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-rw-r--r--src/openttd.cpp13
1 files changed, 7 insertions, 6 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp
index 90404cae3..5268de747 100644
--- a/src/openttd.cpp
+++ b/src/openttd.cpp
@@ -1127,17 +1127,18 @@ void StateGameLoop()
case VEH_TRAIN: {
uint length = 0;
- for (Vehicle *u = v; u != NULL; u = u->Next()) length++;
+ Train *t = (Train *)v;
+ for (Vehicle *u = t; u != NULL; u = u->Next()) length++;
- VehicleRail *wagons = MallocT<VehicleRail>(length);
+ TrainCache *wagons = MallocT<TrainCache>(length);
length = 0;
- for (Vehicle *u = v; u != NULL; u = u->Next()) wagons[length++] = u->u.rail;
+ for (Train *u = t; u != NULL; u = u->Next()) wagons[length++] = u->tcache;
- TrainConsistChanged((Train *)v, true);
+ TrainConsistChanged(t, true);
length = 0;
- for (Vehicle *u = v; u != NULL; u = u->Next()) {
- if (memcmp(&wagons[length], &u->u.rail, sizeof(VehicleRail)) != 0) {
+ for (Train *u = t; u != NULL; u = u->Next()) {
+ if (memcmp(&wagons[length], &u->tcache, sizeof(TrainCache)) != 0) {
DEBUG(desync, 2, "cache mismatch: vehicle %i, company %i, unit number %i, wagon %i\n", v->index, (int)v->owner, v->unitnumber, length);
}
length++;