summaryrefslogtreecommitdiff
path: root/src/order_backup.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/order_backup.cpp')
-rw-r--r--src/order_backup.cpp162
1 files changed, 101 insertions, 61 deletions
diff --git a/src/order_backup.cpp b/src/order_backup.cpp
index 1518b2bde..0d54d5337 100644
--- a/src/order_backup.cpp
+++ b/src/order_backup.cpp
@@ -12,6 +12,8 @@
#include "stdafx.h"
#include "command_func.h"
#include "core/pool_func.hpp"
+#include "network/network.h"
+#include "network/network_func.h"
#include "order_backup.h"
#include "order_base.h"
#include "vehicle_base.h"
@@ -23,11 +25,20 @@ INSTANTIATE_POOL_METHODS(OrderBackup)
OrderBackup::~OrderBackup()
{
free(this->name);
- free(this->orders);
+
+ if (CleaningPool()) return;
+
+ Order *o = this->orders;
+ while (o != NULL) {
+ Order *next = o->next;
+ delete o;
+ o = next;
+ }
}
-OrderBackup::OrderBackup(const Vehicle *v)
+OrderBackup::OrderBackup(const Vehicle *v, uint32 user)
{
+ this->user = user;
this->tile = v->tile;
this->orderindex = v->cur_order_index;
this->group = v->group_id;
@@ -40,99 +51,128 @@ OrderBackup::OrderBackup(const Vehicle *v)
this->clone = (v->FirstShared() == v) ? v->NextShared() : v->FirstShared();
} else {
/* Else copy the orders */
+ Order **tail = &this->orders;
/* Count the number of orders */
- uint cnt = 0;
const Order *order;
- FOR_VEHICLE_ORDERS(v, order) cnt++;
-
- /* Allocate memory for the orders plus an end-of-orders marker */
- this->orders = MallocT<Order>(cnt + 1);
-
- Order *dest = this->orders;
-
- /* Copy the orders */
FOR_VEHICLE_ORDERS(v, order) {
- memcpy(dest, order, sizeof(Order));
- dest++;
+ Order *copy = new Order();
+ copy->AssignOrder(*order);
+ *tail = copy;
+ tail = &copy->next;
}
- /* End the list with an empty order */
- dest->Free();
}
}
-void OrderBackup::DoRestore(const Vehicle *v)
+void OrderBackup::DoRestore(Vehicle *v)
{
/* If we have a custom name, process that */
- if (this->name != NULL) DoCommandP(0, v->index, 0, CMD_RENAME_VEHICLE, NULL, this->name);
+ v->name = this->name;
+ this->name = NULL;
/* If we had shared orders, recover that */
if (this->clone != NULL) {
- DoCommandP(0, v->index | (this->clone->index << 16), CO_SHARE, CMD_CLONE_ORDER);
- } else if (this->orders != NULL) {
-
- /* CMD_NO_TEST_IF_IN_NETWORK is used here, because CMD_INSERT_ORDER checks if the
- * order number is one more than the current amount of orders, and because
- * in network the commands are queued before send, the second insert always
- * fails in test mode. By bypassing the test-mode, that no longer is a problem. */
- for (uint i = 0; !this->orders[i].IsType(OT_NOTHING); i++) {
- Order o = this->orders[i];
- /* Conditional orders need to have their destination to be valid on insertion. */
- if (o.IsType(OT_CONDITIONAL)) o.SetConditionSkipToOrder(0);
-
- if (!DoCommandP(0, v->index + (i << 16), o.Pack(),
- CMD_INSERT_ORDER | CMD_NO_TEST_IF_IN_NETWORK)) {
- break;
- }
-
- /* Copy timetable if enabled */
- if (_settings_game.order.timetabling && !DoCommandP(0, v->index | (i << 16) | (1 << 25),
- o.wait_time << 16 | o.travel_time,
- CMD_CHANGE_TIMETABLE | CMD_NO_TEST_IF_IN_NETWORK)) {
- break;
- }
- }
-
- /* Fix the conditional orders' destination. */
- for (uint i = 0; !this->orders[i].IsType(OT_NOTHING); i++) {
- if (!this->orders[i].IsType(OT_CONDITIONAL)) continue;
-
- if (!DoCommandP(0, v->index + (i << 16), MOF_LOAD | (this->orders[i].GetConditionSkipToOrder() << 4),
- CMD_MODIFY_ORDER | CMD_NO_TEST_IF_IN_NETWORK)) {
- break;
- }
- }
