summaryrefslogtreecommitdiff
path: root/src/oldloader.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/oldloader.cpp')
-rw-r--r--src/oldloader.cpp1583
1 files changed, 1583 insertions, 0 deletions
diff --git a/src/oldloader.cpp b/src/oldloader.cpp
new file mode 100644
index 000000000..f6a56fdd6
--- /dev/null
+++ b/src/oldloader.cpp
@@ -0,0 +1,1583 @@
+/* $Id$ */
+
+#include "stdafx.h"
+#include "openttd.h"
+#include "station_map.h"
+#include "table/strings.h"
+#include "functions.h"
+#include "map.h"
+#include "town.h"
+#include "industry.h"
+#include "station.h"
+#include "economy.h"
+#include "player.h"
+#include "engine.h"
+#include "vehicle.h"
+#include "signs.h"
+#include "debug.h"
+#include "depot.h"
+#include "network/network.h"
+#include "ai/ai.h"
+#include "date.h"
+
+enum {
+ HEADER_SIZE = 49,
+ BUFFER_SIZE = 4096,
+
+ OLD_MAP_SIZE = 256 * 256
+};
+
+typedef struct LoadgameState {
+ FILE *file;
+
+ uint chunk_size;
+
+ bool decoding;
+ byte decode_char;
+
+ uint buffer_count;
+ uint buffer_cur;
+ byte buffer[BUFFER_SIZE];
+
+ uint total_read;
+ bool failed;
+} LoadgameState;
+
+/* OldChunk-Type */
+typedef enum OldChunkTypes {
+ OC_SIMPLE = 0,
+ OC_NULL = 1,
+ OC_CHUNK = 2,
+ OC_ASSERT = 3,
+ /* 8 bytes allocated (256 max) */
+
+ OC_VAR_I8 = 1 << 8,
+ OC_VAR_U8 = 2 << 8,
+ OC_VAR_I16 = 3 << 8,
+ OC_VAR_U16 = 4 << 8,
+ OC_VAR_I32 = 5 << 8,
+ OC_VAR_U32 = 6 << 8,
+ OC_VAR_I64 = 7 << 8,
+ /* 8 bytes allocated (256 max) */
+
+ OC_FILE_I8 = 1 << 16,
+ OC_FILE_U8 = 2 << 16,
+ OC_FILE_I16 = 3 << 16,
+ OC_FILE_U16 = 4 << 16,
+ OC_FILE_I32 = 5 << 16,
+ OC_FILE_U32 = 6 << 16,
+ /* 8 bytes allocated (256 max) */
+
+ OC_INT8 = OC_VAR_I8 | OC_FILE_I8,
+ OC_UINT8 = OC_VAR_U8 | OC_FILE_U8,
+ OC_INT16 = OC_VAR_I16 | OC_FILE_I16,
+ OC_UINT16 = OC_VAR_U16 | OC_FILE_U16,
+ OC_INT32 = OC_VAR_I32 | OC_FILE_I32,
+ OC_UINT32 = OC_VAR_U32 | OC_FILE_U32,
+
+ OC_TILE = OC_VAR_U32 | OC_FILE_U16,
+
+ OC_END = 0 ///< End of the whole chunk, all 32bits set to zero
+} OldChunkType;
+
+typedef bool OldChunkProc(LoadgameState *ls, int num);
+
+typedef struct OldChunks {
+ OldChunkType type; ///< Type of field
+ uint32 amount; ///< Amount of fields
+
+ void *ptr; ///< Pointer where to save the data (may only be set if offset is 0)
+ uint offset; ///< Offset from basepointer (may only be set if ptr is NULL)
+ OldChunkProc *proc; ///< Pointer to function that is called with OC_CHUNK
+} OldChunks;
+
+/* If it fails, check lines above.. */
+assert_compile(sizeof(TileIndex) == 4);
+
+static uint32 _bump_assert_value;
+static bool _read_ttdpatch_flags;
+
+static OldChunkType GetOldChunkType(OldChunkType type) {return GB(type, 0, 8);}
+static OldChunkType GetOldChunkVarType(OldChunkType type) {return GB(type, 8, 8) << 8;}
+static OldChunkType GetOldChunkFileType(OldChunkType type) {return GB(type, 16, 8) << 16;}
+
+static inline byte CalcOldVarLen(OldChunkType type)
+{
+ static const byte type_mem_size[] = {0, 1, 1, 2, 2, 4, 4, 8};
+ byte length = GB(type, 8, 8);
+ assert(length != 0 && length < lengthof(type_mem_size));
+ return type_mem_size[length];
+}
+
+/**
+ *
+ * Reads a byte from a file (do not call yourself, use ReadByte())
+ *
+ */
+static byte ReadByteFromFile(LoadgameState *ls)
+{
+ /* To avoid slow reads, we read BUFFER_SIZE of bytes per time
+ and just return a byte per time */
+ if (ls->buffer_cur >= ls->buffer_count) {
+ /* Read some new bytes from the file */
+ int count = (int)fread(ls->buffer, 1, BUFFER_SIZE, ls->file);
+
+ /* We tried to read, but there is nothing in the file anymore.. */
+ if (count == 0) {
+ DEBUG(oldloader, 0, "Read past end of file, loading failed");
+ ls->failed = true;
+ }
+
+ ls->buffer_count = count;
+ ls->buffer_cur = 0;
+ }
+
+ return ls->buffer[ls->buffer_cur++];
+}
+
+/**
+ *
+ * Reads a byte from the buffer and decompress if needed
+ *
+ */
+static byte ReadByte(LoadgameState *ls)
+{
+ /* Old savegames have a nice compression algorithm (RLE)
+ which means that we have a chunk, which starts with a length
+ byte. If that byte is negative, we have to repeat the next byte
+ that many times (+1). Else, we need to read that amount of bytes.
+ Works pretty good if you have many zero's behind eachother */
+
+ if (ls->chunk_size == 0) {
+ /* Read new chunk */
+ int8 new_byte = ReadByteFromFile(ls);
+
+ if (new_byte < 0) {
+ /* Repeat next char for new_byte times */
+ ls->decoding = true;
+ ls->decode_char = ReadByteFromFile(ls);
+ ls->chunk_size = -new_byte + 1;
+ } else {
+ ls->decoding = false;
+ ls->chunk_size = new_byte + 1;
+ }
+ }
+
+ ls->total_read++;
+ ls->chunk_size--;
+
+ return ls->decoding ? ls->decode_char : ReadByteFromFile(ls);
+}
+
+static inline uint16 ReadUint16(LoadgameState *ls)
+{
+ byte x = ReadByte(ls);
+ return x | ReadByte(ls) << 8;
+}
+
+static inline uint32 ReadUint32(LoadgameState *ls)
+{
+ uint16 x = ReadUint16(ls);
+ return x | ReadUint16(ls) << 16;
+}
+
+/**
+ *
+ * Loads a chunk from the old savegame
+ *
+ */
+static bool LoadChunk(LoadgameState *ls, void *base, const OldChunks *chunks)
+{
+ const OldChunks *chunk = chunks;
+ byte *base_ptr = base;
+
+ while (chunk->type != OC_END) {
+ byte* ptr = chunk->ptr;
+ uint i;
+
+ for (i = 0; i < chunk->amount; i++) {
+ if (ls->failed) return false;
+
+ /* Handle simple types */
+ if (GetOldChunkType(chunk->type) != 0) {
+ switch (GetOldChunkType(chunk->type)) {
+ /* Just read the byte and forget about it */
+ case OC_NULL: ReadByte(ls); break;
+
+ case OC_CHUNK:
+ /* Call function, with 'i' as parameter to tell which item we
+ * are going to read */
+ if (!chunk->proc(ls, i)) return false;
+ break;
+
+ case OC_ASSERT:
+ DEBUG(oldloader, 4, "Assert point: 0x%X / 0x%X", ls->total_read, chunk->offset + _bump_assert_value);
+ if (ls->total_read != chunk->offset + _bump_assert_value) ls->failed = true;
+ default: break;
