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-rw-r--r--src/openttd.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp
index 53547997c..757a79b45 100644
--- a/src/openttd.cpp
+++ b/src/openttd.cpp
@@ -1153,7 +1153,7 @@ static void ConvertTownOwner()
for (tile = 0; tile != MapSize(); tile++) {
switch (GetTileType(tile)) {
- case MP_STREET:
+ case MP_ROAD:
if (GB(_m[tile].m5, 4, 2) == ROAD_TILE_CROSSING && HASBIT(_m[tile].m4, 7)) {
_m[tile].m4 = OWNER_TOWN;
}
@@ -1473,7 +1473,7 @@ bool AfterLoadGame()
SetTownIndex(t, CalcClosestTownFromTile(t, (uint)-1)->index);
break;
- case MP_STREET:
+ case MP_ROAD:
_m[t].m4 |= (_m[t].m2 << 4);
if (IsTileOwner(t, OWNER_TOWN)) {
SetTownIndex(t, CalcClosestTownFromTile(t, (uint)-1)->index);
@@ -1535,7 +1535,7 @@ bool AfterLoadGame()
}
break;
- case MP_STREET:
+ case MP_ROAD:
/* Swap m3 and m4, so the track type for rail crossings is the
* same as for normal rail. */
Swap(_m[t].m3, _m[t].m4);
@@ -1551,7 +1551,7 @@ bool AfterLoadGame()
bool old_bridge = CheckSavegameVersion(42);
for (TileIndex t = 0; t < map_size; t++) {
switch(GetTileType(t)) {
- case MP_STREET:
+ case MP_ROAD:
SB(_m[t].m5, 6, 2, GB(_m[t].m5, 4, 2));
switch (GetRoadTileType(t)) {
default: NOT_REACHED();
@@ -1679,7 +1679,7 @@ bool AfterLoadGame()
SetRailType(t, UpdateRailType(GetRailType(t), min_rail));
break;
- case MP_STREET:
+ case MP_ROAD:
if (IsLevelCrossing(t)) {
SetRailType(t, UpdateRailType(GetRailType(t), min_rail));
}
@@ -1781,7 +1781,7 @@ bool AfterLoadGame()
}
break;
- case MP_STREET: /* Clear PBS reservation on crossing */
+ case MP_ROAD: /* Clear PBS reservation on crossing */
if (IsLevelCrossing(t)) CLRBIT(_m[t].m5, 0);
break;