diff options
Diffstat (limited to 'src/object_base.h')
-rw-r--r-- | src/object_base.h | 42 |
1 files changed, 42 insertions, 0 deletions
diff --git a/src/object_base.h b/src/object_base.h index a4e7eb0d7..d5f796191 100644 --- a/src/object_base.h +++ b/src/object_base.h @@ -38,6 +38,48 @@ struct Object : ObjectPool::PoolItem<&_object_pool> { * @return The object. */ static Object *GetByTile(TileIndex tile); + + /** + * Increment the count of objects for this type. + * @param type ObjectType to increment + * @pre type < NUM_OBJECTS + */ + static inline void IncTypeCount(ObjectType type) + { + assert(type < NUM_OBJECTS); + counts[type]++; + } + + /** + * Decrement the count of objects for this type. + * @param type ObjectType to decrement + * @pre type < NUM_OBJECTS + */ + static inline void DecTypeCount(ObjectType type) + { + assert(type < NUM_OBJECTS); + counts[type]--; + } + + /** + * Get the count of objects for this type. + * @param type ObjectType to query + * @pre type < NUM_OBJECTS + */ + static inline uint16 GetTypeCount(ObjectType type) + { + assert(type < NUM_OBJECTS); + return counts[type]; + } + + /** Resets object counts. */ + static inline void ResetTypeCounts() + { + memset(&counts, 0, sizeof(counts)); + } + +protected: + static uint16 counts[NUM_OBJECTS]; ///< Number of objects per type ingame }; #define FOR_ALL_OBJECTS_FROM(var, start) FOR_ALL_ITEMS_FROM(Object, object_index, var, start) |