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Diffstat (limited to 'src/object_cmd.cpp')
-rw-r--r-- | src/object_cmd.cpp | 547 |
1 files changed, 547 insertions, 0 deletions
diff --git a/src/object_cmd.cpp b/src/object_cmd.cpp new file mode 100644 index 000000000..bfc258779 --- /dev/null +++ b/src/object_cmd.cpp @@ -0,0 +1,547 @@ +/* $Id$ */ + +/* + * This file is part of OpenTTD. + * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2. + * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>. + */ + +/** @file object_cmd.cpp Handling of object tiles. */ + +#include "stdafx.h" +#include "landscape.h" +#include "command_func.h" +#include "viewport_func.h" +#include "company_base.h" +#include "town.h" +#include "bridge_map.h" +#include "genworld.h" +#include "autoslope.h" +#include "transparency.h" +#include "functions.h" +#include "window_func.h" +#include "vehicle_func.h" +#include "company_gui.h" +#include "cheat_type.h" +#include "landscape_type.h" +#include "object.h" +#include "cargopacket.h" +#include "sprite.h" +#include "core/random_func.hpp" +#include "object_map.h" + +#include "table/strings.h" +#include "table/sprites.h" +#include "table/object_land.h" + +/* static */ const ObjectSpec *ObjectSpec::Get(ObjectType index) +{ + assert(index < OBJECT_MAX); + return &_original_objects[index]; +} + +/* static */ const ObjectSpec *ObjectSpec::GetByTile(TileIndex tile) +{ + return ObjectSpec::Get(GetObjectType(tile)); +} + +void BuildObject(ObjectType type, TileIndex tile, CompanyID owner, uint index) +{ + const ObjectSpec *spec = ObjectSpec::Get(type); + + TileArea ta(tile, GB(spec->size, 0, 4), GB(spec->size, 4, 4)); + TILE_AREA_LOOP(t, ta) { + TileIndex offset = t - tile; + MakeObject(t, type, owner, TileY(offset) << 4 | TileX(offset), index); + MarkTileDirtyByTile(t); + } +} + +/** + * Increase the animation stage of a whole structure. + * @param northern The northern tile of the structure. + * @pre GetObjectOffset(northern) == 0 + */ +void IncreaseAnimationStage(TileIndex northern) +{ + assert(GetObjectOffset(northern) == 0); + const ObjectSpec *spec = ObjectSpec::GetByTile(northern); + + TileArea ta(northern, GB(spec->size, 0, 4), GB(spec->size, 4, 4)); + TILE_AREA_LOOP(t, ta) { + SetObjectAnimationStage(t, GetObjectAnimationStage(t) + 1); + MarkTileDirtyByTile(t); + } +} + +/** We encode the company HQ size in the animation stage. */ +#define GetCompanyHQSize GetObjectAnimationStage +/** We encode the company HQ size in the animation stage. */ +#define IncreaseCompanyHQSize IncreaseAnimationStage + +void UpdateCompanyHQ(TileIndex tile, uint score) +{ + if (tile == INVALID_TILE) return; + + byte val; + (val = 0, score < 170) || + (val++, score < 350) || + (val++, score < 520) || + (val++, score < 720) || + (val++, true); + + while (GetCompanyHQSize(tile) < val) { + IncreaseCompanyHQSize(tile); + } +} + +extern CommandCost CheckFlatLand(TileArea tile_area, DoCommandFlag flags); +static CommandCost ClearTile_Object(TileIndex tile, DoCommandFlag flags); + +/** + * Build an object object + * @param tile tile where the object will be located + * @param flags type of operation + * @param p1 the object type to build + * @param p2 unused + * @param text unused + * @return the cost of this operation or an error + */ +CommandCost CmdBuildObject(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text) +{ + CommandCost cost(EXPENSES_PROPERTY); + + ObjectType type = (ObjectType)GB(p1, 0, 8); + if (type >= OBJECT_MAX) return CMD_ERROR; + + const ObjectSpec *spec = ObjectSpec::Get(type); + if (spec->flags & OBJECT_FLAG_ONLY_IN_SCENEDIT && (_game_mode != GM_EDITOR || _current_company != OWNER_NONE)) return CMD_ERROR; + if (spec->flags & OBJECT_FLAG_ONLY_IN_GAME && (_game_mode != GM_NORMAL || _current_company > MAX_COMPANIES)) return CMD_ERROR; + + int size_x = GB(spec->size, 0, 4); + int size_y = GB(spec->size, 4, 4); + TileArea ta(tile, size_x, size_y); + + if (spec->flags & OBJECT_FLAG_REQUIRE_FLAT) { + TILE_AREA_LOOP(tile_cur, ta) { + if (GetTileSlope(tile, NULL) != SLOPE_FLAT) return_cmd_error(STR_ERROR_FLAT_LAND_REQUIRED); + } + } + + /* If we require flat land, we've already tested that. + * So we only need to check for clear land. */ + if (spec->flags & (OBJECT_FLAG_HAS_NO_FOUNDATION | OBJECT_FLAG_REQUIRE_FLAT)) { + TILE_AREA_LOOP(tile_cur, ta) { + cost.AddCost(DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR)); + } + } else { + cost.AddCost(CheckFlatLand(ta, flags)); + } + if (cost.Failed()) return cost; + + int hq_score = 0; + switch (type) { + case OBJECT_OWNED_LAND: + if (IsTileType(tile, MP_OBJECT) && + IsTileOwner(tile, _current_company) && + IsOwnedLand(tile)) { + return_cmd_error(STR_ERROR_YOU_ALREADY_OWN_IT); + } + break; + + case OBJECT_HQ: { + Company *c = Company::Get(_current_company); + if (c->location_of_HQ != INVALID_TILE) { + /* We need to persuade a bit harder to remove the old HQ. */ + _current_company = OWNER_WATER; + cost.AddCost(ClearTile_Object(c->location_of_HQ, flags)); + _current_company = c->index; + } + + if (flags & DC_EXEC) { + hq_score = UpdateCompanyRatingAndValue(c, false); + c->location_of_HQ = tile; + SetWindowDirty(WC_COMPANY, c->index); + } + break; + } + + default: break; + } + + if (flags & DC_EXEC) { + BuildObject(type, tile, _current_company); + + /* Make sure the HQ starts at the right size. */ + if (type == OBJECT_HQ) UpdateCompanyHQ(tile, hq_score); + } + + cost.AddCost(ObjectSpec::Get(type)->GetBuildCost() * size_x * size_y); + return cost; +} + + +static Foundation GetFoundation_Object(TileIndex tile, Slope tileh); + +static void DrawTile_Object(TileInfo *ti) +{ + ObjectType type = GetObjectType(ti->tile); + const ObjectSpec *spec = ObjectSpec::Get(type); + if ((spec->flags & OBJECT_FLAG_HAS_NO_FOUNDATION) == 0) DrawFoundation(ti, GetFoundation_Object(ti->tile, ti->tileh)); + + const DrawTileSprites *dts = NULL; + Owner to = GetTileOwner(ti->tile); + PaletteID palette = to == OWNER_NONE ? PAL_NONE : COMPANY_SPRITE_COLOUR(to); + + if (type == OBJECT_HQ) { + uint8 offset = GetObjectOffset(ti->tile); + dts = &_object_hq[GetCompanyHQSize(ti->tile) << 2 | GB(offset, 4, 1) << 1 | GB(offset, 0, 1)]; + } else { + dts = &_objects[type]; + } + + if (spec->flags & OBJECT_FLAG_HAS_NO_FOUNDATION) { + /* If an object has no foundation, but tries to draw a (flat) ground + * type... we have to be nice and convert that for them. */ + switch (dts->ground.sprite) { + case SPR_FLAT_BARE_LAND: DrawClearLandTile(ti, 0); break; + case SPR_FLAT_1_THIRD_GRASS_TILE: DrawClearLandTile(ti, 1); break; + case SPR_FLAT_2_THIRD_GRASS_TILE: DrawClearLandTile(ti, 2); break; + case SPR_FLAT_GRASS_TILE: DrawClearLandTile(ti, 3); break; + default: DrawGroundSprite(dts->ground.sprite, palette); break; + } + } else { + DrawGroundSprite(dts->ground.sprite, palette); + } + + if (!IsInvisibilitySet(TO_STRUCTURES)) { + const DrawTileSeqStruct *dtss; + foreach_draw_tile_seq(dtss, dts->seq) { + AddSortableSpriteToDraw( + dtss->image.sprite, palette, + ti->x + dtss->delta_x, ti->y + dtss->delta_y, + dtss->size_x, dtss->size_y, + dtss->size_z, ti->z + dtss->delta_z, + IsTransparencySet(TO_STRUCTURES) + ); + } + } + + if (spec->flags & OBJECT_FLAG_ALLOW_UNDER_BRIDGE) DrawBridgeMiddle(ti); +} + +static uint GetSlopeZ_Object(TileIndex tile, uint x, uint y) +{ + if (IsOwnedLand(tile)) { + uint z; + Slope tileh = GetTileSlope(tile, &z); + + return z + GetPartialZ(x & 0xF, y & 0xF, tileh); + } else { + return GetTileMaxZ(tile); + } +} + +static Foundation GetFoundation_Object(TileIndex tile, Slope tileh) +{ + return IsOwnedLand(tile) ? FOUNDATION_NONE : FlatteningFoundation(tileh); +} + +static CommandCost ClearTile_Object(TileIndex tile, DoCommandFlag flags) +{ + ObjectType type = GetObjectType(tile); + const ObjectSpec *spec = ObjectSpec::Get(type); + + /* Get to the northern most tile. */ + tile -= GetObjectOffset(tile); + + /* Water can remove everything! */ + if (_current_company != OWNER_WATER) { + if ((spec->flags & OBJECT_FLAG_AUTOREMOVE) == 0 && flags & DC_AUTO) { + /* No automatic removal by overbuilding stuff. */ + return_cmd_error(type == OBJECT_HQ ? STR_ERROR_COMPANY_HEADQUARTERS_IN : STR_ERROR_OBJECT_IN_THE_WAY); + } else if (_game_mode == GM_EDITOR) { + /* No further limitations for the editor. */ + } else if (GetTileOwner(tile) == OWNER_NONE) { + /* Owned by nobody, so we can only remove it with brute force! */ + if (!_cheats.magic_bulldozer.value) return CMD_ERROR; + } else if (CheckTileOwnership(tile).Failed()) { + /* We don't own it!. */ + return_cmd_error(STR_ERROR_OWNED_BY); + } else if ((spec->flags & OBJECT_FLAG_AUTOREMOVE) == 0 && !_cheats.magic_bulldozer.value) { + /* In the game editor or with cheats we can remove, otherwise we can't. */ + return CMD_ERROR; + } + } + + int size_x = GB(spec->size, 0, 4); + int size_y = GB(spec->size, 4, 4); + TileArea ta(tile, size_x, size_y); + + CommandCost cost(EXPENSES_CONSTRUCTION, spec->GetClearCost() * size_x * size_y); + if (spec->flags & OBJECT_FLAG_CLEAR_INCOME) cost.MultiplyCost(-1); // They get an income! + + switch (type) { + case OBJECT_HQ: { + Company *c = Company::Get(GetTileOwner(tile)); + if (flags & DC_EXEC) { + c->location_of_HQ = INVALID_TILE; // reset HQ position + SetWindowDirty(WC_COMPANY, c->index); + CargoPacket::InvalidateAllFrom(ST_HEADQUARTERS, c->index); + } + + /* cost of relocating company is 1% of company value */ + cost = CommandCost(EXPENSES_PROPERTY, CalculateCompanyValue(c) / 100); + break; + } + + case OBJECT_STATUE: + if (flags & DC_EXEC) { + TownID town = GetStatueTownID(tile); + ClrBit(Town::Get(town)->statues, GetTileOwner(tile)); + SetWindowDirty(WC_TOWN_AUTHORITY, town); + } + break; + + default: + break; + } + + if (flags & DC_EXEC) { + TILE_AREA_LOOP(tile_cur, ta) DoClearSquare(tile_cur); + } + + return cost; +} + +static void AddAcceptedCargo_Object(TileIndex tile, CargoArray &acceptance, uint32 *always_accepted) +{ + if (!IsCompanyHQ(tile)) return; + + /* HQ accepts passenger and mail; but we have to divide the values + * between 4 tiles it occupies! */ + + /* HQ level (depends on company performance) in the range 1..5. */ + uint level = GetCompanyHQSize(tile) + 1; + + /* Top town building generates 10, so to make HQ interesting, the top + * type makes 20. */ + acceptance[CT_PASSENGERS] += max(1U, level); + SetBit(*always_accepted, CT_PASSENGERS); + + /* Top town building generates 4, HQ can make up to 8. The + * proportion passengers:mail is different because such a huge + * commercial building generates unusually high amount of mail + * correspondence per physical visitor. */ + acceptance[CT_MAIL] += max(1U, level / 2); + SetBit(*always_accepted, CT_MAIL); +} + + +static void GetTileDesc_Object(TileIndex tile, TileDesc *td) +{ + td->str = ObjectSpec::GetByTile(tile)->name; + td->owner[0] = GetTileOwner(tile); +} + +static void TileLoop_Object(TileIndex tile) +{ + if (!IsCompanyHQ(tile)) return; + + /* HQ accepts passenger and mail; but we have to divide the values + * between 4 tiles it occupies! */ + + /* HQ level (depends on company performance) in the range 1..5. */ + uint level = GetCompanyHQSize(tile) + 1; + assert(level < 6); + + StationFinder stations(TileArea(tile, 2, 2)); + + uint r = Random(); + /* Top town buildings generate 250, so the top HQ type makes 256. */ + if (GB(r, 0, 8) < (256 / 4 / (6 - level))) { + uint amt = GB(r, 0, 8) / 8 / 4 + 1; + if (_economy.fluct <= 0) amt = (amt + 1) >> 1; + MoveGoodsToStation(CT_PASSENGERS, amt, ST_HEADQUARTERS, GetTileOwner(tile), stations.GetStations()); + } + + /* Top town building generates 90, HQ can make up to 196. The + * proportion passengers:mail is about the same as in the acceptance + * equations. */ + if (GB(r, 8, 8) < (196 / 4 / (6 - level))) { + uint amt = GB(r, 8, 8) / 8 / 4 + 1; + if (_economy.fluct <= 0) amt = (amt + 1) >> 1; + MoveGoodsToStation(CT_MAIL, amt, ST_HEADQUARTERS, GetTileOwner(tile), stations.GetStations()); + } +} + + +static TrackStatus GetTileTrackStatus_Object(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side) +{ + return 0; +} + +static bool ClickTile_Object(TileIndex tile) +{ + if (!IsCompanyHQ(tile)) return false; + + ShowCompany(GetTileOwner(tile)); + return true; +} + + +/* checks, if a radio tower is within a 9x9 tile square around tile */ +static bool IsRadioTowerNearby(TileIndex tile) +{ + TileIndex tile_s = tile - TileDiffXY(min(TileX(tile), 4U), min(TileY(tile), 4U)); + uint w = min(TileX(tile), 4U) + 1 + min(MapMaxX() - TileX(tile), 4U); + uint h = min(TileY(tile), 4U) + 1 + min(MapMaxY() - TileY(tile), 4U); + + TILE_LOOP(tile, w, h, tile_s) { + if (IsTransmitterTile(tile)) return true; + } + + return false; +} + +void GenerateObjects() +{ + if (_settings_game.game_creation.landscape == LT_TOYLAND) return; + + /* add radio tower */ + int radiotower_to_build = ScaleByMapSize(15); // maximum number of radio towers on the map + int lighthouses_to_build = _settings_game.game_creation.landscape == LT_TROPIC ? 0 : ScaleByMapSize1D((Random() & 3) + 7); + + /* Scale the amount of lighthouses with the amount of land at the borders. */ + if (_settings_game.construction.freeform_edges && lighthouses_to_build != 0) { + uint num_water_tiles = 0; + for (uint x = 0; x < MapMaxX(); x++) { + if (IsTileType(TileXY(x, 1), MP_WATER)) num_water_tiles++; + if (IsTileType(TileXY(x, MapMaxY() - 1), MP_WATER)) num_water_tiles++; + } + for (uint y = 1; y < MapMaxY() - 1; y++) { + if (IsTileType(TileXY(1, y), MP_WATER)) num_water_tiles++; + if (IsTileType(TileXY(MapMaxX() - 1, y), MP_WATER)) num_water_tiles++; + } + /* The -6 is because the top borders are MP_VOID (-2) and all corners + * are counted twice (-4). */ + lighthouses_to_build = lighthouses_to_build * num_water_tiles / (2 * MapMaxY() + 2 * MapMaxX() - 6); + } + + SetGeneratingWorldProgress(GWP_OBJECT, radiotower_to_build + lighthouses_to_build); + + for (uint i = ScaleByMapSize(1000); i != 0; i--) { + TileIndex tile = RandomTile(); + + uint h; + if (IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == SLOPE_FLAT && h >= TILE_HEIGHT * 4 && !IsBridgeAbove(tile)) { + if (IsRadioTowerNearby(tile)) continue; + + BuildObject(OBJECT_TRANSMITTER, tile); + IncreaseGeneratingWorldProgress(GWP_OBJECT); + if (--radiotower_to_build == 0) break; + } + } + + /* add lighthouses */ + uint maxx = MapMaxX(); + uint maxy = MapMaxY(); + for (int loop_count = 0; loop_count < 1000 && lighthouses_to_build != 0; loop_count++) { + uint r = Random(); + + /* Scatter the lighthouses more evenly around the perimeter */ + int perimeter = (GB(r, 16, 16) % (2 * (maxx + maxy))) - maxy; + DiagDirection dir; + for (dir = DIAGDIR_NE; perimeter > 0; dir++) { + perimeter -= (DiagDirToAxis(dir) == AXIS_X) ? maxx : maxy; + } + + TileIndex tile; + switch (dir) { + default: + case DIAGDIR_NE: tile = TileXY(maxx - 1, r % maxy); break; + case DIAGDIR_SE: tile = TileXY(r % maxx, 1); break; + case DIAGDIR_SW: tile = TileXY(1, r % maxy); break; + case DIAGDIR_NW: tile = TileXY(r % maxx, maxy - 1); break; + } + + /* Only build lighthouses at tiles where the border is sea. */ + if (!IsTileType(tile, MP_WATER)) continue; + + for (int j = 0; j < 19; j++) { + uint h; + if (IsTileType(tile, MP_CLEAR) && GetTileSlope(tile, &h) == SLOPE_FLAT && h <= TILE_HEIGHT * 2 && !IsBridgeAbove(tile)) { + BuildObject(OBJECT_LIGHTHOUSE, tile); + IncreaseGeneratingWorldProgress(GWP_OBJECT); + lighthouses_to_build--; + assert(tile < MapSize()); + break; + } + tile = AddTileIndexDiffCWrap(tile, TileIndexDiffCByDiagDir(dir)); + if (tile == INVALID_TILE) break; + } + } +} + +static void ChangeTileOwner_Object(TileIndex tile, Owner old_owner, Owner new_owner) +{ + if (!IsTileOwner(tile, old_owner)) return; + + if (IsOwnedLand(tile) && new_owner != INVALID_OWNER) { + SetTileOwner(tile, new_owner); + } else if (IsStatueTile(tile)) { + TownID town = GetStatueTownID(tile); + Town *t = Town::Get(town); + ClrBit(t->statues, old_owner); + if (new_owner != INVALID_OWNER && !HasBit(t->statues, new_owner)) { + /* Transfer ownership to the new company */ + SetBit(t->statues, new_owner); + SetTileOwner(tile, new_owner); + } else { + DoClearSquare(tile); + } + + SetWindowDirty(WC_TOWN_AUTHORITY, town); + } else { + DoClearSquare(tile); + } +} + +static CommandCost TerraformTile_Object(TileIndex tile, DoCommandFlag flags, uint z_new, Slope tileh_new) +{ + ObjectType type = GetObjectType(tile); + const ObjectSpec *spec = ObjectSpec::Get(type); + + if (spec->flags & OBJECT_FLAG_REQUIRE_FLAT) { + /* If a flat tile is required by the object, then terraforming is never good. */ + return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); + } + + if (IsOwnedLand(tile)) { + /* Owned land remains unsold */ + CommandCost ret = CheckTileOwnership(tile); + if (ret.Succeeded()) return CommandCost(); + } else if (AutoslopeEnabled()) { + if (!IsSteepSlope(tileh_new) && (z_new + GetSlopeMaxZ(tileh_new) == GetTileMaxZ(tile))) return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]); + } + + return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR); +} + +extern const TileTypeProcs _tile_type_object_procs = { + DrawTile_Object, // draw_tile_proc + GetSlopeZ_Object, // get_slope_z_proc + ClearTile_Object, // clear_tile_proc + AddAcceptedCargo_Object, // add_accepted_cargo_proc + GetTileDesc_Object, // get_tile_desc_proc + GetTileTrackStatus_Object, // get_tile_track_status_proc + ClickTile_Object, // click_tile_proc + NULL, // animate_tile_proc + TileLoop_Object, // tile_loop_clear + ChangeTileOwner_Object, // change_tile_owner_clear + NULL, // add_produced_cargo_proc + NULL, // vehicle_enter_tile_proc + GetFoundation_Object, // get_foundation_proc + TerraformTile_Object, // terraform_tile_proc +}; |