+ }
+ } else {
+ uint32 res = 0;
+
+ /* Reading from the file: bits 16 to 23 have the FILE type */
+ switch (GetOldChunkFileType(chunk->type)) {
+ case OC_FILE_I8: res = (int8)ReadByte(ls); break;
+ case OC_FILE_U8: res = ReadByte(ls); break;
+ case OC_FILE_I16: res = (int16)ReadUint16(ls); break;
+ case OC_FILE_U16: res = ReadUint16(ls); break;
+ case OC_FILE_I32: res = (int32)ReadUint32(ls); break;
+ case OC_FILE_U32: res = ReadUint32(ls); break;
+ default: NOT_REACHED();
+ }
+
+ /* Sanity check */
+ assert(base_ptr != NULL || chunk->ptr != NULL);
+
+ /* Writing to the var: bits 8 to 15 have the VAR type */
+ if (chunk->ptr == NULL) ptr = base_ptr + chunk->offset;
+
+ /* Write the data */
+ switch (GetOldChunkVarType(chunk->type)) {
+ case OC_VAR_I8: *(int8 *)ptr = GB(res, 0, 8); break;
+ case OC_VAR_U8: *(uint8 *)ptr = GB(res, 0, 8); break;
+ case OC_VAR_I16:*(int16 *)ptr = GB(res, 0, 16); break;
+ case OC_VAR_U16:*(uint16*)ptr = GB(res, 0, 16); break;
+ case OC_VAR_I32:*(int32 *)ptr = res; break;
+ case OC_VAR_U32:*(uint32*)ptr = res; break;
+ case OC_VAR_I64:*(int64 *)ptr = res; break;
+ default: NOT_REACHED();
+ }
+
+ /* Increase pointer base for arrays when looping */
+ if (chunk->amount > 1 && chunk->ptr != NULL) ptr += CalcOldVarLen(chunk->type);
+ }
+ }
+
+ chunk++;
+ }
+
+ return true;
+}
+
+/**
+ *
+ * Initialize some data before reading
+ *
+ */
+static void InitLoading(LoadgameState *ls)
+{
+ ls->chunk_size = 0;
+ ls->total_read = 0;
+ ls->failed = false;
+
+ ls->decoding = false;
+ ls->decode_char = 0;
+
+ ls->buffer_cur = 0;
+ ls->buffer_count = 0;
+ memset(ls->buffer, 0, BUFFER_SIZE);
+
+ _bump_assert_value = 0;
+
+ _read_ttdpatch_flags = false;
+}
+
+
+/*
+ * Begin -- Stuff to fix the savegames to be OpenTTD compatible
+ */
+
+extern uint32 GetOldTownName(uint32 townnameparts, byte old_town_name_type);
+
+static void FixOldTowns(void)
+{
+ Town *town;
+
+ /* Convert town-names if needed */
+ FOR_ALL_TOWNS(town) {
+ if (IS_INT_INSIDE(town->townnametype, 0x20C1, 0x20C3)) {
+ town->townnametype = SPECSTR_TOWNNAME_ENGLISH + _opt.town_name;
+ town->townnameparts = GetOldTownName(town->townnameparts, _opt.town_name);
+ }
+ }
+}
+
+static void FixOldStations(void)
+{
+ Station *st;
+
+ FOR_ALL_STATIONS(st) {
+ /* Check if we need to swap width and height for the station */
+ if (st->train_tile != 0 && GetRailStationAxis(st->train_tile) != AXIS_X) {
+ swap_byte(&st->trainst_w, &st->trainst_h);
+ }
+
+ /* Check if there is a bus or truck station, and convert to new format */
+ if (st->bus_tile_obsolete != 0) {
+ st->bus_stops = AllocateRoadStop();
+ st->bus_stops->xy = st->bus_tile_obsolete;
+ st->bus_stops->used = true;
+ st->bus_stops->status = 3;
+ st->bus_stops->station = st->index;
+ st->bus_stops->next = NULL;
+ st->bus_stops->prev = NULL;
+ st->bus_stops->num_vehicles = 0;
+ }
+
+ if (st->lorry_tile_obsolete != 0) {
+ st->truck_stops = AllocateRoadStop();
+ st->truck_stops->xy = st->lorry_tile_obsolete;
+ st->truck_stops->used = true;
+ st->truck_stops->status = 3;
+ st->truck_stops->station = st->index;
+ st->truck_stops->next = NULL;
+ st->truck_stops->prev = NULL;
+ st->truck_stops->num_vehicles = 0;
+ }
+ }
+}
+
+static void FixOldVehicles(void)
+{
+ /* Check for shared orders, and link them correctly */
+ Vehicle* v;
+
+ FOR_ALL_VEHICLES(v) {
+ Vehicle *u;
+
+ FOR_ALL_VEHICLES_FROM(u, v->index + 1) {
+ /* If a vehicle has the same orders, add the link to eachother
+ * in both vehicles */
+ if (v->orders == u->orders) {
+ v->next_shared = u;
+ u->prev_shared = v;
+ break;
+ }
+ }
+ }
+}
+
+/*
+ * End -- Stuff to fix the savegames to be OpenTTD compatible
+ */
+
+
+/* Help:
+ * - OCL_SVAR: load 'type' to offset 'offset' in a struct of type 'base', which must also
+ * be given via base in LoadChunk() as real pointer
+ * - OCL_VAR: load 'type' to a global var
+ * - OCL_END: every struct must end with this
+ * - OCL_NULL: read 'amount' of bytes and send them to /dev/null or something
+ * - OCL_CHUNK: load an other proc to load a part of the savegame, 'amount' times
+ * - OCL_ASSERT: to check if we are really at the place we expect to be.. because old savegames are too binary to be sure ;)
+ */
+#define OCL_SVAR(type, base, offset) { type, 1, NULL, (uint)offsetof(base, offset), NULL }
+#define OCL_VAR(type, amount, pointer) { type, amount, pointer, 0, NULL }
+#define OCL_END() { OC_END, 0, NULL, 0, NULL }
+#define OCL_NULL(amount) { OC_NULL, amount, NULL, 0, NULL }
+#define OCL_CHUNK(amount, proc) { OC_CHUNK, amount, NULL, 0, proc }
+#define OCL_ASSERT(size) { OC_ASSERT, 1, NULL, size, NULL }
+
+/* The savegames has some hard-coded pointers, because it always enters the same
+ piece of memory.. we don't.. so we need to remap ;)
+ Old Towns are 94 bytes big
+ Old Orders are 2 bytes big */
+#define REMAP_TOWN_IDX(x) ((x) - (0x0459154 - 0x0458EF0)) / 94
+#define REMAP_ORDER_IDX(x) ((x) - (0x045AB08 - 0x0458EF0)) / 2
+
+extern TileIndex _animated_tile_list[256];
+extern char _name_array[512][32];
+
+static byte _old_vehicle_multiplier;
+static uint8 _old_map3[OLD_MAP_SIZE * 2];
+static bool _new_ttdpatch_format;
+static uint32 _old_town_index;
+static uint16 _old_string_id;
+static uint16 _old_string_id_2;
+
+static void ReadTTDPatchFlags(void)
+{
+ int i;
+
+ if (_read_ttdpatch_flags) return;
+
+ _read_ttdpatch_flags = true;
+
+ /* TTDPatch misuses _old_map3 for flags.. read them! */
+ _old_vehicle_multiplier = _old_map3[0];
+ /* Somehow.... there was an error in some savegames, so 0 becomes 1
+ and 1 becomes 2. The rest of the values are okay */
+ if (_old_vehicle_multiplier < 2) _old_vehicle_multiplier++;
+
+ /* TTDPatch incraeses the Vehicle-part in the middle of the game,
+ so if the multipler is anything else but 1, the assert fails..
+ bump the assert value so it doesn't!
