef> mandatory_attribs(CFSetCreate(kCFAllocatorDefault, const_cast<const void **>(reinterpret_cast<const void * const *>(&kCTFontNameAttribute)), 1, &kCFTypeSetCallBacks)); + CFAutoRelease<CFArrayRef> descs(CTFontDescriptorCreateMatchingFontDescriptors(name_desc.get(), mandatory_attribs.get())); + + /* Assume the first result is the one we want. */ + if (descs && CFArrayGetCount(descs.get()) > 0) { + font_ref.reset((CTFontDescriptorRef)CFArrayGetValueAtIndex(descs.get(), 0)); + CFRetain(font_ref.get()); + } + } + + if (!font_ref) { + ShowInfoF("Unable to use '%s' for %s font, using sprite font instead", settings->font, SIZE_TO_NAME[fs]); + return; + } + + new CoreTextFontCache(fs, std::move(font_ref), settings->size); +} |