summaryrefslogtreecommitdiff
path: root/src/os/macosx/crashlog_osx.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/os/macosx/crashlog_osx.cpp')
-rw-r--r--src/os/macosx/crashlog_osx.cpp238
1 files changed, 238 insertions, 0 deletions
diff --git a/src/os/macosx/crashlog_osx.cpp b/src/os/macosx/crashlog_osx.cpp
new file mode 100644
index 000000000..6ead8e3b2
--- /dev/null
+++ b/src/os/macosx/crashlog_osx.cpp
@@ -0,0 +1,238 @@
+/* $Id$ */
+
+/*
+ * This file is part of OpenTTD.
+ * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
+ * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/** @file crashlog_osx.cpp OS X crash log handler */
+
+#include "../../stdafx.h"
+#include "../../crashlog.h"
+#include "../../string_func.h"
+#include "../../gamelog.h"
+#include "macos.h"
+
+#include <errno.h>
+#include <signal.h>
+#include <mach-o/arch.h>
+#include <dlfcn.h>
+#include <cxxabi.h>
+
+
+/* Macro testing a stack address for valid alignment. */
+#if defined(__i386__)
+#define IS_ALIGNED(addr) (((uintptr_t)(addr) & 0xf) == 8)
+#else
+#define IS_ALIGNED(addr) (((uintptr_t)(addr) & 0xf) == 0)
+#endif
+
+/* printf format specification for 32/64-bit addresses. */
+#if __LP64__
+#define PRINTF_PTR "0x%016lx"
+#else
+#define PRINTF_PTR "0x%08lx"
+#endif
+
+#define MAX_STACK_FRAMES 64
+
+/**
+ * OSX implementation for the crash logger.
+ */
+class CrashLogOSX : public CrashLog {
+ /** Signal that has been thrown. */
+ int signum;
+
+ char filename_save[MAX_PATH]; ///< Path of crash.sav
+ char filename_log[MAX_PATH]; ///< Path of crash.log
+
+ /* virtual */ char *LogOSVersion(char *buffer, const char *last) const
+ {
+ int ver_maj, ver_min, ver_bug;
+ GetMacOSVersion(&ver_maj, &ver_min, &ver_bug);
+
+ const NXArchInfo *arch = NXGetLocalArchInfo();
+
+ return buffer + seprintf(buffer, last,
+ "Operating system:\n"
+ " Name: Mac OS X\n"
+ " Release: %d.%d.%d\n"
+ " Machine: %s\n"
+ " Min Ver: %d\n\n",
+ ver_maj, ver_min, ver_bug,
+ arch != NULL ? arch->description : "unknown",
+ MAC_OS_X_VERSION_MIN_REQUIRED
+ );
+ }
+
+ /* virtual */ char *LogError(char *buffer, const char *last, const char *message) const
+ {
+ return buffer + seprintf(buffer, last,
+ "Crash reason:\n"
+ " Signal: %s (%d)\n"
+ " Message: %s\n\n",
+ strsignal(this->signum),
+ this->signum,
+ message == NULL ? "<none>" : message
+ );
+ }
+
+ /* virtual */ char *LogStacktrace(char *buffer, const char *last) const
+ {
+ /* As backtrace() is only implemented in 10.5 or later,
+ * we're rolling our own here. Mostly based on
+ * http://stackoverflow.com/questions/289820/getting-the-current-stack-trace-on-mac-os-x
+ * and some details looked up in the Darwin sources. */
+ buffer += seprintf(buffer, last, "\nStacktrace:\n");
+
+ void **frame;
+#if defined(__ppc__) || defined(__ppc64__)
+ /* Apple says __builtin_frame_address can be broken on PPC. */
+ __asm__ volatile("mr %0, r1" : "=r" (frame));
+#else
+ frame = (void **)__builtin_frame_address(0);
+#endif
+
+ for (int i = 0; frame != NULL && i < MAX_STACK_FRAMES; i++) {
+ /* Get IP for current stack frame. */
+#if defined(__ppc__) || defined(__ppc64__)
+ void *ip = frame[2];
+#else
+ void *ip = frame[1];
+#endif
+ if (ip == NULL) break;
+
+ /* Print running index. */
+ buffer += seprintf(buffer, last, " [%02d]", i);
+
+ Dl_info dli;
+ bool dl_valid = dladdr(ip, &dli) != 0;
+
+ const char *fname = "???";
+ if (dl_valid && dli.dli_fname) {
+ /* Valid image name? Extract filename from the complete path. */
+ const char *s = strrchr(dli.dli_fname, '/');
