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-rw-r--r--src/openttd.cpp9
1 files changed, 0 insertions, 9 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp
index 4d820d4db..ff6867c4b 100644
--- a/src/openttd.cpp
+++ b/src/openttd.cpp
@@ -1048,9 +1048,6 @@ void SwitchToMode(SwitchMode new_mode)
case SM_RESTARTGAME: // Restart --> 'Random game' with current settings
case SM_NEWGAME: // New Game --> 'Random game'
- if (_network_server) {
- seprintf(_network_game_info.map_name, lastof(_network_game_info.map_name), "Random Map");
- }
MakeNewGame(false, new_mode == SM_NEWGAME);
break;
@@ -1073,18 +1070,12 @@ void SwitchToMode(SwitchMode new_mode)
IConsoleCmdExec("exec scripts/game_start.scr 0");
/* Decrease pause counter (was increased from opening load dialog) */
DoCommandP(0, PM_PAUSED_SAVELOAD, 0, CMD_PAUSE);
- if (_network_server) {
- seprintf(_network_game_info.map_name, lastof(_network_game_info.map_name), "%s (Loaded game)", _file_to_saveload.title);
- }
}
break;
}
case SM_RESTART_HEIGHTMAP: // Load a heightmap and start a new game from it with current settings
case SM_START_HEIGHTMAP: // Load a heightmap and start a new game from it
- if (_network_server) {
- seprintf(_network_game_info.map_name, lastof(_network_game_info.map_name), "%s (Heightmap)", _file_to_saveload.title);
- }
MakeNewGame(true, new_mode == SM_START_HEIGHTMAP);
break;