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-rw-r--r--src/openttd.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp
index 9d1517474..acccefb26 100644
--- a/src/openttd.cpp
+++ b/src/openttd.cpp
@@ -1431,7 +1431,7 @@ bool AfterLoadGame()
AfterLoadTown();
/* make sure there is a town in the game */
- if (_game_mode == GM_NORMAL && !ClosestTownFromTile(0, (uint)-1)) {
+ if (_game_mode == GM_NORMAL && !ClosestTownFromTile(0, UINT_MAX)) {
SetSaveLoadError(STR_NO_TOWN_IN_SCENARIO);
return false;
}
@@ -1561,13 +1561,13 @@ bool AfterLoadGame()
switch (GetTileType(t)) {
case MP_HOUSE:
_m[t].m4 = _m[t].m2;
- SetTownIndex(t, CalcClosestTownFromTile(t, (uint)-1)->index);
+ SetTownIndex(t, CalcClosestTownFromTile(t, UINT_MAX)->index);
break;
case MP_ROAD:
_m[t].m4 |= (_m[t].m2 << 4);
if ((GB(_m[t].m5, 4, 2) == ROAD_TILE_CROSSING ? (Owner)_m[t].m3 : GetTileOwner(t)) == OWNER_TOWN) {
- SetTownIndex(t, CalcClosestTownFromTile(t, (uint)-1)->index);
+ SetTownIndex(t, CalcClosestTownFromTile(t, UINT_MAX)->index);
} else {
SetTownIndex(t, 0);
}
@@ -1694,7 +1694,7 @@ bool AfterLoadGame()
GetRailType(t)
);
} else {
- TownID town = IsTileOwner(t, OWNER_TOWN) ? ClosestTownFromTile(t, (uint)-1)->index : 0;
+ TownID town = IsTileOwner(t, OWNER_TOWN) ? ClosestTownFromTile(t, UINT_MAX)->index : 0;
MakeRoadNormal(
t,
@@ -2142,7 +2142,7 @@ bool AfterLoadGame()
if (CheckSavegameVersion(52)) {
for (TileIndex t = 0; t < map_size; t++) {
if (IsStatueTile(t)) {
- _m[t].m2 = CalcClosestTownFromTile(t, (uint)-1)->index;
+ _m[t].m2 = CalcClosestTownFromTile(t, UINT_MAX)->index;
}
}
}