+ (1 multipler == 850 vehicles
+ 1 vehicle == 128 bytes */
+ _bump_assert_value = (_old_vehicle_multiplier - 1) * 850 * 128;
+
+ /* Check if we have a modern TTDPatch savegame (has extra data all around) */
+ _new_ttdpatch_format = (memcmp(&_old_map3[0x1FFFA], "TTDp", 4) == 0);
+
+ /* Clean the misused places */
+ for (i = 0; i < 17; i++) _old_map3[i] = 0;
+ for (i = 0x1FE00; i < 0x20000; i++) _old_map3[i] = 0;
+
+ if (_new_ttdpatch_format) DEBUG(oldloader, 1, "Found TTDPatch game");
+
+ DEBUG(oldloader, 1, "Vehicle-multiplier is set to %d (%d vehicles)", _old_vehicle_multiplier, _old_vehicle_multiplier * 850);
+}
+
+static const OldChunks town_chunk[] = {
+ OCL_SVAR( OC_TILE, Town, xy ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Town, population ),
+ OCL_SVAR( OC_UINT16, Town, townnametype ),
+ OCL_SVAR( OC_UINT32, Town, townnameparts ),
+ OCL_SVAR( OC_UINT8, Town, grow_counter ),
+ OCL_NULL( 1 ), // sort_index, no longer in use
+ OCL_NULL( 4 ), // sign-coordinates, no longer in use
+ OCL_NULL( 2 ), // namewidth, no longer in use
+ OCL_SVAR( OC_UINT16, Town, flags12 ),
+ OCL_NULL( 10 ), // radius, no longer in use
+
+ OCL_SVAR( OC_UINT16, Town, ratings[0] ),
+ OCL_SVAR( OC_UINT16, Town, ratings[1] ),
+ OCL_SVAR( OC_UINT16, Town, ratings[2] ),
+ OCL_SVAR( OC_UINT16, Town, ratings[3] ),
+ OCL_SVAR( OC_UINT16, Town, ratings[4] ),
+ OCL_SVAR( OC_UINT16, Town, ratings[5] ),
+ OCL_SVAR( OC_UINT16, Town, ratings[6] ),
+ OCL_SVAR( OC_UINT16, Town, ratings[7] ),
+
+ /* XXX - This is pretty odd.. we read 32bit, but only write 8bit.. sure there is
+ nothing changed?? */
+ OCL_SVAR( OC_FILE_U32 | OC_VAR_U8, Town, have_ratings ),
+ OCL_SVAR( OC_FILE_U32 | OC_VAR_U8, Town, statues ),
+ OCL_SVAR( OC_UINT16, Town, num_houses ),
+ OCL_SVAR( OC_UINT8, Town, time_until_rebuild ),
+ OCL_SVAR( OC_UINT8, Town, growth_rate ),
+
+ OCL_SVAR( OC_UINT16, Town, new_max_pass ),
+ OCL_SVAR( OC_UINT16, Town, new_max_mail ),
+ OCL_SVAR( OC_UINT16, Town, new_act_pass ),
+ OCL_SVAR( OC_UINT16, Town, new_act_mail ),
+ OCL_SVAR( OC_UINT16, Town, max_pass ),
+ OCL_SVAR( OC_UINT16, Town, max_mail ),
+ OCL_SVAR( OC_UINT16, Town, act_pass ),
+ OCL_SVAR( OC_UINT16, Town, act_mail ),
+
+ OCL_SVAR( OC_UINT8, Town, pct_pass_transported ),
+ OCL_SVAR( OC_UINT8, Town, pct_mail_transported ),
+
+ OCL_SVAR( OC_UINT16, Town, new_act_food ),
+ OCL_SVAR( OC_UINT16, Town, new_act_water ),
+ OCL_SVAR( OC_UINT16, Town, act_food ),
+ OCL_SVAR( OC_UINT16, Town, act_water ),
+
+ OCL_SVAR( OC_UINT8, Town, road_build_months ),
+ OCL_SVAR( OC_UINT8, Town, fund_buildings_months ),
+
+ OCL_NULL( 8 ), // some junk at the end of the record
+
+ OCL_END()
+};
+static bool LoadOldTown(LoadgameState *ls, int num)
+{
+ if (!AddBlockIfNeeded(&_Town_pool, num))
+ error("Towns: failed loading savegame: too many towns");
+
+ return LoadChunk(ls, GetTown(num), town_chunk);
+}
+
+static uint16 _old_order;
+static const OldChunks order_chunk[] = {
+ OCL_VAR ( OC_UINT16, 1, &_old_order ),
+ OCL_END()
+};
+
+static bool LoadOldOrder(LoadgameState *ls, int num)
+{
+ if (!AddBlockIfNeeded(&_Order_pool, num))
+ error("Orders: failed loading savegame: too many orders");
+
+ if (!LoadChunk(ls, NULL, order_chunk)) return false;
+
+ AssignOrder(GetOrder(num), UnpackOldOrder(_old_order));
+
+ /* Relink the orders to eachother (in TTD(Patch) the orders for one
+ vehicle are behind eachother, with OT_NOTHING as indication that
+ it is the last order */
+ if (num > 0 && GetOrder(num)->type != OT_NOTHING)
+ GetOrder(num - 1)->next = GetOrder(num);
+
+ return true;
+}
+
+static const OldChunks depot_chunk[] = {
+ OCL_SVAR( OC_TILE, Depot, xy ),
+ OCL_VAR ( OC_UINT32, 1, &_old_town_index ),
+ OCL_END()
+};
+
+static bool LoadOldDepot(LoadgameState *ls, int num)
+{
+ if (!AddBlockIfNeeded(&_Depot_pool, num))
+ error("Depots: failed loading savegame: too many depots");
+
+ if (!LoadChunk(ls, GetDepot(num), depot_chunk)) return false;
+
+ if (IsValidDepot(GetDepot(num))) {
+ GetDepot(num)->town_index = REMAP_TOWN_IDX(_old_town_index);
+ }
+
+ return true;
+}
+
+static int32 _old_price;
+static uint16 _old_price_frac;
+static const OldChunks price_chunk[] = {
+ OCL_VAR ( OC_INT32, 1, &_old_price ),
+ OCL_VAR ( OC_UINT16, 1, &_old_price_frac ),
+ OCL_END()
+};
+
+static bool LoadOldPrice(LoadgameState *ls, int num)
+{
+ if (!LoadChunk(ls, NULL, price_chunk)) return false;
+
+ /* We use a struct to store the prices, but they are ints in a row..
+ so just access the struct as an array of int32's */
+ ((int32*)&_price)[num] = _old_price;
+ _price_frac[num] = _old_price_frac;
+
+ return true;
+}
+
+static const OldChunks cargo_payment_rate_chunk[] = {
+ OCL_VAR ( OC_INT32, 1, &_old_price ),
+ OCL_VAR ( OC_UINT16, 1, &_old_price_frac ),
+
+ OCL_NULL( 2 ), // Junk
+ OCL_END()
+};
+
+static bool LoadOldCargoPaymentRate(LoadgameState *ls, int num)
+{
+ if (!LoadChunk(ls, NULL, cargo_payment_rate_chunk)) return false;
+
+ _cargo_payment_rates[num] = -_old_price;
+ _cargo_payment_rates_frac[num] = _old_price_frac;
+
+ return true;
+}
+
+static uint8 _old_platforms;
+static uint _current_station_id;
+
+static const OldChunks goods_chunk[] = {
+ OCL_SVAR( OC_UINT16, GoodsEntry, waiting_acceptance ),
+ OCL_SVAR( OC_UINT8, GoodsEntry, days_since_pickup ),
+ OCL_SVAR( OC_UINT8, GoodsEntry, rating ),
+ OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, GoodsEntry, enroute_from ),
+ OCL_SVAR( OC_UINT8, GoodsEntry, enroute_time ),
+ OCL_SVAR( OC_UINT8, GoodsEntry, last_speed ),
+ OCL_SVAR( OC_UINT8, GoodsEntry, last_age ),
+
+ OCL_END()
+};
+
+static bool LoadOldGood(LoadgameState *ls, int num)
+{
+ Station *st = GetStation(_current_station_id);
+ return LoadChunk(ls, &st->goods[num], goods_chunk);
+}
+
+static const OldChunks station_chunk[] = {
+ OCL_SVAR( OC_TILE, Station, xy ),
+ OCL_VAR ( OC_UINT32, 1, &_old_town_index ),
+
+ OCL_SVAR( OC_TILE, Station, bus_tile_obsolete ),
