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-rw-r--r--src/oldloader.cpp58
1 files changed, 29 insertions, 29 deletions
diff --git a/src/oldloader.cpp b/src/oldloader.cpp
index 32dcd3b76..8bc9c7be4 100644
--- a/src/oldloader.cpp
+++ b/src/oldloader.cpp
@@ -319,8 +319,8 @@ static void FixOldTowns()
/* Convert town-names if needed */
FOR_ALL_TOWNS(town) {
if (IsInsideMM(town->townnametype, 0x20C1, 0x20C3)) {
- town->townnametype = SPECSTR_TOWNNAME_ENGLISH + _opt.town_name;
- town->townnameparts = GetOldTownName(town->townnameparts, _opt.town_name);
+ town->townnametype = SPECSTR_TOWNNAME_ENGLISH + _settings.game_creation.town_name;
+ town->townnameparts = GetOldTownName(town->townnameparts, _settings.game_creation.town_name);
}
}
}
@@ -1370,29 +1370,29 @@ static inline bool LoadOldSubsidy(LoadgameState *ls, int num)
}
static const OldChunks game_difficulty_chunk[] = {
- OCL_SVAR( OC_UINT16, GameDifficulty, max_no_competitors ),
- OCL_SVAR( OC_UINT16, GameDifficulty, competitor_start_time ),
- OCL_SVAR( OC_UINT16, GameDifficulty, number_towns ),
- OCL_SVAR( OC_UINT16, GameDifficulty, number_industries ),
- OCL_SVAR( OC_UINT16, GameDifficulty, max_loan ),
- OCL_SVAR( OC_UINT16, GameDifficulty, initial_interest ),
- OCL_SVAR( OC_UINT16, GameDifficulty, vehicle_costs ),
- OCL_SVAR( OC_UINT16, GameDifficulty, competitor_speed ),
- OCL_SVAR( OC_UINT16, GameDifficulty, competitor_intelligence ),
- OCL_SVAR( OC_UINT16, GameDifficulty, vehicle_breakdowns ),
- OCL_SVAR( OC_UINT16, GameDifficulty, subsidy_multiplier ),
- OCL_SVAR( OC_UINT16, GameDifficulty, construction_cost ),
- OCL_SVAR( OC_UINT16, GameDifficulty, terrain_type ),
- OCL_SVAR( OC_UINT16, GameDifficulty, quantity_sea_lakes ),
- OCL_SVAR( OC_UINT16, GameDifficulty, economy ),
- OCL_SVAR( OC_UINT16, GameDifficulty, line_reverse_mode ),
- OCL_SVAR( OC_UINT16, GameDifficulty, disasters ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, max_no_competitors ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, competitor_start_time ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, number_towns ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, number_industries ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_U16, DifficultySettings, max_loan ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, initial_interest ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, vehicle_costs ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, competitor_speed ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, competitor_intelligence ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, vehicle_breakdowns ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, subsidy_multiplier ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, construction_cost ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, terrain_type ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, quantity_sea_lakes ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, economy ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, line_reverse_mode ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, DifficultySettings, disasters ),
OCL_END()
};
static inline bool LoadOldGameDifficulty(LoadgameState *ls, int num)
{
- return LoadChunk(ls, &_opt.diff, game_difficulty_chunk);
+ return LoadChunk(ls, &_settings.difficulty, game_difficulty_chunk);
}
@@ -1570,8 +1570,8 @@ static const OldChunks main_chunk[] = {
OCL_VAR ( OC_FILE_U8 | OC_VAR_U16, 1, &_station_tick_ctr ),
- OCL_VAR ( OC_UINT8, 1, &_opt.currency ),
- OCL_VAR ( OC_UINT8, 1, &_opt.units ),
+ OCL_VAR ( OC_UINT8, 1, &_settings.gui.currency ),
+ OCL_VAR ( OC_UINT8, 1, &_settings.gui.units ),
OCL_VAR ( OC_FILE_U8 | OC_VAR_U32, 1, &_cur_player_tick_index ),
OCL_NULL( 2 ), ///< Date stuff, calculated automatically
@@ -1581,19 +1581,19 @@ static const OldChunks main_chunk[] = {
OCL_VAR ( OC_UINT8, 1, &_economy.infl_amount_pr ),
OCL_VAR ( OC_UINT8, 1, &_economy.interest_rate ),
OCL_NULL( 1 ), // available airports
- OCL_VAR ( OC_UINT8, 1, &_opt.road_side ),
- OCL_VAR ( OC_UINT8, 1, &_opt.town_name ),
+ OCL_VAR ( OC_UINT8, 1, &_settings.vehicle.road_side ),
+ OCL_VAR ( OC_UINT8, 1, &_settings.game_creation.town_name ),
OCL_CHUNK( 1, LoadOldGameDifficulty ),
OCL_ASSERT( 0x77130 ),
- OCL_VAR ( OC_UINT8, 1, &_opt.diff_level ),
- OCL_VAR ( OC_UINT8, 1, &_opt.landscape ),
+ OCL_VAR ( OC_UINT8, 1, &_settings.difficulty.diff_level ),
+ OCL_VAR ( OC_UINT8, 1, &_settings.game_creation.landscape ),
OCL_VAR ( OC_UINT8, 1, &_trees_tick_ctr ),
OCL_NULL( 1 ), ///< Custom vehicle types yes/no, no longer used
- OCL_VAR ( OC_UINT8, 1, &_opt.snow_line ),
+ OCL_VAR ( OC_UINT8, 1, &_settings.game_creation.snow_line ),
OCL_NULL( 32 ), ///< new_industry_randtable, no longer used (because of new design)
OCL_NULL( 36 ), ///< cargo-stuff, calculated in InitializeLandscapeVariables
@@ -1628,7 +1628,7 @@ static bool LoadOldMain(LoadgameState *ls)
DEBUG(oldloader, 3, "Done, converting game data...");
/* Fix some general stuff */
- _opt.landscape = _opt.landscape & 0xF;
+ _settings.game_creation.landscape = _settings.game_creation.landscape & 0xF;
/* Remap some pointers */
_cur_town_ctr = REMAP_TOWN_IDX(_old_cur_town_ctr);
@@ -1690,7 +1690,7 @@ static bool LoadOldMain(LoadgameState *ls)
FixOldVehicles();
/* We have a new difficulty setting */
- _opt.diff.town_council_tolerance = Clamp(_opt.diff_level, 0, 2);
+ _settings.difficulty.town_council_tolerance = Clamp(_settings.difficulty.diff_level, 0, 2);
DEBUG(oldloader, 3, "Finished converting game data");
DEBUG(oldloader, 1, "TTD(Patch) savegame successfully converted");