summaryrefslogtreecommitdiff
path: root/src/openttd.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/openttd.cpp')
-rw-r--r--src/openttd.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp
index 703bfdb7c..1150cabfa 100644
--- a/src/openttd.cpp
+++ b/src/openttd.cpp
@@ -681,7 +681,7 @@ int ttd_main(int argc, char *argv[])
ParseConnectionString(&not_used, &port, debuglog_conn);
if (port != NULL) rport = atoi(port);
- NetworkStartDebugLog(debuglog_conn, rport);
+ NetworkStartDebugLog(NetworkAddress(debuglog_conn, rport));
}
#endif /* ENABLE_NETWORK */
@@ -728,7 +728,7 @@ int ttd_main(int argc, char *argv[])
LoadIntroGame();
_switch_mode = SM_NONE;
- NetworkClientConnectGame(network_conn, rport);
+ NetworkClientConnectGame(NetworkAddress(network_conn, rport));
}
}
#endif /* ENABLE_NETWORK */
@@ -1219,7 +1219,7 @@ void GameLoop()
if (_network_reconnect > 0 && --_network_reconnect == 0) {
/* This means that we want to reconnect to the last host
* We do this here, because it means that the network is really closed */
- NetworkClientConnectGame(_settings_client.network.last_host, _settings_client.network.last_port);
+ NetworkClientConnectGame(NetworkAddress(_settings_client.network.last_host, _settings_client.network.last_port));
}
/* Singleplayer */
StateGameLoop();