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-rw-r--r--src/openttd.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp
index 0cd1d5b49..088d9fce5 100644
--- a/src/openttd.cpp
+++ b/src/openttd.cpp
@@ -986,8 +986,8 @@ static void ScrollMainViewport(int x, int y)
Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
assert(w);
- WP(w,vp_d).scrollpos_x += x << w->viewport->zoom;
- WP(w,vp_d).scrollpos_y += y << w->viewport->zoom;
+ WP(w,vp_d).scrollpos_x += ScaleByZoom(x, w->viewport->zoom);
+ WP(w,vp_d).scrollpos_y += ScaleByZoom(y, w->viewport->zoom);
}
}
@@ -1282,8 +1282,8 @@ bool AfterLoadGame()
vp = w->viewport;
vp->zoom = _saved_scrollpos_zoom;
- vp->virtual_width = vp->width << vp->zoom;
- vp->virtual_height = vp->height << vp->zoom;
+ vp->virtual_width = ScaleByZoom(vp->width, vp->zoom);
+ vp->virtual_height = ScaleByZoom(vp->height, vp->zoom);
/* in version 4.1 of the savegame, is_active was introduced to determine
* if a player does exist, rather then checking name_1 */