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-rw-r--r--src/order_cmd.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/order_cmd.cpp b/src/order_cmd.cpp
index 77207ce3b..3e1f53f07 100644
--- a/src/order_cmd.cpp
+++ b/src/order_cmd.cpp
@@ -168,7 +168,9 @@ void Order::ConvertFromOldSavegame()
/* Then the load/depot action flags because those bits are going to be reused too
* and they reuse the non-stop bits. */
if (this->GetType() != OT_GOTO_DEPOT) {
- if ((this->flags & 4) == 0) {
+ if ((this->flags & 2) != 0) {
+ this->SetLoadType(OLFB_NO_LOAD);
+ } else if ((this->flags & 4) == 0) {
this->SetLoadType(OLF_LOAD_IF_POSSIBLE);
} else {
this->SetLoadType(_settings.gui.sg_full_load_any ? OLF_FULL_LOAD_ANY : OLFB_FULL_LOAD);