+ OCL_SVAR( OC_TILE, Station, lorry_tile_obsolete ),
+ OCL_SVAR( OC_TILE, Station, train_tile ),
+ OCL_SVAR( OC_TILE, Station, airport_tile ),
+ OCL_SVAR( OC_TILE, Station, dock_tile ),
+
+ OCL_VAR ( OC_UINT8, 1, &_old_platforms ),
+
+ OCL_NULL( 1 ), // sort-index, no longer in use
+ OCL_NULL( 2 ), // sign-width, no longer in use
+
+ OCL_VAR ( OC_UINT16, 1, &_old_string_id ),
+
+ OCL_NULL( 4 ), // sign left/top, no longer in use
+
+ OCL_SVAR( OC_UINT16, Station, had_vehicle_of_type ),
+
+ OCL_CHUNK( 12, LoadOldGood ),
+
+ OCL_SVAR( OC_UINT8, Station, time_since_load ),
+ OCL_SVAR( OC_UINT8, Station, time_since_unload ),
+ OCL_SVAR( OC_UINT8, Station, delete_ctr ),
+ OCL_SVAR( OC_UINT8, Station, owner ),
+ OCL_SVAR( OC_UINT8, Station, facilities ),
+ OCL_SVAR( OC_UINT8, Station, airport_type ),
+ OCL_NULL( 2 ), // Bus/truck status, no longer in use
+ OCL_SVAR( OC_UINT8, Station, blocked_months_obsolete ),
+ OCL_NULL( 1 ), // Unknown
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Station, airport_flags ),
+ OCL_NULL( 2 ), // last_vehicle. now last_vehicle_type
+
+ OCL_NULL( 4 ), // Junk at end of chunk
+
+ OCL_END()
+};
+static bool LoadOldStation(LoadgameState *ls, int num)
+{
+ Station *st;
+
+ if (!AddBlockIfNeeded(&_Station_pool, num))
+ error("Stations: failed loading savegame: too many stations");
+
+ st = GetStation(num);
+ _current_station_id = num;
+
+ if (!LoadChunk(ls, st, station_chunk))
+ return false;
+
+ if (IsValidStation(st)) {
+ if (st->train_tile) {
+ /* Calculate the trainst_w and trainst_h */
+ uint w = GB(_old_platforms, 3, 3);
+ uint h = GB(_old_platforms, 0, 3);
+ st->trainst_w = w;
+ st->trainst_h = h;
+ }
+
+ st->town = GetTown(REMAP_TOWN_IDX(_old_town_index));
+ st->string_id = RemapOldStringID(_old_string_id);
+ }
+
+ return true;
+}
+
+static const OldChunks industry_chunk[] = {
+ OCL_SVAR( OC_TILE, Industry, xy ),
+ OCL_VAR ( OC_UINT32, 1, &_old_town_index ),
+ OCL_SVAR( OC_UINT8, Industry, width ),
+ OCL_SVAR( OC_UINT8, Industry, height ),
+ OCL_SVAR( OC_UINT8, Industry, produced_cargo[0] ),
+ OCL_SVAR( OC_UINT8, Industry, produced_cargo[1] ),
+
+ OCL_SVAR( OC_UINT16, Industry, cargo_waiting[0] ),
+ OCL_SVAR( OC_UINT16, Industry, cargo_waiting[1] ),
+
+ OCL_SVAR( OC_UINT8, Industry, production_rate[0] ),
+ OCL_SVAR( OC_UINT8, Industry, production_rate[1] ),
+
+ OCL_SVAR( OC_UINT8, Industry, accepts_cargo[0] ),
+ OCL_SVAR( OC_UINT8, Industry, accepts_cargo[1] ),
+ OCL_SVAR( OC_UINT8, Industry, accepts_cargo[2] ),
+
+ OCL_SVAR( OC_UINT8, Industry, prod_level ),
+
+ OCL_SVAR( OC_UINT16, Industry, last_mo_production[0] ),
+ OCL_SVAR( OC_UINT16, Industry, last_mo_production[1] ),
+ OCL_SVAR( OC_UINT16, Industry, last_mo_transported[0] ),
+ OCL_SVAR( OC_UINT16, Industry, last_mo_transported[1] ),
+
+ OCL_SVAR( OC_UINT8, Industry, pct_transported[0] ),
+ OCL_SVAR( OC_UINT8, Industry, pct_transported[1] ),
+
+ OCL_SVAR( OC_UINT16, Industry, total_production[0] ),
+ OCL_SVAR( OC_UINT16, Industry, total_production[1] ),
+ OCL_SVAR( OC_UINT16, Industry, total_transported[0] ),
+ OCL_SVAR( OC_UINT16, Industry, total_transported[1] ),
+
+ OCL_SVAR( OC_UINT8, Industry, type ),
+ OCL_SVAR( OC_UINT8, Industry, owner ),
+ OCL_SVAR( OC_UINT8, Industry, random_color ),
+ OCL_SVAR( OC_FILE_U8 | OC_VAR_I32, Industry, last_prod_year ),
+ OCL_SVAR( OC_UINT16, Industry, counter ),
+ OCL_SVAR( OC_UINT8, Industry, was_cargo_delivered ),
+
+ OCL_NULL( 9 ), // Random junk at the end of this chunk
+
+ OCL_END()
+};
+
+static bool LoadOldIndustry(LoadgameState *ls, int num)
+{
+ Industry *i;
+
+ if (!AddBlockIfNeeded(&_Industry_pool, num))
+ error("Industries: failed loading savegame: too many industries");
+
+ i = GetIndustry(num);
+ if (!LoadChunk(ls, i, industry_chunk)) return false;
+
+ if (IsValidIndustry(i)) {
+ i->town = GetTown(REMAP_TOWN_IDX(_old_town_index));
+ }
+
+ return true;
+}
+
+static PlayerID _current_player_id;
+static uint16 _old_inaugurated_year;
+static int32 _old_yearly;
+
+static const OldChunks player_yearly_chunk[] = {
+ OCL_VAR( OC_INT32, 1, &_old_yearly ),
+ OCL_END()
+};
+
+static bool OldPlayerYearly(LoadgameState *ls, int num)
+{
+ int i;
+ Player *p = GetPlayer(_current_player_id);
+
+ for (i = 0; i < 13; i++) {
+ if (!LoadChunk(ls, NULL, player_yearly_chunk)) return false;
+
+ p->yearly_expenses[num][i] = _old_yearly;
+ }
+
+ return true;
+}
+
+static const OldChunks player_economy_chunk[] = {
+ OCL_SVAR( OC_INT32, PlayerEconomyEntry, income ),
+ OCL_SVAR( OC_INT32, PlayerEconomyEntry, expenses ),
+ OCL_SVAR( OC_INT32, PlayerEconomyEntry, delivered_cargo ),
+ OCL_SVAR( OC_INT32, PlayerEconomyEntry, performance_history ),
+ OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, PlayerEconomyEntry, company_value ),
+
+ OCL_END()
+};
+
+static bool OldPlayerEconomy(LoadgameState *ls, int num)
+{
+ int i;
+ Player *p = GetPlayer(_current_player_id);
+
+ if (!LoadChunk(ls, &p->cur_economy, player_economy_chunk)) return false;
+
+ /* Don't ask, but the number in TTD(Patch) are inversed to OpenTTD */
+ p->cur_economy.income = -p->cur_economy.income;
+ p->cur_economy.expenses = -p->cur_economy.expenses;
+
+ for (i = 0; i < 24; i++) {
+ if (!LoadChunk(ls, &p->old_economy[i], player_economy_chunk)) return false;
+
+ p->old_economy[i].income = -p->old_economy[i].income;
+ p->old_economy[i].expenses = -p->old_economy[i].expenses;
+ }
+
+ return true;
+}
+
+static const OldChunks player_ai_build_rec_chunk[] = {
+ OCL_SVAR( OC_TILE, AiBuildRec, spec_tile ),
+ OCL_SVAR( OC_TILE, AiBuildRec, use_tile ),
+ OCL_SVAR( OC_UINT8, AiBuildRec, rand_rng ),
+ OCL_SVAR( OC_UINT8, AiBuildRec, cur_building_rule ),
+ OCL_SVAR( OC_UINT8, AiBuildRec, unk6 ),
+ OCL_SVAR( OC_UINT8, AiBuildRec, unk7 ),
+ OCL_SVAR( OC_UINT8, AiBuildRec, buildcmd_a ),
+ OCL_SVAR( OC_UINT8, AiBuildRec, buildcmd_b ),
+ OCL_SVAR( OC_UINT8, AiBuildRec, direction ),
+ OCL_SVAR( OC_UINT8, AiBuildRec, cargo ),
+
+ OCL_NULL( 8 ), // Junk...
