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Diffstat (limited to 'src/openttd.cpp')
-rw-r--r--src/openttd.cpp62
1 files changed, 31 insertions, 31 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp
index 2b64822a1..efdab795c 100644
--- a/src/openttd.cpp
+++ b/src/openttd.cpp
@@ -485,8 +485,8 @@ int ttd_main(int argc, char *argv[])
if (!StrEmpty(videodriver)) ttd_strlcpy(_ini_videodriver, videodriver, sizeof(_ini_videodriver));
if (!StrEmpty(blitter)) ttd_strlcpy(_ini_blitter, blitter, sizeof(_ini_blitter));
if (resolution[0] != 0) { _cur_resolution[0] = resolution[0]; _cur_resolution[1] = resolution[1]; }
- if (startyear != INVALID_YEAR) _patches_newgame.starting_year = startyear;
- if (generation_seed != GENERATE_NEW_SEED) _patches_newgame.generation_seed = generation_seed;
+ if (startyear != INVALID_YEAR) _settings_newgame.game_creation.starting_year = startyear;
+ if (generation_seed != GENERATE_NEW_SEED) _settings_newgame.game_creation.generation_seed = generation_seed;
/* The width and height must be at least 1 pixel, this
* way all internal drawing routines work correctly. */
@@ -652,7 +652,7 @@ void HandleExitGameRequest()
{
if (_game_mode == GM_MENU) { // do not ask to quit on the main screen
_exit_game = true;
- } else if (_patches.autosave_on_exit) {
+ } else if (_settings.gui.autosave_on_exit) {
DoExitSave();
_exit_game = true;
} else {
@@ -684,9 +684,9 @@ static void MakeNewGameDone()
SetLocalPlayer(PLAYER_FIRST);
_current_player = _local_player;
- DoCommandP(0, (_patches.autorenew << 15 ) | (_patches.autorenew_months << 16) | 4, _patches.autorenew_money, NULL, CMD_SET_AUTOREPLACE);
+ DoCommandP(0, (_settings.gui.autorenew << 15 ) | (_settings.gui.autorenew_months << 16) | 4, _settings.gui.autorenew_money, NULL, CMD_SET_AUTOREPLACE);
- SettingsDisableElrail(_patches.disable_elrails);
+ SettingsDisableElrail(_settings.vehicle.disable_elrails);
InitializeRailGUI();
#ifdef ENABLE_NETWORK
@@ -711,7 +711,7 @@ static void MakeNewGame(bool from_heightmap)
_industry_mngr.ResetMapping();
GenerateWorldSetCallback(&MakeNewGameDone);
- GenerateWorld(from_heightmap ? GW_HEIGHTMAP : GW_NEWGAME, 1 << _patches.map_x, 1 << _patches.map_y);
+ GenerateWorld(from_heightmap ? GW_HEIGHTMAP : GW_NEWGAME, 1 << _settings.game_creation.map_x, 1 << _settings.game_creation.map_y);
}
static void MakeNewEditorWorldDone()
@@ -728,7 +728,7 @@ static void MakeNewEditorWorld()
ResetGRFConfig(true);
GenerateWorldSetCallback(&MakeNewEditorWorldDone);
- GenerateWorld(GW_EMPTY, 1 << _patches.map_x, 1 << _patches.map_y);
+ GenerateWorld(GW_EMPTY, 1 << _settings.game_creation.map_x, 1 << _settings.game_creation.map_y);
}
void StartupPlayers();
@@ -778,7 +778,7 @@ static void StartScenario()
SetLocalPlayer(PLAYER_FIRST);
_current_player = _local_player;
- DoCommandP(0, (_patches.autorenew << 15 ) | (_patches.autorenew_months << 16) | 4, _patches.autorenew_money, NULL, CMD_SET_AUTOREPLACE);
+ DoCommandP(0, (_settings.gui.autorenew << 15 ) | (_settings.gui.autorenew_months << 16) | 4, _settings.gui.autorenew_money, NULL, CMD_SET_AUTOREPLACE);
MarkWholeScreenDirty();
}
@@ -837,7 +837,7 @@ void SwitchMode(int new_mode)
/* check if we should reload the config */
if (_network_reload_cfg) {
LoadFromConfig();
- _patches = _patches_newgame;
+ _settings = _settings_newgame;
_opt = _opt_newgame;
ResetGRFConfig(false);
}
@@ -911,14 +911,14 @@ void SwitchMode(int new_mode)
case SM_LOAD_HEIGHTMAP: /* Load heightmap from scenario editor */
SetLocalPlayer(OWNER_NONE);
- GenerateWorld(GW_HEIGHTMAP, 1 << _patches.map_x, 1 << _patches.map_y);
+ GenerateWorld(GW_HEIGHTMAP, 1 << _settings.game_creation.map_x, 1 << _settings.game_creation.map_y);
MarkWholeScreenDirty();
break;
case SM_LOAD_SCENARIO: { /* Load scenario from scenario editor */
if (SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_EDITOR, NO_DIRECTORY)) {
SetLocalPlayer(OWNER_NONE);
- _patches_newgame.starting_year = _cur_year;
+ _settings_newgame.game_creation.starting_year = _cur_year;
} else {
SetDParamStr(0, GetSaveLoadErrorString());
ShowErrorMessage(INVALID_STRING_ID, STR_012D, 0, 0);