+ if (s != NULL) {
+ fname = s + 1;
+ } else {
+ fname = dli.dli_fname;
+ }
+ }
+ /* Print image name and IP. */
+ buffer += seprintf(buffer, last, " %-20s " PRINTF_PTR, fname, (uintptr_t)ip);
+
+ /* Print function offset if information is available. */
+ if (dl_valid && dli.dli_sname != NULL && dli.dli_saddr != NULL) {
+ /* Try to demangle a possible C++ symbol. */
+ int status = -1;
+ char *func_name = abi::__cxa_demangle(dli.dli_sname, NULL, 0, &status);
+
+ ptrdiff_t offset = (intptr_t)ip - (intptr_t)dli.dli_saddr;
+ buffer += seprintf(buffer, last, " (%s + %d)", func_name != NULL ? func_name : dli.dli_sname, offset);
+
+ free(func_name);
+ }
+ buffer += seprintf(buffer, last, "\n");
+
+ /* Get address of next stack frame. */
+ void **next = (void **)frame[0];
+ /* Frame address not increasing or not aligned? Broken stack, exit! */
+ if (next <= frame || !IS_ALIGNED(next)) break;
+ frame = next;
+ }
+
+ return buffer + seprintf(buffer, last, "\n");
+ }
+
+public:
+ /**
+ * A crash log is always generated by signal.
+ * @param signum the signal that was caused by the crash.
+ */
+ CrashLogOSX(int signum) : signum(signum)
+ {
+ filename_log[0] = '\0';
+ filename_save[0] = '\0';
+ }
+
+ /** Generate the crash log. */
+ bool MakeCrashLog()
+ {
+ char buffer[65536];
+ bool ret = true;
+
+ printf("Crash encountered, generating crash log...\n");
+ this->FillCrashLog(buffer, lastof(buffer));
+ printf("%s\n", buffer);
+ printf("Crash log generated.\n\n");
+
+ printf("Writing crash log to disk...\n");
+ if (!this->WriteCrashLog(buffer, filename_log, lastof(filename_log))) {
+ filename_log[0] = '\0';
+ ret = false;
+ }
+
+ printf("Writing crash savegame...\n");
+ if (!this->WriteSavegame(filename_save, lastof(filename_save))) {
+ filename_save[0] = '\0';
+ ret = false;
+ }
+
+ return ret;
+ }
+
+ /** Show a dialog with the crash information. */
+ void DisplayCrashDialog() const
+ {
+ static const char crash_title[] =
+ "A serious fault condition occured in the game. The game will shut down.";
+ static const char crash_info[] =
+ "Please send the generated crash information and the last (auto)save to the developers. "
+ "This will greatly help debugging. The correct place to do this is http://bugs.openttd.org.\n\n"
+ "Generated file(s):\n%s\n%s";
+
+ char message[1024];
+ seprintf(message, lastof(message), crash_info, this->filename_log, this->filename_save);
+
+ ShowMacDialog(crash_title, message, "Quit");
+ }
+};
+
+/** The signals we want our crash handler to handle. */
+static const int _signals_to_handle[] = { SIGSEGV, SIGABRT, SIGFPE, SIGBUS, SIGILL, SIGSYS };
+
+/**
+ * Entry point for the crash handler.
+ * @note Not static so it shows up in the backtrace.
+ * @param signum the signal that caused us to crash.
+ */
+void CDECL HandleCrash(int signum)
+{
+ /* Disable all handling of signals by us, so we don't go into infinite loops. */
+ for (const int *i = _signals_to_handle; i != endof(_signals_to_handle); i++) {
+ signal(*i, SIG_DFL);
+ }
+
+ if (GamelogTestEmergency()) {
+ ShowMacDialog("A serious fault condition occured in the game. The game will shut down.",
+ "As you loaded an emergency savegame no crash information will be generated.\n",
+ "Quit");
+ abort();
+ }
+
+ CrashLogOSX log(signum);
+ log.MakeCrashLog();
+ log.DisplayCrashDialog();
+
+ CrashLog::AfterCrashLogCleanup();
+ abort();
+}
+
+/* static */ void CrashLog::InitialiseCrashLog()
+{
+ for (const int *i = _signals_to_handle; i != endof(_signals_to_handle); i++) {
+ signal(*i, HandleCrash);
+ }
+}