+
+ OCL_END()
+};
+
+static bool OldLoadAIBuildRec(LoadgameState *ls, int num)
+{
+ Player *p = GetPlayer(_current_player_id);
+
+ switch (num) {
+ case 0: return LoadChunk(ls, &p->ai.src, player_ai_build_rec_chunk);
+ case 1: return LoadChunk(ls, &p->ai.dst, player_ai_build_rec_chunk);
+ case 2: return LoadChunk(ls, &p->ai.mid1, player_ai_build_rec_chunk);
+ case 3: return LoadChunk(ls, &p->ai.mid2, player_ai_build_rec_chunk);
+ }
+
+ return false;
+}
+static const OldChunks player_ai_chunk[] = {
+ OCL_SVAR( OC_UINT8, PlayerAI, state ),
+ OCL_NULL( 1 ), // Junk
+ OCL_SVAR( OC_UINT8, PlayerAI, state_mode ),
+ OCL_SVAR( OC_UINT16, PlayerAI, state_counter ),
+ OCL_SVAR( OC_UINT16, PlayerAI, timeout_counter ),
+
+ OCL_CHUNK( 4, OldLoadAIBuildRec ),
+
+ OCL_NULL( 20 ), // More junk
+
+ OCL_SVAR( OC_UINT8, PlayerAI, cargo_type ),
+ OCL_SVAR( OC_UINT8, PlayerAI, num_wagons ),
+ OCL_SVAR( OC_UINT8, PlayerAI, build_kind ),
+ OCL_SVAR( OC_UINT8, PlayerAI, num_build_rec ),
+ OCL_SVAR( OC_UINT8, PlayerAI, num_loco_to_build ),
+ OCL_SVAR( OC_UINT8, PlayerAI, num_want_fullload ),
+
+ OCL_NULL( 14 ), // Oh no more junk :|
+
+ OCL_NULL( 2 ), // Loco-id, not used
+
+ OCL_SVAR( OC_UINT16, PlayerAI, wagon_list[0] ),
+ OCL_SVAR( OC_UINT16, PlayerAI, wagon_list[1] ),
+ OCL_SVAR( OC_UINT16, PlayerAI, wagon_list[2] ),
+ OCL_SVAR( OC_UINT16, PlayerAI, wagon_list[3] ),
+ OCL_SVAR( OC_UINT16, PlayerAI, wagon_list[4] ),
+ OCL_SVAR( OC_UINT16, PlayerAI, wagon_list[5] ),
+ OCL_SVAR( OC_UINT16, PlayerAI, wagon_list[6] ),
+ OCL_SVAR( OC_UINT16, PlayerAI, wagon_list[7] ),
+ OCL_SVAR( OC_UINT16, PlayerAI, wagon_list[8] ),
+ OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[0] ),
+ OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[1] ),
+ OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[2] ),
+ OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[3] ),
+ OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[4] ),
+ OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[5] ),
+ OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[6] ),
+ OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[7] ),
+ OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[8] ),
+ OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[9] ),
+ OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[10] ),
+ OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[11] ),
+ OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[12] ),
+ OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[13] ),
+ OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[14] ),
+ OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[15] ),
+ OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[16] ),
+ OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[17] ),
+ OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[18] ),
+ OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[19] ),
+
+ OCL_SVAR( OC_UINT16, PlayerAI, start_tile_a ),
+ OCL_SVAR( OC_UINT16, PlayerAI, start_tile_b ),
+ OCL_SVAR( OC_UINT16, PlayerAI, cur_tile_a ),
+ OCL_SVAR( OC_UINT16, PlayerAI, cur_tile_b ),
+
+ OCL_SVAR( OC_UINT8, PlayerAI, start_dir_a ),
+ OCL_SVAR( OC_UINT8, PlayerAI, start_dir_b ),
+ OCL_SVAR( OC_UINT8, PlayerAI, cur_dir_a ),
+ OCL_SVAR( OC_UINT8, PlayerAI, cur_dir_b ),
+
+ OCL_SVAR( OC_UINT8, PlayerAI, banned_tile_count ),
+
+ OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[0] ),
+ OCL_SVAR( OC_UINT8, PlayerAI, banned_val[0] ),
+ OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[1] ),
+ OCL_SVAR( OC_UINT8, PlayerAI, banned_val[1] ),
+ OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[2] ),
+ OCL_SVAR( OC_UINT8, PlayerAI, banned_val[2] ),
+ OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[3] ),
+ OCL_SVAR( OC_UINT8, PlayerAI, banned_val[3] ),
+ OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[4] ),
+ OCL_SVAR( OC_UINT8, PlayerAI, banned_val[4] ),
+ OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[5] ),
+ OCL_SVAR( OC_UINT8, PlayerAI, banned_val[5] ),
+ OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[6] ),
+ OCL_SVAR( OC_UINT8, PlayerAI, banned_val[6] ),
+ OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[7] ),
+ OCL_SVAR( OC_UINT8, PlayerAI, banned_val[7] ),
+ OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[8] ),
+ OCL_SVAR( OC_UINT8, PlayerAI, banned_val[8] ),
+ OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[9] ),
+ OCL_SVAR( OC_UINT8, PlayerAI, banned_val[9] ),
+ OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[10] ),
+ OCL_SVAR( OC_UINT8, PlayerAI, banned_val[10] ),
+ OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[11] ),
+ OCL_SVAR( OC_UINT8, PlayerAI, banned_val[11] ),
+ OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[12] ),
+ OCL_SVAR( OC_UINT8, PlayerAI, banned_val[12] ),
+ OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[13] ),
+ OCL_SVAR( OC_UINT8, PlayerAI, banned_val[13] ),
+ OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[14] ),
+ OCL_SVAR( OC_UINT8, PlayerAI, banned_val[14] ),
+ OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[15] ),
+ OCL_SVAR( OC_UINT8, PlayerAI, banned_val[15] ),
+
+ OCL_SVAR( OC_UINT8, PlayerAI, railtype_to_use ),
+ OCL_SVAR( OC_UINT8, PlayerAI, route_type_mask ),
+
+ OCL_END()
+};
+
+static bool OldPlayerAI(LoadgameState *ls, int num)
+{
+ Player *p = GetPlayer(_current_player_id);
+
+ return LoadChunk(ls, &p->ai, player_ai_chunk);
+}
+
+static const OldChunks player_chunk[] = {
+ OCL_VAR ( OC_UINT16, 1, &_old_string_id ),
+ OCL_SVAR( OC_UINT32, Player, name_2 ),
+ OCL_SVAR( OC_UINT32, Player, face ),
+ OCL_VAR ( OC_UINT16, 1, &_old_string_id_2 ),
+ OCL_SVAR( OC_UINT32, Player, president_name_2 ),
+
+ OCL_SVAR( OC_INT32, Player, player_money ),
+ OCL_SVAR( OC_INT32, Player, current_loan ),
+
+ OCL_SVAR( OC_UINT8, Player, player_color ),
+ OCL_SVAR( OC_UINT8, Player, player_money_fraction ),
+ OCL_SVAR( OC_UINT8, Player, quarters_of_bankrupcy ),
+ OCL_SVAR( OC_UINT8, Player, bankrupt_asked ),
+ OCL_SVAR( OC_UINT32, Player, bankrupt_value ),
+ OCL_SVAR( OC_UINT16, Player, bankrupt_timeout ),
+
+ OCL_SVAR( OC_FILE_U32 | OC_VAR_U16, Player, cargo_types ),
+
+ OCL_CHUNK( 3, OldPlayerYearly ),
+ OCL_CHUNK( 1, OldPlayerEconomy ),
+
+ OCL_VAR ( OC_UINT16, 1, &_old_inaugurated_year ),
+ OCL_SVAR( OC_TILE, Player, last_build_coordinate ),
+ OCL_SVAR( OC_UINT8, Player, num_valid_stat_ent ),
+
+ OCL_CHUNK( 1, OldPlayerAI ),
+
+ OCL_SVAR( OC_UINT8, Player, block_preview ),
+ OCL_SVAR( OC_UINT8, Player, ai.tick ),
+ OCL_SVAR( OC_UINT8, Player, avail_railtypes ),
