diff options
Diffstat (limited to 'src/oldloader.cpp')
-rw-r--r-- | src/oldloader.cpp | 1583 |
1 files changed, 1583 insertions, 0 deletions
diff --git a/src/oldloader.cpp b/src/oldloader.cpp new file mode 100644 index 000000000..f6a56fdd6 --- /dev/null +++ b/src/oldloader.cpp @@ -0,0 +1,1583 @@ +/* $Id$ */ + +#include "stdafx.h" +#include "openttd.h" +#include "station_map.h" +#include "table/strings.h" +#include "functions.h" +#include "map.h" +#include "town.h" +#include "industry.h" +#include "station.h" +#include "economy.h" +#include "player.h" +#include "engine.h" +#include "vehicle.h" +#include "signs.h" +#include "debug.h" +#include "depot.h" +#include "network/network.h" +#include "ai/ai.h" +#include "date.h" + +enum { + HEADER_SIZE = 49, + BUFFER_SIZE = 4096, + + OLD_MAP_SIZE = 256 * 256 +}; + +typedef struct LoadgameState { + FILE *file; + + uint chunk_size; + + bool decoding; + byte decode_char; + + uint buffer_count; + uint buffer_cur; + byte buffer[BUFFER_SIZE]; + + uint total_read; + bool failed; +} LoadgameState; + +/* OldChunk-Type */ +typedef enum OldChunkTypes { + OC_SIMPLE = 0, + OC_NULL = 1, + OC_CHUNK = 2, + OC_ASSERT = 3, + /* 8 bytes allocated (256 max) */ + + OC_VAR_I8 = 1 << 8, + OC_VAR_U8 = 2 << 8, + OC_VAR_I16 = 3 << 8, + OC_VAR_U16 = 4 << 8, + OC_VAR_I32 = 5 << 8, + OC_VAR_U32 = 6 << 8, + OC_VAR_I64 = 7 << 8, + /* 8 bytes allocated (256 max) */ + + OC_FILE_I8 = 1 << 16, + OC_FILE_U8 = 2 << 16, + OC_FILE_I16 = 3 << 16, + OC_FILE_U16 = 4 << 16, + OC_FILE_I32 = 5 << 16, + OC_FILE_U32 = 6 << 16, + /* 8 bytes allocated (256 max) */ + + OC_INT8 = OC_VAR_I8 | OC_FILE_I8, + OC_UINT8 = OC_VAR_U8 | OC_FILE_U8, + OC_INT16 = OC_VAR_I16 | OC_FILE_I16, + OC_UINT16 = OC_VAR_U16 | OC_FILE_U16, + OC_INT32 = OC_VAR_I32 | OC_FILE_I32, + OC_UINT32 = OC_VAR_U32 | OC_FILE_U32, + + OC_TILE = OC_VAR_U32 | OC_FILE_U16, + + OC_END = 0 ///< End of the whole chunk, all 32bits set to zero +} OldChunkType; + +typedef bool OldChunkProc(LoadgameState *ls, int num); + +typedef struct OldChunks { + OldChunkType type; ///< Type of field + uint32 amount; ///< Amount of fields + + void *ptr; ///< Pointer where to save the data (may only be set if offset is 0) + uint offset; ///< Offset from basepointer (may only be set if ptr is NULL) + OldChunkProc *proc; ///< Pointer to function that is called with OC_CHUNK +} OldChunks; + +/* If it fails, check lines above.. */ +assert_compile(sizeof(TileIndex) == 4); + +static uint32 _bump_assert_value; +static bool _read_ttdpatch_flags; + +static OldChunkType GetOldChunkType(OldChunkType type) {return GB(type, 0, 8);} +static OldChunkType GetOldChunkVarType(OldChunkType type) {return GB(type, 8, 8) << 8;} +static OldChunkType GetOldChunkFileType(OldChunkType type) {return GB(type, 16, 8) << 16;} + +static inline byte CalcOldVarLen(OldChunkType type) +{ + static const byte type_mem_size[] = {0, 1, 1, 2, 2, 4, 4, 8}; + byte length = GB(type, 8, 8); + assert(length != 0 && length < lengthof(type_mem_size)); + return type_mem_size[length]; +} + +/** + * + * Reads a byte from a file (do not call yourself, use ReadByte()) + * + */ +static byte ReadByteFromFile(LoadgameState *ls) +{ + /* To avoid slow reads, we read BUFFER_SIZE of bytes per time + and just return a byte per time */ + if (ls->buffer_cur >= ls->buffer_count) { + /* Read some new bytes from the file */ + int count = (int)fread(ls->buffer, 1, BUFFER_SIZE, ls->file); + + /* We tried to read, but there is nothing in the file anymore.. */ + if (count == 0) { + DEBUG(oldloader, 0, "Read past end of file, loading failed"); + ls->failed = true; + } + + ls->buffer_count = count; + ls->buffer_cur = 0; + } + + return ls->buffer[ls->buffer_cur++]; +} + +/** + * + * Reads a byte from the buffer and decompress if needed + * + */ +static byte ReadByte(LoadgameState *ls) +{ + /* Old savegames have a nice compression algorithm (RLE) + which means that we have a chunk, which starts with a length + byte. If that byte is negative, we have to repeat the next byte + that many times (+1). Else, we need to read that amount of bytes. + Works pretty good if you have many zero's behind eachother */ + + if (ls->chunk_size == 0) { + /* Read new chunk */ + int8 new_byte = ReadByteFromFile(ls); + + if (new_byte < 0) { + /* Repeat next char for new_byte times */ + ls->decoding = true; + ls->decode_char = ReadByteFromFile(ls); + ls->chunk_size = -new_byte + 1; + } else { + ls->decoding = false; + ls->chunk_size = new_byte + 1; + } + } + + ls->total_read++; + ls->chunk_size--; + + return ls->decoding ? ls->decode_char : ReadByteFromFile(ls); +} + +static inline uint16 ReadUint16(LoadgameState *ls) +{ + byte x = ReadByte(ls); + return x | ReadByte(ls) << 8; +} + +static inline uint32 ReadUint32(LoadgameState *ls) +{ + uint16 x = ReadUint16(ls); + return x | ReadUint16(ls) << 16; +} + +/** + * + * Loads a chunk from the old savegame + * + */ +static bool LoadChunk(LoadgameState *ls, void *base, const OldChunks *chunks) +{ + const OldChunks *chunk = chunks; + byte *base_ptr = base; + + while (chunk->type != OC_END) { + byte* ptr = chunk->ptr; + uint i; + + for (i = 0; i < chunk->amount; i++) { + if (ls->failed) return false; + + /* Handle simple types */ + if (GetOldChunkType(chunk->type) != 0) { + switch (GetOldChunkType(chunk->type)) { + /* Just read the byte and forget about it */ + case OC_NULL: ReadByte(ls); break; + + case OC_CHUNK: + /* Call function, with 'i' as parameter to tell which item we + * are going to read */ + if (!chunk->proc(ls, i)) return false; + break; + + case OC_ASSERT: + DEBUG(oldloader, 4, "Assert point: 0x%X / 0x%X", ls->total_read, chunk->offset + _bump_assert_value); + if (ls->total_read != chunk->offset + _bump_assert_value) ls->failed = true; + default: break; + } + } else { + uint32 res = 0; + + /* Reading from the file: bits 16 to 23 have the FILE type */ + switch (GetOldChunkFileType(chunk->type)) { + case OC_FILE_I8: res = (int8)ReadByte(ls); break; + case OC_FILE_U8: res = ReadByte(ls); break; + case OC_FILE_I16: res = (int16)ReadUint16(ls); break; + case OC_FILE_U16: res = ReadUint16(ls); break; + case OC_FILE_I32: res = (int32)ReadUint32(ls); break; + case OC_FILE_U32: res = ReadUint32(ls); break; + default: NOT_REACHED(); + } + + /* Sanity check */ + assert(base_ptr != NULL || chunk->ptr != NULL); + + /* Writing to the var: bits 8 to 15 have the VAR type */ + if (chunk->ptr == NULL) ptr = base_ptr + chunk->offset; + + /* Write the data */ + switch (GetOldChunkVarType(chunk->type)) { + case OC_VAR_I8: *(int8 *)ptr = GB(res, 0, 8); break; + case OC_VAR_U8: *(uint8 *)ptr = GB(res, 0, 8); break; + case OC_VAR_I16:*(int16 *)ptr = GB(res, 0, 16); break; + case OC_VAR_U16:*(uint16*)ptr = GB(res, 0, 16); break; + case OC_VAR_I32:*(int32 *)ptr = res; break; + case OC_VAR_U32:*(uint32*)ptr = res; break; + case OC_VAR_I64:*(int64 *)ptr = res; break; + default: NOT_REACHED(); + } + + /* Increase pointer base for arrays when looping */ + if (chunk->amount > 1 && chunk->ptr != NULL) ptr += CalcOldVarLen(chunk->type); + } + } + + chunk++; + } + + return true; +} + +/** + * + * Initialize some data before reading + * + */ +static void InitLoading(LoadgameState *ls) +{ + ls->chunk_size = 0; + ls->total_read = 0; + ls->failed = false; + + ls->decoding = false; + ls->decode_char = 0; + + ls->buffer_cur = 0; + ls->buffer_count = 0; + memset(ls->buffer, 0, BUFFER_SIZE); + + _bump_assert_value = 0; + + _read_ttdpatch_flags = false; +} + + +/* + * Begin -- Stuff to fix the savegames to be OpenTTD compatible + */ + +extern uint32 GetOldTownName(uint32 townnameparts, byte old_town_name_type); + +static void FixOldTowns(void) +{ + Town *town; + + /* Convert town-names if needed */ + FOR_ALL_TOWNS(town) { + if (IS_INT_INSIDE(town->townnametype, 0x20C1, 0x20C3)) { + town->townnametype = SPECSTR_TOWNNAME_ENGLISH + _opt.town_name; + town->townnameparts = GetOldTownName(town->townnameparts, _opt.town_name); + } + } +} + +static void FixOldStations(void) +{ + Station *st; + + FOR_ALL_STATIONS(st) { + /* Check if we need to swap width and height for the station */ + if (st->train_tile != 0 && GetRailStationAxis(st->train_tile) != AXIS_X) { + swap_byte(&st->trainst_w, &st->trainst_h); + } + + /* Check if there is a bus or truck station, and convert to new format */ + if (st->bus_tile_obsolete != 0) { + st->bus_stops = AllocateRoadStop(); + st->bus_stops->xy = st->bus_tile_obsolete; + st->bus_stops->used = true; + st->bus_stops->status = 3; + st->bus_stops->station = st->index; + st->bus_stops->next = NULL; + st->bus_stops->prev = NULL; + st->bus_stops->num_vehicles = 0; + } + + if (st->lorry_tile_obsolete != 0) { + st->truck_stops = AllocateRoadStop(); + st->truck_stops->xy = st->lorry_tile_obsolete; + st->truck_stops->used = true; + st->truck_stops->status = 3; + st->truck_stops->station = st->index; + st->truck_stops->next = NULL; + st->truck_stops->prev = NULL; + st->truck_stops->num_vehicles = 0; + } + } +} + +static void FixOldVehicles(void) +{ + /* Check for shared orders, and link them correctly */ + Vehicle* v; + + FOR_ALL_VEHICLES(v) { + Vehicle *u; + + FOR_ALL_VEHICLES_FROM(u, v->index + 1) { + /* If a vehicle has the same orders, add the link to eachother + * in both vehicles */ + if (v->orders == u->orders) { + v->next_shared = u; + u->prev_shared = v; + break; + } + } + } +} + +/* + * End -- Stuff to fix the savegames to be OpenTTD compatible + */ + + +/* Help: + * - OCL_SVAR: load 'type' to offset 'offset' in a struct of type 'base', which must also + * be given via base in LoadChunk() as real pointer + * - OCL_VAR: load 'type' to a global var + * - OCL_END: every struct must end with this + * - OCL_NULL: read 'amount' of bytes and send them to /dev/null or something + * - OCL_CHUNK: load an other proc to load a part of the savegame, 'amount' times + * - OCL_ASSERT: to check if we are really at the place we expect to be.. because old savegames are too binary to be sure ;) + */ +#define OCL_SVAR(type, base, offset) { type, 1, NULL, (uint)offsetof(base, offset), NULL } +#define OCL_VAR(type, amount, pointer) { type, amount, pointer, 0, NULL } +#define OCL_END() { OC_END, 0, NULL, 0, NULL } +#define OCL_NULL(amount) { OC_NULL, amount, NULL, 0, NULL } +#define OCL_CHUNK(amount, proc) { OC_CHUNK, amount, NULL, 0, proc } +#define OCL_ASSERT(size) { OC_ASSERT, 1, NULL, size, NULL } + +/* The savegames has some hard-coded pointers, because it always enters the same + piece of memory.. we don't.. so we need to remap ;) + Old Towns are 94 bytes big + Old Orders are 2 bytes big */ +#define REMAP_TOWN_IDX(x) ((x) - (0x0459154 - 0x0458EF0)) / 94 +#define REMAP_ORDER_IDX(x) ((x) - (0x045AB08 - 0x0458EF0)) / 2 + +extern TileIndex _animated_tile_list[256]; +extern char _name_array[512][32]; + +static byte _old_vehicle_multiplier; +static uint8 _old_map3[OLD_MAP_SIZE * 2]; +static bool _new_ttdpatch_format; +static uint32 _old_town_index; +static uint16 _old_string_id; +static uint16 _old_string_id_2; + +static void ReadTTDPatchFlags(void) +{ + int i; + + if (_read_ttdpatch_flags) return; + + _read_ttdpatch_flags = true; + + /* TTDPatch misuses _old_map3 for flags.. read them! */ + _old_vehicle_multiplier = _old_map3[0]; + /* Somehow.... there was an error in some savegames, so 0 becomes 1 + and 1 becomes 2. The rest of the values are okay */ + if (_old_vehicle_multiplier < 2) _old_vehicle_multiplier++; + + /* TTDPatch incraeses the Vehicle-part in the middle of the game, + so if the multipler is anything else but 1, the assert fails.. + bump the assert value so it doesn't! + (1 multipler == 850 vehicles + 1 vehicle == 128 bytes */ + _bump_assert_value = (_old_vehicle_multiplier - 1) * 850 * 128; + + /* Check if we have a modern TTDPatch savegame (has extra data all around) */ + _new_ttdpatch_format = (memcmp(&_old_map3[0x1FFFA], "TTDp", 4) == 0); + + /* Clean the misused places */ + for (i = 0; i < 17; i++) _old_map3[i] = 0; + for (i = 0x1FE00; i < 0x20000; i++) _old_map3[i] = 0; + + if (_new_ttdpatch_format) DEBUG(oldloader, 1, "Found TTDPatch game"); + + DEBUG(oldloader, 1, "Vehicle-multiplier is set to %d (%d vehicles)", _old_vehicle_multiplier, _old_vehicle_multiplier * 850); +} + +static const OldChunks town_chunk[] = { + OCL_SVAR( OC_TILE, Town, xy ), + OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Town, population ), + OCL_SVAR( OC_UINT16, Town, townnametype ), + OCL_SVAR( OC_UINT32, Town, townnameparts ), + OCL_SVAR( OC_UINT8, Town, grow_counter ), + OCL_NULL( 1 ), // sort_index, no longer in use + OCL_NULL( 4 ), // sign-coordinates, no longer in use + OCL_NULL( 2 ), // namewidth, no longer in use + OCL_SVAR( OC_UINT16, Town, flags12 ), + OCL_NULL( 10 ), // radius, no longer in use + + OCL_SVAR( OC_UINT16, Town, ratings[0] ), + OCL_SVAR( OC_UINT16, Town, ratings[1] ), + OCL_SVAR( OC_UINT16, Town, ratings[2] ), + OCL_SVAR( OC_UINT16, Town, ratings[3] ), + OCL_SVAR( OC_UINT16, Town, ratings[4] ), + OCL_SVAR( OC_UINT16, Town, ratings[5] ), + OCL_SVAR( OC_UINT16, Town, ratings[6] ), + OCL_SVAR( OC_UINT16, Town, ratings[7] ), + + /* XXX - This is pretty odd.. we read 32bit, but only write 8bit.. sure there is + nothing changed?? */ + OCL_SVAR( OC_FILE_U32 | OC_VAR_U8, Town, have_ratings ), + OCL_SVAR( OC_FILE_U32 | OC_VAR_U8, Town, statues ), + OCL_SVAR( OC_UINT16, Town, num_houses ), + OCL_SVAR( OC_UINT8, Town, time_until_rebuild ), + OCL_SVAR( OC_UINT8, Town, growth_rate ), + + OCL_SVAR( OC_UINT16, Town, new_max_pass ), + OCL_SVAR( OC_UINT16, Town, new_max_mail ), + OCL_SVAR( OC_UINT16, Town, new_act_pass ), + OCL_SVAR( OC_UINT16, Town, new_act_mail ), + OCL_SVAR( OC_UINT16, Town, max_pass ), + OCL_SVAR( OC_UINT16, Town, max_mail ), + OCL_SVAR( OC_UINT16, Town, act_pass ), + OCL_SVAR( OC_UINT16, Town, act_mail ), + + OCL_SVAR( OC_UINT8, Town, pct_pass_transported ), + OCL_SVAR( OC_UINT8, Town, pct_mail_transported ), + + OCL_SVAR( OC_UINT16, Town, new_act_food ), + OCL_SVAR( OC_UINT16, Town, new_act_water ), + OCL_SVAR( OC_UINT16, Town, act_food ), + OCL_SVAR( OC_UINT16, Town, act_water ), + + OCL_SVAR( OC_UINT8, Town, road_build_months ), + OCL_SVAR( OC_UINT8, Town, fund_buildings_months ), + + OCL_NULL( 8 ), // some junk at the end of the record + + OCL_END() +}; +static bool LoadOldTown(LoadgameState *ls, int num) +{ + if (!AddBlockIfNeeded(&_Town_pool, num)) + error("Towns: failed loading savegame: too many towns"); + + return LoadChunk(ls, GetTown(num), town_chunk); +} + +static uint16 _old_order; +static const OldChunks order_chunk[] = { + OCL_VAR ( OC_UINT16, 1, &_old_order ), + OCL_END() +}; + +static bool LoadOldOrder(LoadgameState *ls, int num) +{ + if (!AddBlockIfNeeded(&_Order_pool, num)) + error("Orders: failed loading savegame: too many orders"); + + if (!LoadChunk(ls, NULL, order_chunk)) return false; + + AssignOrder(GetOrder(num), UnpackOldOrder(_old_order)); + + /* Relink the orders to eachother (in TTD(Patch) the orders for one + vehicle are behind eachother, with OT_NOTHING as indication that + it is the last order */ + if (num > 0 && GetOrder(num)->type != OT_NOTHING) + GetOrder(num - 1)->next = GetOrder(num); + + return true; +} + +static const OldChunks depot_chunk[] = { + OCL_SVAR( OC_TILE, Depot, xy ), + OCL_VAR ( OC_UINT32, 1, &_old_town_index ), + OCL_END() +}; + +static bool LoadOldDepot(LoadgameState *ls, int num) +{ + if (!AddBlockIfNeeded(&_Depot_pool, num)) + error("Depots: failed loading savegame: too many depots"); + + if (!LoadChunk(ls, GetDepot(num), depot_chunk)) return false; + + if (IsValidDepot(GetDepot(num))) { + GetDepot(num)->town_index = REMAP_TOWN_IDX(_old_town_index); + } + + return true; +} + +static int32 _old_price; +static uint16 _old_price_frac; +static const OldChunks price_chunk[] = { + OCL_VAR ( OC_INT32, 1, &_old_price ), + OCL_VAR ( OC_UINT16, 1, &_old_price_frac ), + OCL_END() +}; + +static bool LoadOldPrice(LoadgameState *ls, int num) +{ + if (!LoadChunk(ls, NULL, price_chunk)) return false; + + /* We use a struct to store the prices, but they are ints in a row.. + so just access the struct as an array of int32's */ + ((int32*)&_price)[num] = _old_price; + _price_frac[num] = _old_price_frac; + + return true; +} + +static const OldChunks cargo_payment_rate_chunk[] = { + OCL_VAR ( OC_INT32, 1, &_old_price ), + OCL_VAR ( OC_UINT16, 1, &_old_price_frac ), + + OCL_NULL( 2 ), // Junk + OCL_END() +}; + +static bool LoadOldCargoPaymentRate(LoadgameState *ls, int num) +{ + if (!LoadChunk(ls, NULL, cargo_payment_rate_chunk)) return false; + + _cargo_payment_rates[num] = -_old_price; + _cargo_payment_rates_frac[num] = _old_price_frac; + + return true; +} + +static uint8 _old_platforms; +static uint _current_station_id; + +static const OldChunks goods_chunk[] = { + OCL_SVAR( OC_UINT16, GoodsEntry, waiting_acceptance ), + OCL_SVAR( OC_UINT8, GoodsEntry, days_since_pickup ), + OCL_SVAR( OC_UINT8, GoodsEntry, rating ), + OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, GoodsEntry, enroute_from ), + OCL_SVAR( OC_UINT8, GoodsEntry, enroute_time ), + OCL_SVAR( OC_UINT8, GoodsEntry, last_speed ), + OCL_SVAR( OC_UINT8, GoodsEntry, last_age ), + + OCL_END() +}; + +static bool LoadOldGood(LoadgameState *ls, int num) +{ + Station *st = GetStation(_current_station_id); + return LoadChunk(ls, &st->goods[num], goods_chunk); +} + +static const OldChunks station_chunk[] = { + OCL_SVAR( OC_TILE, Station, xy ), + OCL_VAR ( OC_UINT32, 1, &_old_town_index ), + + OCL_SVAR( OC_TILE, Station, bus_tile_obsolete ), + OCL_SVAR( OC_TILE, Station, lorry_tile_obsolete ), + OCL_SVAR( OC_TILE, Station, train_tile ), + OCL_SVAR( OC_TILE, Station, airport_tile ), + OCL_SVAR( OC_TILE, Station, dock_tile ), + + OCL_VAR ( OC_UINT8, 1, &_old_platforms ), + + OCL_NULL( 1 ), // sort-index, no longer in use + OCL_NULL( 2 ), // sign-width, no longer in use + + OCL_VAR ( OC_UINT16, 1, &_old_string_id ), + + OCL_NULL( 4 ), // sign left/top, no longer in use + + OCL_SVAR( OC_UINT16, Station, had_vehicle_of_type ), + + OCL_CHUNK( 12, LoadOldGood ), + + OCL_SVAR( OC_UINT8, Station, time_since_load ), + OCL_SVAR( OC_UINT8, Station, time_since_unload ), + OCL_SVAR( OC_UINT8, Station, delete_ctr ), + OCL_SVAR( OC_UINT8, Station, owner ), + OCL_SVAR( OC_UINT8, Station, facilities ), + OCL_SVAR( OC_UINT8, Station, airport_type ), + OCL_NULL( 2 ), // Bus/truck status, no longer in use + OCL_SVAR( OC_UINT8, Station, blocked_months_obsolete ), + OCL_NULL( 1 ), // Unknown + OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Station, airport_flags ), + OCL_NULL( 2 ), // last_vehicle. now last_vehicle_type + + OCL_NULL( 4 ), // Junk at end of chunk + + OCL_END() +}; +static bool LoadOldStation(LoadgameState *ls, int num) +{ + Station *st; + + if (!AddBlockIfNeeded(&_Station_pool, num)) + error("Stations: failed loading savegame: too many stations"); + + st = GetStation(num); + _current_station_id = num; + + if (!LoadChunk(ls, st, station_chunk)) + return false; + + if (IsValidStation(st)) { + if (st->train_tile) { + /* Calculate the trainst_w and trainst_h */ + uint w = GB(_old_platforms, 3, 3); + uint h = GB(_old_platforms, 0, 3); + st->trainst_w = w; + st->trainst_h = h; + } + + st->town = GetTown(REMAP_TOWN_IDX(_old_town_index)); + st->string_id = RemapOldStringID(_old_string_id); + } + + return true; +} + +static const OldChunks industry_chunk[] = { + OCL_SVAR( OC_TILE, Industry, xy ), + OCL_VAR ( OC_UINT32, 1, &_old_town_index ), + OCL_SVAR( OC_UINT8, Industry, width ), + OCL_SVAR( OC_UINT8, Industry, height ), + OCL_SVAR( OC_UINT8, Industry, produced_cargo[0] ), + OCL_SVAR( OC_UINT8, Industry, produced_cargo[1] ), + + OCL_SVAR( OC_UINT16, Industry, cargo_waiting[0] ), + OCL_SVAR( OC_UINT16, Industry, cargo_waiting[1] ), + + OCL_SVAR( OC_UINT8, Industry, production_rate[0] ), + OCL_SVAR( OC_UINT8, Industry, production_rate[1] ), + + OCL_SVAR( OC_UINT8, Industry, accepts_cargo[0] ), + OCL_SVAR( OC_UINT8, Industry, accepts_cargo[1] ), + OCL_SVAR( OC_UINT8, Industry, accepts_cargo[2] ), + + OCL_SVAR( OC_UINT8, Industry, prod_level ), + + OCL_SVAR( OC_UINT16, Industry, last_mo_production[0] ), + OCL_SVAR( OC_UINT16, Industry, last_mo_production[1] ), + OCL_SVAR( OC_UINT16, Industry, last_mo_transported[0] ), + OCL_SVAR( OC_UINT16, Industry, last_mo_transported[1] ), + + OCL_SVAR( OC_UINT8, Industry, pct_transported[0] ), + OCL_SVAR( OC_UINT8, Industry, pct_transported[1] ), + + OCL_SVAR( OC_UINT16, Industry, total_production[0] ), + OCL_SVAR( OC_UINT16, Industry, total_production[1] ), + OCL_SVAR( OC_UINT16, Industry, total_transported[0] ), + OCL_SVAR( OC_UINT16, Industry, total_transported[1] ), + + OCL_SVAR( OC_UINT8, Industry, type ), + OCL_SVAR( OC_UINT8, Industry, owner ), + OCL_SVAR( OC_UINT8, Industry, random_color ), + OCL_SVAR( OC_FILE_U8 | OC_VAR_I32, Industry, last_prod_year ), + OCL_SVAR( OC_UINT16, Industry, counter ), + OCL_SVAR( OC_UINT8, Industry, was_cargo_delivered ), + + OCL_NULL( 9 ), // Random junk at the end of this chunk + + OCL_END() +}; + +static bool LoadOldIndustry(LoadgameState *ls, int num) +{ + Industry *i; + + if (!AddBlockIfNeeded(&_Industry_pool, num)) + error("Industries: failed loading savegame: too many industries"); + + i = GetIndustry(num); + if (!LoadChunk(ls, i, industry_chunk)) return false; + + if (IsValidIndustry(i)) { + i->town = GetTown(REMAP_TOWN_IDX(_old_town_index)); + } + + return true; +} + +static PlayerID _current_player_id; +static uint16 _old_inaugurated_year; +static int32 _old_yearly; + +static const OldChunks player_yearly_chunk[] = { + OCL_VAR( OC_INT32, 1, &_old_yearly ), + OCL_END() +}; + +static bool OldPlayerYearly(LoadgameState *ls, int num) +{ + int i; + Player *p = GetPlayer(_current_player_id); + + for (i = 0; i < 13; i++) { + if (!LoadChunk(ls, NULL, player_yearly_chunk)) return false; + + p->yearly_expenses[num][i] = _old_yearly; + } + + return true; +} + +static const OldChunks player_economy_chunk[] = { + OCL_SVAR( OC_INT32, PlayerEconomyEntry, income ), + OCL_SVAR( OC_INT32, PlayerEconomyEntry, expenses ), + OCL_SVAR( OC_INT32, PlayerEconomyEntry, delivered_cargo ), + OCL_SVAR( OC_INT32, PlayerEconomyEntry, performance_history ), + OCL_SVAR( OC_FILE_I32 | OC_VAR_I64, PlayerEconomyEntry, company_value ), + + OCL_END() +}; + +static bool OldPlayerEconomy(LoadgameState *ls, int num) +{ + int i; + Player *p = GetPlayer(_current_player_id); + + if (!LoadChunk(ls, &p->cur_economy, player_economy_chunk)) return false; + + /* Don't ask, but the number in TTD(Patch) are inversed to OpenTTD */ + p->cur_economy.income = -p->cur_economy.income; + p->cur_economy.expenses = -p->cur_economy.expenses; + + for (i = 0; i < 24; i++) { + if (!LoadChunk(ls, &p->old_economy[i], player_economy_chunk)) return false; + + p->old_economy[i].income = -p->old_economy[i].income; + p->old_economy[i].expenses = -p->old_economy[i].expenses; + } + + return true; +} + +static const OldChunks player_ai_build_rec_chunk[] = { + OCL_SVAR( OC_TILE, AiBuildRec, spec_tile ), + OCL_SVAR( OC_TILE, AiBuildRec, use_tile ), + OCL_SVAR( OC_UINT8, AiBuildRec, rand_rng ), + OCL_SVAR( OC_UINT8, AiBuildRec, cur_building_rule ), + OCL_SVAR( OC_UINT8, AiBuildRec, unk6 ), + OCL_SVAR( OC_UINT8, AiBuildRec, unk7 ), + OCL_SVAR( OC_UINT8, AiBuildRec, buildcmd_a ), + OCL_SVAR( OC_UINT8, AiBuildRec, buildcmd_b ), + OCL_SVAR( OC_UINT8, AiBuildRec, direction ), + OCL_SVAR( OC_UINT8, AiBuildRec, cargo ), + + OCL_NULL( 8 ), // Junk... + + OCL_END() +}; + +static bool OldLoadAIBuildRec(LoadgameState *ls, int num) +{ + Player *p = GetPlayer(_current_player_id); + + switch (num) { + case 0: return LoadChunk(ls, &p->ai.src, player_ai_build_rec_chunk); + case 1: return LoadChunk(ls, &p->ai.dst, player_ai_build_rec_chunk); + case 2: return LoadChunk(ls, &p->ai.mid1, player_ai_build_rec_chunk); + case 3: return LoadChunk(ls, &p->ai.mid2, player_ai_build_rec_chunk); + } + + return false; +} +static const OldChunks player_ai_chunk[] = { + OCL_SVAR( OC_UINT8, PlayerAI, state ), + OCL_NULL( 1 ), // Junk + OCL_SVAR( OC_UINT8, PlayerAI, state_mode ), + OCL_SVAR( OC_UINT16, PlayerAI, state_counter ), + OCL_SVAR( OC_UINT16, PlayerAI, timeout_counter ), + + OCL_CHUNK( 4, OldLoadAIBuildRec ), + + OCL_NULL( 20 ), // More junk + + OCL_SVAR( OC_UINT8, PlayerAI, cargo_type ), + OCL_SVAR( OC_UINT8, PlayerAI, num_wagons ), + OCL_SVAR( OC_UINT8, PlayerAI, build_kind ), + OCL_SVAR( OC_UINT8, PlayerAI, num_build_rec ), + OCL_SVAR( OC_UINT8, PlayerAI, num_loco_to_build ), + OCL_SVAR( OC_UINT8, PlayerAI, num_want_fullload ), + + OCL_NULL( 14 ), // Oh no more junk :| + + OCL_NULL( 2 ), // Loco-id, not used + + OCL_SVAR( OC_UINT16, PlayerAI, wagon_list[0] ), + OCL_SVAR( OC_UINT16, PlayerAI, wagon_list[1] ), + OCL_SVAR( OC_UINT16, PlayerAI, wagon_list[2] ), + OCL_SVAR( OC_UINT16, PlayerAI, wagon_list[3] ), + OCL_SVAR( OC_UINT16, PlayerAI, wagon_list[4] ), + OCL_SVAR( OC_UINT16, PlayerAI, wagon_list[5] ), + OCL_SVAR( OC_UINT16, PlayerAI, wagon_list[6] ), + OCL_SVAR( OC_UINT16, PlayerAI, wagon_list[7] ), + OCL_SVAR( OC_UINT16, PlayerAI, wagon_list[8] ), + OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[0] ), + OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[1] ), + OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[2] ), + OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[3] ), + OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[4] ), + OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[5] ), + OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[6] ), + OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[7] ), + OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[8] ), + OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[9] ), + OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[10] ), + OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[11] ), + OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[12] ), + OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[13] ), + OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[14] ), + OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[15] ), + OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[16] ), + OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[17] ), + OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[18] ), + OCL_SVAR( OC_UINT8, PlayerAI, order_list_blocks[19] ), + + OCL_SVAR( OC_UINT16, PlayerAI, start_tile_a ), + OCL_SVAR( OC_UINT16, PlayerAI, start_tile_b ), + OCL_SVAR( OC_UINT16, PlayerAI, cur_tile_a ), + OCL_SVAR( OC_UINT16, PlayerAI, cur_tile_b ), + + OCL_SVAR( OC_UINT8, PlayerAI, start_dir_a ), + OCL_SVAR( OC_UINT8, PlayerAI, start_dir_b ), + OCL_SVAR( OC_UINT8, PlayerAI, cur_dir_a ), + OCL_SVAR( OC_UINT8, PlayerAI, cur_dir_b ), + + OCL_SVAR( OC_UINT8, PlayerAI, banned_tile_count ), + + OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[0] ), + OCL_SVAR( OC_UINT8, PlayerAI, banned_val[0] ), + OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[1] ), + OCL_SVAR( OC_UINT8, PlayerAI, banned_val[1] ), + OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[2] ), + OCL_SVAR( OC_UINT8, PlayerAI, banned_val[2] ), + OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[3] ), + OCL_SVAR( OC_UINT8, PlayerAI, banned_val[3] ), + OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[4] ), + OCL_SVAR( OC_UINT8, PlayerAI, banned_val[4] ), + OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[5] ), + OCL_SVAR( OC_UINT8, PlayerAI, banned_val[5] ), + OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[6] ), + OCL_SVAR( OC_UINT8, PlayerAI, banned_val[6] ), + OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[7] ), + OCL_SVAR( OC_UINT8, PlayerAI, banned_val[7] ), + OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[8] ), + OCL_SVAR( OC_UINT8, PlayerAI, banned_val[8] ), + OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[9] ), + OCL_SVAR( OC_UINT8, PlayerAI, banned_val[9] ), + OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[10] ), + OCL_SVAR( OC_UINT8, PlayerAI, banned_val[10] ), + OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[11] ), + OCL_SVAR( OC_UINT8, PlayerAI, banned_val[11] ), + OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[12] ), + OCL_SVAR( OC_UINT8, PlayerAI, banned_val[12] ), + OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[13] ), + OCL_SVAR( OC_UINT8, PlayerAI, banned_val[13] ), + OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[14] ), + OCL_SVAR( OC_UINT8, PlayerAI, banned_val[14] ), + OCL_SVAR( OC_TILE, PlayerAI, banned_tiles[15] ), + OCL_SVAR( OC_UINT8, PlayerAI, banned_val[15] ), + + OCL_SVAR( OC_UINT8, PlayerAI, railtype_to_use ), + OCL_SVAR( OC_UINT8, PlayerAI, route_type_mask ), + + OCL_END() +}; + +static bool OldPlayerAI(LoadgameState *ls, int num) +{ + Player *p = GetPlayer(_current_player_id); + + return LoadChunk(ls, &p->ai, player_ai_chunk); +} + +static const OldChunks player_chunk[] = { + OCL_VAR ( OC_UINT16, 1, &_old_string_id ), + OCL_SVAR( OC_UINT32, Player, name_2 ), + OCL_SVAR( OC_UINT32, Player, face ), + OCL_VAR ( OC_UINT16, 1, &_old_string_id_2 ), + OCL_SVAR( OC_UINT32, Player, president_name_2 ), + + OCL_SVAR( OC_INT32, Player, player_money ), + OCL_SVAR( OC_INT32, Player, current_loan ), + + OCL_SVAR( OC_UINT8, Player, player_color ), + OCL_SVAR( OC_UINT8, Player, player_money_fraction ), + OCL_SVAR( OC_UINT8, Player, quarters_of_bankrupcy ), + OCL_SVAR( OC_UINT8, Player, bankrupt_asked ), + OCL_SVAR( OC_UINT32, Player, bankrupt_value ), + OCL_SVAR( OC_UINT16, Player, bankrupt_timeout ), + + OCL_SVAR( OC_FILE_U32 | OC_VAR_U16, Player, cargo_types ), + + OCL_CHUNK( 3, OldPlayerYearly ), + OCL_CHUNK( 1, OldPlayerEconomy ), + + OCL_VAR ( OC_UINT16, 1, &_old_inaugurated_year ), + OCL_SVAR( OC_TILE, Player, last_build_coordinate ), + OCL_SVAR( OC_UINT8, Player, num_valid_stat_ent ), + + OCL_CHUNK( 1, OldPlayerAI ), + + OCL_SVAR( OC_UINT8, Player, block_preview ), + OCL_SVAR( OC_UINT8, Player, ai.tick ), + OCL_SVAR( OC_UINT8, Player, avail_railtypes ), + OCL_SVAR( OC_TILE, Player, location_of_house ), + OCL_SVAR( OC_UINT8, Player, share_owners[0] ), + OCL_SVAR( OC_UINT8, Player, share_owners[1] ), + OCL_SVAR( OC_UINT8, Player, share_owners[2] ), + OCL_SVAR( OC_UINT8, Player, share_owners[3] ), + + OCL_NULL( 8 ), // junk at end of chunk + + OCL_END() +}; + +static bool LoadOldPlayer(LoadgameState *ls, int num) +{ + Player *p = GetPlayer(num); + + _current_player_id = num; + + if (!LoadChunk(ls, p, player_chunk)) return false; + + p->name_1 = RemapOldStringID(_old_string_id); + p->president_name_1 = RemapOldStringID(_old_string_id_2); + p->money64 = p->player_money; + + if (num == 0) { + /* If the first player has no name, make sure we call it UNNAMED */ + if (p->name_1 == 0) + p->name_1 = STR_SV_UNNAMED; + } else { + /* Beside some multiplayer maps (1 on 1), which we don't official support, + all other players are an AI.. mark them as such */ + p->is_ai = true; + } + + /* Sometimes it is better to not ask.. in old scenarios, the money + was always 893288 pounds. In the newer versions this is correct, + but correct for those oldies + Ps: this also means that if you had exact 893288 pounds, you will go back + to 10000.. this is a very VERY small chance ;) */ + if (p->player_money == 893288) + p->money64 = p->player_money = p->current_loan = 100000; + + _player_colors[num] = p->player_color; + p->inaugurated_year = _old_inaugurated_year; + if (p->location_of_house == 0xFFFF) + p->location_of_house = 0; + + /* State 20 for AI players is sell vehicle. Since the AI struct is not + * really figured out as of now, p->ai.cur_veh; needed for 'sell vehicle' + * is NULL and the function will crash. To fix this, just change the state + * to some harmless state, like 'loop vehicle'; 1 */ + if (!IsHumanPlayer(num) && p->ai.state == 20) p->ai.state = 1; + + if (p->is_ai && (!