+ DoCommand(0, v->index | (this->clone->index << 16), CO_SHARE, DC_EXEC, CMD_CLONE_ORDER);
+ } else if (this->orders != NULL && OrderList::CanAllocateItem()) {
+ v->orders.list = new OrderList(this->orders, v);
+ this->orders = NULL;
}
- /* Restore vehicle order-index and service interval */
- DoCommandP(0, v->index, this->orderindex | (this->service_interval << 16), CMD_RESTORE_ORDER_INDEX);
+ uint num_orders = v->GetNumOrders();
+ if (num_orders != 0) v->cur_order_index = this->orderindex % num_orders;
+ v->service_interval = this->service_interval;
/* Restore vehicle group */
- DoCommandP(0, this->group, v->index, CMD_ADD_VEHICLE_GROUP);
+ DoCommand(0, this->group, v->index, DC_EXEC, CMD_ADD_VEHICLE_GROUP);
}
-/* static */ void OrderBackup::Backup(const Vehicle *v)
+/* static */ void OrderBackup::Backup(const Vehicle *v, uint32 user)
{
- OrderBackup::Reset();
- new OrderBackup(v);
+ /* Don't use reset as that broadcasts over the network to reset the variable,
+ * which is what we are doing at the moment. */
+ OrderBackup *ob;
+ FOR_ALL_ORDER_BACKUPS(ob) {
+ if (ob->user == user) delete ob;
+ }
+ new OrderBackup(v, user);
}
-/* static */ void OrderBackup::Restore(const Vehicle *v)
+/* static */ void OrderBackup::Restore(Vehicle *v, uint32 user)
{
OrderBackup *ob;
FOR_ALL_ORDER_BACKUPS(ob) {
- if (v->tile != ob->tile) continue;
+ if (v->tile != ob->tile || ob->user != user) continue;
ob->DoRestore(v);
delete ob;
}
}
-/* static */ void OrderBackup::Reset(TileIndex t)
+/* static */ void OrderBackup::ResetOfUser(TileIndex tile, uint32 user)
+{
+ OrderBackup *ob;
+ FOR_ALL_ORDER_BACKUPS(ob) {
+ if (ob->user == user && (ob->tile == tile || tile == INVALID_TILE)) delete ob;
+ }
+}
+
+/**
+ * Clear an OrderBackup
+ * @param tile Tile related to the to-be-cleared OrderBackup.
+ * @param flags For command.
+ * @param p1 Unused.
+ * @param p2 User that had the OrderBackup.
+ * @param text Unused.
+ * @return The cost of this operation or an error.
+ */
+CommandCost CmdClearOrderBackup(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
+ /* No need to check anything. If the tile or user don't exist we just ignore it. */
+ if (flags & DC_EXEC) OrderBackup::ResetOfUser(tile == 0 ? INVALID_TILE : tile, p2);
+
+ return CommandCost();
+}
+
+/* static */ void OrderBackup::ResetUser(uint32 user)
+{
+ assert(_network_server);
+
OrderBackup *ob;
FOR_ALL_ORDER_BACKUPS(ob) {
- if (t == INVALID_TILE || t == ob->tile) delete ob;
+ /* If it's not an backup of us, so ignore it. */
+ if (ob->user != user) continue;
+
+ DoCommandP(0, 0, user, CMD_CLEAR_ORDER_BACKUP);
+ return;
+ }
+}
+
+/* static */ void OrderBackup::Reset(TileIndex t, bool from_gui)
+{
+ /* The user has CLIENT_ID_SERVER as default when network play is not active,
+ * but compiled it. A network client has its own variable for the unique
+ * client/user identifier. Finally if networking isn't compiled in the
+ * default is just plain and simple: 0. */
+#ifdef ENABLE_NETWORK
+ uint32 user = _networking && !_network_server ? _network_own_client_id : CLIENT_ID_SERVER;
+#else
+ uint32 user = 0;
+#endif
+
+ OrderBackup *ob;
+ FOR_ALL_ORDER_BACKUPS(ob) {
+ /* If it's not an backup of us, so ignore it. */
+ if (ob->user != user) continue;
+ /* If it's not for our chosen tile either, ignore it. */
+ if (t != INVALID_TILE && t != ob->tile) continue;
+
+ if (from_gui) {
+ DoCommandP(ob->tile, 0, 0, CMD_CLEAR_ORDER_BACKUP);
+ } else {
+ /* The command came from the game logic, i.e. the clearing of a tile.
+ * In that case we have no need to actually sync this, just do it. */
+ delete ob;
+ }
}
}