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-rw-r--r--src/object_cmd.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/object_cmd.cpp b/src/object_cmd.cpp
index 0eee6880e..a023162d6 100644
--- a/src/object_cmd.cpp
+++ b/src/object_cmd.cpp
@@ -230,7 +230,7 @@ CommandCost CmdBuildObject(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
/* So, now the surface is checked... check the slope of said surface. */
int allowed_z;
- if (GetTilePixelSlope(tile, (uint*)&allowed_z) != SLOPE_FLAT) allowed_z += TILE_HEIGHT;
+ if (GetTileSlope(tile, (uint*)&allowed_z) != SLOPE_FLAT) allowed_z++;
TILE_AREA_LOOP(t, ta) {
uint16 callback = CALLBACK_FAILED;
@@ -643,7 +643,7 @@ void GenerateObjects()
TileIndex tile = RandomTile();
uint h;
- if (IsTileType(tile, MP_CLEAR) && GetTilePixelSlope(tile, &h) == SLOPE_FLAT && h >= TILE_HEIGHT * 4 && !IsBridgeAbove(tile)) {
+ if (IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == SLOPE_FLAT && h >= 4 && !IsBridgeAbove(tile)) {
TileIndex t = tile;
if (CircularTileSearch(&t, 9, HasTransmitter, NULL)) continue;
@@ -680,7 +680,7 @@ void GenerateObjects()
for (int j = 0; j < 19; j++) {
uint h;
- if (IsTileType(tile, MP_CLEAR) && GetTilePixelSlope(tile, &h) == SLOPE_FLAT && h <= TILE_HEIGHT * 2 && !IsBridgeAbove(tile)) {
+ if (IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == SLOPE_FLAT && h <= 2 && !IsBridgeAbove(tile)) {
BuildObject(OBJECT_LIGHTHOUSE, tile);
IncreaseGeneratingWorldProgress(GWP_OBJECT);
lighthouses_to_build--;