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-rw-r--r--src/npf.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/npf.cpp b/src/npf.cpp
index dccb5a0cd..6f64227e7 100644
--- a/src/npf.cpp
+++ b/src/npf.cpp
@@ -1103,7 +1103,7 @@ void NPFFillWithOrderData(NPFFindStationOrTileData *fstd, Vehicle *v, bool reser
* dest_tile, not just any stop of that station.
* So only for train orders to stations we fill fstd->station_index, for all
* others only dest_coords */
- if (v->current_order.IsType(OT_GOTO_STATION) && v->type == VEH_TRAIN) {
+ if (v->type == VEH_TRAIN && (v->current_order.IsType(OT_GOTO_STATION) || v->current_order.IsType(OT_GOTO_WAYPOINT))) {
fstd->station_index = v->current_order.GetDestination();
/* Let's take the closest tile of the station as our target for trains */
fstd->dest_coords = CalcClosestStationTile(fstd->station_index, v->tile);