@@ -944,7 +944,7 @@ void SwitchMode(int new_mode)
case SM_GENRANDLAND: /* Generate random land within scenario editor */
SetLocalPlayer(OWNER_NONE);
- GenerateWorld(GW_RANDOM, 1 << _patches.map_x, 1 << _patches.map_y);
+ GenerateWorld(GW_RANDOM, 1 << _settings.game_creation.map_x, 1 << _settings.game_creation.map_y);
/* XXX: set date */
MarkWholeScreenDirty();
break;
@@ -1060,16 +1060,16 @@ static void DoAutosave()
if (_networking) return;
#endif /* PSP */
- if (_patches.keep_all_autosave && _local_player != PLAYER_SPECTATOR) {
+ if (_settings.gui.keep_all_autosave && _local_player != PLAYER_SPECTATOR) {
SetDParam(0, _local_player);
SetDParam(1, _date);
GetString(buf, STR_4004, lastof(buf));
ttd_strlcat(buf, ".sav", lengthof(buf));
} else {
- /* generate a savegame name and number according to _patches.max_num_autosaves */
+ /* generate a savegame name and number according to _settings.gui.max_num_autosaves */
snprintf(buf, sizeof(buf), "autosave%d.sav", _autosave_ctr);
- if (++_autosave_ctr >= _patches.max_num_autosaves) _autosave_ctr = 0;
+ if (++_autosave_ctr >= _settings.gui.max_num_autosaves) _autosave_ctr = 0;
}
DEBUG(sl, 2, "Autosaving to '%s'", buf);
@@ -1428,7 +1428,7 @@ bool AfterLoadGame()
SetDate(_date);
/* Force dynamic engines off when loading older savegames */
- if (CheckSavegameVersion(95)) _patches.dynamic_engines = 0;
+ if (CheckSavegameVersion(95)) _settings.vehicle.dynamic_engines = 0;
/* Load the sprites */
GfxLoadSprites();
@@ -1635,9 +1635,9 @@ bool AfterLoadGame()
*/
if (!_network_dedicated && IsValidPlayer(PLAYER_FIRST)) {
p = GetPlayer(PLAYER_FIRST);
- p->engine_renew = _patches.autorenew;
- p->engine_renew_months = _patches.autorenew_months;
- p->engine_renew_money = _patches.autorenew_money;
+ p->engine_renew = _settings.gui.autorenew;
+ p->engine_renew_months = _settings.gui.autorenew_months;
+ p->engine_renew_money = _settings.gui.autorenew_money;
}
}
@@ -2022,9 +2022,9 @@ bool AfterLoadGame()
/* from version 38 we have optional elrails, since we cannot know the
* preference of a user, let elrails enabled; it can be disabled manually */
- if (CheckSavegameVersion(38)) _patches.disable_elrails = false;
+ if (CheckSavegameVersion(38)) _settings.vehicle.disable_elrails = false;
/* do the same as when elrails were enabled/disabled manually just now */
- SettingsDisableElrail(_patches.disable_elrails);
+ SettingsDisableElrail(_settings.vehicle.disable_elrails);
InitializeRailGUI();
/* From version 53, the map array was changed for house tiles to allow
@@ -2189,7 +2189,7 @@ bool AfterLoadGame()
Town *t;
FOR_ALL_TOWNS(t) {
- if (_patches.larger_towns != 0 && (t->index % _patches.larger_towns) == 0) {
+ if (_settings.economy.larger_towns != 0 && (t->index % _settings.economy.larger_towns) == 0) {
t->larger_town = true;
}
}
@@ -2464,22 +2464,22 @@ bool AfterLoadGame()
}
/* Convert old PF settings to new */
- if (_patches.yapf.rail_use_yapf || CheckSavegameVersion(28)) {
- _patches.pathfinder_for_trains = VPF_YAPF;
+ if (_settings.pf.yapf.rail_use_yapf || CheckSavegameVersion(28)) {
+ _settings.pf.pathfinder_for_trains = VPF_YAPF;
} else {
- _patches.pathfinder_for_trains = (_patches.new_pathfinding_all ? VPF_NPF : VPF_NTP);
+ _settings.pf.pathfinder_for_trains = (_settings.pf.new_pathfinding_all ? VPF_NPF : VPF_NTP);
}
- if (_patches.yapf.road_use_yapf || CheckSavegameVersion(28)) {
- _patches.pathfinder_for_roadvehs = VPF_YAPF;
+ if (_settings.pf.yapf.road_use_yapf || CheckSavegameVersion(28)) {
+ _settings.pf.pathfinder_for_roadvehs = VPF_YAPF;
} else {
- _patches.pathfinder_for_roadvehs = (_patches.new_pathfinding_all ? VPF_NPF : VPF_OPF);
+ _settings.pf.pathfinder_for_roadvehs = (_settings.pf.new_pathfinding_all ? VPF_NPF : VPF_OPF);
}
- if (_patches.yapf.ship_use_yapf) {
- _patches.pathfinder_for_ships = VPF_YAPF;
+ if (_settings.pf.yapf.ship_use_yapf) {
+ _settings.pf.pathfinder_for_ships = VPF_YAPF;
} else {
- _patches.pathfinder_for_ships = (_patches.new_pathfinding_all ? VPF_NPF : VPF_OPF);
+ _settings.pf.pathfinder_for_ships = (_settings.pf.new_pathfinding_all ? VPF_NPF : VPF_OPF);
}
}