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Diffstat (limited to 'src/npf.h')
-rw-r--r-- | src/npf.h | 121 |
1 files changed, 121 insertions, 0 deletions
diff --git a/src/npf.h b/src/npf.h new file mode 100644 index 000000000..653d31b9a --- /dev/null +++ b/src/npf.h @@ -0,0 +1,121 @@ +/* $Id$ */ + +#ifndef NPF_H +#define NPF_H + +#include "openttd.h" +#include "aystar.h" +#include "station.h" +#include "vehicle.h" +#include "tile.h" + +//mowing grass +enum { + NPF_HASH_BITS = 12, /* The size of the hash used in pathfinding. Just changing this value should be sufficient to change the hash size. Should be an even value. */ + /* Do no change below values */ + NPF_HASH_SIZE = 1 << NPF_HASH_BITS, + NPF_HASH_HALFBITS = NPF_HASH_BITS / 2, + NPF_HASH_HALFMASK = (1 << NPF_HASH_HALFBITS) - 1 +}; + +/* For new pathfinding. Define here so it is globally available without having + * to include npf.h */ +enum { + NPF_TILE_LENGTH = 100 +}; + +enum { + /** This penalty is the equivalent of "inifite", which means that paths that + * get this penalty will be chosen, but only if there is no other route + * without it. Be careful with not applying this penalty to often, or the + * total path cost might overflow.. + * For now, this is just a Very Big Penalty, we might actually implement + * this in a nicer way :-) + */ + NPF_INFINITE_PENALTY = 1000 * NPF_TILE_LENGTH +}; + +typedef struct NPFFindStationOrTileData { /* Meant to be stored in AyStar.targetdata */ + TileIndex dest_coords; /* An indication of where the station is, for heuristic purposes, or the target tile */ + StationID station_index; /* station index we're heading for, or INVALID_STATION when we're heading for a tile */ +} NPFFindStationOrTileData; + +enum { /* Indices into AyStar.userdata[] */ + NPF_TYPE = 0, /* Contains a TransportTypes value */ + NPF_OWNER, /* Contains an Owner value */ + NPF_RAILTYPES, /* Contains a bitmask the compatible RailTypes of the engine when NPF_TYPE == TRANSPORT_RAIL. Unused otherwise. */ +}; + +enum { /* Indices into AyStarNode.userdata[] */ + NPF_TRACKDIR_CHOICE = 0, /* The trackdir chosen to get here */ + NPF_NODE_FLAGS, +}; + +typedef enum { /* Flags for AyStarNode.userdata[NPF_NODE_FLAGS]. Use NPFGetBit() and NPFGetBit() to use them. */ + NPF_FLAG_SEEN_SIGNAL, /* Used to mark that a signal was seen on the way, for rail only */ + NPF_FLAG_REVERSE, /* Used to mark that this node was reached from the second start node, if applicable */ + NPF_FLAG_LAST_SIGNAL_RED, /* Used to mark that the last signal on this path was red */ +} NPFNodeFlag; + +typedef struct NPFFoundTargetData { /* Meant to be stored in AyStar.userpath */ + uint best_bird_dist; /* The best heuristic found. Is 0 if the target was found */ + uint best_path_dist; /* The shortest path. Is (uint)-1 if no path is found */ + Trackdir best_trackdir; /* The trackdir that leads to the shortest path/closest birds dist */ + AyStarNode node; /* The node within the target the search led us to */ +} NPFFoundTargetData; + +/* These functions below are _not_ re-entrant, in favor of speed! */ + +/* Will search from the given tile and direction, for a route to the given + * station for the given transport type. See the declaration of + * NPFFoundTargetData above for the meaning of the result. */ +NPFFoundTargetData NPFRouteToStationOrTile(TileIndex tile, Trackdir trackdir, NPFFindStationOrTileData* target, TransportType type, Owner owner, RailTypeMask railtypes); + +/* Will search as above, but with two start nodes, the second being the + * reverse. Look at the NPF_FLAG_REVERSE flag in the result node to see which + * direction was taken (NPFGetBit(result.node, NPF_FLAG_REVERSE)) */ +NPFFoundTargetData NPFRouteToStationOrTileTwoWay(TileIndex tile1, Trackdir trackdir1, TileIndex tile2, Trackdir trackdir2, NPFFindStationOrTileData* target, TransportType type, Owner owner, RailTypeMask railtypes); + +/* Will search a route to the closest depot. */ + +/* Search using breadth first. Good for little track choice and inaccurate + * heuristic, such as railway/road.*/ +NPFFoundTargetData NPFRouteToDepotBreadthFirst(TileIndex tile, Trackdir trackdir, TransportType type, Owner owner, RailTypeMask railtypes); +/* Same as above but with two start nodes, the second being the reverse. Call + * NPFGetBit(result.node, NPF_FLAG_REVERSE) to see from which node the path + * orginated. All pathfs from the second node will have the given + * reverse_penalty applied (NPF_TILE_LENGTH is the equivalent of one full + * tile). + */ +NPFFoundTargetData NPFRouteToDepotBreadthFirstTwoWay(TileIndex tile1, Trackdir trackdir1, TileIndex tile2, Trackdir trackdir2, TransportType type, Owner owner, RailTypeMask railtypes, uint reverse_penalty); +/* Search by trying each depot in order of Manhattan Distance. Good for lots + * of choices and accurate heuristics, such as water. */ +NPFFoundTargetData NPFRouteToDepotTrialError(TileIndex tile, Trackdir trackdir, TransportType type, Owner owner, RailTypeMask railtypes); + +void NPFFillWithOrderData(NPFFindStationOrTileData* fstd, Vehicle* v); + + +/* + * Functions to manipulate the various NPF related flags on an AyStarNode. + */ + +/** + * Returns the current value of the given flag on the given AyStarNode. + */ +static inline bool NPFGetFlag(const AyStarNode* node, NPFNodeFlag flag) +{ + return HASBIT(node->user_data[NPF_NODE_FLAGS], flag); +} + +/** + * Sets the given flag on the given AyStarNode to the given value. + */ +static inline void NPFSetFlag(AyStarNode* node, NPFNodeFlag flag, bool value) +{ + if (value) + SETBIT(node->user_data[NPF_NODE_FLAGS], flag); + else + CLRBIT(node->user_data[NPF_NODE_FLAGS], flag); +} + +#endif /* NPF_H */ |