+ OCL_SVAR( OC_TILE, Player, location_of_house ),
+ OCL_SVAR( OC_UINT8, Player, share_owners[0] ),
+ OCL_SVAR( OC_UINT8, Player, share_owners[1] ),
+ OCL_SVAR( OC_UINT8, Player, share_owners[2] ),
+ OCL_SVAR( OC_UINT8, Player, share_owners[3] ),
+
+ OCL_NULL( 8 ), // junk at end of chunk
+
+ OCL_END()
+};
+
+static bool LoadOldPlayer(LoadgameState *ls, int num)
+{
+ Player *p = GetPlayer(num);
+
+ _current_player_id = num;
+
+ if (!LoadChunk(ls, p, player_chunk)) return false;
+
+ p->name_1 = RemapOldStringID(_old_string_id);
+ p->president_name_1 = RemapOldStringID(_old_string_id_2);
+ p->money64 = p->player_money;
+
+ if (num == 0) {
+ /* If the first player has no name, make sure we call it UNNAMED */
+ if (p->name_1 == 0)
+ p->name_1 = STR_SV_UNNAMED;
+ } else {
+ /* Beside some multiplayer maps (1 on 1), which we don't official support,
+ all other players are an AI.. mark them as such */
+ p->is_ai = true;
+ }
+
+ /* Sometimes it is better to not ask.. in old scenarios, the money
+ was always 893288 pounds. In the newer versions this is correct,
+ but correct for those oldies
+ Ps: this also means that if you had exact 893288 pounds, you will go back
+ to 10000.. this is a very VERY small chance ;) */
+ if (p->player_money == 893288)
+ p->money64 = p->player_money = p->current_loan = 100000;
+
+ _player_colors[num] = p->player_color;
+ p->inaugurated_year = _old_inaugurated_year;
+ if (p->location_of_house == 0xFFFF)
+ p->location_of_house = 0;
+
+ /* State 20 for AI players is sell vehicle. Since the AI struct is not
+ * really figured out as of now, p->ai.cur_veh; needed for 'sell vehicle'
+ * is NULL and the function will crash. To fix this, just change the state
+ * to some harmless state, like 'loop vehicle'; 1 */
+ if (!IsHumanPlayer(num) && p->ai.state == 20) p->ai.state = 1;
+
+ if (p->is_ai && (!_networking || _network_server) && _ai.enabled)
+ AI_StartNewAI(p->index);
+
+ return true;
+}
+
+static uint32 _old_order_ptr;
+static uint16 _old_next_ptr;
+static uint32 _current_vehicle_id;
+
+static const OldChunks vehicle_train_chunk[] = {
+ OCL_SVAR( OC_UINT8, VehicleRail, track ),
+ OCL_SVAR( OC_UINT8, VehicleRail, force_proceed ),
+ OCL_SVAR( OC_UINT16, VehicleRail, crash_anim_pos ),
+ OCL_SVAR( OC_UINT8, VehicleRail, railtype ),
+
+ OCL_NULL( 5 ), // Junk
+
+ OCL_END()
+};
+
+static const OldChunks vehicle_road_chunk[] = {
+ OCL_SVAR( OC_UINT8, VehicleRoad, state ),
+ OCL_SVAR( OC_UINT8, VehicleRoad, frame ),
+ OCL_SVAR( OC_UINT16, VehicleRoad, blocked_ctr ),
+ OCL_SVAR( OC_UINT8, VehicleRoad, overtaking ),
+ OCL_SVAR( OC_UINT8, VehicleRoad, overtaking_ctr ),
+ OCL_SVAR( OC_UINT16, VehicleRoad, crashed_ctr ),
+ OCL_SVAR( OC_UINT8, VehicleRoad, reverse_ctr ),
+
+ OCL_NULL( 1 ), // Junk
+
+ OCL_END()
+};
+
+static const OldChunks vehicle_ship_chunk[] = {
+ OCL_SVAR( OC_UINT8, VehicleShip, state ),
+
+ OCL_NULL( 9 ), // Junk
+
+ OCL_END()
+};
+
+static const OldChunks vehicle_air_chunk[] = {
+ OCL_SVAR( OC_UINT8, VehicleAir, pos ),
+ OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, VehicleAir, targetairport ),
+ OCL_SVAR( OC_UINT16, VehicleAir, crashed_counter ),
+ OCL_SVAR( OC_UINT8, VehicleAir, state ),
+
+ OCL_NULL( 5 ), // Junk
+
+ OCL_END()
+};
+
+static const OldChunks vehicle_special_chunk[] = {
+ OCL_SVAR( OC_UINT16, VehicleSpecial, unk0 ),
+ OCL_SVAR( OC_UINT8, VehicleSpecial, unk2 ),
+
+ OCL_NULL( 7 ), // Junk
+
+ OCL_END()
+};
+
+static const OldChunks vehicle_disaster_chunk[] = {
+ OCL_SVAR( OC_UINT16, VehicleDisaster, image_override ),
+ OCL_SVAR( OC_UINT16, VehicleDisaster, unk2 ),
+
+ OCL_NULL( 6 ), // Junk
+
+ OCL_END()
+};
+
+static const OldChunks vehicle_empty_chunk[] = {
+ OCL_NULL( 10 ), // Junk
+
+ OCL_END()
+};
+
+static bool LoadOldVehicleUnion(LoadgameState *ls, int num)
+{
+ Vehicle *v = GetVehicle(_current_vehicle_id);
+ uint temp = ls->total_read;
+ bool res;
+
+ switch (v->type) {
+ case VEH_Train: res = LoadChunk(ls, &v->u.rail, vehicle_train_chunk); break;
+ case VEH_Road: res = LoadChunk(ls, &v->u.road, vehicle_road_chunk); break;
+ case VEH_Ship: res = LoadChunk(ls, &v->u.ship, vehicle_ship_chunk); break;
+ case VEH_Aircraft: res = LoadChunk(ls, &v->u.air, vehicle_air_chunk); break;
+ case VEH_Special: res = LoadChunk(ls, &v->u.special, vehicle_special_chunk); break;
+ case VEH_Disaster: res = LoadChunk(ls, &v->u.disaster, vehicle_disaster_chunk); break;
+ default: res = LoadChunk(ls, NULL, vehicle_empty_chunk); break;
+ }
+
+ /* This chunk size should always be 10 bytes */
+ if (ls->total_read - temp != 10) {
+ DEBUG(oldloader, 4, "Assert failed in Vehicle");
+ return false;
+ }
+
+ return res;
+}
+
+static const OldChunks vehicle_chunk[] = {
+ OCL_SVAR( OC_UINT8, Vehicle, type ),
+ OCL_SVAR( OC_UINT8, Vehicle, subtype ),
+
+ OCL_NULL( 2 ), // Hash, calculated automatically
+ OCL_NULL( 2 ), // Index, calculated automatically
+
+ OCL_VAR ( OC_UINT32, 1, &_old_order_ptr ),
+ OCL_VAR ( OC_UINT16, 1, &_old_order ),
+
+ OCL_SVAR( OC_UINT8, Vehicle, num_orders ),
+ OCL_SVAR( OC_UINT8, Vehicle, cur_order_index ),
+ OCL_SVAR( OC_TILE, Vehicle, dest_tile ),
+ OCL_SVAR( OC_UINT16, Vehicle, load_unload_time_rem ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Vehicle, date_of_last_service ),
+ OCL_SVAR( OC_UINT16, Vehicle, service_interval ),
+ OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Vehicle, last_station_visited ),
+ OCL_SVAR( OC_UINT8, Vehicle, tick_counter ),
+ OCL_SVAR( OC_UINT16, Vehicle, max_speed ),
+
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Vehicle, x_pos ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Vehicle, y_pos ),
+ OCL_SVAR( OC_UINT8, Vehicle, z_pos ),
+ OCL_SVAR( OC_UINT8, Vehicle, direction ),
+ OCL_SVAR( OC_INT8, Vehicle, x_offs ),
+ OCL_SVAR( OC_INT8, Vehicle, y_offs ),
+ OCL_SVAR( OC_UINT8, Vehicle, sprite_width ),
+ OCL_SVAR( OC_UINT8, Vehicle, sprite_height ),
+ OCL_SVAR( OC_UINT8, Vehicle, z_height ),
+
+ OCL_SVAR( OC_UINT8, Vehicle, owner ),
+ OCL_SVAR( OC_TILE, Vehicle, tile ),
+ OCL_SVAR( OC_UINT16, Vehicle, cur_image ),
+
+ OCL_NULL( 8 ), // Vehicle sprite box, calculated automatically
+
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, Vehicle, vehstatus ),
+ OCL_SVAR( OC_UINT16, Vehicle, cur_speed ),
+ OCL_SVAR( OC_UINT8, Vehicle, subspeed ),
+ OCL_SVAR( OC_UINT8, Vehicle, acceleration ),
+ OCL_SVAR( OC_UINT8, Vehicle, progress ),
+
+ OCL_SVAR( OC_UINT8, Vehicle, cargo_type ),
+ OCL_SVAR( OC_UINT16, Vehicle, cargo_cap ),
+ OCL_SVAR( OC_UINT16, Vehicle, cargo_count ),
+ OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Vehicle, cargo_source ),
