diff options
Diffstat (limited to 'src/openttd.cpp')
-rw-r--r-- | src/openttd.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/openttd.cpp b/src/openttd.cpp index cf6e4a5eb..66b0e05da 100644 --- a/src/openttd.cpp +++ b/src/openttd.cpp @@ -368,7 +368,7 @@ static void LoadIntroGame() /* Load the default opening screen savegame */ if (SaveOrLoad("opntitle.dat", SL_LOAD, DATA_DIR) != SL_OK) { - GenerateWorld(GW_EMPTY, 64, 64); // if failed loading, make empty world. + GenerateWorld(GWM_EMPTY, 64, 64); // if failed loading, make empty world. WaitTillGeneratedWorld(); SetLocalCompany(COMPANY_SPECTATOR); } else { @@ -721,7 +721,7 @@ int ttd_main(int argc, char *argv[]) _genworld_paint_mutex->BeginCritical(); _genworld_mapgen_mutex->BeginCritical(); - GenerateWorld(GW_EMPTY, 64, 64); // Make the viewport initialization happy + GenerateWorld(GWM_EMPTY, 64, 64); // Make the viewport initialization happy WaitTillGeneratedWorld(); CheckForMissingGlyphsInLoadedLanguagePack(); @@ -833,7 +833,7 @@ static void MakeNewGame(bool from_heightmap, bool reset_settings) InitializeDynamicVariables(); GenerateWorldSetCallback(&MakeNewGameDone); - GenerateWorld(from_heightmap ? GW_HEIGHTMAP : GW_NEWGAME, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y, reset_settings); + GenerateWorld(from_heightmap ? GWM_HEIGHTMAP : GWM_NEWGAME, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y, reset_settings); } static void MakeNewEditorWorldDone() @@ -848,7 +848,7 @@ static void MakeNewEditorWorld() ResetGRFConfig(true); GenerateWorldSetCallback(&MakeNewEditorWorldDone); - GenerateWorld(GW_EMPTY, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y); + GenerateWorld(GWM_EMPTY, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y); } void StartupCompanies(); @@ -1033,7 +1033,7 @@ void SwitchToMode(SwitchMode new_mode) case SM_LOAD_HEIGHTMAP: // Load heightmap from scenario editor SetLocalCompany(OWNER_NONE); - GenerateWorld(GW_HEIGHTMAP, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y); + GenerateWorld(GWM_HEIGHTMAP, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y); MarkWholeScreenDirty(); break; @@ -1066,7 +1066,7 @@ void SwitchToMode(SwitchMode new_mode) case SM_GENRANDLAND: // Generate random land within scenario editor SetLocalCompany(OWNER_NONE); - GenerateWorld(GW_RANDOM, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y); + GenerateWorld(GWM_RANDOM, 1 << _settings_game.game_creation.map_x, 1 << _settings_game.game_creation.map_y); /* XXX: set date */ MarkWholeScreenDirty(); break; |