diff options
Diffstat (limited to 'src/object.h')
-rw-r--r-- | src/object.h | 61 |
1 files changed, 2 insertions, 59 deletions
diff --git a/src/object.h b/src/object.h index f07ab3039..834cd8c9a 100644 --- a/src/object.h +++ b/src/object.h @@ -12,8 +12,8 @@ #ifndef OBJECT_H #define OBJECT_H -#include "economy_func.h" -#include "strings_type.h" +#include "tile_type.h" +#include "company_type.h" #include "object_type.h" /** @@ -34,61 +34,4 @@ void UpdateCompanyHQ(TileIndex tile, uint score); */ void BuildObject(ObjectType type, TileIndex tile, CompanyID owner = OWNER_NONE, struct Town *town = NULL); - -/** Various object behaviours. */ -enum ObjectFlags { - OBJECT_FLAG_NONE = 0, ///< Just nothing. - OBJECT_FLAG_ONLY_IN_SCENEDIT = 1 << 0, ///< Object can only be constructed in the scenario editor. - OBJECT_FLAG_CANNOT_REMOVE = 1 << 1, ///< Object can not be removed. - OBJECT_FLAG_AUTOREMOVE = 1 << 2, ///< Object get automatically removed (like "owned land"). - OBJECT_FLAG_BUILT_ON_WATER = 1 << 3, ///< Object can be built on water (not required). - OBJECT_FLAG_CLEAR_INCOME = 1 << 4, ///< When object is cleared a positive income is generated instead of a cost. - OBJECT_FLAG_HAS_NO_FOUNDATION = 1 << 5, ///< Do not display foundations when on a slope. - OBJECT_FLAG_ANIMATION = 1 << 6, ///< Object has animated tiles. - OBJECT_FLAG_ONLY_IN_GAME = 1 << 7, ///< Object can only be built in game. - OBJECT_FLAG_2CC_COLOUR = 1 << 8, ///< Object wants 2CC colour mapping. - OBJECT_FLAG_NOT_ON_LAND = 1 << 9, ///< Object can not be on land, implicitly sets #OBJECT_FLAG_BUILT_ON_WATER. - OBJECT_FLAG_DRAW_WATER = 1 << 10, ///< Object wants to be drawn on water. - OBJECT_FLAG_ALLOW_UNDER_BRIDGE = 1 << 11, ///< Object can built under a bridge. - OBJECT_FLAG_REQUIRE_FLAT = 1 << 12, ///< Object can only be build of flat land, i.e. not on foundations! -}; -DECLARE_ENUM_AS_BIT_SET(ObjectFlags) - - -/** An object that isn't use for transport, industries or houses. */ -struct ObjectSpec { - StringID name; ///< The name for this object. - uint8 size; ///< The size of this objects; low nibble for X, high nibble for Y. - uint8 build_cost_multiplier; ///< Build cost multiplier per tile. - uint8 clear_cost_multiplier; ///< Clear cost multiplier per tile. - ObjectFlags flags; ///< Flags/settings related to the object. - - /** - * Get the cost for building a structure of this type. - * @return The cost for building. - */ - Money GetBuildCost() const { return (_price[PR_BUILD_OBJECT] * this->build_cost_multiplier); } - - /** - * Get the cost for clearing a structure of this type. - * @return The cost for clearing. - */ - Money GetClearCost() const { return (_price[PR_CLEAR_OBJECT] * this->clear_cost_multiplier); } - - /** - * Get the specification associated with a specific ObjectType. - * @param index The object type to fetch. - * @return The specification. - */ - static const ObjectSpec *Get(ObjectType index); - - /** - * Get the specification associated with a tile. - * @param tile The tile to fetch the data for. - * @return The specification. - */ - static const ObjectSpec *GetByTile(TileIndex tile); -}; - - #endif /* OBJECT_H */ |