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-rw-r--r--src/openttd.h23
1 files changed, 12 insertions, 11 deletions
diff --git a/src/openttd.h b/src/openttd.h
index 6b7401cca..664963a5d 100644
--- a/src/openttd.h
+++ b/src/openttd.h
@@ -23,17 +23,18 @@ enum GameMode {
/** Mode which defines what mode we're switching to. */
enum SwitchMode {
SM_NONE,
- SM_NEWGAME, ///< New Game --> 'Random game'.
- SM_RESTARTGAME, ///< Restart --> 'Random game' with current settings.
- SM_EDITOR, ///< Switch to scenario editor.
- SM_LOAD_GAME, ///< Load game, Play Scenario.
- SM_MENU, ///< Switch to game intro menu.
- SM_SAVE_GAME, ///< Save game.
- SM_SAVE_HEIGHTMAP, ///< Save heightmap.
- SM_GENRANDLAND, ///< Generate random land within scenario editor.
- SM_LOAD_SCENARIO, ///< Load scenario from scenario editor.
- SM_START_HEIGHTMAP, ///< Load a heightmap and start a new game from it.
- SM_LOAD_HEIGHTMAP, ///< Load heightmap from scenario editor.
+ SM_NEWGAME, ///< New Game --> 'Random game'.
+ SM_RESTARTGAME, ///< Restart --> 'Random game' with current settings.
+ SM_EDITOR, ///< Switch to scenario editor.
+ SM_LOAD_GAME, ///< Load game, Play Scenario.
+ SM_MENU, ///< Switch to game intro menu.
+ SM_SAVE_GAME, ///< Save game.
+ SM_SAVE_HEIGHTMAP, ///< Save heightmap.
+ SM_GENRANDLAND, ///< Generate random land within scenario editor.
+ SM_LOAD_SCENARIO, ///< Load scenario from scenario editor.
+ SM_START_HEIGHTMAP, ///< Load a heightmap and start a new game from it.
+ SM_LOAD_HEIGHTMAP, ///< Load heightmap from scenario editor.
+ SM_RESTART_HEIGHTMAP, ///< Load a heightmap and start a new game from it with current settings.
};
/** Display Options */