+ OCL_SVAR( OC_UINT8, Vehicle, cargo_days ),
+
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Vehicle, age ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Vehicle, max_age ),
+ OCL_SVAR( OC_FILE_U8 | OC_VAR_I32, Vehicle, build_year ),
+ OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Vehicle, unitnumber ),
+
+ OCL_SVAR( OC_UINT16, Vehicle, engine_type ),
+
+ OCL_SVAR( OC_UINT8, Vehicle, spritenum ),
+ OCL_SVAR( OC_UINT8, Vehicle, day_counter ),
+
+ OCL_SVAR( OC_UINT8, Vehicle, breakdowns_since_last_service ),
+ OCL_SVAR( OC_UINT8, Vehicle, breakdown_ctr ),
+ OCL_SVAR( OC_UINT8, Vehicle, breakdown_delay ),
+ OCL_SVAR( OC_UINT8, Vehicle, breakdown_chance ),
+
+ OCL_SVAR( OC_UINT16, Vehicle, reliability ),
+ OCL_SVAR( OC_UINT16, Vehicle, reliability_spd_dec ),
+
+ OCL_SVAR( OC_INT32, Vehicle, profit_this_year ),
+ OCL_SVAR( OC_INT32, Vehicle, profit_last_year ),
+
+ OCL_VAR ( OC_UINT16, 1, &_old_next_ptr ),
+
+ OCL_SVAR( OC_UINT32, Vehicle, value ),
+
+ OCL_VAR ( OC_UINT16, 1, &_old_string_id ),
+
+ OCL_CHUNK( 1, LoadOldVehicleUnion ),
+
+ OCL_NULL( 20 ), // Junk at end of struct (TTDPatch has some data in it)
+
+ OCL_END()
+};
+
+static bool LoadOldVehicle(LoadgameState *ls, int num)
+{
+ uint i;
+
+ /* Read the TTDPatch flags, because we need some info from it */
+ ReadTTDPatchFlags();
+
+ for (i = 0; i < _old_vehicle_multiplier; i++) {
+ Vehicle *v;
+
+ _current_vehicle_id = num * _old_vehicle_multiplier + i;
+
+ if (!AddBlockIfNeeded(&_Vehicle_pool, _current_vehicle_id))
+ error("Vehicles: failed loading savegame: too many vehicles");
+
+ v = GetVehicle(_current_vehicle_id);
+ if (!LoadChunk(ls, v, vehicle_chunk)) return false;
+
+ /* This should be consistent, else we have a big problem... */
+ if (v->index != _current_vehicle_id) {
+ DEBUG(oldloader, 0, "Loading failed - vehicle-array is invalid");
+ return false;
+ }
+
+ if (_old_order_ptr != 0 && _old_order_ptr != 0xFFFFFFFF) {
+ v->orders = GetOrder(REMAP_ORDER_IDX(_old_order_ptr));
+ }
+ AssignOrder(&v->current_order, UnpackOldOrder(_old_order));
+
+ /* For some reason we need to correct for this */
+ switch (v->spritenum) {
+ case 0xfd: break;
+ case 0xff: v->spritenum = 0xfe; break;
+ default: v->spritenum >>= 1; break;
+ }
+
+ if (_old_next_ptr != 0xFFFF)
+ v->next = GetVehicle(_old_next_ptr);
+
+ v->string_id = RemapOldStringID(_old_string_id);
+
+ /* Vehicle-subtype is different in TTD(Patch) */
+ if (v->type == VEH_Special) v->subtype = v->subtype >> 1;
+ }
+
+ return true;
+}
+
+static const OldChunks sign_chunk[] = {
+ OCL_SVAR( OC_UINT16, Sign, str ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_I32,Sign, x ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_I32,Sign, y ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_I8, Sign, z ),
+
+ OCL_NULL( 6 ), // Width of sign, no longer in use
+
+ OCL_END()
+};
+
+static bool LoadOldSign(LoadgameState *ls, int num)
+{
+ if (!AddBlockIfNeeded(&_Sign_pool, num))
+ error("Signs: failed loading savegame: too many signs");
+
+ return LoadChunk(ls, GetSign(num), sign_chunk);
+}
+
+static const OldChunks engine_chunk[] = {
+ OCL_SVAR( OC_UINT16, Engine, player_avail ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Engine, intro_date ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Engine, age ),
+ OCL_SVAR( OC_UINT16, Engine, reliability ),
+ OCL_SVAR( OC_UINT16, Engine, reliability_spd_dec ),
+ OCL_SVAR( OC_UINT16, Engine, reliability_start ),
+ OCL_SVAR( OC_UINT16, Engine, reliability_max ),
+ OCL_SVAR( OC_UINT16, Engine, reliability_final ),
+ OCL_SVAR( OC_UINT16, Engine, duration_phase_1 ),
+ OCL_SVAR( OC_UINT16, Engine, duration_phase_2 ),
+ OCL_SVAR( OC_UINT16, Engine, duration_phase_3 ),
+
+ OCL_SVAR( OC_UINT8, Engine, lifelength ),
+ OCL_SVAR( OC_UINT8, Engine, flags ),
+ OCL_SVAR( OC_UINT8, Engine, preview_player ),
+ OCL_SVAR( OC_UINT8, Engine, preview_wait ),
+ OCL_SVAR( OC_UINT8, Engine, railtype ),
+
+ OCL_NULL( 1 ), // Junk
+
+ OCL_END()
+};
+
+static bool LoadOldEngine(LoadgameState *ls, int num)
+{
+ if (!LoadChunk(ls, GetEngine(num), engine_chunk)) return false;
+
+ /* Make sure wagons are marked as do-not-age */
+ if ((num >= 27 && num < 54) || (num >= 57 && num < 84) || (num >= 89 && num < 116))
+ GetEngine(num)->age = 0xFFFF;
+
+ return true;
+}
+
+static const OldChunks subsidy_chunk[] = {
+ OCL_SVAR( OC_UINT8, Subsidy, cargo_type ),
+ OCL_SVAR( OC_UINT8, Subsidy, age ),
+ OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Subsidy, from ),
+ OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Subsidy, to ),
+
+ OCL_END()
+};
+
+static inline bool LoadOldSubsidy(LoadgameState *ls, int num)
+{
+ return LoadChunk(ls, &_subsidies[num], subsidy_chunk);
+}
+
+static const OldChunks game_difficulty_chunk[] = {
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, max_no_competitors ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, competitor_start_time ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, number_towns ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, number_industries ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, max_loan ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, initial_interest ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, vehicle_costs ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, competitor_speed ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, competitor_intelligence ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, vehicle_breakdowns ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, subsidy_multiplier ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, construction_cost ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, terrain_type ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, quantity_sea_lakes ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, economy ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, line_reverse_mode ),
+ OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, disasters ),
+ OCL_END()
+};
+
+static inline bool LoadOldGameDifficulty(LoadgameState *ls, int num)
+{
+ return LoadChunk(ls, &_opt.diff, game_difficulty_chunk);
+}
+
+
+static bool LoadOldMapPart1(LoadgameState *ls, int num)
+{
+ uint i;
+
+ for (i = 0; i < OLD_MAP_SIZE; i++) {
+ _m[i].m1 = ReadByte(ls);
+ }
+ for (i = 0; i < OLD_MAP_SIZE; i++) {
+ _m[i].m2 = ReadByte(ls);
+ }
+ for (i = 0; i < OLD_MAP_SIZE; i++) {
+ _old_map3[i * 2] = ReadByte(ls);
+ _old_map3[i * 2 + 1] = ReadByte(ls);
+ }
+ for (i = 0; i < OLD_MAP_SIZE / 4; i++) {
