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-rw-r--r--src/object.h61
1 files changed, 2 insertions, 59 deletions
diff --git a/src/object.h b/src/object.h
index f07ab3039..834cd8c9a 100644
--- a/src/object.h
+++ b/src/object.h
@@ -12,8 +12,8 @@
#ifndef OBJECT_H
#define OBJECT_H
-#include "economy_func.h"
-#include "strings_type.h"
+#include "tile_type.h"
+#include "company_type.h"
#include "object_type.h"
/**
@@ -34,61 +34,4 @@ void UpdateCompanyHQ(TileIndex tile, uint score);
*/
void BuildObject(ObjectType type, TileIndex tile, CompanyID owner = OWNER_NONE, struct Town *town = NULL);
-
-/** Various object behaviours. */
-enum ObjectFlags {
- OBJECT_FLAG_NONE = 0, ///< Just nothing.
- OBJECT_FLAG_ONLY_IN_SCENEDIT = 1 << 0, ///< Object can only be constructed in the scenario editor.
- OBJECT_FLAG_CANNOT_REMOVE = 1 << 1, ///< Object can not be removed.
- OBJECT_FLAG_AUTOREMOVE = 1 << 2, ///< Object get automatically removed (like "owned land").
- OBJECT_FLAG_BUILT_ON_WATER = 1 << 3, ///< Object can be built on water (not required).
- OBJECT_FLAG_CLEAR_INCOME = 1 << 4, ///< When object is cleared a positive income is generated instead of a cost.
- OBJECT_FLAG_HAS_NO_FOUNDATION = 1 << 5, ///< Do not display foundations when on a slope.
- OBJECT_FLAG_ANIMATION = 1 << 6, ///< Object has animated tiles.
- OBJECT_FLAG_ONLY_IN_GAME = 1 << 7, ///< Object can only be built in game.
- OBJECT_FLAG_2CC_COLOUR = 1 << 8, ///< Object wants 2CC colour mapping.
- OBJECT_FLAG_NOT_ON_LAND = 1 << 9, ///< Object can not be on land, implicitly sets #OBJECT_FLAG_BUILT_ON_WATER.
- OBJECT_FLAG_DRAW_WATER = 1 << 10, ///< Object wants to be drawn on water.
- OBJECT_FLAG_ALLOW_UNDER_BRIDGE = 1 << 11, ///< Object can built under a bridge.
- OBJECT_FLAG_REQUIRE_FLAT = 1 << 12, ///< Object can only be build of flat land, i.e. not on foundations!
-};
-DECLARE_ENUM_AS_BIT_SET(ObjectFlags)
-
-
-/** An object that isn't use for transport, industries or houses. */
-struct ObjectSpec {
- StringID name; ///< The name for this object.
- uint8 size; ///< The size of this objects; low nibble for X, high nibble for Y.
- uint8 build_cost_multiplier; ///< Build cost multiplier per tile.
- uint8 clear_cost_multiplier; ///< Clear cost multiplier per tile.
- ObjectFlags flags; ///< Flags/settings related to the object.
-
- /**
- * Get the cost for building a structure of this type.
- * @return The cost for building.
- */
- Money GetBuildCost() const { return (_price[PR_BUILD_OBJECT] * this->build_cost_multiplier); }
-
- /**
- * Get the cost for clearing a structure of this type.
- * @return The cost for clearing.
- */
- Money GetClearCost() const { return (_price[PR_CLEAR_OBJECT] * this->clear_cost_multiplier); }
-
- /**
- * Get the specification associated with a specific ObjectType.
- * @param index The object type to fetch.
- * @return The specification.
- */
- static const ObjectSpec *Get(ObjectType index);
-
- /**
- * Get the specification associated with a tile.
- * @param tile The tile to fetch the data for.
- * @return The specification.
- */
- static const ObjectSpec *GetByTile(TileIndex tile);
-};
-
-
#endif /* OBJECT_H */