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-rw-r--r--src/openttd.cpp14
1 files changed, 9 insertions, 5 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp
index 724590a7c..3a8b10df6 100644
--- a/src/openttd.cpp
+++ b/src/openttd.cpp
@@ -1288,20 +1288,23 @@ bool AfterLoadGame(void)
DoZoomInOutWindow(ZOOM_NONE, w); // update button status
MarkWholeScreenDirty();
- /* From this version on there can be multiple road stops of the same type per
- * station. Convert the existing stops to the new internal data structure.
- */
for (TileIndex t = 0; t < map_size; t++) {
switch (GetTileType(t)) {
- case MP_STATION:
+ case MP_STATION: {
+ Station *st = GetStationByTile(t);
+
+ st->rect.BeforeAddTile(t, StationRect::ADD_FORCE);
+
switch (GetStationType(t)) {
case STATION_TRUCK:
case STATION_BUS:
if (CheckSavegameVersion(6)) {
+ /* From this version on there can be multiple road stops of the
+ * same type per station. Convert the existing stops to the new
+ * internal data structure. */
RoadStop *rs = new RoadStop(t);
if (rs == NULL) error("Too many road stops in savegame");
- Station *st = GetStationByTile(t);
RoadStop **head =
IsTruckStop(t) ? &st->truck_stops : &st->bus_stops;
*head = rs;
@@ -1330,6 +1333,7 @@ bool AfterLoadGame(void)
default: break;
}
break;
+ }
default: break;
}