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Diffstat (limited to 'src/openttd.cpp')
-rw-r--r--src/openttd.cpp12
1 files changed, 5 insertions, 7 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp
index 9dac52fe9..c4e28898e 100644
--- a/src/openttd.cpp
+++ b/src/openttd.cpp
@@ -352,7 +352,7 @@ static void LoadIntroGame()
SetLocalCompany(COMPANY_FIRST);
}
- _pause_game = 0;
+ _pause_mode = PM_UNPAUSED;
_cursor.fix_at = false;
CheckForMissingGlyphsInLoadedLanguagePack();
@@ -961,7 +961,7 @@ void SwitchToMode(SwitchMode new_mode)
/* Execute the game-start script */
IConsoleCmdExec("exec scripts/game_start.scr 0");
/* Decrease pause counter (was increased from opening load dialog) */
- DoCommandP(0, 0, 0, CMD_PAUSE);
+ DoCommandP(0, PM_PAUSED_SAVELOAD, 0, CMD_PAUSE);
#ifdef ENABLE_NETWORK
if (_network_server) {
snprintf(_network_game_info.map_name, lengthof(_network_game_info.map_name), "%s (Loaded game)", _file_to_saveload.title);
@@ -1004,14 +1004,12 @@ void SwitchToMode(SwitchMode new_mode)
case SM_SAVE: // Save game
/* Make network saved games on pause compatible to singleplayer */
- if (_networking && _pause_game == 1) _pause_game = 2;
if (SaveOrLoad(_file_to_saveload.name, SL_SAVE, NO_DIRECTORY) != SL_OK) {
SetDParamStr(0, GetSaveLoadErrorString());
ShowErrorMessage(INVALID_STRING_ID, STR_JUST_RAW_STRING, 0, 0);
} else {
DeleteWindowById(WC_SAVELOAD, 0);
}
- if (_networking && _pause_game == 2) _pause_game = 1;
break;
case SM_GENRANDLAND: // Generate random land within scenario editor
@@ -1038,7 +1036,7 @@ void SwitchToMode(SwitchMode new_mode)
void StateGameLoop()
{
/* dont execute the state loop during pause */
- if (_pause_game) {
+ if (_pause_mode != PM_UNPAUSED) {
CallWindowTickEvent();
return;
}
@@ -1201,9 +1199,9 @@ void GameLoop()
StateGameLoop();
#endif /* ENABLE_NETWORK */
- if (!_pause_game && HasBit(_display_opt, DO_FULL_ANIMATION)) DoPaletteAnimations();
+ if (!_pause_mode && HasBit(_display_opt, DO_FULL_ANIMATION)) DoPaletteAnimations();
- if (!_pause_game || _cheats.build_in_pause.value) MoveAllTextEffects();
+ if (!_pause_mode || _cheats.build_in_pause.value) MoveAllTextEffects();
InputLoop();