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Diffstat (limited to 'src/openttd.cpp')
-rw-r--r--src/openttd.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp
index dd7b3bd09..9bdb76258 100644
--- a/src/openttd.cpp
+++ b/src/openttd.cpp
@@ -777,9 +777,9 @@ static void ShowScreenshotResult(bool b)
if (b) {
extern char _screenshot_name[];
SetDParamStr(0, _screenshot_name);
- ShowErrorMessage(INVALID_STRING_ID, STR_MESSAGE_SCREENSHOT_SUCCESSFULLY, 0, 0);
+ ShowErrorMessage(STR_MESSAGE_SCREENSHOT_SUCCESSFULLY, INVALID_STRING_ID, 0, 0);
} else {
- ShowErrorMessage(INVALID_STRING_ID, STR_ERROR_SCREENSHOT_FAILED, 0, 0);
+ ShowErrorMessage(STR_ERROR_SCREENSHOT_FAILED, INVALID_STRING_ID, 0, 0);
}
}
@@ -866,7 +866,7 @@ static void StartScenario()
if (_file_to_saveload.mode == SL_INVALID) {
DEBUG(sl, 0, "Savegame is obsolete or invalid format: '%s'", _file_to_saveload.name);
SetDParamStr(0, GetSaveLoadErrorString());
- ShowErrorMessage(INVALID_STRING_ID, STR_JUST_RAW_STRING, 0, 0);
+ ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, 0, 0);
_game_mode = GM_MENU;
return;
}
@@ -882,7 +882,7 @@ static void StartScenario()
if (SaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, SCENARIO_DIR) != SL_OK) {
LoadIntroGame();
SetDParamStr(0, GetSaveLoadErrorString());
- ShowErrorMessage(INVALID_STRING_ID, STR_JUST_RAW_STRING, 0, 0);
+ ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, 0, 0);
}
_settings_game.difficulty = _settings_newgame.difficulty;
@@ -998,7 +998,7 @@ void SwitchToMode(SwitchMode new_mode)
if (!SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL, NO_DIRECTORY)) {
LoadIntroGame();
SetDParamStr(0, GetSaveLoadErrorString());
- ShowErrorMessage(INVALID_STRING_ID, STR_JUST_RAW_STRING, 0, 0);
+ ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, 0, 0);
} else {
if (_saveload_mode == SLD_LOAD_SCENARIO) {
StartupEngines();
@@ -1041,7 +1041,7 @@ void SwitchToMode(SwitchMode new_mode)
_settings_newgame.game_creation.starting_year = _cur_year;
} else {
SetDParamStr(0, GetSaveLoadErrorString());
- ShowErrorMessage(INVALID_STRING_ID, STR_JUST_RAW_STRING, 0, 0);
+ ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, 0, 0);
}
break;
}
@@ -1054,7 +1054,7 @@ void SwitchToMode(SwitchMode new_mode)
/* Make network saved games on pause compatible to singleplayer */
if (SaveOrLoad(_file_to_saveload.name, SL_SAVE, NO_DIRECTORY) != SL_OK) {
SetDParamStr(0, GetSaveLoadErrorString());
- ShowErrorMessage(INVALID_STRING_ID, STR_JUST_RAW_STRING, 0, 0);
+ ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, 0, 0);
} else {
DeleteWindowById(WC_SAVELOAD, 0);
}
@@ -1071,7 +1071,7 @@ void SwitchToMode(SwitchMode new_mode)
}
if (_switch_mode_errorstr != INVALID_STRING_ID) {
- ShowErrorMessage(INVALID_STRING_ID, _switch_mode_errorstr, 0, 0, true);
+ ShowErrorMessage(_switch_mode_errorstr, INVALID_STRING_ID, 0, 0, true);
}
}
@@ -1219,7 +1219,7 @@ static void DoAutosave()
DEBUG(sl, 2, "Autosaving to '%s'", buf);
if (SaveOrLoad(buf, SL_SAVE, AUTOSAVE_DIR) != SL_OK) {
- ShowErrorMessage(INVALID_STRING_ID, STR_ERROR_AUTOSAVE_FAILED, 0, 0);
+ ShowErrorMessage(STR_ERROR_AUTOSAVE_FAILED, INVALID_STRING_ID, 0, 0);
}
}