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-rw-r--r--src/object_cmd.cpp11
1 files changed, 4 insertions, 7 deletions
diff --git a/src/object_cmd.cpp b/src/object_cmd.cpp
index 9968424e0..b6ea0b408 100644
--- a/src/object_cmd.cpp
+++ b/src/object_cmd.cpp
@@ -199,18 +199,15 @@ static CommandCost ClearTile_Object(TileIndex tile, DoCommandFlag flags);
* Build an object object
* @param flags type of operation
* @param tile tile where the object will be located
- * @param p1 the object type to build
- * @param p2 the view for the object
- * @param text unused
+ * @param type the object type to build
+ * @param view the view for the object
* @return the cost of this operation or an error
*/
-CommandCost CmdBuildObject(DoCommandFlag flags, TileIndex tile, uint32 p1, uint32 p2, const std::string &text)
+CommandCost CmdBuildObject(DoCommandFlag flags, TileIndex tile, ObjectType type, uint8 view)
{
CommandCost cost(EXPENSES_CONSTRUCTION);
- ObjectType type = (ObjectType)GB(p1, 0, 16);
if (type >= NUM_OBJECTS) return CMD_ERROR;
- uint8 view = GB(p2, 0, 2);
const ObjectSpec *spec = ObjectSpec::Get(type);
if (_game_mode == GM_NORMAL && !spec->IsAvailable() && !_generating_world) return CMD_ERROR;
if ((_game_mode == GM_EDITOR || _generating_world) && !spec->WasEverAvailable()) return CMD_ERROR;
@@ -777,7 +774,7 @@ void GenerateObjects()
default:
uint8 view = RandomRange(spec->views);
- if (CmdBuildObject(DC_EXEC | DC_AUTO | DC_NO_TEST_TOWN_RATING | DC_NO_MODIFY_TOWN_RATING, RandomTile(), i, view, {}).Succeeded()) amount--;
+ if (CmdBuildObject(DC_EXEC | DC_AUTO | DC_NO_TEST_TOWN_RATING | DC_NO_MODIFY_TOWN_RATING, RandomTile(), i, view).Succeeded()) amount--;
break;
}
}