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-rw-r--r--src/oldloader.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/oldloader.cpp b/src/oldloader.cpp
index 4ccfc8cd0..bdf1cf9e6 100644
--- a/src/oldloader.cpp
+++ b/src/oldloader.cpp
@@ -1068,13 +1068,13 @@ static bool LoadOldVehicleUnion(LoadgameState *ls, int num)
* Basically v->type -= 0x10; would suffice, but play safely */
switch (v->type) {
default: NOT_REACHED();
- case 0x00 /*VEH_Invalid */: v->type = VEH_Invalid; res = LoadChunk(ls, NULL, vehicle_empty_chunk); break;
- case 0x10 /*VEH_Train */: v->type = VEH_Train; res = LoadChunk(ls, &v->u.rail, vehicle_train_chunk); break;
- case 0x11 /*VEH_Road */: v->type = VEH_Road; res = LoadChunk(ls, &v->u.road, vehicle_road_chunk); break;
- case 0x12 /*VEH_Ship */: v->type = VEH_Ship; res = LoadChunk(ls, &v->u.ship, vehicle_ship_chunk); break;
- case 0x13 /*VEH_Aircraft*/: v->type = VEH_Aircraft; res = LoadChunk(ls, &v->u.air, vehicle_air_chunk); break;
- case 0x14 /*VEH_Special */: v->type = VEH_Special; res = LoadChunk(ls, &v->u.special, vehicle_special_chunk); break;
- case 0x15 /*VEH_Disaster*/: v->type = VEH_Disaster; res = LoadChunk(ls, &v->u.disaster, vehicle_disaster_chunk); break;
+ case 0x00 /*VEH_INVALID */: v->type = VEH_INVALID; res = LoadChunk(ls, NULL, vehicle_empty_chunk); break;
+ case 0x10 /*VEH_TRAIN */: v->type = VEH_TRAIN; res = LoadChunk(ls, &v->u.rail, vehicle_train_chunk); break;
+ case 0x11 /*VEH_ROAD */: v->type = VEH_ROAD; res = LoadChunk(ls, &v->u.road, vehicle_road_chunk); break;
+ case 0x12 /*VEH_SHIP */: v->type = VEH_SHIP; res = LoadChunk(ls, &v->u.ship, vehicle_ship_chunk); break;
+ case 0x13 /*VEH_AIRCRAFT*/: v->type = VEH_AIRCRAFT; res = LoadChunk(ls, &v->u.air, vehicle_air_chunk); break;
+ case 0x14 /*VEH_SPECIAL */: v->type = VEH_SPECIAL; res = LoadChunk(ls, &v->u.special, vehicle_special_chunk); break;
+ case 0x15 /*VEH_DISASTER*/: v->type = VEH_DISASTER; res = LoadChunk(ls, &v->u.disaster, vehicle_disaster_chunk); break;
}
/* This chunk size should always be 10 bytes */
@@ -1209,7 +1209,7 @@ static bool LoadOldVehicle(LoadgameState *ls, int num)
v->string_id = RemapOldStringID(_old_string_id);
/* Vehicle-subtype is different in TTD(Patch) */
- if (v->type == VEH_Special) v->subtype = v->subtype >> 1;
+ if (v->type == VEH_SPECIAL) v->subtype = v->subtype >> 1;
}
return true;