_networking || _network_server) && _ai.enabled) + AI_StartNewAI(p->index); + + return true; +} + +static uint32 _old_order_ptr; +static uint16 _old_next_ptr; +static uint32 _current_vehicle_id; + +static const OldChunks vehicle_train_chunk[] = { + OCL_SVAR( OC_UINT8, VehicleRail, track ), + OCL_SVAR( OC_UINT8, VehicleRail, force_proceed ), + OCL_SVAR( OC_UINT16, VehicleRail, crash_anim_pos ), + OCL_SVAR( OC_UINT8, VehicleRail, railtype ), + + OCL_NULL( 5 ), // Junk + + OCL_END() +}; + +static const OldChunks vehicle_road_chunk[] = { + OCL_SVAR( OC_UINT8, VehicleRoad, state ), + OCL_SVAR( OC_UINT8, VehicleRoad, frame ), + OCL_SVAR( OC_UINT16, VehicleRoad, blocked_ctr ), + OCL_SVAR( OC_UINT8, VehicleRoad, overtaking ), + OCL_SVAR( OC_UINT8, VehicleRoad, overtaking_ctr ), + OCL_SVAR( OC_UINT16, VehicleRoad, crashed_ctr ), + OCL_SVAR( OC_UINT8, VehicleRoad, reverse_ctr ), + + OCL_NULL( 1 ), // Junk + + OCL_END() +}; + +static const OldChunks vehicle_ship_chunk[] = { + OCL_SVAR( OC_UINT8, VehicleShip, state ), + + OCL_NULL( 9 ), // Junk + + OCL_END() +}; + +static const OldChunks vehicle_air_chunk[] = { + OCL_SVAR( OC_UINT8, VehicleAir, pos ), + OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, VehicleAir, targetairport ), + OCL_SVAR( OC_UINT16, VehicleAir, crashed_counter ), + OCL_SVAR( OC_UINT8, VehicleAir, state ), + + OCL_NULL( 5 ), // Junk + + OCL_END() +}; + +static const OldChunks vehicle_special_chunk[] = { + OCL_SVAR( OC_UINT16, VehicleSpecial, unk0 ), + OCL_SVAR( OC_UINT8, VehicleSpecial, unk2 ), + + OCL_NULL( 7 ), // Junk + + OCL_END() +}; + +static const OldChunks vehicle_disaster_chunk[] = { + OCL_SVAR( OC_UINT16, VehicleDisaster, image_override ), + OCL_SVAR( OC_UINT16, VehicleDisaster, unk2 ), + + OCL_NULL( 6 ), // Junk + + OCL_END() +}; + +static const OldChunks vehicle_empty_chunk[] = { + OCL_NULL( 10 ), // Junk + + OCL_END() +}; + +static bool LoadOldVehicleUnion(LoadgameState *ls, int num) +{ + Vehicle *v = GetVehicle(_current_vehicle_id); + uint temp = ls->total_read; + bool res; + + switch (v->type) { + case VEH_Train: res = LoadChunk(ls, &v->u.rail, vehicle_train_chunk); break; + case VEH_Road: res = LoadChunk(ls, &v->u.road, vehicle_road_chunk); break; + case VEH_Ship: res = LoadChunk(ls, &v->u.ship, vehicle_ship_chunk); break; + case VEH_Aircraft: res = LoadChunk(ls, &v->u.air, vehicle_air_chunk); break; + case VEH_Special: res = LoadChunk(ls, &v->u.special, vehicle_special_chunk); break; + case VEH_Disaster: res = LoadChunk(ls, &v->u.disaster, vehicle_disaster_chunk); break; + default: res = LoadChunk(ls, NULL, vehicle_empty_chunk); break; + } + + /* This chunk size should always be 10 bytes */ + if (ls->total_read - temp != 10) { + DEBUG(oldloader, 4, "Assert failed in Vehicle"); + return false; + } + + return res; +} + +static const OldChunks vehicle_chunk[] = { + OCL_SVAR( OC_UINT8, Vehicle, type ), + OCL_SVAR( OC_UINT8, Vehicle, subtype ), + + OCL_NULL( 2 ), // Hash, calculated automatically + OCL_NULL( 2 ), // Index, calculated automatically + + OCL_VAR ( OC_UINT32, 1, &_old_order_ptr ), + OCL_VAR ( OC_UINT16, 1, &_old_order ), + + OCL_SVAR( OC_UINT8, Vehicle, num_orders ), + OCL_SVAR( OC_UINT8, Vehicle, cur_order_index ), + OCL_SVAR( OC_TILE, Vehicle, dest_tile ), + OCL_SVAR( OC_UINT16, Vehicle, load_unload_time_rem ), + OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Vehicle, date_of_last_service ), + OCL_SVAR( OC_UINT16, Vehicle, service_interval ), + OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Vehicle, last_station_visited ), + OCL_SVAR( OC_UINT8, Vehicle, tick_counter ), + OCL_SVAR( OC_UINT16, Vehicle, max_speed ), + + OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Vehicle, x_pos ), + OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, Vehicle, y_pos ), + OCL_SVAR( OC_UINT8, Vehicle, z_pos ), + OCL_SVAR( OC_UINT8, Vehicle, direction ), + OCL_SVAR( OC_INT8, Vehicle, x_offs ), + OCL_SVAR( OC_INT8, Vehicle, y_offs ), + OCL_SVAR( OC_UINT8, Vehicle, sprite_width ), + OCL_SVAR( OC_UINT8, Vehicle, sprite_height ), + OCL_SVAR( OC_UINT8, Vehicle, z_height ), + + OCL_SVAR( OC_UINT8, Vehicle, owner ), + OCL_SVAR( OC_TILE, Vehicle, tile ), + OCL_SVAR( OC_UINT16, Vehicle, cur_image ), + + OCL_NULL( 8 ), // Vehicle sprite box, calculated automatically + + OCL_SVAR( OC_FILE_U16 | OC_VAR_U8, Vehicle, vehstatus ), + OCL_SVAR( OC_UINT16, Vehicle, cur_speed ), + OCL_SVAR( OC_UINT8, Vehicle, subspeed ), + OCL_SVAR( OC_UINT8, Vehicle, acceleration ), + OCL_SVAR( OC_UINT8, Vehicle, progress ), + + OCL_SVAR( OC_UINT8, Vehicle, cargo_type ), + OCL_SVAR( OC_UINT16, Vehicle, cargo_cap ), + OCL_SVAR( OC_UINT16, Vehicle, cargo_count ), + OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Vehicle, cargo_source ), + OCL_SVAR( OC_UINT8, Vehicle, cargo_days ), + + OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Vehicle, age ), + OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Vehicle, max_age ), + OCL_SVAR( OC_FILE_U8 | OC_VAR_I32, Vehicle, build_year ), + OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Vehicle, unitnumber ), + + OCL_SVAR( OC_UINT16, Vehicle, engine_type ), + + OCL_SVAR( OC_UINT8, Vehicle, spritenum ), + OCL_SVAR( OC_UINT8, Vehicle, day_counter ), + + OCL_SVAR( OC_UINT8, Vehicle, breakdowns_since_last_service ), + OCL_SVAR( OC_UINT8, Vehicle, breakdown_ctr ), + OCL_SVAR( OC_UINT8, Vehicle, breakdown_delay ), + OCL_SVAR( OC_UINT8, Vehicle, breakdown_chance ), + + OCL_SVAR( OC_UINT16, Vehicle, reliability ), + OCL_SVAR( OC_UINT16, Vehicle, reliability_spd_dec ), + + OCL_SVAR( OC_INT32, Vehicle, profit_this_year ), + OCL_SVAR( OC_INT32, Vehicle, profit_last_year ), + + OCL_VAR ( OC_UINT16, 1, &_old_next_ptr ), + + OCL_SVAR( OC_UINT32, Vehicle, value ), + + OCL_VAR ( OC_UINT16, 1, &_old_string_id ), + + OCL_CHUNK( 1, LoadOldVehicleUnion ), + + OCL_NULL( 20 ), // Junk at end of struct (TTDPatch has some data in it) + + OCL_END() +}; + +static bool LoadOldVehicle(LoadgameState *ls, int num) +{ + uint i; + + /* Read the TTDPatch flags, because we need some info from it */ + ReadTTDPatchFlags(); + + for (i = 0; i < _old_vehicle_multiplier; i++) { + Vehicle *v; + + _current_vehicle_id = num * _old_vehicle_multiplier + i; + + if (!AddBlockIfNeeded(&_Vehicle_pool, _current_vehicle_id)) + error("Vehicles: failed loading savegame: too many vehicles"); + + v = GetVehicle(_current_vehicle_id); + if (!LoadChunk(ls, v, vehicle_chunk)) return false; + + /* This should be consistent, else we have a big problem... */ + if (v->index != _current_vehicle_id) { + DEBUG(oldloader, 0, "Loading failed - vehicle-array is invalid"); + return false; + } + + if (_old_order_ptr != 0 && _old_order_ptr != 0xFFFFFFFF) { + v->orders = GetOrder(REMAP_ORDER_IDX(_old_order_ptr)); + } + AssignOrder(&v->current_order, UnpackOldOrder(_old_order)); + + /* For some reason we need to correct for this */ + switch (v->spritenum) { + case 0xfd: break; + case 0xff: v->spritenum = 0xfe; break; + default: v->spritenum >>= 1; break; + } + + if (_old_next_ptr != 0xFFFF) + v->next = GetVehicle(_old_next_ptr); + + v->string_id = RemapOldStringID(_old_string_id); + + /* Vehicle-subtype is different in TTD(Patch) */ + if (v->type == VEH_Special) v->subtype = v->subtype >> 1; + } + + return true; +} + +static const OldChunks sign_chunk[] = { + OCL_SVAR( OC_UINT16, Sign, str ), + OCL_SVAR( OC_FILE_U16 | OC_VAR_I32,Sign, x ), + OCL_SVAR( OC_FILE_U16 | OC_VAR_I32,Sign, y ), + OCL_SVAR( OC_FILE_U16 | OC_VAR_I8, Sign, z ), + + OCL_NULL( 6 ), // Width of sign, no longer in use + + OCL_END() +}; + +static bool LoadOldSign(LoadgameState *ls, int num) +{ + if (!AddBlockIfNeeded(&_Sign_pool, num)) + error("Signs: failed loading savegame: too many signs"); + + return LoadChunk(ls, GetSign(num), sign_chunk); +} + +static const OldChunks engine_chunk[] = { + OCL_SVAR( OC_UINT16, Engine, player_avail ), + OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Engine, intro_date ), + OCL_SVAR( OC_FILE_U16 | OC_VAR_U32, Engine, age ), + OCL_SVAR( OC_UINT16, Engine, reliability ), + OCL_SVAR( OC_UINT16, Engine, reliability_spd_dec ), + OCL_SVAR( OC_UINT16, Engine, reliability_start ), + OCL_SVAR( OC_UINT16, Engine, reliability_max ), + OCL_SVAR( OC_UINT16, Engine, reliability_final ), + OCL_SVAR( OC_UINT16, Engine, duration_phase_1 ), + OCL_SVAR( OC_UINT16, Engine, duration_phase_2 ), + OCL_SVAR( OC_UINT16, Engine, duration_phase_3 ), + + OCL_SVAR( OC_UINT8, Engine, lifelength ), + OCL_SVAR( OC_UINT8, Engine, flags ), + OCL_SVAR( OC_UINT8, Engine, preview_player ), + OCL_SVAR( OC_UINT8, Engine, preview_wait ), + OCL_SVAR( OC_UINT8, Engine, railtype ), + + OCL_NULL( 1 ), // Junk + + OCL_END() +}; + +static bool LoadOldEngine(LoadgameState *ls, int num) +{ + if (!LoadChunk(ls, GetEngine(num), engine_chunk)) return false; + + /* Make sure wagons are marked as do-not-age */ + if ((num >= 27 && num < 54) || (num >= 57 && num < 84) || (num >= 89 && num < 116)) + GetEngine(num)->age = 0xFFFF; + + return true; +} + +static const OldChunks subsidy_chunk[] = { + OCL_SVAR( OC_UINT8, Subsidy, cargo_type ), + OCL_SVAR( OC_UINT8, Subsidy, age ), + OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Subsidy, from ), + OCL_SVAR( OC_FILE_U8 | OC_VAR_U16, Subsidy, to ), + + OCL_END() +}; + +static inline bool LoadOldSubsidy(LoadgameState *ls, int num) +{ + return LoadChunk(ls, &_subsidies[num], subsidy_chunk); +} + +static const OldChunks game_difficulty_chunk[] = { + OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, max_no_competitors ), + OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, competitor_start_time ), + OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, number_towns ), + OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, number_industries ), + OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, max_loan ), + OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, initial_interest ), + OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, vehicle_costs ), + OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, competitor_speed ), + OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, competitor_intelligence ), + OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, vehicle_breakdowns ), + OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, subsidy_multiplier ), + OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, construction_cost ), + OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, terrain_type ), + OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, quantity_sea_lakes ), + OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, economy ), + OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, line_reverse_mode ), + OCL_SVAR( OC_FILE_U16 | OC_VAR_I32, GameDifficulty, disasters ), + OCL_END() +}; + +static inline bool LoadOldGameDifficulty(LoadgameState *ls, int num) +{ + return LoadChunk(ls, &_opt.diff, game_difficulty_chunk); +} + + +static bool LoadOldMapPart1(LoadgameState *ls, int num) +{ + uint i; + + for (i = 0; i < OLD_MAP_SIZE; i++) { + _m[i].m1 = ReadByte(ls); + } + for (i = 0; i < OLD_MAP_SIZE; i++) { + _m[i].m2 = ReadByte(ls); + } + for (i = 0; i < OLD_MAP_SIZE; i++) { + _old_map3[i * 2] = ReadByte(ls); + _old_map3[i * 2 + 1] = ReadByte(ls); + } + for (i = 0; i < OLD_MAP_SIZE / 4; i++) { + byte b = ReadByte(ls); + _m[i * 4 + 0].extra = GB(b, 0, 2); + _m[i * 4 + 1].extra = GB(b, 2, 2); + _m[i * 4 + 2].extra = GB(b, 4, 2); + _m[i * 4 + 3].extra = GB(b, 6, 2); + } + + return !ls->failed; +} + +static bool LoadOldMapPart2(LoadgameState *ls, int num) +{ + uint i; + + for (i = 0; i < OLD_MAP_SIZE; i++) { + _m[i].type_height = ReadByte(ls); + } + for (i = 0; i < OLD_MAP_SIZE; i++) { + _m[i].m5 = ReadByte(ls); + } + + return !ls->failed; +} + +static uint32 _old_cur_town_ctr; +static const OldChunks main_chunk[] = { + OCL_ASSERT( 0 ), + OCL_VAR ( OC_FILE_U16 | OC_VAR_U32, 1, &_date ), + OCL_VAR ( OC_UINT16, 1, &_date_fract ), + OCL_NULL( 600 ), // TextEffects + OCL_VAR ( OC_UINT32, 2, &_random_seeds[0] ), + + OCL_ASSERT( 0x264 ), + OCL_CHUNK( 70, LoadOldTown ), + OCL_ASSERT( 0x1C18 ), + OCL_CHUNK(5000, LoadOldOrder ), + OCL_ASSERT( 0x4328 ), + + OCL_VAR ( OC_TILE, 256, &_animated_tile_list[0] ), + OCL_NULL( 4 ), // old end-of-order-list-pointer, no longer in use + + OCL_CHUNK( 255, LoadOldDepot ), + OCL_ASSERT( 0x4B26 ), + + OCL_VAR ( OC_UINT32, 1, &_old_cur_town_ctr ), + OCL_NULL( 2 ), // timer_counter, no longer in use + OCL_NULL( 2 ), // land_code, no longer in use + + OCL_VAR ( OC_FILE_U16 | OC_VAR_U8, 1, &_age_cargo_skip_counter ), + OCL_VAR ( OC_UINT16, 1, &_tick_counter ), + OCL_VAR ( OC_TILE, 1, &_cur_tileloop_tile ), + + OCL_CHUNK( 49, LoadOldPrice ), + OCL_CHUNK( 12, LoadOldCargoPaymentRate ), + + OCL_ASSERT( 0x4CBA ), + + OCL_CHUNK( 1, LoadOldMapPart1 ), + + OCL_ASSERT( 0x48CBA ), + + OCL_CHUNK(250, LoadOldStation ), + OCL_CHUNK( 90, LoadOldIndustry ), + OCL_CHUNK( 8, LoadOldPlayer ), + + OCL_ASSERT( 0x547F2 ), + + OCL_CHUNK( 850, LoadOldVehicle ), + + OCL_ASSERT( 0x6F0F2 ), + + OCL_VAR ( OC_UINT8, 32 * 500, &_name_array[0] ), + + OCL_NULL( 0x2000 ), // Old hash-table, no longer in use + + OCL_CHUNK( 40, LoadOldSign ), + OCL_CHUNK(256, LoadOldEngine ), + + OCL_VAR ( OC_UINT16, 1, &_vehicle_id_ctr_day ), + + OCL_CHUNK( 8, LoadOldSubsidy ), + + OCL_VAR ( OC_FILE_U16 | OC_VAR_U32, 1, &_next_competitor_start ), + OCL_VAR ( OC_FILE_I16 | OC_VAR_I32, 1, &_saved_scrollpos_x ), + OCL_VAR ( OC_FILE_I16 | OC_VAR_I32, 1, &_saved_scrollpos_y ), + OCL_VAR ( OC_FILE_U16 | OC_VAR_U8, 1, &_saved_scrollpos_zoom ), + + OCL_VAR ( OC_UINT32, 1, &_economy.max_loan ), + OCL_VAR ( OC_UINT32, 1, &_economy.max_loan_unround ), + OCL_VAR ( OC_FILE_U16 | OC_VAR_U32, 1, &_economy.fluct ), + + OCL_VAR ( OC_UINT16, 1, &_disaster_delay ), + + OCL_NULL( 144 ), // cargo-stuff, calculated in InitializeLandscapeVariables + + OCL_VAR ( OC_UINT16, 256, &_engine_name_strings[0] ), + + OCL_NULL( 144 ), // AI cargo-stuff, calculated in InitializeLandscapeVariables + OCL_NULL( 2 ), // Company indexes of players, no longer in use + + OCL_VAR ( OC_FILE_U8 | OC_VAR_U16, 1, &_station_tick_ctr ), + + OCL_VAR ( OC_UINT8, 1, &_opt.currency ), + OCL_VAR ( OC_UINT8, 1, &_opt.units ), + OCL_VAR ( OC_FILE_U8 | OC_VAR_U32, 1, &_cur_player_tick_index ), + + OCL_NULL( 2 ), // Date stuff, calculated automatically + OCL_NULL( 8 ), // Player colors, calculated automatically + + OCL_VAR ( OC_UINT8, 1, &_economy.infl_amount ), + OCL_VAR ( OC_UINT8, 1, &_economy.infl_amount_pr ), + OCL_VAR ( OC_UINT8, 1, &_economy.interest_rate ), + OCL_VAR ( OC_UINT8, 1, &_avail_aircraft ), + OCL_VAR ( OC_UINT8, 1, &_opt.road_side ), + OCL_VAR ( OC_UINT8, 1, &_opt.town_name ), + + OCL_CHUNK( 1, LoadOldGameDifficulty ), + + OCL_ASSERT( 0x77130 ), + + OCL_VAR ( OC_UINT8, 1, &_opt.diff_level ), + OCL_VAR ( OC_UINT8, 1, &_opt.landscape ), + OCL_VAR ( OC_UINT8, 1, &_trees_tick_ctr ), + + OCL_NULL( 1 ), // Custom vehicle types yes/no, no longer used + OCL_VAR ( OC_UINT8, 1, &_opt.snow_line ), + + OCL_NULL( 32 ), // new_industry_randtable, no longer used (because of new design) + OCL_NULL( 36 ), // cargo-stuff, calculated in InitializeLandscapeVariables + + OCL_ASSERT( 0x77179 ), + + OCL_CHUNK( 1, LoadOldMapPart2 ), + + OCL_ASSERT( 0x97179 ), + + /* Below any (if available) extra chunks from TTDPatch can follow */ + + OCL_END() +}; + +static bool LoadOldMain(LoadgameState *ls) +{ + int i; + + /* The first 49 is the name of the game + checksum, skip it */ + fseek(ls->file, HEADER_SIZE, SEEK_SET); + + DEBUG(oldloader, 4, "Reading main chunk..."); + /* Load the biggest chunk */ + if (!LoadChunk(ls, NULL, main_chunk)) { + DEBUG(oldloader, 0, "Loading failed"); + return false; + } + DEBUG(oldloader, 4, "Done, converting game data..."); + + /* Fix some general stuff */ + _opt.landscape = _opt.landscape & 0xF; + + /* Remap some pointers */ + _cur_town_ctr = REMAP_TOWN_IDX(_old_cur_town_ctr); + + /* _old_map3 is changed in _map3_lo and _map3_hi */ + for (i = 0; i < OLD_MAP_SIZE; i++) { + _m[i].m3 = _old_map3[i * 2]; + _m[i].m4 = _old_map3[i * 2 + 1]; + } + + for (i = 0; i < OLD_MAP_SIZE; i ++) { + if (IsTileType(i, MP_RAILWAY)) { + /* We save presignals different from TTDPatch, convert them */ + if (GetRailTileType(i) == RAIL_TILE_SIGNALS) { + /* This byte is always zero in TTD for this type of tile */ + if (_m[i].m4) /* Convert the presignals to our own format */ + _m[i].m4 = (_m[i].m4 >> 1) & 7; + } + /* TTDPatch stores PBS things in L6 and all elsewhere; so we'll just + * clear it for ourselves and let OTTD's rebuild PBS itself */ + _m[i].m4 &= 0xF; /* Only keep the lower four bits; upper four is PBS */ + } + } + + /* Fix the game to be compatible with OpenTTD */ + FixOldTowns(); + FixOldStations(); + FixOldVehicles(); + + AddTypeToEngines(); + + /* We have a new difficulty setting */ + _opt.diff.town_council_tolerance = clamp(_opt.diff_level, 0, 2); + + DEBUG(oldloader, 4, "Finished converting game data"); + DEBUG(oldloader, 1, "TTD(Patch) savegame successfully converted"); + + return true; +} + +bool LoadOldSaveGame(const char *file) +{ + LoadgameState ls; + + DEBUG(oldloader, 4, "Trying to load a TTD(Patch) savegame"); + + InitLoading(&ls); + + /* Open file */ + ls.file = fopen(file, "rb"); + + if (ls.file == NULL) { + DEBUG(oldloader, 0, "Cannot open file '%s'", file); + return false; + } + + /* Load the main chunk */ + if (!LoadOldMain(&ls)) return false; + + fclose(ls.file); + + _pause = 2; + + return true; +} + +void GetOldSaveGameName(char *title, const char *path, const char *file) +{ + char filename[MAX_PATH]; + FILE *f; + + snprintf(filename, lengthof(filename), "%s" PATHSEP "%s", path, file); + f = fopen(filename, "rb"); + title[0] = '\0'; + title[48] = '\0'; + + if (f == NULL) return; + + if (fread(title, 1, 48, f) != 48) snprintf(title, 48, "Corrupt file"); + + fclose(f); +} |