+ byte b = ReadByte(ls);
+ _m[i * 4 + 0].extra = GB(b, 0, 2);
+ _m[i * 4 + 1].extra = GB(b, 2, 2);
+ _m[i * 4 + 2].extra = GB(b, 4, 2);
+ _m[i * 4 + 3].extra = GB(b, 6, 2);
+ }
+
+ return !ls->failed;
+}
+
+static bool LoadOldMapPart2(LoadgameState *ls, int num)
+{
+ uint i;
+
+ for (i = 0; i < OLD_MAP_SIZE; i++) {
+ _m[i].type_height = ReadByte(ls);
+ }
+ for (i = 0; i < OLD_MAP_SIZE; i++) {
+ _m[i].m5 = ReadByte(ls);
+ }
+
+ return !ls->failed;
+}
+
+static uint32 _old_cur_town_ctr;
+static const OldChunks main_chunk[] = {
+ OCL_ASSERT( 0 ),
+ OCL_VAR ( OC_FILE_U16 | OC_VAR_U32, 1, &_date ),
+ OCL_VAR ( OC_UINT16, 1, &_date_fract ),
+ OCL_NULL( 600 ), // TextEffects
+ OCL_VAR ( OC_UINT32, 2, &_random_seeds[0] ),
+
+ OCL_ASSERT( 0x264 ),
+ OCL_CHUNK( 70, LoadOldTown ),
+ OCL_ASSERT( 0x1C18 ),
+ OCL_CHUNK(5000, LoadOldOrder ),
+ OCL_ASSERT( 0x4328 ),
+
+ OCL_VAR ( OC_TILE, 256, &_animated_tile_list[0] ),
+ OCL_NULL( 4 ), // old end-of-order-list-pointer, no longer in use
+
+ OCL_CHUNK( 255, LoadOldDepot ),
+ OCL_ASSERT( 0x4B26 ),
+
+ OCL_VAR ( OC_UINT32, 1, &_old_cur_town_ctr ),
+ OCL_NULL( 2 ), // timer_counter, no longer in use
+ OCL_NULL( 2 ), // land_code, no longer in use
+
+ OCL_VAR ( OC_FILE_U16 | OC_VAR_U8, 1, &_age_cargo_skip_counter ),
+ OCL_VAR ( OC_UINT16, 1, &_tick_counter ),
+ OCL_VAR ( OC_TILE, 1, &_cur_tileloop_tile ),
+
+ OCL_CHUNK( 49, LoadOldPrice ),
+ OCL_CHUNK( 12, LoadOldCargoPaymentRate ),
+
+ OCL_ASSERT( 0x4CBA ),
+
+ OCL_CHUNK( 1, LoadOldMapPart1 ),
+
+ OCL_ASSERT( 0x48CBA ),
+
+ OCL_CHUNK(250, LoadOldStation ),
+ OCL_CHUNK( 90, LoadOldIndustry ),
+ OCL_CHUNK( 8, LoadOldPlayer ),
+
+ OCL_ASSERT( 0x547F2 ),
+
+ OCL_CHUNK( 850, LoadOldVehicle ),
+
+ OCL_ASSERT( 0x6F0F2 ),
+
+ OCL_VAR ( OC_UINT8, 32 * 500, &_name_array[0] ),
+
+ OCL_NULL( 0x2000 ), // Old hash-table, no longer in use
+
+ OCL_CHUNK( 40, LoadOldSign ),
+ OCL_CHUNK(256, LoadOldEngine ),
+
+ OCL_VAR ( OC_UINT16, 1, &_vehicle_id_ctr_day ),
+
+ OCL_CHUNK( 8, LoadOldSubsidy ),
+
+ OCL_VAR ( OC_FILE_U16 | OC_VAR_U32, 1, &_next_competitor_start ),
+ OCL_VAR ( OC_FILE_I16 | OC_VAR_I32, 1, &_saved_scrollpos_x ),
+ OCL_VAR ( OC_FILE_I16 | OC_VAR_I32, 1, &_saved_scrollpos_y ),
+ OCL_VAR ( OC_FILE_U16 | OC_VAR_U8, 1, &_saved_scrollpos_zoom ),
+
+ OCL_VAR ( OC_UINT32, 1, &_economy.max_loan ),
+ OCL_VAR ( OC_UINT32, 1, &_economy.max_loan_unround ),
+ OCL_VAR ( OC_FILE_U16 | OC_VAR_U32, 1, &_economy.fluct ),
+
+ OCL_VAR ( OC_UINT16, 1, &_disaster_delay ),
+
+ OCL_NULL( 144 ), // cargo-stuff, calculated in InitializeLandscapeVariables
+
+ OCL_VAR ( OC_UINT16, 256, &_engine_name_strings[0] ),
+
+ OCL_NULL( 144 ), // AI cargo-stuff, calculated in InitializeLandscapeVariables
+ OCL_NULL( 2 ), // Company indexes of players, no longer in use
+
+ OCL_VAR ( OC_FILE_U8 | OC_VAR_U16, 1, &_station_tick_ctr ),
+
+ OCL_VAR ( OC_UINT8, 1, &_opt.currency ),
+ OCL_VAR ( OC_UINT8, 1, &_opt.units ),
+ OCL_VAR ( OC_FILE_U8 | OC_VAR_U32, 1, &_cur_player_tick_index ),
+
+ OCL_NULL( 2 ), // Date stuff, calculated automatically
+ OCL_NULL( 8 ), // Player colors, calculated automatically
+
+ OCL_VAR ( OC_UINT8, 1, &_economy.infl_amount ),
+ OCL_VAR ( OC_UINT8, 1, &_economy.infl_amount_pr ),
+ OCL_VAR ( OC_UINT8, 1, &_economy.interest_rate ),
+ OCL_VAR ( OC_UINT8, 1, &_avail_aircraft ),
+ OCL_VAR ( OC_UINT8, 1, &_opt.road_side ),
+ OCL_VAR ( OC_UINT8, 1, &_opt.town_name ),
+
+ OCL_CHUNK( 1, LoadOldGameDifficulty ),
+
+ OCL_ASSERT( 0x77130 ),
+
+ OCL_VAR ( OC_UINT8, 1, &_opt.diff_level ),
+ OCL_VAR ( OC_UINT8, 1, &_opt.landscape ),
+ OCL_VAR ( OC_UINT8, 1, &_trees_tick_ctr ),
+
+ OCL_NULL( 1 ), // Custom vehicle types yes/no, no longer used
+ OCL_VAR ( OC_UINT8, 1, &_opt.snow_line ),
+
+ OCL_NULL( 32 ), // new_industry_randtable, no longer used (because of new design)
+ OCL_NULL( 36 ), // cargo-stuff, calculated in InitializeLandscapeVariables
+
+ OCL_ASSERT( 0x77179 ),
+
+ OCL_CHUNK( 1, LoadOldMapPart2 ),
+
+ OCL_ASSERT( 0x97179 ),
+
+ /* Below any (if available) extra chunks from TTDPatch can follow */
+
+ OCL_END()
+};
+
+static bool LoadOldMain(LoadgameState *ls)
+{
+ int i;
+
+ /* The first 49 is the name of the game + checksum, skip it */
+ fseek(ls->file, HEADER_SIZE, SEEK_SET);
+
+ DEBUG(oldloader, 4, "Reading main chunk...");
+ /* Load the biggest chunk */
+ if (!LoadChunk(ls, NULL, main_chunk)) {
+ DEBUG(oldloader, 0, "Loading failed");
+ return false;
+ }
+ DEBUG(oldloader, 4, "Done, converting game data...");
+
+ /* Fix some general stuff */
+ _opt.landscape = _opt.landscape & 0xF;
+
+ /* Remap some pointers */
+ _cur_town_ctr = REMAP_TOWN_IDX(_old_cur_town_ctr);
+
+ /* _old_map3 is changed in _map3_lo and _map3_hi */
+ for (i = 0; i < OLD_MAP_SIZE; i++) {
+ _m[i].m3 = _old_map3[i * 2];
+ _m[i].m4 = _old_map3[i * 2 + 1];
+ }
+
+ for (i = 0; i < OLD_MAP_SIZE; i ++) {
+ if (IsTileType(i, MP_RAILWAY)) {
+ /* We save presignals different from TTDPatch, convert them */
+ if (GetRailTileType(i) == RAIL_TILE_SIGNALS) {
+ /* This byte is always zero in TTD for this type of tile */
+ if (_m[i].m4) /* Convert the presignals to our own format */
+ _m[i].m4 = (_m[i].m4 >> 1) & 7;
+ }
+ /* TTDPatch stores PBS things in L6 and all elsewhere; so we'll just
+ * clear it for ourselves and let OTTD's rebuild PBS itself */
+ _m[i].m4 &= 0xF; /* Only keep the lower four bits; upper four is PBS */
+ }
+ }
+
+ /* Fix the game to be compatible with OpenTTD */
+ FixOldTowns();
+ FixOldStations();
+ FixOldVehicles();
+
+ AddTypeToEngines();
+
+ /* We have a new difficulty setting */
+ _opt.diff.town_council_tolerance = clamp(_opt.diff_level, 0, 2);
+
+ DEBUG(oldloader, 4, "Finished converting game data");
+ DEBUG(oldloader, 1, "TTD(Patch) savegame successfully converted");
+
+ return true;
+}
+
+bool LoadOldSaveGame(const char *file)
+{
+ LoadgameState ls;
+
+ DEBUG(oldloader, 4, "Trying to load a TTD(Patch) savegame");
+
+ InitLoading(&ls);
+
+ /* Open file */
+ ls.file = fopen(file, "rb");
+
+ if (ls.file == NULL) {
+ DEBUG(oldloader, 0, "Cannot open file '%s'", file);
+ return false;
+ }
+
+ /* Load the main chunk */
+ if (!LoadOldMain(&ls)) return false;
+
+ fclose(ls.file);
+
+ _pause = 2;
+
+ return true;
+}
+
+void GetOldSaveGameName(char *title, const char *path, const char *file)
+{
+ char filename[MAX_PATH];
+ FILE *f;
+
+ snprintf(filename, lengthof(filename), "%s" PATHSEP "%s", path, file);
+ f = fopen(filename, "rb");
+ title[0] = '\0';
+ title[48] = '\0';
+
+ if (f == NULL) return;
+
+ if (fread(title, 1, 48, f) != 48) snprintf(title, 48, "Corrupt file");
+
+ fclose(f);
+}